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    Posts made by AldoRaine

    • RE: AldoRaine (Allies +6) vs AKreider2 BM3

      Unfortunately I am not sure how much time I will have to devote to my games at the moment. I have already fallen behind and do not have a lot of free time for most of July. At best I will only be able to check 1 or 2 times a week.

      If you Are feeling generous we can call these games a draw so you can free up more time or we can continue and I will only post sparingly. If you need the win I understand and I am willing to concede on the condition of a rematch at a later date.

      Sorry for this but my family and I are somewhat unexpectedly moving and will not have a lot of free time. Thanks again for the game.

      posted in League
      A
      AldoRaine
    • RE: AldoRaine +8 Allies, -VS- dawgoneit Axis

      Unfortunately I am not sure how much time I will have to devote to my games at the moment. I have already fallen behind and do not have a lot of free time for most of July. At best I will only be able to check 1 or 2 times a week.

      If you Are feeling generous we can call these games a draw so you can free up more time or we can continue and I will only post sparingly. If you need the win I understand and I am willing to concede on the condition of a rematch at a later date.

      Sorry for this but my family and I are somewhat unexpectedly moving and will not have a lot of free time. Thanks again for the game.

      posted in League
      A
      AldoRaine
    • RE: AldoRaine (Allies +6) vs AKreider2 BM3

      no scramble. I have always thought german tanks down in the ME can be very dangerous. One of the hardest things I have found to counter is having the Germans take India and Japan run wild in the Pacific.

      posted in League
      A
      AldoRaine
    • RE: AldoRaine +8 Allies, -VS- dawgoneit Axis

      TripleA Turn Summary: French round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              3 fighters moved from Java to 42 Sea Zone
              3 fighters moved from Java to 46 Sea Zone
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
              2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
              2 infantry moved from 44 Sea Zone to Celebes
      
          Combat - ANZAC
              Battle in Celebes
                  ANZAC attack with 2 infantry
                  Japanese defend with 1 infantry
                      ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in Celebes
                      ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in Celebes
                  Japanese win with 1 infantry remaining. Battle score for attacker is -6
                  Casualties for ANZAC: 2 infantry
              Battle in 46 Sea Zone
                  ANZAC attack with 3 fighters
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the ANZAC lost in 46 Sea Zone
                      ANZAC roll dice for 2 fighters in 46 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 46 Sea Zone
                  ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                  Casualties for ANZAC: 1 fighter
                  Casualties for Japanese: 1 destroyer
              Battle in 42 Sea Zone
                  ANZAC attack with 3 fighters
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 3 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                  ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                  Casualties for ANZAC: 1 fighter
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - ANZAC
              2 fighters moved from 46 Sea Zone to 54 Sea Zone
              2 fighters moved from 42 Sea Zone to 54 Sea Zone
              2 infantry moved from South Australia to Queensland
              1 infantry moved from Trans-Jordan to Iraq
      
          Place Units - ANZAC
              1 artillery and 1 fighter placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 11 PUs; end with 11 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : -0.50
      Japanese : 2.33
      

      Savegame

      posted in League
      A
      AldoRaine
    • RE: AldoRaine +8 Allies, -VS- dawgoneit Axis

      TripleA Turn Summary: ANZAC round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              3 fighters moved from Java to 42 Sea Zone
              3 fighters moved from Java to 46 Sea Zone
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
              2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
              2 infantry moved from 44 Sea Zone to Celebes
      
          Combat - ANZAC
              Battle in Celebes
                  ANZAC attack with 2 infantry
                  Japanese defend with 1 infantry
                      ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in Celebes
                      ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in Celebes
                  Japanese win with 1 infantry remaining. Battle score for attacker is -6
                  Casualties for ANZAC: 2 infantry
              Battle in 46 Sea Zone
                  ANZAC attack with 3 fighters
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the ANZAC lost in 46 Sea Zone
                      ANZAC roll dice for 2 fighters in 46 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 46 Sea Zone
                  ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                  Casualties for ANZAC: 1 fighter
                  Casualties for Japanese: 1 destroyer
              Battle in 42 Sea Zone
                  ANZAC attack with 3 fighters
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 3 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                  ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                  Casualties for ANZAC: 1 fighter
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - ANZAC
              2 fighters moved from 46 Sea Zone to 54 Sea Zone
              2 fighters moved from 42 Sea Zone to 54 Sea Zone
              2 infantry moved from South Australia to Queensland
              1 infantry moved from Trans-Jordan to Iraq
      
