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    Alexander

    @Alexander

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    Best posts made by Alexander

    • RE: World Championship 2027 A&A G40 Expansion

      @The-Captain

      Hello from Canada!

      Depending on work and event timing next year my buddy and I are interested in joining!

      We’ve mostly been playing OOB G40, both on Triple A and in person. We’ve trialed a few house rules but nothing compared to this expander rule set - looking forward to learning.

      posted in Events
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @Panzerstahl-Helm All good, is there a way to hop between map versions? I see that I’m 2.44.0 but don’t see an option to update or redownload the map?

      ffe57b28-9156-4596-91e2-334252584be8-image.png

      I will elect to scramble the 1 fighter from Scottland to SZ111.

      I will elect to not scramble anything into SZ110

      Thanks for setting this up and good luck!

      posted in Play Boardgames
      A
      Alexander
    • RE: World Championship 2027 A&A G40 Expansion

      @barnee

      Thank you. I’ll take a look at playing on Triple A to learn the rules first before I get too distracted with making all the extra units for the table top!

      posted in Events
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @barnee
      Thank you - looks like that did the trick!

      posted in Play Boardgames
      A
      Alexander
    • RE: World Championship 2027 A&A G40 Expansion

      @The-Captain

      Thanks for the heads up, I’ll keep an eye out to see if any Wiking-Con events pop-up.

      From my quick search, I don’t see any upcoming ones (but am also new to the forum).

      posted in Events
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @barnee Sorry, I thought by GMX you meant Gmail. I just created a Proton account and that seemed to get a confirmation email. @Panzerstahl-Helm I’ll DM you the new email address - I registered it so hopefully it works now

      As for the engine version, this is what I have:
      007f02c4-aaf5-4c98-9b66-162fb0a2eb61-image.png

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @barnee @Panzerstahl-Helm Just re-skimmed the rules for the unique unit/army gouping rules before purchasing.

      For unit purchasing, does this now happen at the start of the turn? Or was I supposed to wait (and would then get the option to place) at the end like normal? Either way, I did not move the new units I placed so there shouldn’t be an issue for Russia. (I’m guessing this is so that the “upgrades” to units can be applied.) — In general, please let me know if I do something wrong!

      Here’s my first shot for a battle report - nothing too eventful for R1:

      Purchase Units
      Russians buy 2 Soviet_Commisars, 2 artilleries, 1 elite, 4 infantry and 4 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
      Place Units
      1 artillery placed in Novgorod
      1 infantry placed in Ukraine
      2 Soviet_Commisars, 1 elite and 4 mine_unarmeds placed in Russia
      Russians undo move 2.
      1 artillery placed in Ukraine
      2 infantry placed in Ukraine
      2 infantry placed in Novgorod
      Combat Move
      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
      Setting uses for triggers used this phase.
      Resetting and Giving Bonus Movement to Units
      Cleaning up during movement phase
      Combat
      Preparing Airbases for Possible Scrambling
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      Non Combat Move
      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
      6 infantry moved from Buryatia to Yakut S.S.R.
      6 infantry moved from Amur to Sakha
      1 armour and 1 mech_infantry moved from Volgograd to Ukraine
      2 infantry moved from Caucasus to Rostov
      1 infantry moved from Bessarabia to Ukraine
      1 artillery and 1 infantry moved from Western Ukraine to Ukraine
      1 infantry moved from Bessarabia to Western Ukraine
      2 infantry moved from Eastern Poland to Belarus
      3 infantry moved from Baltic States to Belarus
      Russians undo move 9.
      2 infantry moved from Baltic States to Novgorod
      1 submarine moved from 115 Sea Zone to 113 Sea Zone
      Russians undo move 10.
      1 submarine moved from 127 Sea Zone to 124 Sea Zone
      3 infantry moved from Vyborg to Karelia
      1 artillery moved from Novgorod to Karelia
      1 infantry moved from Archangel to Novgorod
      1 infantry moved from Novgorod to Karelia
      1 aaGun moved from Novgorod to Karelia
      1 infantry moved from Novgorod to Karelia
      1 Russian_Rail and 1 artillery moved from Russia to Sakha
      1 Russian_Rail and 1 armour moved from Russia to Sakha
      Russians undo move 3.
      1 armour and 1 mech_infantry moved from Volgograd to Bryansk
      2 aaGuns and 1 infantry moved from Russia to Bryansk
      1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk
      1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia
      Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Sakha
      Setting uses for triggers used this phase.
      Cleaning up during movement phase
      

      game-1-alex-vs.panzer-r1.tsvg

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @barnee Ah, I totally missed that detail! Thank you, I’ll just wait and place them next turn then as that mistake is on me.

