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    Posts made by Aivanle

    • RE: "Caesar's Gaul" (Axis) v. "Aivanle" (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  1 infantry moved from Kansu to Suiyuyan
                        Chinese take Suiyuyan from Japanese

      Combat - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  2 infantry placed in Suiyuyan

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 9 PUs

      triplea_41155.0_Chi3.tsvg

      posted in Play Boardgames
      A
      Aivanle
    • RE: "Caesar's Gaul" (Axis) v. "Aivanle" (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 destroyers, 5 submarines and 1 transport; Remaining resources: 1 PUs;

      Combat Move - Americans
                  2 fighters moved from 91 Sea Zone to Algeria
                  1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                  1 artillery moved from 92 Sea Zone to Algeria
                  1 infantry moved from 92 Sea Zone to Algeria
                  1 submarine moved from 33 Sea Zone to 22 Sea Zone
                  1 bomber moved from Hawaiian Islands to 22 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone

      Combat - Americans
                  Battle in Algeria
                      Americans attack with 1 artillery, 2 fighters and 1 infantry
                      Italians defend with 1 artillery and 1 infantry
                          Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Algeria, round 2 :  3/4 hits
                          Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 :  0/2 hits
                          1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
                      Americans win, taking Algeria from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 artillery and 1 infantry
                  Battle in 22 Sea Zone
                      Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                      Japanese defend with 1 cruiser
                          Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 :  1/3 hits
                          Japanese roll dice for 1 cruiser in 22 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 22 Sea Zone
                      Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Americans: 1 submarine
                      Casualties for Japanese: 1 cruiser

      Non Combat Move - Americans
                  1 bomber moved from 22 Sea Zone to Caroline Islands
                  1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
                  1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
                  1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                  2 fighters moved from Algeria to 91 Sea Zone
                  2 infantry moved from Eastern United States to 101 Sea Zone
                  1 armour, 1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                  1 armour, 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                  1 infantry moved from 91 Sea Zone to Gibraltar
                  1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                  1 mech_infantry moved from 91 Sea Zone to Gibraltar

      Place Units - Americans
                  1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                  1 destroyer and 4 submarines placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 51 PUs; end with 52 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      triplea_41155.0_Ame3.tsvg

      posted in Play Boardgames
      A
      Aivanle
    • RE: "Caesar's Gaul" (Axis) v. "Aivanle" (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Russians
                  Russians buy 1 aaGun, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  3 infantry moved from Novgorod to Archangel
                  2 fighters and 1 tactical_bomber moved from Novgorod to Russia
                  2 aaGuns, 3 armour, 1 artillery and 16 infantry moved from Belarus to Bryansk
                  2 aaGuns, 5 armour, 2 artilleries, 9 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
                  2 infantry moved from Caucasus to Rostov

      Place Units - Russians
                  Turning on Edit Mode
                  EDIT: Removing units owned by Russians from Russia: 6 infantry
                  EDIT: Adding units owned by Russians to Bryansk: 6 infantry
                  EDIT: Turning off Edit Mode
                  1 aaGun, 8 infantry and 1 mech_infantry placed in Russia
                  1 mech_infantry placed in Volgograd

      Turn Complete - Russians
                  Russians collect 34 PUs; end with 34 PUs

      triplea_41155.0_Rus3.tsvg

      posted in Play Boardgames
      A
      Aivanle
    • RE: "Caesar's Gaul" (Axis) v. "Aivanle" (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - ANZAC
                  ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  2 infantry moved from New South Wales to Queensland
                  1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  2 submarines and 1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from French Central Africa to French Equatorial Africa
                  1 fighter moved from United Kingdom to Gibraltar
                  1 cruiser moved from 102 Sea Zone to 91 Sea Zone
                  1 destroyer moved from 81 Sea Zone to 76 Sea Zone