          Place Units - ANZAC
              1 artillery and 1 fighter placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 11 PUs; end with 11 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      ANZAC : -0.50
      Japanese : 2.33
      

      Savegame

      posted in League
      A
      AldoRaine
    • RE: 20L Giallo(X) vs Aldoraine(L+8) BM

      TripleA Turn Summary: French round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 12
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 61 Sea Zone
              1 infantry moved from South Australia to 61 Sea Zone
              1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
              1 infantry moved from 42 Sea Zone to Java
              1 fighter moved from Celebes to 43 Sea Zone
      
          Combat - ANZAC
              Battle in Java
              Battle in 43 Sea Zone
                  ANZAC attack with 1 fighter
                  Japanese defend with 1 submarine and 1 transport
                  1 submarine owned by the Japanese Submerged
                      ANZAC roll dice for 1 fighter in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 transport owned by the Japanese lost in 43 Sea Zone
                  ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
              1 fighter moved from 43 Sea Zone to Celebes
              5 fighters moved from Celebes to Northern Territory
              2 infantry moved from South Australia to Northern Territory
              1 infantry moved from Queensland to Northern Territory
              1 artillery moved from New South Wales to Queensland
              2 fighters moved from 26 Sea Zone to Queensland
      
          Place Units - ANZAC
              1 fighter and 2 mech_infantrys placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 17 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 91 Sea Zone to 110 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : -0.50
      

      Savegame

      posted in League
      A
      AldoRaine
    • RE: 20L Giallo(X) vs Aldoraine(L+8) BM

      TripleA Manual Gamesave Post: Germans round 13

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 13
      
          Purchase Units - Germans
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      A
      AldoRaine
    • RE: 20L Giallo(X) vs Aldoraine(L+8) BM

      TripleA Turn Summary: ANZAC round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 12
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 61 Sea Zone
              1 infantry moved from South Australia to 61 Sea Zone
              1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
              1 infantry moved from 42 Sea Zone to Java
              1 fighter moved from Celebes to 43 Sea Zone
      
          Combat - ANZAC
              Battle in Java
              Battle in 43 Sea Zone
                  ANZAC attack with 1 fighter
                  Japanese defend with 1 submarine and 1 transport
                  1 submarine owned by the Japanese Submerged
                      ANZAC roll dice for 1 fighter in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 transport owned by the Japanese lost in 43 Sea Zone
                  ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
              1 fighter moved from 43 Sea Zone to Celebes
              5 fighters moved from Celebes to Northern Territory
              2 infantry moved from South Australia to Northern Territory
              1 infantry moved from Queensland to Northern Territory
              1 artillery moved from New South Wales to Queensland
              2 fighters moved from 26 Sea Zone to Queensland
      
          Place Units - ANZAC
              1 fighter and 2 mech_infantrys placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 17 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      ANZAC : -0.50
      

      Savegame

      posted in League
      A
      AldoRaine
    • RE: AldoRaine (Allies +6) vs AKreider2 BM3

      I guess in my frustration with my self when i forgot the blocker i undersold my position. I am not sure 40 IPC’s would be enough at this point. I would say i am in a strong position but crazier things have happened if you were to make a comeback.

      Very fun game so far, thanks again for the match.

      posted in League
      A
      AldoRaine
    • RE: AldoRaine (Allies +6) vs AKreider2 BM3

      TripleA Manual Gamesave Post: Germans round 7

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Purchase Units - Germans
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      A
      AldoRaine
    • RE: AldoRaine (Allies +6) vs AKreider2 BM3

      TripleA Turn Summary: ANZAC round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 7 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              4 fighters moved from Queensland to Guam
              1 infantry moved from New South Wales to South Australia
      
          Place Units - ANZAC
              1 fighter placed in New South Wales
              1 destroyer placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3
              ANZAC collect 7 PUs (3 lost to blockades); end with 14 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      A
      AldoRaine
    • RE: AldoRaine +8 Allies, -VS- dawgoneit Axis

      My apologies for the delay.

      posted in League
      A
      AldoRaine
    • RE: AldoRaine (Allies +6) vs AKreider2 BM3