      @Panzerstahl-Helm feel free to continue onto Italy

      Haha, I just tuned in for today’s match - my grandmother would be the most excited of the family as she never misses their games!

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @barnee Neat, I’ll give it a try next turn - I think it will take a bit of time to get used to all the new unit art for the HRE!

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @barnee Thanks! I may have to upgrade from my printed copy of the HRE to the Triple A version for some of these nuances.

      posted in Play Boardgames
      A
      Alexander

    Latest posts made by Alexander

    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @Alexander @Panzerstahl-Helm

      I split my turn into multiple saves in case I need to fix/change anything. Bit worse that I expected for the USSR - didn’t account for the first strike of the tank hunters and I think the ‘extra tact’ would have helped the odds a bit. I think with the hits, we both lost our bonuses at the same time/with lossing the generals on the last round so I feel like I got it this time round…now I need to figure out how to last a few turns more!

      Full turn
      game-1-alex-vs-panzer-rus11.tsvg

      Start - still in edit
      game-1-alex-vs-panzer-rus11-buy.tsvg

      Pre-dice
      game-1-alex-vs-panzer-rus11-combat.tsvg

      Post dice
      game-1-alex-vs-panzer-rus11-postcombat.tsvg

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @barnee Ok, false alarm - there may be no issue (just me) as the ‘2’ is for the mines not the Fighter Ace. My bad

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @barnee Ah, this definition is what I needed to see. Thanks again!

      Finally home so I’ll have the updated game soon

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @barnee Thanks, that sounds good. I’ll make those edits and post it prior to rolling for combat

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @barnee Ok, so for the UK rail movement, since the whole Middle East is friendly, I could move by rail units from India/South Africa to Moscow directly?

      I don’t believe I editted in that fighter ace (though that was a bit ago) - I did see a similar message pop up when I tried to buy a second Elite Tank

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      I lied, I have one more:

      How do I best manage army/corps synergies and take casualties in this larger and more complicated combat?

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @Panzerstahl-Helm @barnee Alright, I got 3 questions before I slam the USSR into the German Southern Army:

      1. I acidentally built 2 of the figther aces (max build of 1). Can I swap it for a tact bomber (same IPCs) or what do I do in this case?

      2. Laying it all out in the battle calculator, I noticed that you @Panzerstahl-Helm have 2 Elite Infantry in West Ukraine (max 1 per state), where would you like this 2nd one edited to?

      3. For rail movements, can I cross friendly boarders? Like can I send (Russian) units from China back to the western USSR? Similarly, can I send UK units from Africa/India to the USSR (Moscow) with their rail capacity too?

      2655f8c7-bd85-4ee3-8a67-a19397621621-image.png

      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @Panzerstahl-Helm With the USA’s lend lease, I hope to now present you with a fully isolated Europe.

      Also, I’m not having any luck editing away my ANZAC sea mines in SZ 33. The 3 colored ones are placed but the non-colored ones are giving me transport errors.

