Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. akreider2
    3. Posts
    • Profile
    • Following 0
    • Followers 0
    • Topics 36
    • Posts 1,042
    • Best 23
    • Controversial 0
    • Groups 1

    Posts made by akreider2

    • RE: L20 #1 trulpen (X) vs akreider2 (A+9) BM3

      Out of Memory Error - Java heap space.

      posted in League
      akreider2A
      akreider2
    • RE: L20 #1 trulpen (X) vs akreider2 (A+9) BM3

      Testing Forum poster

      Test summary from TripleA, engine version: 2.0.19904, time: 4:22:21 PM
      Savegame

      posted in League
      akreider2A
      akreider2
    • RE: L20 #1 trulpen (X) vs akreider2 (A+9) BM3

      No scrambles.

      posted in League
      akreider2A
      akreider2
    • RE: L20 #1 trulpen (X) vs akreider2 (A+9) BM3

      Good thing I didn’t have headphones on. Yikes!

      posted in League
      akreider2A
      akreider2
    • RE: L20 #1 trulpen (X) vs akreider2 (A+9) BM3

      The downside of this is that I can only associate .tsvg with one program. So I’ve got three other games running on the older version.

      posted in League
      akreider2A
      akreider2
    • RE: L20 #1 trulpen (X) vs akreider2 (A+9) BM3

      They’ve already done 6 builds since your version. Is this stable? I guess we’ll find out…

      posted in League
      akreider2A
      akreider2
    • RE: 19L axis-dominion (+4) vs Me1945 (allies) bm3

      Thanks! Just making sure there isn’t any foul play going on =) It’s always interesting to see Italy take Egypt very early on as that is very strong for the Axis.

      posted in League
      akreider2A
      akreider2
    • RE: 19L axis-dominion (+4) vs Me1945 (allies) bm3

      How did 4 Us bombers appear on Sumatra around round 3 or 4?

      posted in League
      akreider2A
      akreider2
    • RE: AldoRaine (Allies +6) vs AKreider2 BM3

      So it was down to 27%-28% of winning when you would of made the decision to stay for round 3 - did you test it out?

      posted in League
      akreider2A
      akreider2
    • RE: AldoRaine (Allies +6) vs AKreider2 BM3

      You got lucky on India. You had a 50% chance of winning that battle (and getting stuck in Burma) - though maybe the odds were better by the end of the second round?

      posted in League
      akreider2A
      akreider2
    • RE: 20L Me1945 (+4) vs akreider2 (allies +8) BM3

      No scramble.

      posted in League
      akreider2A
      akreider2
    • RE: 20L Me1945 (+4) vs akreider2 (allies +8) BM3

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 submarine; Remaining resources: 4 PUs; 
      
          Combat Move - ANZAC
              1 cruiser moved from 63 Sea Zone to 62 Sea Zone
              1 fighter moved from Queensland to 62 Sea Zone
              1 fighter moved from New Zealand to 62 Sea Zone
              1 fighter moved from New Zealand to 62 Sea Zone
      
          Combat - ANZAC
              Battle in 62 Sea Zone
                  ANZAC attack with 1 cruiser and 3 fighters
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                      Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone
                  ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is -2
                  Casualties for ANZAC: 1 fighter
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - ANZAC
              2 fighters moved from 62 Sea Zone to New South Wales
              1 artillery moved from Queensland to New South Wales
      
          Place Units - ANZAC
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
      
          Politics - French
              Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
              Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
              Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
              Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
              Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
              Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
              Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
              Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
              Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
              Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
              Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
              Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
              Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
              Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
              Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
              Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
              Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
              Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
      
          Combat Move - French
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : 0.00
      Japanese : 0.67
      

      Savegame

      posted in League
      akreider2A
      akreider2
    • RE: LennardF v AKreider (Allies + 10) game #3

      And thank you as well for some nice games.

      posted in League
      akreider2A
      akreider2
    • RE: LennardF v AKreider (Allies + 10) game #3

      TripleA Turn Summary: Russians round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 11
      
          Purchase Units - Russians
              Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Kazakhstan to Caucasus
              1 infantry moved from Volgograd to Caucasus
              2 fighters and 1 tactical_bomber moved from Ukraine to Caucasus
              1 bomber moved from Russia to Persia
              1 infantry moved from Bessarabia to Romania
                    Russians take Romania from Germans
              1 infantry moved from Belarus to Baltic States
                    Russians take Baltic States from Germans
              2 artilleries and 7 infantry moved from Belarus to Novgorod
              2 infantry moved from Archangel to Novgorod
              1 armour moved from Bryansk to Novgorod
              1 infantry moved from Eastern Poland to Poland
                    Russians take Poland from Germans
              1 fighter moved from Bryansk to Caucasus
      
