Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. AldoRaine
    3. Topics
    A
    • Profile
    • Following 0
    • Followers 1
    • Topics 15
    • Posts 2,436
    • Best 31
    • Controversial 0
    • Groups 2

    Topics created by AldoRaine

    • A

      AldoRaine Test

      Play Boardgames
      • • • AldoRaine
      1
      0
      Votes
      1
      Posts
      47
      Views

      A

      AldoRaine test post game

    • A

      Unable to post forum game

      TripleA Support
      • • • AldoRaine
      6
      0
      Votes
      6
      Posts
      641
      Views

      A

      @panther thanks. I finally realized what the work around was. I appreciate the help.

    • A

      Another attempt at an Allied playbook.

      Axis & Allies Global 1940
      • • • AldoRaine
      39
      6
      Votes
      39
      Posts
      5.4k
      Views

      JDOWJ

      I took a look at the opening post. Although I do not agree with all points, it sounds quite solid in general and can function as some good common sense and/or as rule of thumbs for less experienced players.

    • A

      plasmaboy vs AldoRaine

      Play Boardgames
      • • • AldoRaine
      24
      0
      Votes
      24
      Posts
      484
      Views

      A

      TripleA Turn Summary: UK_Pacific round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 3 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 bombers moved from India to Yunnan 1 transport moved from 55 Sea Zone to 45 Sea Zone 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 artillery and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 bombers moved from Eastern United States to 104 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 4 fighters moved from 55 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Celebes Battle in Yunnan Americans attack with 2 bombers Japanese defend with 1 mech_infantry Americans roll dice for 2 bombers in Yunnan, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Americans win, taking Celebes from Japanese with 2 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 42 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 2 bombers and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 104 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 104 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 cruiser, 1 destroyer and 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Spain to Gibraltar 1 infantry moved from 101 Sea Zone to Central United States 2 bombers moved from 104 Sea Zone to Gibraltar 1 bomber moved from Gibraltar to Persia 2 bombers moved from Yunnan to India 2 fighters moved from Trans-Jordan to Gibraltar 1 carrier moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to Queensland 4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 26 Sea Zone to 55 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Midway 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour moved from Saudi Arabia to Persia Place Units - Americans 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 4 infantry placed in Central United States 1 destroyer and 2 submarines placed in 10 Sea Zone 2 bombers placed in Eastern United States 1 fighter placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 5 PUs; end with 10 PUs Purchase Units - British British buy 4 armour, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 mech_infantry moved from Turkey to Rostov Russians take Rostov from Germans 1 armour and 2 mech_infantrys moved from Persia to West India 1 fighter moved from Trans-Jordan to India 1 bomber moved from Trans-Jordan to India 2 battleships, 1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 98 Sea Zone to 92 Sea Zone 2 armour and 3 infantry moved from Alexandria to Egypt 2 armour moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 armour moved from Turkey to Bulgaria British take Greece from Italians British take Bulgaria from Germans 2 armour and 2 mech_infantrys moved from Turkey to Greece 2 armour moved from Iraq to Eastern Persia 1 armour moved from Iraq to Eastern Persia Combat - British Non Combat Move - British 2 artilleries moved from Turkey to Caucasus Place Units - British 1 armour and 2 mech_infantrys placed in Persia 2 armour and 1 mech_infantry placed in Iraq 1 armour placed in Union of South Africa 1 fighter and 1 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 bomber EDIT: Adding units owned by British to Gibraltar: 1 bomber EDIT: Removing units owned by British from Gibraltar: 2 fighters EDIT: Adding units owned by British to Trans-Jordan: 2 fighters EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 British collect 38 PUs (2 lost to blockades); end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 artilleries

      Combat Hit Differential Summary :

      Germans : 0.33 Americans : -2.00 Japanese : -0.67

      Savegame

    • A

      Sea zone 126 and Finland

      Axis & Allies Global 1940
      • • • AldoRaine
      5
      0
      Votes
      5
      Posts
      656
      Views

      A

      @Krieghund thanks for the clarification. Love the game.