      …sent from my university lecture hall

      game-1-alex-vs-panzer-fr10.tsvg

      Purchase Units
      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      Combat Move
      Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
      Setting uses for triggers used this phase.
      Resetting and Giving Bonus Movement to Units
      Cleaning up during movement phase
      Combat
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
      Non Combat Move
      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
      1 fighter moved from Burma to Tsinghai
      Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
      Setting uses for triggers used this phase.
      Cleaning up during movement phase
      Place Units
      2 infantry placed in Tsinghai
      Turn Complete
      Chinese collect 3 PUs; end with 4 PUs
      Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
      Purchase Units
      Setting uses for triggers used this phase.
      British buy 2 AirLLs, 1 Escort, 1 artillery, 1 commando, 1 infantry, 1 mine_unarmed, 1 transport, 2 uk_fighters and 1 uk_tactical_bomber; Remaining resources: 2 PUs; 1 AirLendLease; 3 NavyLendLease; 
      Place Units
      Units in Union of South Africa being upgraded or consumed: 1 infantry
      1 commando placed in Union of South Africa
      2 AirLLs placed in United Kingdom
      Turning on Edit Mode
      EDIT: Adding units owned by British to United Kingdom: 2 UK_Hvy_Bombers
      EDIT: Removing units owned by Americans from United Kingdom: 2 USA_Hvy_Bombers
      EDIT: Turning off Edit Mode
      Combat Move
      Trigger British RemoveLendLeaseFeeAir: has removed 2 AirLLs owned by British in United Kingdom
      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
      Setting uses for triggers used this phase.
      Resetting and Giving Bonus Movement to Units
      Cleaning up during movement phase
      1 infantry moved from Trans-Jordan to Iraq
      1 infantry moved from Persia to Iraq
      1 artillery and 1 commando moved from Union of South Africa to 71 Sea Zone
      1 artillery, 1 commando and 1 transport moved from 71 Sea Zone to 80 Sea Zone
      1 artillery and 1 commando moved from 80 Sea Zone to Iraq
      2 uk_fighters moved from 98 Sea Zone to Iraq
      2 UK_Hvy_Bombers moved from United Kingdom to Iraq
      1 transport moved from 99 Sea Zone to 96 Sea Zone
      1 infantry moved from Malta to 96 Sea Zone
      1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
      1 infantry moved from 99 Sea Zone to Greece
      5 infantry moved from Burma to Yunnan
      1 uk_fighter and 1 uk_tactical_bomber moved from Shan State to Yunnan
      Combat
      Battle in Greece
      Battle in Yunnan
      Battle in Iraq
      Recording Battle Statistics
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
      Non Combat Move
      1 uk_fighter moved from Morocco to Syria
      2 UK_Hvy_Bombers moved from Iraq to Syria
      2 Rails moved from Union of South Africa to Rhodesia
      2 Rails and 2 infantry moved from Rhodesia to Syria
      1 transport moved from 96 Sea Zone to 81 Sea Zone
      1 transport moved from 99 Sea Zone to 98 Sea Zone
      1 Escort_Convoy moved from 99 Sea Zone to 97 Sea Zone
      1 battleship moved from 99 Sea Zone to 98 Sea Zone
      1 cruiser moved from 99 Sea Zone to 98 Sea Zone
      1 Escort_Convoy moved from 71 Sea Zone to 81 Sea Zone
      1 transport moved from 80 Sea Zone to 39 Sea Zone
      1 transport moved from 80 Sea Zone to 72 Sea Zone
      1 mine_unarmed moved from Burma to Shan State
      1 infantry moved from Siam to Shan State
      1 mech_infantry and 2 uk_armours moved from India to Shan State
      1 air_transport moved from India to Iraq
      1 Escort and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
      1 aaGun moved from United Kingdom to Scotland
      1 infantry moved from United Kingdom to Scotland
      1 uk_fighter and 1 uk_tactical_bomber moved from Yunnan to Shan State
      1 uk_fighter moved from Iraq to Syria
      British undo move 16.
      1 air_transport moved from India to Egypt
      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Syria
      Setting uses for triggers used this phase.
      Cleaning up during movement phase
      Place Units