          Combat - Russians
              Strategic bombing raid in Persia
                      AA fire in Persia : 0/1 hits, 0.17 expected hits
                  Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
                  Bombing raid in Persia causes 5 damage total. 
              Battle in Novgorod
                  Russians attack with 1 armour, 2 artilleries and 9 infantry
                  Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
                      Russians roll dice for 1 armour, 2 artilleries and 9 infantry in Novgorod, round 2 : 4/12 hits, 3.00 expected hits
                      Germans roll dice for 6 infantry in Novgorod, round 2 : 3/6 hits, 2.00 expected hits
                      3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
                      Russians roll dice for 1 armour, 2 artilleries and 6 infantry in Novgorod, round 3 : 2/9 hits, 2.50 expected hits
                      Germans roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                  Russians win, taking Novgorod from Germans with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
                  Casualties for Russians: 4 infantry
                  Casualties for Germans: 6 infantry
              Battle in Caucasus
                  Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
                  Germans defend with 3 infantry and 1 mech_infantry
                      Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/7 hits, 2.67 expected hits
                      Germans roll dice for 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.33 expected hits
                      2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Caucasus
                      Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 3/5 hits, 2.33 expected hits
                      Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Caucasus
                  Russians win, taking Caucasus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 3 infantry and 1 mech_infantry
      
          Non Combat Move - Russians
              5 aaGuns, 9 artilleries and 15 infantry moved from Bessarabia to Eastern Poland
              1 armour moved from Ukraine to Eastern Poland
              3 infantry moved from Ukraine to Bessarabia
              3 infantry moved from Bryansk to Rostov
              5 infantry moved from Bryansk to Western Ukraine
              6 infantry moved from Russia to Bryansk
              3 fighters and 1 tactical_bomber moved from Caucasus to Rostov
              1 bomber moved from Persia to Rostov
      
          Place Units - Russians
              3 infantry placed in Volgograd
              1 artillery and 2 infantry placed in Ukraine
              6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 41 PUs; end with 41 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.67
      AA fire in Persia : : -0.17
      Russians : 1.50
      

      Savegame

      posted in League
      akreider2A
      akreider2
    • RE: AldoRaine (Allies +6) vs AKreider2 BM3

      No scramble.

      posted in League
      akreider2A
      akreider2
    • RE: LennardF v AKreider (Allies + 10) game #3

      TripleA Turn Summary: French round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10
      
          Purchase Units - ANZAC
              ANZAC buy 2 infantry and 1 transport; Remaining resources: 5 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
              1 infantry moved from 46 Sea Zone to New Guinea
              1 infantry moved from 46 Sea Zone to New Guinea
              2 carriers, 2 destroyers, 4 fighters and 4 submarines moved from 62 Sea Zone to 33 Sea Zone
              2 submarines moved from 26 Sea Zone to 33 Sea Zone
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              2 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 15 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
      
          Combat Move - French
              1 destroyer moved from 72 Sea Zone to 80 Sea Zone
      
          Combat - French
              Battle in 80 Sea Zone
                  French attack with 1 destroyer
                  Germans defend with 1 submarine
                      French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 80 Sea Zone
                  French win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Germans : -0.17
      French : 0.67
      

      Savegame

      posted in League
      akreider2A
      akreider2
    • RE: Kamikaze_pilot (Axis) vs Akreider2 (Allies+6) Take three, BM3

      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Queensland to 54 Sea Zone
              1 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
              1 infantry moved from 41 Sea Zone to Sumatra
              1 infantry moved from 41 Sea Zone to Sumatra
      
          Combat - ANZAC
              ANZAC creates battle in territory 6 Sea Zone
              Battle in Sumatra
      
          Non Combat Move - ANZAC
              1 bomber moved from New Guinea to India
              2 submarines moved from 62 Sea Zone to 60 Sea Zone
              1 submarine moved from 62 Sea Zone to 54 Sea Zone
              1 cruiser and 2 submarines moved from 6 Sea Zone to 17 Sea Zone
      
          Place Units - ANZAC
              1 submarine and 1 transport placed in 62 Sea Zone
              1 artillery placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 15 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Egypt to Trans-Jordan
              1 infantry moved from Algeria to Tunisia
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      akreider2A
      akreider2
    • RE: Kamikaze_pilot (Axis) vs Akreider2 (Allies+6) Take three, BM3

      Yes that is what I thought. But Triple A was just rolling through the rounds without giving me the retreat option.