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 bomber, 2 carriers, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery moved from Guam to 21 Sea Zone
              1 artillery and 1 transport moved from 21 Sea Zone to 36 Sea Zone
              3 bombers moved from India to French Indo China
              1 artillery moved from 36 Sea Zone to French Indo China
              1 infantry moved from Korea to Manchuria
                    Chinese take Manchuria from Japanese
              1 bomber moved from Queensland to 42 Sea Zone
              1 infantry moved from Morocco to 91 Sea Zone
              1 artillery moved from Gibraltar to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
              1 artillery and 1 infantry moved from 112 Sea Zone to Norway
              1 infantry moved from India to Burma
                    UK_Pacific take Burma from Japanese
      
          Combat - Americans
              Americans creates battle in territory 19 Sea Zone
              Battle in Norway
              Battle in French Indo China
                  Americans attack with 1 artillery and 3 bombers
                  Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                      Americans roll dice for 1 artillery and 3 bombers in French Indo China, round 2 : 1/4 hits, 2.33 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China
                      Americans roll dice for 1 artillery and 2 bombers in French Indo China, round 3 : 2/3 hits, 1.67 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 3 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 bombers owned by the Americans lost in French Indo China
                  Americans win, taking 19 Sea Zone from Japanese, taking Norway from Germans, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is -26
                  Casualties for Americans: 3 bombers
                  Casualties for Japanese: 1 artillery and 2 infantry
              Battle in 42 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 submarine and 2 transports
                  1 submarine owned by the Japanese Submerged
                      Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 transport owned by the Japanese lost in 42 Sea Zone
                      1 transport owned by the Japanese lost in 42 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 14
                  Casualties for Japanese: 2 transports
      
          Non Combat Move - Americans
              1 bomber moved from 42 Sea Zone to India
              1 infantry moved from Eastern Persia to West India
              1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 63 Sea Zone
              1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
              1 submarine moved from 54 Sea Zone to 63 Sea Zone
              1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
              1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
              2 transports moved from 91 Sea Zone to 101 Sea Zone
              2 transports moved from 110 Sea Zone to 91 Sea Zone
              1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
              4 infantry moved from Central United States to 101 Sea Zone
              4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Gibraltar
              2 infantry moved from 91 Sea Zone to Morocco
              1 bomber moved from Western United States to United Kingdom
      
          Place Units - Americans
              2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
              1 bomber and 2 mech_infantrys placed in Persia
              4 infantry placed in Central United States
              2 fighters placed in Western United States
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
              EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
              EDIT: Turning off Edit Mode
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3
              Americans collect 60 PUs (3 lost to blockades); end with 60 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 fighter moved from Shensi to Suiyuyan
              2 artilleries and 15 infantry moved from Shensi to Hopei
              1 infantry moved from Shensi to Suiyuyan
              1 artillery moved from Shensi to Hopei
              1 infantry moved from Shensi to Suiyuyan
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Suiyuyan
                      Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                  Chinese win with 1 fighter remaining. Battle score for attacker is -3
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Hopei
                  Chinese attack with 3 artilleries and 15 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 artilleries and 15 infantry in Hopei, round 2 : 4/18 hits, 4.00 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 3 artilleries and 15 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Suiyuyan to Manchuria
      
          Place Units - Chinese
              1 infantry placed in Manchuria
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 10 PUs
      
          Purchase Units - British
              British repair damage of 5x factory_minor; Remaining resources: 35 PUs; 
              British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 2x factory_major; Remaining resources: 3 PUs; 
              UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
                    British take Italian Somaliland from Italians
              2 mech_infantrys moved from India to Yunnan
              1 bomber, 5 fighters and 1 tactical_bomber moved from India to Yunnan
      
          Combat - British
              Battle in Yunnan
                  British attack with 1 bomber, 5 fighters, 2 mech_infantrys and 1 tactical_bomber
                  Japanese defend with 2 infantry
                      British roll dice for 1 bomber, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 5/9 hits, 4.17 expected hits
                      Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese lost in Yunnan
                  British win, taking Yunnan from Japanese with 1 bomber, 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - British
              1 bomber moved from Yunnan to India
              3 artilleries and 3 infantry moved from India to Burma
              5 fighters and 1 tactical_bomber moved from Yunnan to India
              2 armour moved from India to Burma
              1 tactical_bomber moved from Eastern Persia to India
              2 aaGuns moved from India to Burma
              1 mech_infantry moved from Kenya to Egypt
              1 mech_infantry moved from Ethiopia to Egypt
              1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
              1 armour and 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
              3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
              1 battleship, 1 cruiser, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 112 Sea Zone
              3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
              1 carrier, 2 cruisers and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone
              3 fighters moved from United Kingdom to Norway
              1 fighter moved from Gibraltar to Norway
              1 artillery moved from Northwest Persia to Persia
              1 armour moved from Iraq to Eastern Persia
              2 armour moved from Egypt to Iraq
      