      Turn Complete - French

      triplea_41155.0_Fre2.tsvg

      posted in Play Boardgames
      A
      Aivanle
    • RE: "Caesar's Gaul" (Axis) v. "Aivanle" (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - ANZAC
                  ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  2 infantry moved from New South Wales to Queensland
                  1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  2 submarines and 1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs

      triplea_41155.0_ANZ2.tsvg

      posted in Play Boardgames
      A
      Aivanle
    • RE: "Caesar's Gaul" (Axis) v. "Aivanle" (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 fighters, 2 infantry and 4 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  2 infantry moved from Queensland to 54 Sea Zone
                  1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                  2 infantry moved from 33 Sea Zone to Caroline Islands
                  1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                  1 carrier moved from 10 Sea Zone to 26 Sea Zone
                  1 bomber and 2 fighters moved from Hawaiian Islands to 16 Sea Zone
                  1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                  1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

      Combat - Americans
                  Battle in 16 Sea Zone
                      Americans attack with 1 bomber, 1 destroyer and 2 fighters
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 :  1/4 hits
                          Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                      Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                      Casualties for Americans: 1 destroyer
                      Casualties for Japanese: 1 destroyer
                  Battle in Caroline Islands
                      Americans attack with 1 artillery and 3 infantry
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                          Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 :  2/3 hits
                          Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 :  2/4 hits
                          Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                          2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                      Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
                      Casualties for Japanese: 1 aaGun and 2 infantry

      Non Combat Move - Americans
                  1 bomber and 2 fighters moved from 16 Sea Zone to 26 Sea Zone
                  1 bomber moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

      Place Units - Americans
                  2 infantry placed in Eastern United States
                  1 carrier and 3 transports placed in 101 Sea Zone
                  1 transport placed in 10 Sea Zone
                  2 fighters placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  2 infantry moved from Szechwan to Kweichow
                  2 infantry moved from Szechwan to Yunnan
                  1 fighter and 6 infantry moved from Shensi to Hopei

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                          1 infantry owned by the Chinese lost in Yunnan
                          Chinese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                          Chinese roll dice for 1 infantry in Yunnan, round 4 :  0/1 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 4 :  0/1 hits
                          Chinese roll dice for 1 infantry in Yunnan, round 5 :  0/1 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 5 :  0/1 hits
                          Chinese roll dice for 1 infantry in Yunnan, round 6 :  0/1 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 6 :  0/1 hits
                          Chinese roll dice for 1 infantry in Yunnan, round 7 :  0/1 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 7 :  0/1 hits
                          Chinese roll dice for 1 infantry in Yunnan, round 8 :  0/1 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 8 :  0/1 hits
                          Chinese roll dice for 1 infantry in Yunnan, round 9 :  0/1 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 9 :  0/1 hits
                          Chinese roll dice for 1 infantry in Yunnan, round 10 :  0/1 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 10 :  0/1 hits
                          Chinese roll dice for 1 infantry in Yunnan, round 11 :  1/1 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 11 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Japanese win with no units remaining. Battle score for attacker is -3
                      Casualties for Chinese: 2 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Kweichow
                      Chinese attack with 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                          Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                          Chinese roll dice for 2 infantry in Kweichow, round 3 :  0/2 hits
                          Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                          Chinese roll dice for 2 infantry in Kweichow, round 4 :  0/2 hits
                          Japanese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                          Chinese roll dice for 2 infantry in Kweichow, round 5 :  0/2 hits
                          Japanese roll dice for 1 infantry in Kweichow, round 5 :  0/1 hits
                          Chinese roll dice for 2 infantry in Kweichow, round 6 :  0/2 hits
                          Japanese roll dice for 1 infantry in Kweichow, round 6 :  1/1 hits
                          1 infantry owned by the Chinese lost in Kweichow
                          Chinese roll dice for 1 infantry in Kweichow, round 7 :  1/1 hits
                          Japanese roll dice for 1 infantry in Kweichow, round 7 :  0/1 hits
                          1 infantry owned by the Japanese lost in Kweichow
                      Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Hopei
                      Chinese attack with 1 fighter and 6 infantry
                      Japanese defend with 2 artilleries and 4 infantry
                          Chinese roll dice for 1 fighter and 6 infantry in Hopei, round 2 :  3/7 hits
                          Japanese roll dice for 2 artilleries and 4 infantry in Hopei, round 2 :  3/6 hits
                          3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hopei
                          Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 :  1/4 hits
                          Japanese roll dice for 2 artilleries and 1 infantry in Hopei, round 3 :  0/3 hits
                          1 infantry owned by the Japanese lost in Hopei
                          Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 :  3/4 hits
                          Japanese roll dice for 2 artilleries in Hopei, round 4 :  0/2 hits
                          2 artilleries owned by the Japanese lost in Hopei
                      Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 11
                      Casualties for Chinese: 3 infantry
                      Casualties for Japanese: 2 artilleries and 4 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Hopei to Szechwan