      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
      Turning on Edit Mode
      EDIT: Adding units owned by Changer to Shan State: 1 uk_mine_Red
      COMMENT: Mine added between Shan State and French Indo China
      EDIT: Turning off Edit Mode
      Turning on Edit Mode
      EDIT: Removing units owned by British from Shan State: 1 mine_unarmed
      EDIT: Turning off Edit Mode
      1 mine_unarmed, 1 uk_fighter and 1 uk_tactical_bomber placed in India
      1 artillery and 1 infantry placed in Union of South Africa
      1 transport placed in 71 Sea Zone
      1 Escort placed in 106 Sea Zone
      1 uk_fighter placed in Quebec
      Turn Complete
      Trigger British RemoveUKConvoySZ97: has removed 1 Escort_Convoy owned by British in 97 Sea Zone
      Trigger British RemoveUKConvoySZ97: British has 1 Escort placed in 97 Sea Zone
      Total Cost from Convoy Blockades: 3
      British collect 48 PUs (3 lost to blockades); end with 50 PUs
      Trigger British Loses Celebes Pacific Expanded: British met a national objective for an additional -1 Optional[PUs]; end with 49 Optional[PUs]
      Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 55 Optional[PUs]
      Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUs
      Combat Move
      Combat
      Non Combat Move
      Purchase Units
      ANZAC buy 1 artillery, 1 battleship and 1 transport; Remaining resources: 1 PUs; 
      Combat Move
      Resetting and Giving Bonus Movement to Units
      1 bomber moved from Queensland to Caroline Islands
      1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
      1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
      1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
      Combat
      Battle in Caroline Islands
      Recording Battle Statistics
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
      Non Combat Move
      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
      1 bomber moved from Caroline Islands to New Guinea
      1 infantry moved from Dutch New Guinea to New Guinea
      1 NavalMine3 moved from New South Wales to 62 Sea Zone
      1 Escort and 1 NavalMine3 moved from 62 Sea Zone to 33 Sea Zone
      1 Escort moved from 62 Sea Zone to 54 Sea Zone
      Cleaning up during movement phase
      Place Units
      Turning on Edit Mode
      EDIT: Adding units owned by Changer to 33 Sea Zone: 3 ANZAC_SeaMineYellows
      COMMENT: Yellow ANZAC mines added to SZ 33 along SZ 23
      EDIT: Turning off Edit Mode
      Turning on Edit Mode
      EDIT: 1 battleship and 1 transport placed in 62 Sea Zone
      EDIT: 1 artillery placed in New South Wales
      Turn Complete
      EDIT: Trigger ANZAC RemoveANZACConvoySZ33Invert: has removed 1 Escort owned by ANZAC in 33 Sea Zone
      EDIT: Trigger ANZAC RemoveANZACConvoySZ54: has removed 1 Escort_Convoy owned by ANZAC in 54 Sea Zone
      EDIT: Trigger ANZAC RemoveANZACConvoySZ33Invert: ANZAC has 1 Escort_Convoy placed in 33 Sea Zone
      EDIT: Trigger ANZAC RemoveANZACConvoySZ54: ANZAC has 1 Escort placed in 54 Sea Zone
      EDIT: ANZAC collect 10 PUs; end with 11 PUs
      EDIT: Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 Optional[PUs]; end with 14 Optional[PUs]
      EDIT: Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 16 Optional[PUs]
      EDIT: Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 21 Optional[PUs]
      EDIT: Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
      EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 Escort_Convoy
      EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 transport
      EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 Escort_Convoy and 1 transport
      COMMENT: I need to remove the extra 3 mines in SZ 33
      COMMENT: (Edit mode not letting me due to transports)
      EDIT: Turning off Edit Mode
      Combat Move
      Resetting and Giving Bonus Movement to Units
      Cleaning up during movement phase
      Combat
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
      Non Combat Move
      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
      1 destroyer moved from 41 Sea Zone to 39 Sea Zone
      Cleaning up during movement phase
      Turn Complete
      Turning on Edit Mode
      EDIT: Turning off Edit Mode
      
