Hi Admetus, please let me know if you want to scramble plane.
Posts made by Ajmdemen
-
RE: BotA - Final - TWW - Admetus vs. Ajmdemen
-
RE: BotA - Final - TWW - Admetus vs. Ajmdemen
Hi Admetus,
did you use the newest version? I can’t load the save…Ajm
-
RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Mordor
Mordor buy 5 trollss; Remaining resources: 0 PUs;Combat Move - Mordor
2 trollss moved from S. Mirkwood to S. Brown Lands
1 trolls moved from Dagorlad to E. Emnet
Mordor take E. Emnet from Rohan
2 trollss moved from Dagorlad to S. Brown Lands
3 nazguls moved from S. Rhun to S. Brown Lands
6 orcss moved from Minas Morgul to N. Ithilien
2 orcss moved from Dagorlad to N. Ithilien
1 orcs moved from Dol Goldur to S. Mirkwood
1 siegeTower moved from S. Mirkwood to Gladden
1 orcs moved from N. Ithilien to Anorien
Mordor take Anorien from Gondor
1 orcs moved from S. Ithilien to E. Osg.
Mordor take E. Osg. from Gondor
6 orcss and 6 siegeTowers moved from S. Ithilien to N. IthilienCombat - Mordor
Non Combat Move - Mordor
Place Units - Mordor
5 trollss placed in Minas MorgulTurn Complete - Mordor
Mordor collect 30 PUs; end with 30 PUs total -
RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Saruman
Saruman buy 2 orcss and 1 siegeTower; Remaining resources: 0 PUs;Combat Move - Saruman
1 urukhai moved from Isengard to Wold
Saruman take Wold from Rohan
4 urukhais moved from Dol Goldur to N. Brown Lands
Saruman take N. Brown Lands from NeutralCombat - Saruman
Non Combat Move - Saruman
Place Units - Saruman
2 orcss and 1 siegeTower placed in IsengardTurn Complete - Saruman
Saruman collect 10 PUs; end with 10 PUs total -
RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Khand
Khand buy 3 warWolvess; Remaining resources: 1 PUs;Combat Move - Khand
3 raiderss moved from S. Khand to Khand
2 raiderCavalrys, 4 raiderss, 1 warWolves and 2 xbowInfantrys moved from Khand to Harad Road
2 raiderCavalrys and 1 warWolves moved from Harad Road to S. Ithilien
2 raiderCavalrys moved from S. Ithilien to N. IthilienNon Combat Move - Khand
Place Units - Khand
3 warWolvess placed in KhandTurn Complete - Khand
Khand collect 10 PUs; end with 11 PUs total -
RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Rhun
Rhun buy 4 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Rhun
1 warChariot moved from Udun to S. Brown Lands
Rhun take S. Brown Lands from Neutral
1 warChariot moved from Udun to S. Rhovanion
Rhun take S. Rhovanion from Neutral
2 spearInfantrys moved from S. Rhun to S. E. Rhovanion
Rhun take S. E. Rhovanion from Neutral
1 chariotArchers moved from Rhun to E. Rhovanion
Rhun take E. Rhovanion from Neutral
1 chariotArchers and 2 spearInfantrys moved from Rhun to S. Dale
4 spearInfantrys and 2 warChariots moved from N. Rhun to N. DaleCombat - Rhun
Battle in S. Dale
Rhun attack with 1 chariotArchers and 2 spearInfantrys
Dale defend with 1 archers
Rhun win, taking S. Dale from Dale with 1 chariotArchers and 2 spearInfantrys remaining. Battle score for attacker is 3
Casualties for Dale: 1 archers
Battle in N. Dale
Rhun attack with 4 spearInfantrys and 2 warChariots
Dale defend with 1 heavyCavalry and 2 spearInfantrys
3 spearInfantrys and 2 warChariots retreated to N. Rhun
Dale win with 1 heavyCavalry remaining. Battle score for attacker is 3
Casualties for Rhun: 1 spearInfantry
Casualties for Dale: 2 spearInfantrysNon Combat Move - Rhun
1 chariotArchers and 1 warWagon moved from Rhun to N. Rhun
3 chariotArcherss moved from S. Rhun to E. RhovanionPlace Units - Rhun
4 spearInfantrys placed in RhunTurn Complete - Rhun
Rhun collect 17 PUs; end with 17 PUs total -
RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Haradrim
Haradrim buy 1 oliphant and 2 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Haradrim
4 galleons moved from Bay of Harad to Umbar Peninsula Coast
1 galleon moved from Harnen to Umbar Peninsula Coast
2 spearInfantrys moved from N. Haradwaith to Debatable Land
Haradrim take Debatable Land from Neutral
2 oliphants and 4 spearInfantrys moved from Harad Road to S. Ithilien
4 corsairss moved from Minas Morgul to S. Ithilien
2 oliphants moved from S. Ithilien to E. Osg.
