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    Ajmdemen

    @Ajmdemen

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    Latest posts made by Ajmdemen

    • RE: BotA - Final - TWW - Admetus vs. Ajmdemen

      Hi Admetus, please let me know if you want to scramble plane.

      posted in Tournaments
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      Ajmdemen
    • RE: BotA - Final - TWW - Admetus vs. Ajmdemen

      Hi Admetus,
      did you use the newest version? I can’t load the save…

      Ajm

      posted in Tournaments
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      Ajmdemen
    • RE: Historical Boardgames sponsored BATTLE OF THE AGES Tournament

      Ajm (good) wins vs soulfein (evil).

      Save attached

      soulfein LOTR.tsvg

      posted in Tournaments
      A
      Ajmdemen
    • RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :2

      Purchase Units - Mordor
                  Mordor buy 5 trollss; Remaining resources: 0 PUs;

      Combat Move - Mordor
                  2 trollss moved from S. Mirkwood to S. Brown Lands
                  1 trolls moved from Dagorlad to E. Emnet
                        Mordor take E. Emnet from Rohan
                  2 trollss moved from Dagorlad to S. Brown Lands
                  3 nazguls moved from S. Rhun to S. Brown Lands
                  6 orcss moved from Minas Morgul to N. Ithilien
                  2 orcss moved from Dagorlad to N. Ithilien
                  1 orcs moved from Dol Goldur to S. Mirkwood
                  1 siegeTower moved from S. Mirkwood to Gladden
                  1 orcs moved from N. Ithilien to Anorien
                        Mordor take Anorien from Gondor
                  1 orcs moved from S. Ithilien to E. Osg.
                        Mordor take E. Osg. from Gondor
                  6 orcss and 6 siegeTowers moved from S. Ithilien to N. Ithilien

      Combat - Mordor

      Non Combat Move - Mordor

      Place Units - Mordor
                  5 trollss placed in Minas Morgul

      Turn Complete - Mordor
                  Mordor collect 30 PUs; end with 30 PUs total

      posted in Play Boardgames
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      Ajmdemen
    • RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :2

      Purchase Units - Saruman
                  Saruman buy 2 orcss and 1 siegeTower; Remaining resources: 0 PUs;

      Combat Move - Saruman
                  1 urukhai moved from Isengard to Wold
                        Saruman take Wold from Rohan
                  4 urukhais moved from Dol Goldur to N. Brown Lands
                        Saruman take N. Brown Lands from Neutral

      Combat - Saruman

      Non Combat Move - Saruman

      Place Units - Saruman
                  2 orcss and 1 siegeTower placed in Isengard

      Turn Complete - Saruman
                  Saruman collect 10 PUs; end with 10 PUs total

      posted in Play Boardgames
      A
      Ajmdemen
    • RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :1

      Purchase Units - Khand
                  Khand buy 3 warWolvess; Remaining resources: 1 PUs;

      Combat Move - Khand
                  3 raiderss moved from S. Khand to Khand
                  2 raiderCavalrys, 4 raiderss, 1 warWolves and 2 xbowInfantrys moved from Khand to Harad Road
                  2 raiderCavalrys and 1 warWolves moved from Harad Road to S. Ithilien
                  2 raiderCavalrys moved from S. Ithilien to N. Ithilien

      Non Combat Move - Khand

      Place Units - Khand
                  3 warWolvess placed in Khand

      Turn Complete - Khand
                  Khand collect 10 PUs; end with 11 PUs total

      posted in Play Boardgames
      A
      Ajmdemen
    • RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :1

      Purchase Units - Rhun
                  Rhun buy 4 spearInfantrys; Remaining resources: 0 PUs;