      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @Panzerstahl-Helm Hey, two quick questions related my USA turn. Are my heavy bombers eligible for lend lease? If so, I’m hoping to lend the 2 in London to the UK?

      Second, did I do something wrong with repairing my battleships as I wasn’t able to place the repair tokens in the SZ (but it would let me place the tokens at Pearl and the USA coast)?

      game-1-alex-vs.panzer-usa10questions.tsvg

      Purchase Units
      Note to players Americans: <body><b>It is Late 1944 and the Best American Tank Unit has been Promoted to Elite Status.<br><br><img src="Eliteusa_armour.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
      Trigger USAEliteArmor: buyEliteUSA_Armour added to productionAmericans
      Setting uses for triggers used this phase.
      Turning on Edit Mode
      EDIT: Americans buy 1 Heavy_BB, 2 Repair_BBs, 4 TotalWarTacBmbrs, 1 air_transport, 2 artilleries, 1 destroyer, 1 elite, 2 infantry, 1 submarine, 1 transport and 1 usa_para; Remaining resources: 0 PUs; 
      Place Units
      EDIT: Turning off Edit Mode
      Turning on Edit Mode
      EDIT: Adding units owned by Americans to 54 Sea Zone: 2 Repair_BBs
      Politics
      EDIT: Adding units owned by Americans to 54 Sea Zone: 2 battleships
      EDIT: Removing units owned by Americans from 54 Sea Zone: 2 Repair_BBs and 2 battleships
      EDIT: Turning off Edit Mode
      Combat Move
      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
      Setting uses for triggers used this phase.
      Resetting and Giving Bonus Movement to Units
      Cleaning up during movement phase
      1 pacific_destroyer moved from 26 Sea Zone to 25 Sea Zone
      1 submarine moved from 10 Sea Zone to 31 Sea Zone
      1 usa_fighter moved from Hawaiian Islands to 31 Sea Zone
      1 usa_fighter moved from Hawaiian Islands to 25 Sea Zone
      1 destroyer moved from 54 Sea Zone to 33 Sea Zone
      3 usa_fighters and 4 usa_tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
      2 infantry moved from Queensland to 54 Sea Zone
      2 infantry and 1 pacific_transport moved from 54 Sea Zone to 33 Sea Zone
      Americans undo move 8.
      Americans undo move 7.
      1 elite moved from Morocco to 92 Sea Zone
      1 infantry moved from Gibraltar to 92 Sea Zone
      1 mech_infantry moved from Gibraltar to 92 Sea Zone
      Americans undo move 9.
      1 mech_infantry moved from Gibraltar to 92 Sea Zone
      Americans undo move 7.
      1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
      1 infantry and 1 mech_infantry moved from 98 Sea Zone to Syria
      1 infantry moved from Algeria to Morocco
      2 mech_infantrys moved from Algeria to Tunisia
      1 infantry moved from Algeria to Tunisia
      Combat
      Battle in Syria
      Battle in 33 Sea Zone
      Battle in 31 Sea Zone
      Battle in 25 Sea Zone
      Recording Battle Statistics
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
      Non Combat Move
      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
      3 usa_fighters and 4 usa_tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
      1 usa_fighter moved from 31 Sea Zone to 54 Sea Zone
      1 Escort_Convoy and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
      1 transport moved from 26 Sea Zone to 10 Sea Zone
      2 infantry moved from Hawaiian Islands to 26 Sea Zone
      2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