          Place Units - British
              1 armour and 2 mech_infantrys placed in Egypt
              2 fighters placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,1,6,4,3,5,6,4,1,6,2
              British collect 28 PUs (3 lost to blockades); end with 29 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
      
          Place Units - UK_Pacific
              1 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
              UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
              Some Units in India change ownership: 1 infantry
      

      Combat Hit Differential Summary :

      British : 0.83
      Americans : -0.67
      Chinese : -0.50
      Japanese : 1.67
      

      Savegame

      posted in League
      A
      AldoRaine
    • RE: AldoRaine (Allies +6) vs AKreider2 BM3

      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 fighter moved from Shensi to Suiyuyan
              2 artilleries and 15 infantry moved from Shensi to Hopei
              1 infantry moved from Shensi to Suiyuyan
              1 artillery moved from Shensi to Hopei
              1 infantry moved from Shensi to Suiyuyan
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Suiyuyan
                      Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                  Chinese win with 1 fighter remaining. Battle score for attacker is -3
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Hopei
                  Chinese attack with 3 artilleries and 15 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 artilleries and 15 infantry in Hopei, round 2 : 4/18 hits, 4.00 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 3 artilleries and 15 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Suiyuyan to Manchuria
      
          Place Units - Chinese
              1 infantry placed in Manchuria
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0.50
      Japanese : 1.00
      

      Savegame

      posted in League
      A
      AldoRaine
    • RE: AldoRaine (Allies +6) vs AKreider2 BM3

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 bomber, 2 carriers, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery moved from Guam to 21 Sea Zone
              1 artillery and 1 transport moved from 21 Sea Zone to 36 Sea Zone
              3 bombers moved from India to French Indo China
              1 artillery moved from 36 Sea Zone to French Indo China
              1 infantry moved from Korea to Manchuria
                    Chinese take Manchuria from Japanese
              1 bomber moved from Queensland to 42 Sea Zone
              1 infantry moved from Morocco to 91 Sea Zone
              1 artillery moved from Gibraltar to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
              1 artillery and 1 infantry moved from 112 Sea Zone to Norway
              1 infantry moved from India to Burma
                    UK_Pacific take Burma from Japanese
      
          Combat - Americans
              Americans creates battle in territory 19 Sea Zone
              Battle in Norway
              Battle in French Indo China
                  Americans attack with 1 artillery and 3 bombers
                  Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                      Americans roll dice for 1 artillery and 3 bombers in French Indo China, round 2 : 1/4 hits, 2.33 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China
                      Americans roll dice for 1 artillery and 2 bombers in French Indo China, round 3 : 2/3 hits, 1.67 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 3 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 bombers owned by the Americans lost in French Indo China
                  Americans win, taking 19 Sea Zone from Japanese, taking Norway from Germans, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is -26
                  Casualties for Americans: 3 bombers
                  Casualties for Japanese: 1 artillery and 2 infantry
              Battle in 42 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 submarine and 2 transports
                  1 submarine owned by the Japanese Submerged
                      Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 transport owned by the Japanese lost in 42 Sea Zone
                      1 transport owned by the Japanese lost in 42 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 14
                  Casualties for Japanese: 2 transports
      
          Non Combat Move - Americans
              1 bomber moved from 42 Sea Zone to India
              1 infantry moved from Eastern Persia to West India
              1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 63 Sea Zone
              1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
              1 submarine moved from 54 Sea Zone to 63 Sea Zone
              1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
              1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
              2 transports moved from 91 Sea Zone to 101 Sea Zone
              2 transports moved from 110 Sea Zone to 91 Sea Zone
              1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
              4 infantry moved from Central United States to 101 Sea Zone
              4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Gibraltar
              2 infantry moved from 91 Sea Zone to Morocco
              1 bomber moved from Western United States to United Kingdom
      
          Place Units - Americans
              2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
              1 bomber and 2 mech_infantrys placed in Persia
              4 infantry placed in Central United States
              2 fighters placed in Western United States
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
              EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
              EDIT: Turning off Edit Mode
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3
              Americans collect 60 PUs (3 lost to blockades); end with 60 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.67
      Japanese : 1.33
      

      Savegame

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      AldoRaine
    • RE: AldoRaine (Allies +6) vs AKreider2 BM3

      Had i not forgot the blocker I would have a good advantage but it is up in the air now.