3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar Peninsula
2 spearInfantrys moved from Umbar to Umbar PeninsulaCombat - Haradrim
Battle in E. Osg.
Haradrim attack with 2 oliphants
Gondor defend with 1 castle, 2 heavyCavalrys and 3 spearInfantrys
Units damaged: 2 oliphants owned by the Haradrim
2 oliphants retreated to S. Ithilien
Gondor win with 2 heavyCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 3
Casualties for Gondor: 1 spearInfantryNon Combat Move - Haradrim
1 oliphant moved from Umbar to S. Ithilien
1 oliphant moved from N. Haradwaith to S. IthilienPlace Units - Haradrim
1 oliphant and 2 spearInfantrys placed in City of CorsairsTurn Complete - Haradrim
Haradrim collect 18 PUs; end with 18 PUs total
2 units repaired. -
RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Haradrim
Haradrim buy 1 oliphant and 2 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Haradrim
4 galleons moved from Bay of Harad to Umbar Peninsula Coast
1 galleon moved from Harnen to Umbar Peninsula Coast
2 spearInfantrys moved from N. Haradwaith to Debatable Land
Haradrim take Debatable Land from Neutral
2 oliphants and 4 spearInfantrys moved from Harad Road to S. Ithilien
4 corsairss moved from Minas Morgul to S. Ithilien
2 oliphants moved from S. Ithilien to E. Osg.
3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar Peninsula
2 spearInfantrys moved from Umbar to Umbar PeninsulaCombat - Haradrim
Battle in E. Osg.
Haradrim attack with 2 oliphants
Gondor defend with 1 castle, 2 heavyCavalrys and 3 spearInfantrys
Units damaged: 2 oliphants owned by the Haradrim
2 oliphants retreated to S. Ithilien
Gondor win with 2 heavyCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 3
Casualties for Gondor: 1 spearInfantryNon Combat Move - Haradrim
1 oliphant moved from Umbar to S. Ithilien
1 oliphant moved from N. Haradwaith to S. IthilienPlace Units - Haradrim
1 oliphant and 2 spearInfantrys placed in City of CorsairsTurn Complete - Haradrim
Haradrim collect 18 PUs; end with 18 PUs total
2 units repaired. -
RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Goblins
Goblins buy 3 shooterss and 3 stabberss; Remaining resources: 0 PUs;Combat Move - Goblins
3 wargss moved from Dol Goldur to W. Mirkwood
1 bats moved from N. Caves to W. Mirkwood
1 bats moved from Moria to Fangorn
2 wargss moved from Isengard to Fangorn
1 stabbers moved from N. Caves to Anduin West Bank
Goblins take Anduin West Bank from Neutral
2 shooterss and 2 stabberss moved from N. Caves to Drimrill Dale
Goblins take Drimrill Dale from Neutral
3 shooterss and 4 stabberss moved from S. Caves to Celebran
Goblins take Celebran from Neutral
1 wargs moved from Dol Goldur to Gladden
Goblins take Gladden from NeutralCombat - Goblins
Battle in W. Mirkwood
Goblins attack with 1 bats and 3 wargss
Elves defend with 1 eagles and 1 ents
Goblins win, taking W. Mirkwood from Elves with 1 bats and 3 wargss remaining. Battle score for attacker is 6
Casualties for Elves: 1 eagles and 1 ents
Battle in Fangorn
Goblins attack with 1 bats and 2 wargss
Elves defend with 1 ents
Goblins win, taking Fangorn from Elves with 1 bats and 2 wargss remaining. Battle score for attacker is 0