      2 infantry moved from 54 Sea Zone to Queensland
      1 usa_fighter moved from 25 Sea Zone to Hawaiian Islands
      1 Escort, 1 Hvycarrier and 4 NavyFighters moved from 10 Sea Zone to 26 Sea Zone
      1 air_transport and 1 infantry moved from Alaska to Eastern United States
      1 Escort moved from 101 Sea Zone to 91 Sea Zone
      1 Escort_Convoy moved from 101 Sea Zone to 106 Sea Zone
      1 submarine moved from 101 Sea Zone to 91 Sea Zone
      1 carrier and 2 uk_fighters moved from 99 Sea Zone to 98 Sea Zone
      1 usa_fighter moved from 92 Sea Zone to Egypt
      1 usa_para moved from Tobruk to Egypt
      1 carrier moved from 92 Sea Zone to 98 Sea Zone
      2 usa_fighters moved from 91 Sea Zone to 98 Sea Zone
      1 submarine moved from 92 Sea Zone to 97 Sea Zone
      1 elite moved from Morocco to 92 Sea Zone
      1 aaGun moved from Algeria to 92 Sea Zone
      1 aaGun, 1 elite and 1 transport moved from 92 Sea Zone to 98 Sea Zone
      1 aaGun and 1 elite moved from 98 Sea Zone to Egypt
      1 battleship moved from 92 Sea Zone to 98 Sea Zone
      1 submarine moved from 104 Sea Zone to 109 Sea Zone
      1 Escort_Convoy moved from 92 Sea Zone to 91 Sea Zone
      2 usa_fighters moved from Eastern United States to 91 Sea Zone
      2 usa_fighters moved from Eastern United States to Gibraltar
      1 usa_fighter moved from 54 Sea Zone to Queensland
      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
      Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Tobruk
      Setting uses for triggers used this phase.
      Cleaning up during movement phase
      Place Units
      4 TotalWarTacBmbrs placed in Western United States
      1 Heavy_BB, 1 destroyer and 1 submarine placed in 10 Sea Zone
      1 air_transport, 1 elite and 1 usa_para placed in Eastern United States
      1 artillery and 1 infantry placed in Western United States
      1 transport placed in 10 Sea Zone
      1 artillery and 1 infantry placed in Eastern United States
      Trigger AmericansTotalWarTacBmbrPlaceWUS: has removed 4 TotalWarTacBmbrs owned by Americans in Western United States
      Trigger AmericansTotalWarTacBmbrPlaceWUS: Americans has 4 usa_tactical_bombers placed in Western United States
      Setting uses for triggers used this phase.
      Turn Complete
      Trigger Americans RemoveUSAConvoySZ91: has removed 1 Escort_Convoy owned by Americans in 91 Sea Zone
      Trigger Americans RemoveUSAConvoySZ106: has removed 1 Escort_Convoy owned by Americans in 106 Sea Zone
      Trigger Americans RemoveUSAConvoySZ91: Americans has 1 Escort placed in 91 Sea Zone
      Trigger Americans RemoveUSAConvoySZ106: Americans has 1 Escort placed in 106 Sea Zone
      Total Cost from Convoy Blockades: 0
      Americans collect 66 PUs; end with 66 PUs
      Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 80 Optional[PUs]
      Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 77 Optional[PUs]
      Trigger Americans Liberates Celebes: Americans met a national objective for an additional 1 Optional[PUs]; end with 78 Optional[PUs]
      Trigger Americans Loses WakeIsland: Americans met a national objective for an additional -2 Optional[PUs]; end with 76 Optional[PUs]
      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
      Turning on Edit Mode
      EDIT: Adding units owned by Americans to Egypt: 1 usa_fighter
      EDIT: Removing units owned by Americans from Cyprus: 1 usa_fighter
      EDIT: Turning off Edit Mode
      
