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    Posts made by Ajmdemen

    • RE: BotA - Final - TWW - Admetus vs. Ajmdemen

      Hi Admetus, please let me know if you want to scramble plane.

      posted in Tournaments
      A
      Ajmdemen
    • RE: BotA - Final - TWW - Admetus vs. Ajmdemen

      Hi Admetus,
      did you use the newest version? I can’t load the save…

      Ajm

      posted in Tournaments
      A
      Ajmdemen
    • RE: Historical Boardgames sponsored BATTLE OF THE AGES Tournament

      Ajm (good) wins vs soulfein (evil).

      Save attached

      soulfein LOTR.tsvg

      posted in Tournaments
      A
      Ajmdemen
    • RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :2

      Purchase Units - Mordor
                  Mordor buy 5 trollss; Remaining resources: 0 PUs;

      Combat Move - Mordor
                  2 trollss moved from S. Mirkwood to S. Brown Lands
                  1 trolls moved from Dagorlad to E. Emnet
                        Mordor take E. Emnet from Rohan
                  2 trollss moved from Dagorlad to S. Brown Lands
                  3 nazguls moved from S. Rhun to S. Brown Lands
                  6 orcss moved from Minas Morgul to N. Ithilien
                  2 orcss moved from Dagorlad to N. Ithilien
                  1 orcs moved from Dol Goldur to S. Mirkwood
                  1 siegeTower moved from S. Mirkwood to Gladden
                  1 orcs moved from N. Ithilien to Anorien
                        Mordor take Anorien from Gondor
                  1 orcs moved from S. Ithilien to E. Osg.
                        Mordor take E. Osg. from Gondor
                  6 orcss and 6 siegeTowers moved from S. Ithilien to N. Ithilien

      Combat - Mordor

      Non Combat Move - Mordor

      Place Units - Mordor
                  5 trollss placed in Minas Morgul

      Turn Complete - Mordor
                  Mordor collect 30 PUs; end with 30 PUs total

      posted in Play Boardgames
      A
      Ajmdemen
    • RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :2

      Purchase Units - Saruman
                  Saruman buy 2 orcss and 1 siegeTower; Remaining resources: 0 PUs;

      Combat Move - Saruman
                  1 urukhai moved from Isengard to Wold
                        Saruman take Wold from Rohan
                  4 urukhais moved from Dol Goldur to N. Brown Lands
                        Saruman take N. Brown Lands from Neutral

      Combat - Saruman

      Non Combat Move - Saruman

      Place Units - Saruman
                  2 orcss and 1 siegeTower placed in Isengard

      Turn Complete - Saruman
                  Saruman collect 10 PUs; end with 10 PUs total

      posted in Play Boardgames
      A
      Ajmdemen
    • RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :1

      Purchase Units - Khand
                  Khand buy 3 warWolvess; Remaining resources: 1 PUs;

      Combat Move - Khand
                  3 raiderss moved from S. Khand to Khand
                  2 raiderCavalrys, 4 raiderss, 1 warWolves and 2 xbowInfantrys moved from Khand to Harad Road
                  2 raiderCavalrys and 1 warWolves moved from Harad Road to S. Ithilien
                  2 raiderCavalrys moved from S. Ithilien to N. Ithilien

      Non Combat Move - Khand

      Place Units - Khand
                  3 warWolvess placed in Khand

      Turn Complete - Khand
                  Khand collect 10 PUs; end with 11 PUs total

      posted in Play Boardgames
      A
      Ajmdemen
    • RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :1

      Purchase Units - Rhun
                  Rhun buy 4 spearInfantrys; Remaining resources: 0 PUs;

      Combat Move - Rhun
                  1 warChariot moved from Udun to S. Brown Lands
                        Rhun take S. Brown Lands from Neutral
                  1 warChariot moved from Udun to S. Rhovanion
                        Rhun take S. Rhovanion from Neutral
                  2 spearInfantrys moved from S. Rhun to S. E. Rhovanion
                        Rhun take S. E. Rhovanion from Neutral
                  1 chariotArchers moved from Rhun to E. Rhovanion
                        Rhun take E. Rhovanion from Neutral
                  1 chariotArchers and 2 spearInfantrys moved from Rhun to S. Dale
                  4 spearInfantrys and 2 warChariots moved from N. Rhun to N. Dale