      Place Units - Chinese
                  4 infantry placed in Szechwan
                  1 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 8 PUs

      Purchase Units - British
                  British buy 1 airfield, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - British

      Non Combat Move - British
                  2 infantry moved from Rhodesia to Tanganyika Territory
                  1 infantry moved from Eastern Persia to Persia
                        British take Persia from Neutral_Allies
                  1 artillery and 1 infantry moved from India to 39 Sea Zone
                  2 mech_infantrys moved from India to Eastern Persia
                  2 fighters and 1 tactical_bomber moved from India to Persia
                  3 aaGuns and 10 infantry moved from India to West India
                  1 bomber moved from Malta to Persia
                  1 tactical_bomber moved from Malta to Cyprus
                  2 fighters moved from Malta to Gibraltar
                  1 fighter moved from United Kingdom to Gibraltar
                  1 artillery and 1 infantry moved from Ontario to Quebec
                  1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                  1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                  1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                  1 battleship and 1 cruiser moved from 102 Sea Zone to 91 Sea Zone
                  1 destroyer moved from 81 Sea Zone to 76 Sea Zone
                  1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                  1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland

      Place Units - British
                  1 airfield placed in Gibraltar
                  2 infantry placed in Union of South Africa
                  1 transport placed in 71 Sea Zone
                  1 submarine placed in 81 Sea Zone

      Turn Complete - British
                  British collect 28 PUs; end with 28 PUs

      Place Units - UK_Pacific
                  2 infantry and 1 mech_infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 5 PUs; end with 5 PUs
                  Some Units in India change ownership: 2 infantry and 1 mech_infantry

      triplea_41155.0_UK_2.tsvg

      posted in Play Boardgames
      A
      Aivanle
    • RE: "Caesar's Gaul" (Axis) v. "Aivanle" (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  2 infantry moved from Szechwan to Kweichow
                  2 infantry moved from Szechwan to Yunnan
                  1 fighter and 6 infantry moved from Shensi to Hopei