Casualties for Elves: 1 entsNon Combat Move - Goblins
1 trolls moved from Moria to Drimrill Dale
1 trolls moved from Moria to Celebran
2 wargss moved from Isengard to Celebran
2 wargss moved from N. Caves to Drimrill Dale
2 wargss moved from Moria to Drimrill Dale
1 wargs moved from S. Caves to Celebran
1 bats moved from Fangorn to Moria
3 shooterss moved from Moria to Drimrill Dale
2 shooterss moved from Moria to Celebran
3 stabberss moved from Moria to Drimrill Dale
1 stabbers moved from Moria to Celebran
1 stabbers moved from Moria to Drimrill Dale
3 stabberss moved from Moria to Celebran
1 wargs moved from Celebran to Drimrill Dale
1 bats moved from W. Mirkwood to S. MirkwoodPlace Units - Goblins
1 shooters and 1 stabbers placed in N. Caves
2 shooterss and 2 stabberss placed in MoriaTurn Complete - Goblins
Goblins collect 19 PUs; end with 19 PUs total -
RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Mordor
Mordor buy 3 orcss and 1 siegeTower; Remaining resources: 7 PUs;Combat Move - Mordor
3 trollss moved from Minas Morgul to Dagorlad
Mordor take N. Ithilien from Gondor
Mordor take Dagorlad from Neutral
2 orcss moved from Udun to Dagorlad
1 orcs moved from Minas Morgul to N. Ithilien
7 orcss and 6 siegeTowers moved from Minas Morgul to S. Ithilien
Mordor take S. Ithilien from Gondor
6 orcss moved from Gorgoroth to Minas Morgul
3 nazguls moved from Barad Dur to S. Rhun
3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. MirkwoodCombat - Mordor
Battle in S. Mirkwood
Mordor attack with 3 orcss, 1 siegeTower and 2 trollss
Elves defend with 2 entss and 2 hunterss
Mordor win, taking S. Mirkwood from Elves with 1 siegeTower and 2 trollss remaining. Battle score for attacker is -1
Casualties for Mordor: 3 orcss
Casualties for Elves: 2 entss and 2 hunterssNon Combat Move - Mordor
Place Units - Mordor
3 orcss and 1 siegeTower placed in Dol GoldurTurn Complete - Mordor
Mordor collect 23 PUs; end with 30 PUs total -
RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)
The bug prevented me from posting the turn, I will post summary manually and mail you the first turn/
Round :1
Purchase Units - Saruman
Saruman buy 2 orcss and 1 siegeTower; Remaining resources: 0 PUs;Combat Move - Saruman
2 orcss, 4 raiderss, 5 urukhais and 1 wizard moved from Isengard to FangornCombat - Saruman
Battle in Fangorn
Saruman attack with 2 orcss, 4 raiderss, 5 urukhais and 1 wizard
Elves defend with 8 entss
5 urukhais and 1 wizard retreated to Isengard
Elves win with 1 ents remaining. Battle score for attacker is -22
Casualties for Saruman: 2 orcss and 4 raiderss
Casualties for Elves: 7 entssNon Combat Move - Saruman
Place Units - Saruman
2 orcss and 1 siegeTower placed in IsengardTurn Complete - Saruman
Saruman collect 10 PUs; end with 10 PUs total -
RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)
Test summary from TripleA, engine version: 1.6.1.4, time: 18:38:16
-
RE: Historical Boardgames sponsored BATTLE OF THE AGES Tournament
Hey Veq, maybe bit early to ask, but when do you expect rnd 4?
-
RE: BotA - r3 - 270BC - Ajmdemen .vs. Pug6000
Well, I didn’t like their moves so far. But I don’t like to discuss ongoing games too much, especially when I take part.