      Combat - Rhun
                  Battle in S. Dale
                      Rhun attack with 1 chariotArchers and 2 spearInfantrys
                      Dale defend with 1 archers
                      Rhun win, taking S. Dale from Dale with 1 chariotArchers and 2 spearInfantrys remaining. Battle score for attacker is 3
                      Casualties for Dale: 1 archers
                  Battle in N. Dale
                      Rhun attack with 4 spearInfantrys and 2 warChariots
                      Dale defend with 1 heavyCavalry and 2 spearInfantrys
                      3 spearInfantrys and 2 warChariots retreated to N. Rhun
                      Dale win with 1 heavyCavalry remaining. Battle score for attacker is 3
                      Casualties for Rhun: 1 spearInfantry
                      Casualties for Dale: 2 spearInfantrys

      Non Combat Move - Rhun
                  1 chariotArchers and 1 warWagon moved from Rhun to N. Rhun
                  3 chariotArcherss moved from S. Rhun to E. Rhovanion

      Place Units - Rhun
                  4 spearInfantrys placed in Rhun

      Turn Complete - Rhun
                  Rhun collect 17 PUs; end with 17 PUs total

      posted in Play Boardgames
      A
      Ajmdemen
    • RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :1

      Purchase Units - Haradrim
                  Haradrim buy 1 oliphant and 2 spearInfantrys; Remaining resources: 0 PUs;

      Combat Move - Haradrim
                  4 galleons moved from Bay of Harad to Umbar Peninsula Coast
                  1 galleon moved from Harnen to Umbar Peninsula Coast
                  2 spearInfantrys moved from N. Haradwaith to Debatable Land
                        Haradrim take Debatable Land from Neutral
                  2 oliphants and 4 spearInfantrys moved from Harad Road to S. Ithilien
                  4 corsairss moved from Minas Morgul to S. Ithilien
                  2 oliphants moved from S. Ithilien to E. Osg.
                  3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar Peninsula
                  2 spearInfantrys moved from Umbar to Umbar Peninsula

      Combat - Haradrim
                  Battle in E. Osg.
                      Haradrim attack with 2 oliphants
                      Gondor defend with 1 castle, 2 heavyCavalrys and 3 spearInfantrys
                      Units damaged: 2 oliphants owned by the Haradrim
                      2 oliphants retreated to S. Ithilien
                      Gondor win with 2 heavyCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 3
                      Casualties for Gondor: 1 spearInfantry

      Non Combat Move - Haradrim
                  1 oliphant moved from Umbar to S. Ithilien
                  1 oliphant moved from N. Haradwaith to S. Ithilien

      Place Units - Haradrim
                  1 oliphant and 2 spearInfantrys placed in City of Corsairs

      Turn Complete - Haradrim
                  Haradrim collect 18 PUs; end with 18 PUs total
                  2 units repaired.

      posted in Play Boardgames
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      Ajmdemen
    • RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :1

      Purchase Units - Haradrim
                  Haradrim buy 1 oliphant and 2 spearInfantrys; Remaining resources: 0 PUs;

      Combat Move - Haradrim
                  4 galleons moved from Bay of Harad to Umbar Peninsula Coast
                  1 galleon moved from Harnen to Umbar Peninsula Coast
                  2 spearInfantrys moved from N. Haradwaith to Debatable Land
                        Haradrim take Debatable Land from Neutral
                  2 oliphants and 4 spearInfantrys moved from Harad Road to S. Ithilien
                  4 corsairss moved from Minas Morgul to S. Ithilien
                  2 oliphants moved from S. Ithilien to E. Osg.
                  3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar Peninsula
                  2 spearInfantrys moved from Umbar to Umbar Peninsula