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                          1 infantry owned by the Chinese lost in Yunnan
                          Chinese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                          Chinese roll dice for 1 infantry in Yunnan, round 4 :  0/1 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 4 :  0/1 hits
                          Chinese roll dice for 1 infantry in Yunnan, round 5 :  0/1 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 5 :  0/1 hits
                          Chinese roll dice for 1 infantry in Yunnan, round 6 :  0/1 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 6 :  0/1 hits
                          Chinese roll dice for 1 infantry in Yunnan, round 7 :  0/1 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 7 :  0/1 hits
                          Chinese roll dice for 1 infantry in Yunnan, round 8 :  0/1 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 8 :  0/1 hits
                          Chinese roll dice for 1 infantry in Yunnan, round 9 :  0/1 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 9 :  0/1 hits
                          Chinese roll dice for 1 infantry in Yunnan, round 10 :  0/1 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 10 :  0/1 hits
                          Chinese roll dice for 1 infantry in Yunnan, round 11 :  1/1 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 11 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Japanese win with no units remaining. Battle score for attacker is -3
                      Casualties for Chinese: 2 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Kweichow
                      Chinese attack with 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                          Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                          Chinese roll dice for 2 infantry in Kweichow, round 3 :  0/2 hits
                          Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                          Chinese roll dice for 2 infantry in Kweichow, round 4 :  0/2 hits
                          Japanese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                          Chinese roll dice for 2 infantry in Kweichow, round 5 :  0/2 hits
                          Japanese roll dice for 1 infantry in Kweichow, round 5 :  0/1 hits
                          Chinese roll dice for 2 infantry in Kweichow, round 6 :  0/2 hits
                          Japanese roll dice for 1 infantry in Kweichow, round 6 :  1/1 hits
                          1 infantry owned by the Chinese lost in Kweichow
                          Chinese roll dice for 1 infantry in Kweichow, round 7 :  1/1 hits
                          Japanese roll dice for 1 infantry in Kweichow, round 7 :  0/1 hits
                          1 infantry owned by the Japanese lost in Kweichow
                      Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Hopei
                      Chinese attack with 1 fighter and 6 infantry
                      Japanese defend with 2 artilleries and 4 infantry
                          Chinese roll dice for 1 fighter and 6 infantry in Hopei, round 2 :  3/7 hits
                          Japanese roll dice for 2 artilleries and 4 infantry in Hopei, round 2 :  3/6 hits
                          3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hopei
                          Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 :  1/4 hits
                          Japanese roll dice for 2 artilleries and 1 infantry in Hopei, round 3 :  0/3 hits
                          1 infantry owned by the Japanese lost in Hopei
                          Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 :  3/4 hits
                          Japanese roll dice for 2 artilleries in Hopei, round 4 :  0/2 hits
                          2 artilleries owned by the Japanese lost in Hopei
                      Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 11
                      Casualties for Chinese: 3 infantry
                      Casualties for Japanese: 2 artilleries and 4 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Hopei to Szechwan

      Place Units - Chinese
                  4 infantry placed in Szechwan
                  1 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 8 PUs

      triplea_41155.0_Chi2.tsvg

      posted in Play Boardgames
      A
      Aivanle
    • RE: "Caesar's Gaul" (Axis) v. "Aivanle" (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 fighters, 2 infantry and 4 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  2 infantry moved from Queensland to 54 Sea Zone
                  1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                  2 infantry moved from 33 Sea Zone to Caroline Islands
                  1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                  1 carrier moved from 10 Sea Zone to 26 Sea Zone
                  1 bomber and 2 fighters moved from Hawaiian Islands to 16 Sea Zone
                  1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                  1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

      Combat - Americans
                  Battle in 16 Sea Zone
                      Americans attack with 1 bomber, 1 destroyer and 2 fighters
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 :  1/4 hits
                          Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                      Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                      Casualties for Americans: 1 destroyer
                      Casualties for Japanese: 1 destroyer
                  Battle in Caroline Islands
                      Americans attack with 1 artillery and 3 infantry
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                          Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 :  2/3 hits
                          Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 :  2/4 hits
                          Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                          2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                      Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
                      Casualties for Japanese: 1 aaGun and 2 infantry

      Non Combat Move - Americans
                  1 bomber and 2 fighters moved from 16 Sea Zone to 26 Sea Zone
                  1 bomber moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

      Place Units - Americans
                  2 infantry placed in Eastern United States
                  1 carrier and 3 transports placed in 101 Sea Zone
                  1 transport placed in 10 Sea Zone
                  2 fighters placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

      triplea_41155.0_Ame2.tsvg

      posted in Play Boardgames
      A
      Aivanle
    • RE: "Caesar's Gaul" (Axis) v. "Aivanle" (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Russians
                  Russians buy 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  3 armour moved from Ukraine to Western Ukraine
                  2 armour moved from Bryansk to Western Ukraine
                  2 aaGuns, 1 artillery, 1 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine
                  2 aaGuns, 3 armour and 5 infantry moved from Novgorod to Belarus
                  2 aaGuns and 18 infantry moved from Buryatia to Amur