-
RE: BotA - r3 - 270BC - Ajmdemen .vs. Pug6000
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :4
Purchase Units - Egypt
Egypt buy 1 archer, 3 axemen, 1 bireme and 9 spearmen; Remaining resources: 0 PUs;Combat Move - Egypt
3 biremes and 2 triremes moved from SZ 60 to SZ 62
1 spearman moved from Salamis to SZ 62
1 spearman moved from SZ 62 to Attalia
Egypt take Attalia from Seleucid
3 axemen moved from Jerusalem to Sidon
1 axeman moved from Jerusalem to SidonCombat - Egypt
Battle in Sidon
Egypt attack with 4 axemen
Seleucid defend with 1 cavalry and 2 peltastss
Egypt win, taking Sidon from Seleucid with 2 axemen remaining. Battle score for attacker is 2
Casualties for Egypt: 2 axemen
Casualties for Seleucid: 1 cavalry and 2 peltastssNon Combat Move - Egypt
Place Units - Egypt
1 archer and 7 spearmen placed in Jerusalem
1 bireme placed in SZ 62
2 axemen placed in Alexandria
1 axeman and 2 spearmen placed in SalamisTurn Complete - Egypt
Egypt collect 50 PUs; end with 50 PUs total -
RE: BotA - r3 - 270BC - Ajmdemen .vs. Pug6000
I don’t really think it is unbalanced, as Carthage’s naval initiative counts for a lot. Though now I think I managed to subdue that and it might be hard from here.
-
RE: BotA - r3 - 270BC - Ajmdemen .vs. Pug6000
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :4
Purchase Units - GreekCityStates
GreekCityStates buy 15 slingerss; Remaining resources: 1 PUs;Combat Move - GreekCityStates
6 slingerss moved from Sparta to SZ 67
3 slingerss and 1 trireme moved from SZ 67 to SZ 68
3 slingerss moved from SZ 68 to Sardis
3 slingerss and 1 trireme moved from SZ 67 to SZ 68
3 slingerss moved from SZ 68 to Athens
4 slingerss moved from Rhodos to SZ 68
4 slingerss moved from SZ 68 to Athens
1 hoplite and 4 slingerss moved from Athens to DelphiCombat - GreekCityStates
Battle in Sardis
GreekCityStates attack with 3 slingerss
Macedonia defend with 1 peltasts
GreekCityStates win, taking Sardis from Seleucid with 3 slingerss remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 peltasts
Battle in Delphi
GreekCityStates attack with 1 hoplite and 4 slingerss
Macedonia defend with 2 cavalrys and 1 peltasts
GreekCityStates win, taking Delphi from Macedonia with 1 hoplite and 3 slingerss remaining. Battle score for attacker is 8
Casualties for Macedonia: 2 cavalrys and 1 peltasts
Casualties for GreekCityStates: 1 slingersNon Combat Move - GreekCityStates
Place Units - GreekCityStates
7 slingerss placed in Athens
5 slingerss placed in Rhodos
3 slingerss placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 36 PUs; end with 37 PUs total -
RE: BotA - r3 - 270BC - Ajmdemen .vs. Pug6000
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :4
Purchase Units - RomanRepublic
RomanRepublic buy 12 biremes; Remaining resources: 3 PUs;Combat Move - RomanRepublic
8 biremes and 2 triremes moved from SZ 25 to SZ 28
1 legionaire moved from Tarentum to SZ 45
1 legionaire moved from SZ 45 to Dodona
12 legionaires moved from Patavium to Senio
2 ballistas moved from Patavium to Senio
2 legionaires and 12 velitess moved from Roma to CapuaCombat - RomanRepublic
Battle in Senio
RomanRepublic attack with 2 ballistas and 12 legionaires
Neutral defend with 3 swordmen
RomanRepublic win, taking Senio from Neutral with 2 ballistas and 11 legionaires remaining. Battle score for attacker is 8
Casualties for Neutral: 3 swordmen
Casualties for RomanRepublic: 1 legionaire
Battle in Dodona
RomanRepublic attack with 1 legionaire
Macedonia defend with 2 cavalrys
Macedonia win with 2 cavalrys remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 legionaireNon Combat Move - RomanRepublic
Place Units - RomanRepublic
9 biremes placed in SZ 28
3 biremes placed in SZ 28Turn Complete - RomanRepublic
RomanRepublic collect 64 PUs; end with 67 PUs total