    • A

      Ichabod vs AldoRaine

      Play Boardgames
      • • • AldoRaine
      8
      0
      Votes
      8
      Posts
      285
      Views

      IchabodI

      Well, I was able to post my moves. But Marti dice roller wouldn’t work.

    • A

      plasmaboy vs AldoRaine BM3

      Play Boardgames
      • • • AldoRaine
      45
      0
      Votes
      45
      Posts
      1.3k
      Views

      ?

      TripleA Turn Summary: Germans round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4 Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 4 PUs; Combat Move - Germans 5 infantry moved from Bessarabia to Ukraine 1 tactical_bomber moved from Romania to Ukraine 1 tactical_bomber moved from Romania to Ukraine 1 artillery and 6 infantry moved from Karelia to Novgorod 1 tactical_bomber moved from Vyborg to Novgorod 1 fighter moved from Vyborg to Novgorod 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 artillery moved from Belarus to Archangel Germans take Archangel from Russians 1 bomber moved from Germany to Russia 1 bomber moved from Germany to Russia Combat - Germans Air Battle in Russia Germans attacks with 2 units heading to Russia Russians launches 1 interceptors out of Russia Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 1/1 hits, 0.33 expected hits 1 bomber owned by the Germans lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Novgorod Germans attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/9 hits, 2.67 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 5 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 5 infantry and 2 tactical_bombers in Ukraine, round 2 : 2/7 hits, 1.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from Russia to Bryansk 3 aaGuns, 3 armour, 2 artilleries and 18 infantry moved from Western Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 1 fighter moved from Novgorod to Bryansk 1 tactical_bomber moved from Novgorod to Bryansk 1 artillery moved from Baltic States to Belarus 1 infantry moved from Baltic States to Belarus 10 armour and 5 mech_infantrys moved from Baltic States to Bryansk 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 5 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 mech_infantry moved from Germany to 114 Sea Zone 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 mech_infantry moved from 115 Sea Zone to Novgorod 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone 3 submarines moved from 112 Sea Zone to 113 Sea Zone 1 artillery moved from Southern France to France 1 artillery moved from Normandy Bordeaux to France 1 infantry moved from Normandy Bordeaux to France 1 aaGun moved from Normandy Bordeaux to France 1 fighter moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Bryansk 1 tactical_bomber moved from Southern Italy to Bryansk Place Units - Germans 4 infantry placed in Western Germany 1 artillery placed in France 2 artilleries and 1 fighter placed in Western Germany 1 armour and 3 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

      Combat Hit Differential Summary :

      AA fire in Russia : : -0.17 Germans : 0.50 Defenders Fire, : : 0.67 Attackers Fire, : : -0.33 Russians : -1.00

      Savegame

    • A

      max334 (Axis) Vs AldoRaine (Allies+8) LL

      League
      • • • AldoRaine
      101
      0
      Votes
      101
      Posts
      5.4k
      Views

      A

      @max334 thanks for the game. I have a couple others going and then a rematch already lined up but if you ever want to play again just let me know.

    • A

      Looking for Axis player for Oztea's 1941 Global Set up

      Find Online Players
      • • • AldoRaine
      2
      0
      Votes
      2
      Posts
      459
      Views

      A

      I would like to add that I have only played this version a couple of times.  I am not aware of any advantage for one side or the other but if there is a clear advantage to the allies I am willing to give a bid.  PM me if interested.

    • A

      BM Axis Dominion(Axis) vs Aldo Raine(Allies)

      League
      • • • AldoRaine
      151
      0
      Votes
      151
      Posts
      5.8k
      Views

      A

      Yes not snagging those extra bonuses really hurt.  That German Navy just really scared me and kept me from being as aggressive as i  should have been in North Africa.  GG though this was well played by you.

      I will try to PM you sometime for a rematch.  I will get your name right next time to lol.

    • A

      Best kept secrets of the board

      Axis & Allies Global 1940
      • • • AldoRaine
      16
      0
      Votes
      16
      Posts
      3.7k
      Views

      GargantuaG

      if you’re Italy and Germany signals Sealion, DON’T take Gibraltar. You simply bomb the base after the operation, after which it cannot be repaired, hampering the USA.