      Place Units - Russians
                  3 infantry placed in Novgorod
                  6 infantry and 1 tactical_bomber placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs

      triplea_41155.0_Rus2.tsvg

      posted in Play Boardgames
      A
      Aivanle
    • RE: "Caesar's Gaul" (Axis) v. "Aivanle" (Allies)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Combat Move - French
                  1 cruiser moved from 110 Sea Zone to 102 Sea Zone
                  1 infantry moved from Morocco to Algeria
                  1 infantry moved from French West Africa to French Central Africa
                  1 infantry moved from Syria to Trans-Jordan
                  1 destroyer moved from 72 Sea Zone to 81 Sea Zone

      triplea_41155.0_Fre1.tsvg

      posted in Play Boardgames
      A
      Aivanle
    • RE: "Caesar's Gaul" (Axis) v. "Aivanle" (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - ANZAC
                  ANZAC buy 1 submarine; Remaining resources: 4 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 infantry moved from Malaya to Shan State
                  1 transport moved from 62 Sea Zone to 63 Sea Zone
                  1 infantry moved from New Zealand to 63 Sea Zone
                  1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                  1 infantry moved from 62 Sea Zone to New South Wales
                  1 infantry moved from New South Wales to Queensland
                  2 aaGuns moved from New South Wales to Queensland
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                  2 fighters moved from New Zealand to Queensland

      Place Units - ANZAC
                  1 submarine placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 14 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

      triplea_41155.0_ANZ1.tsvg

      posted in Play Boardgames
      A
      Aivanle
    • RE: "Caesar's Gaul" (Axis) v. "Aivanle" (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;

      Politics - Americans
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans

      Non Combat Move - Americans
                  1 fighter moved from Eastern United States to 101 Sea Zone
                  1 fighter moved from Western United States to 101 Sea Zone
                  1 bomber moved from Central United States to Hawaiian Islands
                  2 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                  2 infantry moved from 54 Sea Zone to Queensland
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

      Place Units - Americans
                  1 battleship and 1 carrier placed in 101 Sea Zone
                  1 carrier placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Hunan to Yunnan
                  2 infantry moved from Kweichow to Yunnan
                  1 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 5 infantry
                      Japanese defend with 1 artillery and 3 infantry
                          Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 :  1/6 hits
                          Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 :  1/4 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                          Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 :  1/5 hits
                          Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 :  2/3 hits
                          1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                          Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 :  0/3 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 :  0/2 hits
                          Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 :  2/3 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 :  0/2 hits
                          1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Chinese: 3 infantry
                      Casualties for Japanese: 1 artillery and 3 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Shensi
                  2 infantry moved from Suiyuyan to Shensi
                  1 infantry moved from Shensi to Szechwan

      Place Units - Chinese
                  4 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 10 PUs; end with 10 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

      Purchase Units - British
                  British buy 1 factory_minor and 5 infantry; Remaining resources: 1 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - British
                  1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
                  1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 fighter moved from Malta to 97 Sea Zone
                  1 tactical_bomber moved from 98 Sea Zone to Tobruk
                  1 mech_infantry moved from Egypt to Tobruk
                  1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                  1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                  1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk
                  1 destroyer moved from 109 Sea Zone to 106 Sea Zone

      Combat - British
                  Battle in 106 Sea Zone
                      British attack with 1 destroyer
                      Germans defend with 1 submarine
                          British roll dice for 1 destroyer in 106 Sea Zone, round 2 :  1/1 hits
                          Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Germans lost in 106 Sea Zone
                      British win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine
                  Battle in 96 Sea Zone
                      British attack with 1 cruiser, 1 fighter and 1 transport
                      Italians defend with 1 destroyer and 1 transport
                          British roll dice for 1 cruiser, 1 fighter and 1 transport in 96 Sea Zone, round 2 :  1/2 hits
                          Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Italians lost in 96 Sea Zone
                          1 transport owned by the Italians lost in 96 Sea Zone
                      British win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 15
                      Casualties for Italians: 1 destroyer and 1 transport
                  Battle in 97 Sea Zone
                      British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
                      Italians defend with 1 battleship, 1 cruiser and 1 transport
                          British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 :  3/6 hits
                          Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 :  1/2 hits
                          1 battleship owned by the Italians, 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
                          1 transport owned by the Italians lost in 97 Sea Zone
                      British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser and 3 fighters remaining. Battle score for attacker is 31
                      Casualties for British: 1 destroyer
                      Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                  Battle in Tobruk
                      British attack with 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                      Germans defend with 1 fighter; Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                          British roll dice for 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 :  2/8 hits
                          Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Tobruk, round 2 :  5/7 hits
                          1 mech_infantry owned by the British, 1 artillery owned by the British, 3 infantry owned by the British and 2 infantry owned by the Italians lost in Tobruk
                      1 armour and 1 artillery retreated to Alexandria
                      Italians win with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -11
                      Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry
                      Casualties for Italians: 2 infantry