      Hmm, there is a chance I had loaded transports. But I wasn’t doing an amphibious assault.

      posted in League
      akreider2A
      akreider2
    • RE: LennardF v AKreider (Allies + 10) game #3

      TripleA Turn Summary: UK_Pacific round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 3 destroyers, 1 factory_minor, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 artilleries and 2 infantry moved from Norway to 125 Sea Zone
              2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 3 transports moved from 125 Sea Zone to 110 Sea Zone
              2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
              1 infantry moved from Normandy Bordeaux to Southern France
              1 artillery moved from Normandy Bordeaux to Southern France
              1 bomber moved from India to French Indo China
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
              1 artillery moved from 17 Sea Zone to Iwo Jima
              1 infantry moved from 17 Sea Zone to Iwo Jima
              2 artilleries, 4 carriers, 10 destroyers, 6 fighters, 2 infantry, 5 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
              2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
      
          Combat - Americans
              Americans creates battle in territory 6 Sea Zone
              Strategic bombing raid in French Indo China
                      AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                  Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
                  Bombing raid in French Indo China causes 5 damage total. 
              Battle in Holland Belgium
                  Americans attack with 2 artilleries and 2 infantry
                  Germans defend with 3 infantry
                      Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                      Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Germans lost in Holland Belgium
                      Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 : 0/4 hits, 1.33 expected hits
                      Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 4 : 0/4 hits, 1.33 expected hits
                      Germans roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 5 : 0/4 hits, 1.33 expected hits
                      Germans roll dice for 2 infantry in Holland Belgium, round 5 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans lost in Holland Belgium
                      Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 6 : 1/3 hits, 1.00 expected hits
                      Germans roll dice for 2 infantry in Holland Belgium, round 6 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Holland Belgium
                      Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 7 : 2/3 hits, 1.00 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Holland Belgium
                  Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 3 infantry
                  Casualties for Americans: 1 infantry
              Battle in Caroline Islands
                  Americans attack with 2 artilleries and 2 infantry
                  Japanese defend with 1 airfield, 1 artillery and 1 harbour
                      Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 artillery
              Battle in Iwo Jima
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Iwo Jima
                  Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Southern France
                  Americans attack with 1 artillery and 1 infantry
                  Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                      Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Italians lost in Southern France
                  Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 mech_infantry
      
          Non Combat Move - Americans
              1 submarine moved from 91 Sea Zone to 93 Sea Zone
              1 artillery moved from Libya to Tunisia
              1 bomber moved from French Indo China to India
              3 transports moved from 102 Sea Zone to 101 Sea Zone
              1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
              1 fighter moved from 91 Sea Zone to Gibraltar
              1 bomber moved from Eastern United States to Norway
              6 submarines moved from 6 Sea Zone to 24 Sea Zone
              6 infantry moved from Western United States to 10 Sea Zone
              6 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
              6 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              3 destroyers and 3 submarines placed in 10 Sea Zone
              3 artilleries and 3 infantry placed in Eastern United States
              3 infantry placed in Normandy Bordeaux
              1 factory_minor placed in Norway
      
          Turn Complete - Americans
              Americans collect 63 PUs; end with 63 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 1 PU
      
          Purchase Units - British
              British buy 3 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              7 fighters and 1 tactical_bomber moved from Norway to 115 Sea Zone
              2 fighters moved from Western Ukraine to 115 Sea Zone
              1 bomber moved from Western Ukraine to Northern Italy
              2 bombers moved from United Kingdom to Germany
              1 armour moved from India to Burma
                    UK_Pacific take Burma from Japanese
              1 armour moved from Burma to India
              1 infantry moved from Norway to Finland
                    British take Finland from Germans
      
          Combat - British
              Strategic bombing raid in Northern Italy
                      AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                  Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                  Bombing raid in Northern Italy causes 7 damage total. 
              Strategic bombing raid in Germany
                      AA fire in Germany : 0/2 hits, 0.33 expected hits
                  Bombing raid in Germany rolls: 7,6 and causes: 13 damage to unit: factory_major
                  Bombing raid in Germany causes 13 damage total. 
              Battle in 115 Sea Zone
                  British attack with 9 fighters and 1 tactical_bomber
                  Germans defend with 1 battleship, 1 carrier, 1 cruiser and 1 transport
                      British roll dice for 9 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits
                      Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                      1 battleship owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 115 Sea Zone
                      1 transport owned by the Germans lost in 115 Sea Zone
                  British win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 55
                  Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser and 1 transport
      