      posted in Play Boardgames
      A
      Alexander
    • RE: Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)

      @Panzerstahl-Helm Happy new years! I’m back and ready to resume the action here

      Thanks for the clarifications. Haha, yes I felt that with my USA marines a couple turns ago – starting to get the hang of when/how to use the edit mode.

      Also, a FYI – I swapped out my army unit composition for greater mobility as was mentioned earlier in the game.

      game-1-alex-vs.panzer-ussr10.tsvg

      Purchase Units
      Setting uses for triggers used this phase.
      Russians buy 3 Mass_Tankss, 1 Soviet_Partisan, 1 elite, 3 infantry and 1 mine_unarmed; Remaining resources: 0 PUs; 0 AirLendLease; 2 TankLendLease; 
      Combat Move
      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
      Setting uses for triggers used this phase.
      Resetting and Giving Bonus Movement to Units
      Cleaning up during movement phase
      1 infantry moved from Novosibirsk to Timguska
      1 armour moved from Novosibirsk to Evenkiyskiy
      Russians undo move 2.
      2 infantry moved from Novosibirsk to Kansu
      1 infantry moved from Novosibirsk to Tsinghai
      1 artillery and 1 elite moved from Kazakhstan to Tsinghai
      1 infantry moved from Kazakhstan to Sikang
      Russians undo move 4.
      1 artillery moved from Kazakhstan to Sikang
      1 elite moved from Kazakhstan to Tsinghai
      1 infantry moved from Novosibirsk to Tsinghai
      1 fighter moved from Samara to Sikang
      1 elite moved from Vologda to Urals
      2 infantry moved from Vologda to Urals
      1 fighter moved from Russia to Timguska
      1 infantry moved from Novosibirsk to Timguska
      Russians undo move 11.
      1 tactical_bomber moved from Russia to Timguska
      1 infantry moved from Novosibirsk to Kansu
      1 infantry moved from Novosibirsk to Tsinghai
      1 armour moved from Novosibirsk to Kansu
      1 armour moved from Novosibirsk to Tsinghai
      1 armour moved from Novosibirsk to Tsinghai
      1 infantry moved from Belarus to Baltic States
      Combat
      Battle in Timguska
      Battle in Kansu
      Battle in Sikang
      Recording Battle Statistics
      Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Tobruk
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
      Setting uses for triggers used this phase.
      Non Combat Move
      Trigger AmericansParaBoost atTobruk: Americans has 1 usa_paraBoost placed in Tobruk
      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
      1 infantry moved from Ukraine to Rostov
      4 infantry moved from Northwest Persia to Persia
      1 aaGun and 3 infantry moved from Caucasus to Northwest Persia
      1 1stSovietAG moved from Smolensk to Bryansk
      1 1stCorps moved from Smolensk to Bryansk
      1 1stTankArmy moved from Smolensk to Bryansk
      1 armour moved from Smolensk to Bryansk
      2 fighters moved from Smolensk to Bryansk
      3 artilleries moved from Smolensk to Bryansk
      3 aaGuns moved from Smolensk to Bryansk
      2 guard_infantrys moved from Vologda to Novosibirsk
      1 Elitearmour moved from Vologda to Bryansk
      2 mine_unarmeds moved from Vologda to Archangel
      1 mine_unarmed moved from Smolensk to Belarus
      1 mine_unarmed moved from Russia to Bryansk
      4 armour moved from Samara to Bryansk
      3 guard_infantrys moved from Russia to Bryansk
      1 russian_para moved from Russia to Tsinghai
      1 armour moved from Samara to Tsinghai
      1 infantry moved from Samara to Kazakhstan
      1 fighter moved from Sikang to Volgograd
      1 tactical_bomber moved from Timguska to Samara
      1 FighterAce moved from Russia to Bryansk
      2 fighters moved from Russia to Bryansk
      1 elite moved from Russia to Bryansk
      1 infantry moved from Smolensk to Belarus
      1 infantry moved from Smolensk to Vologda
      1 infantry moved from Smolensk to Vologda
      1 guard_infantry moved from Vologda to Smolensk
      1 R_Europe_Rail moved from Russia to Vologda
      1 R_Europe_Rail and 1 aaGun moved from Vologda to Bryansk
      2 Russian_Rails moved from Russia to Samara
      1 Russian_Rail and 1 mine_unarmed moved from Samara to Belarus
      1 Russian_Rail and 1 mine_unarmed moved from Samara to Bryansk
      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Bryansk
      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Belarus
      Setting uses for triggers used this phase.
      Cleaning up during movement phase
      Place Units
      Turning on Edit Mode
      EDIT: Adding units owned by Russians to Bessarabia: 1 Soviet_Partisan
      EDIT: Turning off Edit Mode
      3 Mass_Tankss, 1 elite and 1 mine_unarmed placed in Russia
      1 infantry placed in Russia
      1 infantry placed in Volgograd
      1 infantry placed in Samara
      Turning on Edit Mode
      EDIT: 1 Soviet_Partisan placed in Volgograd
      EDIT: Adding units owned by Russians to Bryansk: 1 artillery and 1 infantry
      EDIT: Removing units owned by Russians from 2nd Corps: 1 artillery and 1 infantry
      EDIT: Adding units owned by Russians to 2nd Corps: 2 armour
      EDIT: Removing units owned by Russians from Bryansk: 2 armour
      EDIT: Adding units owned by Russians to Bryansk: 2 infantry
      EDIT: Removing units owned by Russians from 3rd Corps: 2 infantry
      EDIT: Adding units owned by Russians to 3rd Corps: 2 armour
      EDIT: Removing units owned by Russians from Bryansk: 2 armour
      EDIT: Adding units owned by Changer to Bryansk: 1 R_mine_Bryansk_WUKR
      EDIT: Removing units owned by Russians from Bryansk: 1 mine_unarmed
      EDIT: Adding units owned by Changer to Bryansk: 1 R_mine_Bryansk_WUKR
      EDIT: Removing units owned by Russians from Bryansk: 1 mine_unarmed
      EDIT: Adding units owned by Changer to Archangel: 2 R_mine_ARCH_NOVGOs
      EDIT: Removing units owned by Russians from Archangel: 2 mine_unarmeds
      EDIT: Adding units owned by Changer to Belarus: 2 R_mine_Belarus_EPOLs
      EDIT: Removing units owned by Russians from Belarus: 2 mine_unarmeds
      EDIT: Turning off Edit Mode
      Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
      Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
      Setting uses for triggers used this phase.
      Turn Complete
      Russians collect 24 PUs; end with 24 PUs
      Turning on Edit Mode
      EDIT: Removing units owned by Russians from Volgograd: 1 Soviet_Partisan
      EDIT: Turning off Edit Mode
      
      posted in Play Boardgames
      A
      Alexander