      Non Combat Move - British
                  1 tactical_bomber moved from Tobruk to Malta
                  1 fighter moved from 97 Sea Zone to Malta
                  1 infantry moved from Anglo Egyptian Sudan to Egypt
                  1 bomber moved from 97 Sea Zone to Malta
                  1 infantry moved from West India to Eastern Persia
                        British take Eastern Persia from Neutral_Allies
                  1 fighter and 2 infantry moved from Burma to India
                  2 infantry moved from Union of South Africa to Rhodesia
                  1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                  1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom
                  1 transport moved from 109 Sea Zone to 106 Sea Zone
                  1 battleship and 1 cruiser moved from 110 Sea Zone to 102 Sea Zone
                  3 infantry moved from Malaya to Shan State
                  1 fighter moved from 96 Sea Zone to Malta

      Place Units - British
                  1 factory_minor placed in Egypt
                  5 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 28 PUs; end with 29 PUs
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

      Place Units - UK_Pacific
                  3 infantry and 2 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 10 PUs; end with 10 PUs
                  Some Units in India change ownership: 3 infantry and 2 mech_infantrys

      triplea_41155.0_UK_1.tsvg

      posted in Play Boardgames
      A
      Aivanle
    • RE: "Caesar's Gaul" (Axis) v. "Aivanle" (Allies)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Combat Move - British
                  1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
                  1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 fighter moved from Malta to 97 Sea Zone
                  1 tactical_bomber moved from 98 Sea Zone to Tobruk
                  1 mech_infantry moved from Egypt to Tobruk
                  1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                  1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                  1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk
                  1 destroyer moved from 109 Sea Zone to 106 Sea Zone

      Combat - British

      triplea_41155.0_Bri1.tsvg

      posted in Play Boardgames
      A
      Aivanle
    • RE: "Caesar's Gaul" (Axis) v. "Aivanle" (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Hunan to Yunnan
                  2 infantry moved from Kweichow to Yunnan
                  1 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 5 infantry
                      Japanese defend with 1 artillery and 3 infantry
                          Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 :  1/6 hits
                          Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 :  1/4 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                          Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 :  1/5 hits
                          Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 :  2/3 hits
                          1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                          Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 :  0/3 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 :  0/2 hits
                          Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 :  2/3 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 :  0/2 hits
                          1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Chinese: 3 infantry
                      Casualties for Japanese: 1 artillery and 3 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Shensi
                  2 infantry moved from Suiyuyan to Shensi
                  1 infantry moved from Shensi to Szechwan

      Place Units - Chinese
                  4 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 10 PUs; end with 10 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

      triplea_41155.0_Chi1.tsvg

      posted in Play Boardgames
      A
      Aivanle
    • RE: "Caesar's Gaul" (Axis) v. "Aivanle" (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;

      Politics - Americans
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans

      Non Combat Move - Americans
                  1 fighter moved from Eastern United States to 101 Sea Zone
                  1 fighter moved from Western United States to 101 Sea Zone
                  1 bomber moved from Central United States to Hawaiian Islands
                  2 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                  2 infantry moved from 54 Sea Zone to Queensland
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

