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    Posts made by AK_Grown

    • RE: Vold (Axis) vs AK_Grown Alpha +3 no bid

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round :1

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Combat - ANZAC

      Non Combat Move - ANZAC
                  1 transport moved from 62 Sea Zone to 54 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                  1 infantry moved from 45 Sea Zone to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch
                  1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                  2 fighters moved from New Zealand to Queensland
                  1 aaGun moved from New South Wales to Queensland

      Place Units - ANZAC
                  1 artillery placed in New South Wales
                  1 submarine placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs total

      posted in Play Boardgames
      A
      AK_Grown
    • RE: Vold (Axis) vs AK_Grown Alpha +3 no bid

      So in this case your OOL is Fr fighter, fr dest, uk fighters, right?

      Yes, FR fighter, FR cruiser, UK fighters (hopefully it won’t go that far).

      posted in Play Boardgames
      A
      AK_Grown
    • RE: Vold (Axis) vs AK_Grown Alpha +3 no bid

      I meant seeing the rolls in person and figuring out what to take depending on what’s left.

      We’ll see how it pans out - I have a feeling though…

      posted in Play Boardgames
      A
      AK_Grown
    • RE: Vold (Axis) vs AK_Grown Alpha +3 no bid

      This is the problem with PBF -

      If you only hit once - take FRA fighter
      If you get two hits - take both FRA pieces

      Trying to save the cruiser for the shore fire coming - but I think you’re going to sink it.

      posted in Play Boardgames
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      AK_Grown
    • RE: Vold (Axis) vs AK_Grown Alpha +3 no bid

      That’s interesting…

      YES scramble everything - 2 UK fighters, 1 French fighter.

      Take French as casualties before UK.

      posted in Play Boardgames
      A
      AK_Grown
    • RE: Vold (Axis) vs AK_Grown Alpha +3 no bid

      Submerged your subs since no DD in 111.

      posted in Play Boardgames
      A
      AK_Grown
    • RE: Vold (Axis) vs AK_Grown Alpha +3 no bid

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round :1

      Purchase Units - British
                  British buy 1 airfield, 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

      Combat Move - British
                  1 bomber moved from United Kingdom to 111 Sea Zone
                  1 fighter moved from Scotland to 111 Sea Zone
                  1 fighter moved from United Kingdom to 111 Sea Zone
                  1 fighter moved from Malta to 96 Sea Zone
                  1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                  1 cruiser moved from 98 Sea Zone to 96 Sea Zone

      Combat - British
                  Battle in 111 Sea Zone
                      British attack with 1 bomber and 2 fighters
                      Germans defend with 1 battleship and 2 submarines
                      2 submarines owned by the Germans Submerged
                          British roll dice for 1 bomber and 2 fighters in 111 Sea Zone, round 1 :  2/3 hits
                          Germans roll dice for 1 battleship in 111 Sea Zone, round 1 :  1/1 hits
                          1 bomber owned by the British and 1 battleship owned by the Germans lost in 111 Sea Zone
                      British win with 2 fighters remaining. Battle score for attacker is 8
                      Casualties for Germans: 1 battleship
                      Casualties for British: 1 bomber
                  Battle in 96 Sea Zone
                      British attack with 1 cruiser, 1 fighter and 1 tactical_bomber
                      Italians defend with 1 destroyer and 1 transport
                          British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 1 :  2/3 hits
                          Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 :  0/1 hits
                          1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                      British win with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                      Casualties for Italians: 1 destroyer and 1 transport

      Non Combat Move - British
                  1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                  1 artillery and 1 infantry moved from Ontario to Quebec
                  1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                  1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                  1 battleship and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone
                  1 fighter moved from 96 Sea Zone to Gibraltar
                  1 fighter moved from 111 Sea Zone to Gibraltar
                  1 fighter moved from 111 Sea Zone to United Kingdom
                  1 aaGun moved from Scotland to United Kingdom
                  1 infantry moved from Scotland to United Kingdom
                  1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
                  1 transport moved from 98 Sea Zone to 96 Sea Zone
                  1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                  1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                  1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
                  1 carrier moved from 98 Sea Zone to 92 Sea Zone
                  1 artillery moved from Alexandria to Egypt
                  1 armour moved from Alexandria to Anglo Egyptian Sudan
                  1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                  2 infantry moved from Union of South Africa to Rhodesia
                  1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                  1 infantry moved from Scotland to United Kingdom
                  1 infantry moved from West India to Eastern Persia
                        British take Eastern Persia from Neutral_Allies
                  1 infantry moved from India to 39 Sea Zone
                  1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                  1 infantry moved from 41 Sea Zone to Sumatra
                        UK_Pacific take Sumatra from Dutch
                  1 fighter moved from Burma to India
                  1 aaGun moved from India to Burma
                  2 infantry moved from Burma to Shan State
                  1 artillery and 2 infantry moved from India to Burma
                  1 battleship moved from 37 Sea Zone to 39 Sea Zone
                  1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                  1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                  1 infantry moved from Egypt to Anglo Egyptian Sudan
                  1 artillery moved from Egypt to Anglo Egyptian Sudan
                  1 infantry moved from Egypt to Trans-Jordan