      Won many a game this way.  The poison pill is one of my all-time favorites hahaha!

    • A

      Question regarding choice of battles

      Axis & Allies Global 1940
      • • • AldoRaine
      2
      0
      Votes
      2
      Posts
      855
      Views

      ColonelCarterC

      The US can choose to fight the battles in either order, but it won’t matter. Defending planes that lose the carrier holding them in combat get 1 movement to land after the Combat phase is done, so at that point it would already be determined if they had a friendly place to land regardless of the battle order. The landing is done after the whole combat phase to avoid confusion of planes getting to defend twice, which they don’t.

    • A

      Flying over pro-neutrals

      Axis & Allies Global 1940
      • • • AldoRaine
      10
      0
      Votes
      10
      Posts
      1.8k
      Views

      KaLeuK

      @P@nther:

      When it comes to the British turn, Yugoslavia is an Ally, because of the German attack before, so the territory of Yugoslavia is friendly to the British.

      So in NCM the British fighters may land there.

      Thank you! Before this thread, this effect had never really occurred to me, and I think I may have let a British plane or two sink into the Adriatic when it could have landed in Yugoslavia. Not that it would really have survived there anyway, but it’s always good to make life a bit harder for Italy when taking it.

    • A

      Keys to Allied Success

      Axis & Allies Global 1940
      • • • AldoRaine
      46
      0
      Votes
      46
      Posts
      7.2k
      Views

      W

      Ok there is some merit to building an AB for Gib UK1, and merging all available ships to sz92. The ability to send the UK Med navy to the Atlantic will most likely table a German Sea Lion buy for G2 w/o dropping a bunch of inf on London. As others pointed out an AB at Gib is also very helpful in staging allied fleet in sz91 as the game goes on. You would defiantly need to take into account what Germany bought G1 though. A loaded carrier, cruiser, damaged BB (that will auto fix on Germany’s turn) and a couple transports sitting in sz112 is a real threat to your new Gib base with only air. In this scenario you should be looking at using the Med transport to bring over an inf and the Malta AAA gun to protect your ftrs, but that weakens Egypt.

      Many people are in the camp of forgoing Taranto, to spare the UK Med fleet. Sometimes they pull back into the Red Sea (sz81), or make a stand in sz92 (as AldoRaine posted) and bringing in the India fleet in is also an option. The point is that the Italian navy will eventually come out to play and it is easier to kill it when they don’t have the support of the Rome AB. Plus as others pointed out the Italians might add to their toy boats which means fewer units heading to Russia.

      The thing is that if you do merge all available UK ships to sz92, and build an AB for Gib you really don’t want to get double hit by the Italians then the Germans play mop-up w/o taking heavy losses. eames57 took the words right out of my mouth, you have to block out the Italian navy by placing a dd in sz94 (the French in sz93 completes the block).

      You still run the risk of getting hit by the Luftwaffe, but that would also cripple the German air force so IMO it would be worth it. It’s better to take out German planes over Italian navy especially early in the game. At some point (maybe later when the US comes over) the Italian navy will be at the bottom of the Med, where the Luftwaffe is essential on all fronts through out the game. So in retrospect it isn’t in Germany’s best long term interest to attack you in sz92, so there is a good chance they won’t.

    • A

      Question about Russian Spread of Communism NO

      Axis & Allies Global 1940
      • • • AldoRaine
      14
      0
      Votes
      14
      Posts
      1.8k
      Views

      Young GrasshopperY

      To me the rules are clear, and they prevent any cheese like triggering true neutrals into pro axis neutrals for the sake of claiming 3 IPCs per territory for Russia. However, the rules say nothing that prevents Russia from controlling Itallian Somoliland and claim 3 IPCs for the spread of communism. Therefore, denying this situation just because Italian Somoliland has zero territorial value would be a house rule IMO, and not a loophole in the rules that needs closing. Besides, this game is not in the position to take away advantages the Allies need desperately in order to compete.

    • 1 / 1