      Place Units - Americans
                  1 battleship and 1 carrier placed in 101 Sea Zone
                  1 carrier placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

      triplea_41155.0_Ame1.tsvg

      posted in Play Boardgames
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      Aivanle
    • RE: "Caesar's Gaul" (Axis) v. "Aivanle" (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Russians
                  Russians buy 6 armour; Remaining resources: 1 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  3 infantry moved from Baltic States to Belarus
                  1 artillery and 6 infantry moved from Novgorod to Belarus
                  1 infantry moved from Archangel to Belarus
                  3 infantry moved from Vyborg to Novgorod
                  2 infantry moved from Karelia to Novgorod
                  1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                  2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
                  2 infantry moved from Bessarabia to Western Ukraine
                  3 infantry moved from Ukraine to Western Ukraine
                  1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                  6 infantry moved from Amur to Buryatia
                  2 aaGuns and 6 infantry moved from Sakha to Buryatia
                  2 infantry moved from Eastern Poland to Western Ukraine

      Place Units - Russians
                  3 armour placed in Ukraine
                  3 armour placed in Novgorod

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 38 PUs

      triplea_41155.0_Rus1.tsvg

      posted in Play Boardgames
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      Aivanle
    • RE: "Caesar's Gaul" (Axis) v. "Aivanle" (Allies)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Russians
                  Russians buy 6 armour; Remaining resources: 1 PUs;

      Combat Move - Russians

      triplea_41155.0_Rus1.tsvg

      posted in Play Boardgames
      A
      Aivanle
    • RE: "Aivanle" (Axis) v, "Caesar's Gaul" (Allies) - No bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Italians
                  Italians buy nothing; Remaining resources: 5 PUs;

      Combat Move - Italians
                  1 fighter moved from Southern Italy to 112 Sea Zone
                  1 armour moved from Bryansk to Russia

      Combat - Italians
                  Battle in 112 Sea Zone
                      Italians attack with 1 fighter
                      Americans defend with 1 transport
                          1 transport owned by the Americans lost in 112 Sea Zone
                      Italians win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport
                  Battle in Russia
                      Italians attack with 1 armour
                      Russians defend with 4 aaGuns, 1 airfield, 5 armour, 28 artilleries, 1 factory_major, 2 fighters, 44 infantry, 12 mech_infantrys and 2 tactical_bombers; British defend with 1 bomber, 1 fighter and 1 tactical_bomber
                          Italians roll dice for 1 armour in Russia, round 2 :  0/1 hits
                          Russians roll dice for 4 aaGuns, 5 armour, 28 artilleries, 1 bomber, 3 fighters, 44 infantry, 12 mech_infantrys and 3 tactical_bombers in Russia, round 2 :  26/96 hits
                          1 armour owned by the Italians lost in Russia
                      Russians win with 4 aaGuns, 5 armour, 28 artilleries, 1 bomber, 3 fighters, 44 infantry, 12 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -6
                      Casualties for Italians: 1 armour

      Non Combat Move - Italians
                  4 aaGuns, 4 artilleries and 17 infantry moved from Southern Italy to Northern Italy
                  1 fighter moved from 112 Sea Zone to Western Germany

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 10
                      Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,5,6
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,4,3,3,1,2
                  Italians collect 5 PUs (10 lost to blockades); end with 10 PUs

      triplea_41111.0_Ita7.tsvg

      posted in Play Boardgames
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      Aivanle
    • RE: "Aivanle" (Axis) v, "Caesar's Gaul" (Allies) - No bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Japanese
                  Japanese buy 1 battleship, 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  1 bomber moved from Kiangsu to 43 Sea Zone
                  1 fighter moved from 35 Sea Zone to 41 Sea Zone
                  1 fighter moved from 35 Sea Zone to 42 Sea Zone
                  1 armour and 1 mech_infantry moved from Anhwe to Kweichow
                        Japanese take Kweichow from Chinese
                  1 armour and 1 mech_infantry moved from Kweichow to Yunnan
                  4 infantry moved from Japan to 6 Sea Zone
                  1 carrier, 3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                  4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone

      Combat - Japanese
                  Battle in 43 Sea Zone
                      Japanese attack with 1 bomber
                      Americans defend with 1 transport
                          1 transport owned by the Americans lost in 43 Sea Zone
                      Japanese win with 1 bomber remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport
                  Battle in 41 Sea Zone
                      Japanese attack with 1 fighter
                      Americans defend with 1 transport
                          1 transport owned by the Americans lost in 41 Sea Zone
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport
                  Battle in 42 Sea Zone
                      Japanese attack with 1 fighter
                      ANZAC defend with 1 transport
                          1 transport owned by the ANZAC lost in 42 Sea Zone
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport

      Non Combat Move - Japanese
                  2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
                  1 fighter moved from 42 Sea Zone to 37 Sea Zone
                  1 fighter moved from 41 Sea Zone to 37 Sea Zone
                  1 tactical_bomber moved from Kiangsu to 37 Sea Zone
                  4 infantry moved from 36 Sea Zone to French Indo China
                  2 artilleries and 2 infantry moved from Yunnan to Burma
                  1 artillery moved from Shan State to Burma
                  1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
                  1 submarine moved from 39 Sea Zone to 37 Sea Zone
                  1 transport moved from 39 Sea Zone to 37 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                  1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                  1 artillery, 5 infantry and 1 mech_infantry moved from India to Burma
                  1 mech_infantry moved from Anhwe to Yunnan
                  3 fighters and 1 tactical_bomber moved from Kiangsu to Burma
                  1 bomber moved from 43 Sea Zone to Philippines
                  1 bomber moved from Kiangsu to Philippines

      Place Units - Japanese
                  1 battleship and 2 destroyers placed in 37 Sea Zone
                  2 infantry and 1 mech_infantry placed in French Indo China
                  3 infantry placed in Kiangsu

      Turn Complete - Japanese
                  Japanese collect 42 PUs; end with 42 PUs
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs

      triplea_41111.0_Jap7.tsvg

      posted in Play Boardgames
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      Aivanle
    • RE: "Aivanle" (Axis) v, "Caesar's Gaul" (Allies) - No bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Germans
                  Germans buy 3 armour, 3 bombers and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 armour moved from Ukraine to Rostov
                        Germans take Rostov from Russians
                  1 armour moved from Rostov to Bryansk
                  1 armour moved from Belarus to Smolensk
                        Germans take Smolensk from Russians
                  1 armour moved from Smolensk to Bryansk
                  3 infantry moved from Novgorod to Archangel
                  3 bombers moved from Western Germany to Russia

      Combat - Germans
                  Air Battle in Russia
                      Germans attacks with 3 units heading to Russia
                      Air Battle is over, the remaining bombers go on to their targets
                  Strategic bombing raid in Russia
                          AA fire in Russia :  1/3 hits
                      1 bomber killed by AA
                      Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major
                      Bombing raid in Russia causes 10 damage total.
                  Battle in Archangel
                      Germans attack with 3 infantry
                      Russians defend with 1 mech_infantry
                          Germans roll dice for 3 infantry in Archangel, round 2 :  1/3 hits
                          Russians roll dice for 1 mech_infantry in Archangel, round 2 :  0/1 hits
                          1 mech_infantry owned by the Russians lost in Archangel
                      Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 4
                      Casualties for Russians: 1 mech_infantry
                  Cleaning up after air battles

      Non Combat Move - Germans
                  2 bombers moved from Russia to Bryansk
                  3 bombers moved from France to Western Germany
                  2 fighters and 2 tactical_bombers moved from Western Germany to Bryansk
                  1 aaGun, 3 armour, 1 artillery, 8 infantry and 3 mech_infantrys moved from Ukraine to Bryansk
                  2 aaGuns, 14 armour, 3 artilleries, 21 infantry and 8 mech_infantrys moved from Belarus to Bryansk
                  1 aaGun, 4 armour, 1 artillery, 9 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk

      Place Units - Germans
                  3 armour placed in Ukraine
                  3 bombers and 1 infantry placed in Western Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,6,5,5
                  Germans collect 54 PUs; end with 54 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

      triplea_41111.0_Ger7.tsvg

      posted in Play Boardgames
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      Aivanle
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