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      AldoRaine
    • RE: AldoRaine (Allies +6) vs AKreider2 BM3

      I think I have slowed you down. but Japan still has by far the biggest navy in the pacific so i am in trouble. Thankfully Russia is holding out otherwise I would be really in trouble. As of now I would say it is still any ones game.

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      AldoRaine
    • RE: 20L Giallo(X) vs Aldoraine(L+8) BM

      no scramble

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      AldoRaine
    • RE: AldoRaine +8 Allies, -VS- dawgoneit Axis

      TripleA Turn Summary: UK_Pacific round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 bombers moved from India to Yunnan
              1 infantry moved from Burma to Yunnan
              1 infantry moved from Algeria to Tunisia
                    Americans take Tunisia from Italians
              1 infantry moved from Morocco to 91 Sea Zone
              1 mech_infantry moved from Morocco to 91 Sea Zone
              2 infantry moved from Gibraltar to 91 Sea Zone
              3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
              1 mech_infantry moved from 110 Sea Zone to Holland Belgium
              1 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 infantry moved from 110 Sea Zone to Holland Belgium
              1 infantry moved from 110 Sea Zone to Normandy Bordeaux
              2 fighters moved from 91 Sea Zone to Normandy Bordeaux
              2 bombers moved from Gibraltar to Normandy Bordeaux
              2 fighters moved from 110 Sea Zone to Holland Belgium
              1 cruiser moved from 91 Sea Zone to 110 Sea Zone
              1 submarine moved from 42 Sea Zone to 55 Sea Zone
              1 fighter moved from 54 Sea Zone to 55 Sea Zone
              1 transport moved from 42 Sea Zone to 61 Sea Zone
      
          Combat - Americans
              Battle in Normandy Bordeaux
                  Americans attack with 2 bombers, 2 fighters and 2 infantry
                  Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                      Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 2 bombers, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.67 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux
                  Americans win, taking Normandy Bordeaux from Italians with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 1 artillery and 2 infantry
              Battle in Holland Belgium
                  Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                  Germans defend with 2 infantry
                      Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                      Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                  Americans win, taking Holland Belgium from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 2 infantry
              Battle in 55 Sea Zone
                  Americans attack with 1 fighter and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in Yunnan
                  Americans attack with 2 bombers and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 2 bombers and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 bombers and 1 infantry in Yunnan, round 3 : 0/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Yunnan
                      Americans roll dice for 2 bombers in Yunnan, round 4 : 1/2 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  Americans win with 2 bombers remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              2 bombers moved from Yunnan to India
              1 armour moved from West India to Burma
              2 infantry moved from Eastern Persia to West India
              1 carrier moved from 91 Sea Zone to 110 Sea Zone
              2 fighters moved from Normandy Bordeaux to 110 Sea Zone
              1 fighter moved from Holland Belgium to Normandy Bordeaux
              1 fighter moved from Holland Belgium to 110 Sea Zone
              1 fighter moved from Normandy Bordeaux to 110 Sea Zone
              2 bombers moved from Normandy Bordeaux to United Kingdom
              1 bomber moved from Eastern United States to United Kingdom
              1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
              2 infantry moved from Brazil to British Guiana
              2 transports moved from 110 Sea Zone to 91 Sea Zone
              2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
              2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
              2 infantry moved from Western United States to 10 Sea Zone
              2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              2 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from 55 Sea Zone to Queensland
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 carriers, 1 destroyer, 4 fighters, 2 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              2 infantry moved from 54 Sea Zone to Queensland
              3 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 submarine moved from 54 Sea Zone to 44 Sea Zone
      