      Combat Move - Rhun
                  1 warChariot moved from Udun to S. Brown Lands
                        Rhun take S. Brown Lands from Neutral
                  1 warChariot moved from Udun to S. Rhovanion
                        Rhun take S. Rhovanion from Neutral
                  2 spearInfantrys moved from S. Rhun to S. E. Rhovanion
                        Rhun take S. E. Rhovanion from Neutral
                  1 chariotArchers moved from Rhun to E. Rhovanion
                        Rhun take E. Rhovanion from Neutral
                  1 chariotArchers and 2 spearInfantrys moved from Rhun to S. Dale
                  4 spearInfantrys and 2 warChariots moved from N. Rhun to N. Dale

      Combat - Rhun
                  Battle in S. Dale
                      Rhun attack with 1 chariotArchers and 2 spearInfantrys
                      Dale defend with 1 archers
                      Rhun win, taking S. Dale from Dale with 1 chariotArchers and 2 spearInfantrys remaining. Battle score for attacker is 3
                      Casualties for Dale: 1 archers
                  Battle in N. Dale
                      Rhun attack with 4 spearInfantrys and 2 warChariots
                      Dale defend with 1 heavyCavalry and 2 spearInfantrys
                      3 spearInfantrys and 2 warChariots retreated to N. Rhun
                      Dale win with 1 heavyCavalry remaining. Battle score for attacker is 3
                      Casualties for Rhun: 1 spearInfantry
                      Casualties for Dale: 2 spearInfantrys

      Non Combat Move - Rhun
                  1 chariotArchers and 1 warWagon moved from Rhun to N. Rhun
                  3 chariotArcherss moved from S. Rhun to E. Rhovanion

      Place Units - Rhun
                  4 spearInfantrys placed in Rhun

      Turn Complete - Rhun
                  Rhun collect 17 PUs; end with 17 PUs total

      posted in Play Boardgames
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      Ajmdemen
    • RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :1

      Purchase Units - Haradrim
                  Haradrim buy 1 oliphant and 2 spearInfantrys; Remaining resources: 0 PUs;

      Combat Move - Haradrim
                  4 galleons moved from Bay of Harad to Umbar Peninsula Coast
                  1 galleon moved from Harnen to Umbar Peninsula Coast
                  2 spearInfantrys moved from N. Haradwaith to Debatable Land
                        Haradrim take Debatable Land from Neutral
                  2 oliphants and 4 spearInfantrys moved from Harad Road to S. Ithilien
                  4 corsairss moved from Minas Morgul to S. Ithilien
                  2 oliphants moved from S. Ithilien to E. Osg.
                  3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar Peninsula
                  2 spearInfantrys moved from Umbar to Umbar Peninsula

      Combat - Haradrim
                  Battle in E. Osg.
                      Haradrim attack with 2 oliphants
                      Gondor defend with 1 castle, 2 heavyCavalrys and 3 spearInfantrys
                      Units damaged: 2 oliphants owned by the Haradrim
                      2 oliphants retreated to S. Ithilien
                      Gondor win with 2 heavyCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 3
                      Casualties for Gondor: 1 spearInfantry

      Non Combat Move - Haradrim
                  1 oliphant moved from Umbar to S. Ithilien
                  1 oliphant moved from N. Haradwaith to S. Ithilien

      Place Units - Haradrim
                  1 oliphant and 2 spearInfantrys placed in City of Corsairs

      Turn Complete - Haradrim
                  Haradrim collect 18 PUs; end with 18 PUs total
                  2 units repaired.

      posted in Play Boardgames
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      Ajmdemen
    • RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :1

      Purchase Units - Haradrim
                  Haradrim buy 1 oliphant and 2 spearInfantrys; Remaining resources: 0 PUs;

      Combat Move - Haradrim
                  4 galleons moved from Bay of Harad to Umbar Peninsula Coast
                  1 galleon moved from Harnen to Umbar Peninsula Coast
                  2 spearInfantrys moved from N. Haradwaith to Debatable Land
                        Haradrim take Debatable Land from Neutral
                  2 oliphants and 4 spearInfantrys moved from Harad Road to S. Ithilien
                  4 corsairss moved from Minas Morgul to S. Ithilien
                  2 oliphants moved from S. Ithilien to E. Osg.
                  3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar Peninsula
                  2 spearInfantrys moved from Umbar to Umbar Peninsula