          Non Combat Move - British
              1 infantry moved from Norway to Finland
              1 artillery moved from Norway to Finland
              2 fighters and 1 tactical_bomber moved from 115 Sea Zone to Eastern Poland
              1 bomber moved from Germany to Norway
              1 bomber moved from Germany to Norway
              1 bomber moved from Northern Italy to Algeria
              1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 92 Sea Zone to 110 Sea Zone
              1 carrier, 3 destroyers, 2 fighters, 2 submarines and 3 transports moved from 125 Sea Zone to 110 Sea Zone
              2 aaGuns, 1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
              2 aaGuns, 1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
              1 armour, 1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Belgian Congo
              1 mech_infantry moved from Ethiopia to Kenya
              1 infantry moved from Anglo Egyptian Sudan to Ethiopia
              3 mech_infantrys moved from Union of South Africa to Belgian Congo
              1 fighter moved from 115 Sea Zone to Eastern Poland
              6 fighters moved from 115 Sea Zone to Norway
              1 submarine moved from 112 Sea Zone to 110 Sea Zone
      
          Place Units - British
              3 artilleries and 7 infantry placed in United Kingdom
              3 mech_infantrys placed in Union of South Africa
      
          Turn Complete - British
              British collect 36 PUs; end with 39 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
              Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
      
          Place Units - UK_Pacific
              3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Some Units in India change ownership: 3 infantry
      

      Combat Hit Differential Summary :

      Germans : -4.50
      Italians : -0.33
      British : -0.17
      Americans : -2.50
      AA fire in Northern Italy : : -0.17
      Japanese : 0.33
      AA fire in Germany : : -0.33
      AA fire in French Indo China : : -0.17
      

      Savegame

      posted in League
      akreider2A
      akreider2
    • RE: LennardF v AKreider (Allies + 10) game #3

      TripleA Turn Summary: Americans round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 3 destroyers, 1 factory_minor, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 artilleries and 2 infantry moved from Norway to 125 Sea Zone
              2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 3 transports moved from 125 Sea Zone to 110 Sea Zone
              2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
              1 infantry moved from Normandy Bordeaux to Southern France
              1 artillery moved from Normandy Bordeaux to Southern France
              1 bomber moved from India to French Indo China
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
              1 artillery moved from 17 Sea Zone to Iwo Jima
              1 infantry moved from 17 Sea Zone to Iwo Jima
              2 artilleries, 4 carriers, 10 destroyers, 6 fighters, 2 infantry, 5 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
              2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
      
          Combat - Americans
              Americans creates battle in territory 6 Sea Zone
              Strategic bombing raid in French Indo China
                      AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                  Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
                  Bombing raid in French Indo China causes 5 damage total. 
              Battle in Holland Belgium
                  Americans attack with 2 artilleries and 2 infantry
                  Germans defend with 3 infantry
                      Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                      Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Germans lost in Holland Belgium
                      Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 : 0/4 hits, 1.33 expected hits
                      Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 4 : 0/4 hits, 1.33 expected hits
                      Germans roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 5 : 0/4 hits, 1.33 expected hits
                      Germans roll dice for 2 infantry in Holland Belgium, round 5 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans lost in Holland Belgium
                      Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 6 : 1/3 hits, 1.00 expected hits
                      Germans roll dice for 2 infantry in Holland Belgium, round 6 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Holland Belgium
                      Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 7 : 2/3 hits, 1.00 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Holland Belgium
                  Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 3 infantry
                  Casualties for Americans: 1 infantry
              Battle in Caroline Islands
                  Americans attack with 2 artilleries and 2 infantry
                  Japanese defend with 1 airfield, 1 artillery and 1 harbour
                      Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 artillery
              Battle in Iwo Jima
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Iwo Jima
                  Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Southern France
                  Americans attack with 1 artillery and 1 infantry
                  Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                      Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Italians lost in Southern France
                  Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 mech_infantry
      
          Non Combat Move - Americans
              1 submarine moved from 91 Sea Zone to 93 Sea Zone
              1 artillery moved from Libya to Tunisia
              1 bomber moved from French Indo China to India
              3 transports moved from 102 Sea Zone to 101 Sea Zone
              1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
              1 fighter moved from 91 Sea Zone to Gibraltar
              1 bomber moved from Eastern United States to Norway
              6 submarines moved from 6 Sea Zone to 24 Sea Zone
              6 infantry moved from Western United States to 10 Sea Zone
              6 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
              6 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              3 destroyers and 3 submarines placed in 10 Sea Zone
              3 artilleries and 3 infantry placed in Eastern United States
              3 infantry placed in Normandy Bordeaux
              1 factory_minor placed in Norway
      
          Turn Complete - Americans
              Americans collect 63 PUs; end with 63 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
      

      Combat Hit Differential Summary :

      Germans : -3.00
      Italians : -0.33
      Americans : -2.50
      Japanese : 0.33
      AA fire in French Indo China : : -0.17
      

      Savegame

      posted in League
      akreider2A
      akreider2
    • 1
    • 2
    • 9
    • 10
    • 11
    • 12
    • 13
    • 52
    • 53
    • 11 / 53