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    Topics created by AK_Grown

    • A

      AKG (Axis) vs Bar91 G40

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      • • • AK_Grown
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      B

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 destroyer moved from 56 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 2 artilleries and 5 infantry moved from South Australia to Queensland 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 46 Sea Zone to 34 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 aaGun moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Anglo Egyptian Sudan: 1 infantry EDIT: Adding units owned by French to Egypt: 1 infantry EDIT: Turning off Edit Mode

      Combat Hit Differential Summary :

      Savegame

    • A

      AK_G (Axis) vs Bar91 (Ally) - G40

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      • • • AK_Grown
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      B

      Greece…just…wow

    • A

      AK_G (Axis) vs Vold (Ally) - G40

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      • • • AK_Grown
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      VoldV

      ping

    • A

      Anyone else in Alaska!?

      Player Locator
      • • • AK_Grown
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      W

      I wish you luck Keith. You are a great group on AAA.

    • A

      G40 AK vs Vold (No bid)

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      • • • AK_Grown
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      VoldV

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

      Turn Complete - French

    • A

      AK_Grown (Axis) vs. Vold - No bid

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      • • • AK_Grown
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      VoldV

      I think you had a chance until we ran that kickoff return in the 2nd half…oh…mixing my games here - heh

    • A

      AK_Grown/Bar91 (Axis) vs. Wittmann/UnknownSoldier

      Team Games
      • • • AK_Grown
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      UnknownSoldierU

      Game 2 is underway…good luck to all

      http://www.axisandallies.org/forums/index.php?topic=32748.msg1235575#msg1235575

    • A

      Looking for Team Game (2v2) - G40

      Find Online Players
      • • • AK_Grown
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      ghr2G

      PBEM is a pain for me to set up :(

    • A

      AK_Grown (Axis) vs. Bar91 G40 - No bid

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      • • • AK_Grown
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      A

      I see what you’re saying.  I think I could pull a few more turns out of it to continue the game, but it wouldn’t be worth it in the long run.  I don’t believe I can get the 8/6 VC’s required to win.

      I’m down for flipping the board.  Just message me when you get the new game up.  We’ll call this an Ally victory.

    • A

      AK_Grown (Axis) vs Bar91 & Vold

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      • • • AK_Grown
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      VoldV

      :dice 1@4 1@3:

    • A

      AK_Grown (Axis) vs. Bar91 (Allies) - Alpha+3

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      • • • AK_Grown
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      B

      Wanna flip the board?

    • A

      G40 Alpha +3 - SP & 2v2

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      • • • AK_Grown
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      A

      Looking to play a couple more games to learn a bit more about TripleA and A&A in general.

      Might be looking to start a 2v2 game as well. (Possibly this weekend as a start)

      Let me know!

      Thanks.

    • A

      AK_Grown (Axis) vs. Vold (Allies) - Alpha +3 no bid

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      • • • AK_Grown
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      A

      Gah - Ahhh well, good game bud.

    • A

      G40 Alpha +3 AK_Grown (Axis) vs. JeffM & Friend (Allies) No Bid

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      • • • AK_Grown
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      R

      http://www.axisandallies.org/forums/index.php?topic=31124.0

      new game

    • A

      Looking for G40 Alpha+3 PBF - vs. Allies (no bids)

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      • • • AK_Grown
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      JeffMJ

      @AK_Grown:

      That works for me.  Just trying to get some more games under the belt and a better understanding of TripleA and the game in general.

      I’ll start a thread after work and kick it off.

      Just an FYI - turns are either done after or before work for me during the week.

      Sounds good!  I will shoot you a PM with email for the dice server.

    • A

      Rules: Subs vs transports with air support

      Axis & Allies Global 1940
      • • • AK_Grown
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      A

      Thanks for the answers, I had figured as much.  I might have to re-print the rules and go over them again with the gang next Saturday.

    • A

      Subs vs transports

      Axis & Allies Global 1940
      • • • AK_Grown
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      R

      We know about that one - most Russian players just keep the sub there for some reason.  I guess for the possible defense when a destroyer/plane go to take it out to cut the bonus.
      The Russian sub is usually kept there, as Variance said, for the purpose of Convoying Norway / Germany. Kind of a little Russian jab that just sits there, taking 2-3 ipc’s per turn, until Germany does something about it.

    • A

      Opening move discussion (Germany) A+3

      Axis & Allies Global 1940
      • • • AK_Grown
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      Mallery29M

      SZ 106 2SS
      SZ 111 SS, 2 Bombers, BB, FTR, Tac (can divert 1 Bomber to 109 to help prevent scramble)
      SZ 109 2SS, 2FTR, 2TAC
      Normandy: Art/Inf/Tac
      Yugo: S. Germany units and Romania FTR (so it can go to S. Italy)
      NCM same
      All available mechs/tanks, and remaining inf at France with Tac/FTR

      Why risk S. France with 3 tanks? Save S. France for IT. 
      Yugo is an overkill.  Why 9inf in needed for support (where are the other 3 coming from, and why isn’t 6 from S. Germany enough)?
      I was taught that it’s better to eliminate the DDs to help choke off UK with your SS(hence why I left 110 open). Yes, I know the 110 ships run like hell…
      70IPCs is plenty of cash for 10art,7mech.
      While I know risking a plane to France’s AA is a risk, I like a quick battle so maybe I don’t have to dig into arts when I lose all my inf (trying to avoid a 2nd RD resistance)

      I’m by no means an expert an global, it’s just something I used/learn.

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