      Combat - Haradrim
                  Battle in E. Osg.
                      Haradrim attack with 2 oliphants
                      Gondor defend with 1 castle, 2 heavyCavalrys and 3 spearInfantrys
                      Units damaged: 2 oliphants owned by the Haradrim
                      2 oliphants retreated to S. Ithilien
                      Gondor win with 2 heavyCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 3
                      Casualties for Gondor: 1 spearInfantry

      Non Combat Move - Haradrim
                  1 oliphant moved from Umbar to S. Ithilien
                  1 oliphant moved from N. Haradwaith to S. Ithilien

      Place Units - Haradrim
                  1 oliphant and 2 spearInfantrys placed in City of Corsairs

      Turn Complete - Haradrim
                  Haradrim collect 18 PUs; end with 18 PUs total
                  2 units repaired.

      posted in Play Boardgames
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      Ajmdemen
    • RE: Middle Earth: Ajmdemen (evil) vs VictorInThePacific (good)

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round :1

      Purchase Units - Goblins
                  Goblins buy 3 shooterss and 3 stabberss; Remaining resources: 0 PUs;

      Combat Move - Goblins
                  3 wargss moved from Dol Goldur to W. Mirkwood
                  1 bats moved from N. Caves to W. Mirkwood
                  1 bats moved from Moria to Fangorn
                  2 wargss moved from Isengard to Fangorn
                  1 stabbers moved from N. Caves to Anduin West Bank
                        Goblins take Anduin West Bank from Neutral
                  2 shooterss and 2 stabberss moved from N. Caves to Drimrill Dale
                        Goblins take Drimrill Dale from Neutral
                  3 shooterss and 4 stabberss moved from S. Caves to Celebran
                        Goblins take Celebran from Neutral
                  1 wargs moved from Dol Goldur to Gladden
                        Goblins take Gladden from Neutral

      Combat - Goblins
                  Battle in W. Mirkwood
                      Goblins attack with 1 bats and 3 wargss
                      Elves defend with 1 eagles and 1 ents
                      Goblins win, taking W. Mirkwood from Elves with 1 bats and 3 wargss remaining. Battle score for attacker is 6
                      Casualties for Elves: 1 eagles and 1 ents
                  Battle in Fangorn
                      Goblins attack with 1 bats and 2 wargss
                      Elves defend with 1 ents
                      Goblins win, taking Fangorn from Elves with 1 bats and 2 wargss remaining. Battle score for attacker is 0
                      Casualties for Elves: 1 ents

      Non Combat Move - Goblins
                  1 trolls moved from Moria to Drimrill Dale
                  1 trolls moved from Moria to Celebran
                  2 wargss moved from Isengard to Celebran
                  2 wargss moved from N. Caves to Drimrill Dale
                  2 wargss moved from Moria to Drimrill Dale
                  1 wargs moved from S. Caves to Celebran
                  1 bats moved from Fangorn to Moria
                  3 shooterss moved from Moria to Drimrill Dale
                  2 shooterss moved from Moria to Celebran
                  3 stabberss moved from Moria to Drimrill Dale
                  1 stabbers moved from Moria to Celebran
                  1 stabbers moved from Moria to Drimrill Dale
                  3 stabberss moved from Moria to Celebran
                  1 wargs moved from Celebran to Drimrill Dale
                  1 bats moved from W. Mirkwood to S. Mirkwood

      Place Units - Goblins
                  1 shooters and 1 stabbers placed in N. Caves
                  2 shooterss and 2 stabberss placed in Moria

      Turn Complete - Goblins
                  Goblins collect 19 PUs; end with 19 PUs total

      posted in Play Boardgames
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      Ajmdemen