          Place Units - Americans
              2 transports placed in 101 Sea Zone
              1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
              1 artillery and 3 infantry placed in Central United States
              1 armour, 1 bomber and 1 mech_infantry placed in Persia
              2 infantry placed in Central United States
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
              EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
              EDIT: Turning off Edit Mode
              1 fighter placed in Western United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
              Americans collect 63 PUs (3 lost to blockades); end with 63 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
              Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
              1 infantry moved from Suiyuyan to Shensi
              1 fighter moved from Suiyuyan to Shensi
              1 infantry moved from Jehol to Shantung
                    Chinese take Shantung from Japanese
              20 infantry moved from Anhwe to Kweichow
      
          Combat - Chinese
              Chinese creates battle in territory Yunnan
              Chinese creates battle in territory Hunan
              Battle in Kweichow
                  Chinese attack with 20 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 20 infantry in Kweichow, round 2 : 4/20 hits, 3.33 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
                  Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese, taking Kweichow from Japanese with 20 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 1 infantry
              Battle in Shensi
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Suiyuyan
      
          Place Units - Chinese
              3 infantry placed in Suiyuyan
              1 infantry placed in Kweichow
      
          Turn Complete - Chinese
              Chinese collect 13 PUs; end with 13 PUs
      
          Purchase Units - British
              British buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 bomber, 1 fighter and 1 tactical_bomber moved from India to Szechwan
              2 mech_infantrys moved from Burma to Szechwan
              1 armour and 1 mech_infantry moved from Burma to Szechwan
              1 infantry moved from Burma to Shan State
              1 artillery moved from Burma to Shan State
              1 submarine moved from 95 Sea Zone to 92 Sea Zone
      
          Combat - British
              Battle in Szechwan
                  British attack with 1 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                  Japanese defend with 3 armour
                      British roll dice for 1 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 5/7 hits, 2.83 expected hits
                      Japanese roll dice for 3 armour in Szechwan, round 2 : 3/3 hits, 1.50 expected hits
                      3 mech_infantrys owned by the British and 3 armour owned by the Japanese lost in Szechwan
                  British win, taking Szechwan from Japanese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for British: 3 mech_infantrys
                  Casualties for Japanese: 3 armour
              Battle in Shan State
                  British attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Shan State
                      British roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 artillery in Shan State, round 5 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shan State
                  British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 fighter and 1 tactical_bomber moved from Szechwan to Burma
              1 bomber moved from Szechwan to India
              2 infantry moved from India to Burma
              1 armour and 1 mech_infantry moved from India to Burma
              2 armour and 1 mech_infantry moved from Eastern Persia to India
              2 infantry moved from Eastern Persia to West India
              1 artillery and 2 infantry moved from Persia to Eastern Persia
              2 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
              1 artillery and 3 infantry moved from Iraq to Persia
              2 infantry moved from Trans-Jordan to Iraq
              1 infantry moved from Egypt to Alexandria
              3 infantry moved from Egypt to Trans-Jordan
      
          Place Units - British
              1 fighter placed in United Kingdom
              2 armour and 1 mech_infantry placed in Iraq
              1 armour and 2 mech_infantrys placed in Egypt
      
          Turn Complete - British
              British collect 30 PUs; end with 30 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
      
          Place Units - UK_Pacific
              1 armour placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,5,6
              UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
              Some Units in India change ownership: 1 armour
      

      Combat Hit Differential Summary :

      Germans : 0.33
      Italians : 0.00
      British : 1.17
      Americans : -1.17
      Chinese : 1.00
      Japanese : 0.83
      

      Savegame

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      AldoRaine
    • RE: AldoRaine +8 Allies, -VS- dawgoneit Axis

      TripleA Turn Summary: Chinese round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
              Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
              1 infantry moved from Suiyuyan to Shensi
              1 fighter moved from Suiyuyan to Shensi
              1 infantry moved from Jehol to Shantung
                    Chinese take Shantung from Japanese
              20 infantry moved from Anhwe to Kweichow
      
          Combat - Chinese
              Chinese creates battle in territory Yunnan
              Chinese creates battle in territory Hunan
              Battle in Kweichow
                  Chinese attack with 20 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 20 infantry in Kweichow, round 2 : 4/20 hits, 3.33 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
                  Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese, taking Kweichow from Japanese with 20 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 1 infantry
              Battle in Shensi
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Suiyuyan
      
          Place Units - Chinese
              3 infantry placed in Suiyuyan
              1 infantry placed in Kweichow
      
          Turn Complete - Chinese
              Chinese collect 13 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Chinese : 1.00
      Japanese : -1.00
      

      Savegame

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      AldoRaine
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