      Combat - Haradrim
                  Battle in E. Osg.
                      Haradrim attack with 2 oliphants
                      Gondor defend with 1 castle, 2 heavyCavalrys and 3 spearInfantrys
                      Units damaged: 2 oliphants owned by the Haradrim
                      2 oliphants retreated to S. Ithilien
                      Gondor win with 2 heavyCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 3
                      Casualties for Gondor: 1 spearInfantry

      Non Combat Move - Haradrim
                  1 oliphant moved from Umbar to S. Ithilien
                  1 oliphant moved from N. Haradwaith to S. Ithilien

      Place Units - Haradrim
                  1 oliphant and 2 spearInfantrys placed in City of Corsairs

      Turn Complete - Haradrim
                  Haradrim collect 18 PUs; end with 18 PUs total
                  2 units repaired.

      posted in Play Boardgames
      A
      Ajmdemen
    • RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :1

      Purchase Units - Goblins
                  Goblins buy 3 shooterss and 3 stabberss; Remaining resources: 0 PUs;

      Combat Move - Goblins
                  3 wargss moved from Dol Goldur to W. Mirkwood
                  1 bats moved from N. Caves to W. Mirkwood
                  1 bats moved from Moria to Fangorn
                  2 wargss moved from Isengard to Fangorn
                  1 stabbers moved from N. Caves to Anduin West Bank
                        Goblins take Anduin West Bank from Neutral
                  2 shooterss and 2 stabberss moved from N. Caves to Drimrill Dale
                        Goblins take Drimrill Dale from Neutral
                  3 shooterss and 4 stabberss moved from S. Caves to Celebran
                        Goblins take Celebran from Neutral
                  1 wargs moved from Dol Goldur to Gladden
                        Goblins take Gladden from Neutral

      Combat - Goblins
                  Battle in W. Mirkwood
                      Goblins attack with 1 bats and 3 wargss
                      Elves defend with 1 eagles and 1 ents
                      Goblins win, taking W. Mirkwood from Elves with 1 bats and 3 wargss remaining. Battle score for attacker is 6
                      Casualties for Elves: 1 eagles and 1 ents
                  Battle in Fangorn
                      Goblins attack with 1 bats and 2 wargss
                      Elves defend with 1 ents
                      Goblins win, taking Fangorn from Elves with 1 bats and 2 wargss remaining. Battle score for attacker is 0
                      Casualties for Elves: 1 ents

      Non Combat Move - Goblins
                  1 trolls moved from Moria to Drimrill Dale
                  1 trolls moved from Moria to Celebran
                  2 wargss moved from Isengard to Celebran
                  2 wargss moved from N. Caves to Drimrill Dale
                  2 wargss moved from Moria to Drimrill Dale
                  1 wargs moved from S. Caves to Celebran
                  1 bats moved from Fangorn to Moria
                  3 shooterss moved from Moria to Drimrill Dale
                  2 shooterss moved from Moria to Celebran
                  3 stabberss moved from Moria to Drimrill Dale
                  1 stabbers moved from Moria to Celebran
                  1 stabbers moved from Moria to Drimrill Dale
                  3 stabberss moved from Moria to Celebran
                  1 wargs moved from Celebran to Drimrill Dale
                  1 bats moved from W. Mirkwood to S. Mirkwood

      Place Units - Goblins
                  1 shooters and 1 stabbers placed in N. Caves
                  2 shooterss and 2 stabberss placed in Moria

      Turn Complete - Goblins
                  Goblins collect 19 PUs; end with 19 PUs total

      posted in Play Boardgames
      A
      Ajmdemen
    • RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :1

      Purchase Units - Mordor
                  Mordor buy 3 orcss and 1 siegeTower; Remaining resources: 7 PUs;

      Combat Move - Mordor
                  3 trollss moved from Minas Morgul to Dagorlad
                        Mordor take N. Ithilien from Gondor
                        Mordor take Dagorlad from Neutral
                  2 orcss moved from Udun to Dagorlad
                  1 orcs moved from Minas Morgul to N. Ithilien
                  7 orcss and 6 siegeTowers moved from Minas Morgul to S. Ithilien
                        Mordor take S. Ithilien from Gondor
                  6 orcss moved from Gorgoroth to Minas Morgul
                  3 nazguls moved from Barad Dur to S. Rhun
                  3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. Mirkwood