      Place Units - British
                  1 airfield placed in Gibraltar
                  1 infantry placed in United Kingdom
                  1 armour and 1 mech_infantry placed in Union of South Africa

      Turn Complete - British
                  Total Cost from Convoy Blockades: 5
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,1,3
                  British collect 23 PUs (5 lost to blockades); end with 23 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 28 PUs

      Place Units - UK_Pacific
                  4 infantry and 1 mech_infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 21 PUs; end with 22 PUs total
                  Some Units in India change ownership: 4 infantry and 1 mech_infantry

      posted in Play Boardgames
      A
      AK_Grown
    • RE: Vold (Axis) vs AK_Grown Alpha +3 no bid

      I know that in TripleA you can place multiple Chinese in territories.  I prefer board version - which is why the Chinese are set up the way they are.  Just FYI that’s how I’ll probably play Chinese since…that’s how we play on Saturdays.

      posted in Play Boardgames
      A
      AK_Grown
    • RE: Vold (Axis) vs AK_Grown Alpha +3 no bid

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round :1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Kweichow to Yunnan
                  3 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 4 infantry
                      Japanese defend with 1 artillery and 2 infantry
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery and 2 infantry
                      Casualties for Chinese: 2 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Szechwan

      Place Units - Chinese
                  1 infantry placed in Shensi
                  1 infantry placed in Hopei
                  1 infantry placed in Szechwan
                  1 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      posted in Play Boardgames
      A
      AK_Grown
    • RE: Vold (Axis) vs AK_Grown Alpha +3 no bid

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round :1

      Purchase Units - Americans
                  Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 submarine moved from 35 Sea Zone to 42 Sea Zone
                  1 submarine moved from 26 Sea Zone to 17 Sea Zone
                  1 transport moved from 26 Sea Zone to 10 Sea Zone
                  1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                  1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                  1 bomber moved from Central United States to Hawaiian Islands
                  1 fighter moved from Western United States to Eastern United States
                  3 mech_infantrys moved from Central United States to Eastern United States
                  1 armour moved from Central United States to Eastern United States
                  1 infantry moved from Central United States to Eastern United States
                  1 fighter moved from Philippines to Guam

      Place Units - Americans
                  1 carrier placed in 10 Sea Zone
                  1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                  1 destroyer and 1 submarine placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 53 PUs total

      posted in Play Boardgames
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      AK_Grown
    • RE: Vold (Axis) vs AK_Grown Alpha +3 no bid

      So you’re saying a Gentleman’s Game!?

      posted in Play Boardgames
      A
      AK_Grown
    • RE: Vold (Axis) vs AK_Grown Alpha +3 no bid

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round :1

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Japanese
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

      Purchase Units - Russians
                  Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  1 infantry moved from Amur to Siberia
                  1 infantry moved from Amur to Buryatia
                  1 aaGun moved from Sakha to Amur
                  1 aaGun moved from Sakha to Buryatia
                  2 infantry moved from Vyborg to Karelia
                  1 infantry moved from Vyborg to Novgorod
                  1 artillery moved from Novgorod to Belarus
                  1 infantry moved from Archangel to Novgorod
                  1 fighter moved from Russia to Novgorod
                  1 tactical_bomber moved from Russia to Novgorod
                  1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                  1 armour and 1 mech_infantry moved from Russia to Bryansk
                  1 artillery and 1 infantry moved from Russia to Bryansk
                  1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                  2 infantry moved from Ukraine to Bryansk
                  1 infantry moved from Ukraine to Bessarabia
                  2 infantry moved from Caucasus to Rostov
                  1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                  1 submarine moved from 115 Sea Zone to 113 Sea Zone
                  1 submarine moved from 127 Sea Zone to 125 Sea Zone
                  1 infantry moved from Buryatia to Yakut S.S.R.

      Place Units - Russians
                  1 artillery and 2 infantry placed in Volgograd
                  1 artillery and 2 infantry placed in Ukraine
                  1 armour and 2 mech_infantrys placed in Novgorod
                  1 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in Play Boardgames
      A
      AK_Grown
    • RE: Vold (Axis) vs AK_Grown Alpha +3 no bid

      Test summary from TripleA, engine version: 1.6.1.4, time: 19:43:05

      posted in Play Boardgames
      A
      AK_Grown
    • RE: Vold (Axis) vs AK_Grown Alpha +3 no bid

      NO scramble

      posted in Play Boardgames
      A
      AK_Grown
    • RE: Allies basic strategy

      Have not thought about Brazil though

      If memory serves, Anzac is one move from Brazil (from NZ).  I’ve seen it done, it really didn’t change the outcome though.

      posted in Axis & Allies Global 1940
      A
      AK_Grown
    • RE: UK1 & ANZAC1

      Whatever is extra I send up to France to protect that area and allow Germany to continue to spend most money on destroying russia.

      This has never even crossed my mind…

      Thanks for the ideas!

      posted in Axis & Allies Global 1940
      A
      AK_Grown
    • RE: UK1 & ANZAC1

      I doubt your stupid   All he has to do is leave one surface ship (preferably a destroyer) in sz 94.  Sz 93 is already blocked by the Frenchies.  All you can get to the sz 92 battle with Italy is 2 fighters (if Germany took S France on G1) and a bomber.  Probably don’t need to explain why that is a bad idea against carrier loaded, 2 cruisers, 1 destroyer.  If sz 110 wasn’t attacked you could add a Battlship and cruiser to that.

      If UK is sitting in 92 with no blocker, its usually because UK1 buy was an AB.  I’d rather take out what I can and rebuild from there.

      edit: I did try going a different way with Italy and was eventually able to claim some Rus/Mid east territory with Italy.  I had alright blockers in the med, but the problem was the 8+ transports slamming my coasts from Gib that game (US/UK).

      posted in Axis & Allies Global 1940
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      AK_Grown
    • RE: G1:J4

      As for the UK navy.  I only attack sz 111 with 2 subs, 3 fighters (1 from Norway, 2 from W Germany), 3 tacs (all from W Germany).

      So 109 and 110 UK fleets still alive?  (I’m figuring 2 subs for 106 to get rid of Canada transport).  Do they get taken out by Italy when they all go to Gib?  If UK plays soft in the Med and just takes out the 96 ITL dest, that could be…

      3 Crs, 1 dest, 1 loaded AC, 1 BS and 3 troops + AA sitting in Gib (or 4 troops).  If UK buys an AB and pops it in Gib - that’s another 2/3 scramble from fighters (starting and one from UK or 2).  Hmmm…to the battle calculator.

      You can look up Young Grasshoppers G1 strategy for some insight.

      I’m going to have to.  I’ve liked some of these strategies around here.

      posted in Axis & Allies Global 1940
      A
      AK_Grown
    • RE: UK1 & ANZAC1

      @ghr2:

      @AK_Grown:

      I like to do this sometimes. � Instead of buying a Navy in G1 - I’ll just do a basic buy, either troops or a plane and troops. � UKE will lower their defenses (I didn’t buy Navy, I’m obviously not going UK) and will focus on the med or Africa. � G2 - transports (5-7 depending), launch on G3 - take it 85% of the time. � Then just move on down to Gib, let Italy out - and take out US. � Hasn’t worked quite like that yet, but its come close a couple of times.

      My 92 stack gives the UK incredible flexibility in defending sealion, and still threatening italy.  I would have like 5 less infantry than normal, but I will be bringing home all of my air, navy, and maybe the malta garrison.  Easily makes up for it.

      So you stack 92 on UK1 - you’re going to be leaving the Med on UK2 to protect against Sealion?  Then Italy grabs Gib on their turn…

      Maybe I’m a stupid player, but I send the house as Italy when UK sits in 92.  I then let Germany clean up on their turn (planes from Italy, HB’s from W. Germany).  It only sets me back 1 round.

      Are you buying an AB UK1 for Gib?

      posted in Axis & Allies Global 1940
      A
      AK_Grown
    • RE: Japanese attack on Sydney turn 3

      A destroyer in 46 & 49 stops this.  You can use the ANZ crs to link up with UK fleet in the Islands.  Anzac 1 should be a destroyer if you even remotely think Japan is gonna try for Australia.

      posted in Axis & Allies Global 1940
      A
      AK_Grown
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