      Combat - Mordor
                  Battle in S. Mirkwood
                      Mordor attack with 3 orcss, 1 siegeTower and 2 trollss
                      Elves defend with 2 entss and 2 hunterss
                      Mordor win, taking S. Mirkwood from Elves with 1 siegeTower and 2 trollss remaining. Battle score for attacker is -1
                      Casualties for Mordor: 3 orcss
                      Casualties for Elves: 2 entss and 2 hunterss

      Non Combat Move - Mordor

      Place Units - Mordor
                  3 orcss and 1 siegeTower placed in Dol Goldur

      Turn Complete - Mordor
                  Mordor collect 23 PUs; end with 30 PUs total

      posted in Play Boardgames
      A
      Ajmdemen
    • RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)

      The bug prevented me from posting the turn, I will post summary manually and mail you the first turn/

      Round :1

      Purchase Units - Saruman
                  Saruman buy 2 orcss and 1 siegeTower; Remaining resources: 0 PUs;

      Combat Move - Saruman
                  2 orcss, 4 raiderss, 5 urukhais and 1 wizard moved from Isengard to Fangorn

      Combat - Saruman
                  Battle in Fangorn
                      Saruman attack with 2 orcss, 4 raiderss, 5 urukhais and 1 wizard
                      Elves defend with 8 entss
                      5 urukhais and 1 wizard retreated to Isengard
                      Elves win with 1 ents remaining. Battle score for attacker is -22
                      Casualties for Saruman: 2 orcss and 4 raiderss
                      Casualties for Elves: 7 entss

      Non Combat Move - Saruman

      Place Units - Saruman
                  2 orcss and 1 siegeTower placed in Isengard

      Turn Complete - Saruman
                  Saruman collect 10 PUs; end with 10 PUs total

      posted in Play Boardgames
      A
      Ajmdemen
    • RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)

      Test summary from TripleA, engine version: 1.6.1.4, time: 18:38:16

      posted in Play Boardgames
      A
      Ajmdemen
    • Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)

      topic setup

      posted in Play Boardgames
      A
      Ajmdemen
    • RE: Historical Boardgames sponsored BATTLE OF THE AGES Tournament

      Hey Veq, maybe bit early to ask, but when do you expect rnd 4?

      posted in Tournaments
      A
      Ajmdemen
    • RE: BotA - r3 - 270BC - Ajmdemen .vs. Pug6000

      Well, I didn’t like their moves so far. But I don’t like to discuss ongoing games too much, especially when I take part.

      posted in Tournaments
      A
      Ajmdemen
    • RE: BotA - r3 - 270BC - Ajmdemen .vs. Pug6000

      TripleA Turn Summary for game: 270BC, version: 1.1.2

      Game History

      Round :4

      Purchase Units - Egypt
                  Egypt buy 1 archer, 3 axemen, 1 bireme and 9 spearmen; Remaining resources: 0 PUs;

      Combat Move - Egypt
                  3 biremes and 2 triremes moved from SZ 60 to SZ 62
                  1 spearman moved from Salamis to SZ 62
                  1 spearman moved from SZ 62 to Attalia
                        Egypt take Attalia from Seleucid
                  3 axemen moved from Jerusalem to Sidon
                  1 axeman moved from Jerusalem to Sidon

      Combat - Egypt
                  Battle in Sidon
                      Egypt attack with 4 axemen
                      Seleucid defend with 1 cavalry and 2 peltastss
                      Egypt win, taking Sidon from Seleucid with 2 axemen remaining. Battle score for attacker is 2
                      Casualties for Egypt: 2 axemen
                      Casualties for Seleucid: 1 cavalry and 2 peltastss

      Non Combat Move - Egypt

      Place Units - Egypt
                  1 archer and 7 spearmen placed in Jerusalem
                  1 bireme placed in SZ 62
                  2 axemen placed in Alexandria
                  1 axeman and 2 spearmen placed in Salamis

      Turn Complete - Egypt
                  Egypt collect 50 PUs; end with 50 PUs total

      posted in Tournaments
      A
      Ajmdemen
    • RE: BotA - r3 - 270BC - Ajmdemen .vs. Pug6000

      I don’t really think it is unbalanced, as Carthage’s naval initiative counts for a lot. Though now I think I managed to subdue that and it might be hard from here.

      posted in Tournaments
      A
      Ajmdemen
    • RE: BotA - r3 - 270BC - Ajmdemen .vs. Pug6000

      TripleA Turn Summary for game: 270BC, version: 1.1.2

      Game History

      Round :4

      Purchase Units - GreekCityStates
                  GreekCityStates buy 15 slingerss; Remaining resources: 1 PUs;

      Combat Move - GreekCityStates
                  6 slingerss moved from Sparta to SZ 67
                  3 slingerss and 1 trireme moved from SZ 67 to SZ 68
                  3 slingerss moved from SZ 68 to Sardis
                  3 slingerss and 1 trireme moved from SZ 67 to SZ 68
                  3 slingerss moved from SZ 68 to Athens
                  4 slingerss moved from Rhodos to SZ 68
                  4 slingerss moved from SZ 68 to Athens
                  1 hoplite and 4 slingerss moved from Athens to Delphi

      Combat - GreekCityStates
                  Battle in Sardis
                      GreekCityStates attack with 3 slingerss
                      Macedonia defend with 1 peltasts
                      GreekCityStates win, taking Sardis from Seleucid with 3 slingerss remaining. Battle score for attacker is 2
                      Casualties for Macedonia: 1 peltasts
                  Battle in Delphi
                      GreekCityStates attack with 1 hoplite and 4 slingerss
                      Macedonia defend with 2 cavalrys and 1 peltasts
                      GreekCityStates win, taking Delphi from Macedonia with 1 hoplite and 3 slingerss remaining. Battle score for attacker is 8
                      Casualties for Macedonia: 2 cavalrys and 1 peltasts
                      Casualties for GreekCityStates: 1 slingers

      Non Combat Move - GreekCityStates

      Place Units - GreekCityStates
                  7 slingerss placed in Athens
                  5 slingerss placed in Rhodos
                  3 slingerss placed in Sparta

      Turn Complete - GreekCityStates
                  GreekCityStates collect 36 PUs; end with 37 PUs total

      posted in Tournaments
      A
      Ajmdemen
    • RE: BotA - r3 - 270BC - Ajmdemen .vs. Pug6000

      TripleA Turn Summary for game: 270BC, version: 1.1.2

      Game History

      Round :4

      Purchase Units - RomanRepublic
                  RomanRepublic buy 12 biremes; Remaining resources: 3 PUs;

      Combat Move - RomanRepublic
                  8 biremes and 2 triremes moved from SZ 25 to SZ 28
                  1 legionaire moved from Tarentum to SZ 45
                  1 legionaire moved from SZ 45 to Dodona
                  12 legionaires moved from Patavium to Senio
                  2 ballistas moved from Patavium to Senio
                  2 legionaires and 12 velitess moved from Roma to Capua

      Combat - RomanRepublic
                  Battle in Senio
                      RomanRepublic attack with 2 ballistas and 12 legionaires
                      Neutral defend with 3 swordmen
                      RomanRepublic win, taking Senio from Neutral with 2 ballistas and 11 legionaires remaining. Battle score for attacker is 8
                      Casualties for Neutral: 3 swordmen
                      Casualties for RomanRepublic: 1 legionaire
                  Battle in Dodona
                      RomanRepublic attack with 1 legionaire
                      Macedonia defend with 2 cavalrys
                      Macedonia win with 2 cavalrys remaining. Battle score for attacker is -4
                      Casualties for RomanRepublic: 1 legionaire

      Non Combat Move - RomanRepublic

      Place Units - RomanRepublic
                  9 biremes placed in SZ 28
                  3 biremes placed in SZ 28

      Turn Complete - RomanRepublic
                  RomanRepublic collect 64 PUs; end with 67 PUs total

      posted in Tournaments
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      Ajmdemen
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