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    Posts made by ahensley85

    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :3

      Purchase Units - Americans
                  Americans buy 5 armour, 5 infantry and 4 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Giving bonus movement to units

      Combat - Americans
                  Recording Battle Statistics

      Non Combat Move - Americans
                  3 infantry moved from Eastern United States to 101 Sea Zone
                  3 armour moved from Eastern United States to 101 Sea Zone
                  3 armour, 2 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                  3 armour moved from 91 Sea Zone to Morocco
                  3 infantry moved from 91 Sea Zone to Morocco

      Place Units - Americans
                  5 armour and 5 infantry placed in Central United States
                  4 transports placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 49 PUs; end with 49 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs

      Territory Summary for Americans :

      Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
          Alaska : 1 mech_infantry
          Midway : 1 airfield
          10 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers
          Central United States : 5 armour, 1 factory_major, 5 infantry and 2 mech_infantrys
          Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
          Iceland : 1 fighter
          United Kingdom : 1 bomber
          Morocco : 3 armour and 4 infantry
          101 Sea Zone : 4 transports
          91 Sea Zone : 2 cruisers, 2 destroyers and 3 transports

      Production/PUs Summary :

      Germans : 40 / 54
          Russians : 34 / 39
          Japanese : 47 / 52
          Americans : 49 / 64
          Chinese : 5 / 17
          British : 26 / 26
          UK_Pacific : 17 / 17
          Italians : 25 / 35
          ANZAC : 10 / 22
          French : 5 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      A
      ahensley85
    • RE: WWIIv4 ahensley85 (allies) vs RyuuKaze (axis) Forum Game 1

      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :3

      Purchase Units - British
                  British buy 2 armour, 1 factory and 2 infantry; Remaining resources: 2 PUs;

      Combat Move - British
                  1 fighter moved from United Kingdom to Western Europe
                  1 bomber moved from United Kingdom to Western Europe
                  1 infantry moved from United Kingdom to 7 Sea Zone
                  1 artillery moved from United Kingdom to 7 Sea Zone
                  1 armour moved from United Kingdom to 7 Sea Zone
                  1 armour moved from 7 Sea Zone to Western Europe
                  1 infantry moved from 7 Sea Zone to Western Europe
                  1 artillery moved from 7 Sea Zone to Western Europe

      Combat - British
                  Battle in Western Europe
                      British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
                      Germans defend with 1 aaGun, 4 armour and 2 artilleries
                          AA guns fire in Western Europe :  0/2 hits
                          British roll dice for 1 battleship and 2 cruisers in Western Europe, round 1 :  1/3 hits
                          British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Western Europe, round 1 :  1/5 hits
                          Germans roll dice for 4 armour and 2 artilleries in Western Europe, round 1 :  2/6 hits
                          1 infantry owned by the British , 1 artillery owned by the British and 2 artilleries owned by the Germans lost in Western Europe
                          British roll dice for 1 armour, 1 bomber and 1 fighter in Western Europe, round 2 :  2/3 hits
                          Germans roll dice for 4 armour in Western Europe, round 2 :  0/4 hits
                          2 armour owned by the Germans lost in Western Europe
                          British roll dice for 1 armour, 1 bomber and 1 fighter in Western Europe, round 3 :  1/3 hits
                          Germans roll dice for 2 armour in Western Europe, round 3 :  2/2 hits
                          1 bomber owned by the British , 1 armour owned by the Germans and 1 fighter owned by the British lost in Western Europe
                          British roll dice for 1 armour in Western Europe, round 4 :  1/1 hits
                          Germans roll dice for 1 armour in Western Europe, round 4 :  1/1 hits
                          1 armour owned by the British and 1 armour owned by the Germans lost in Western Europe
                      Germans win with no units remaining. Battle score for attacker is -6
                      Casualties for Germans: 4 armour and 2 artilleries
                      Casualties for British: 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry

      Non Combat Move - British
                  1 armour moved from Libya to Trans-Jordan
                  1 infantry moved from Persia to Kazakh S.S.R.
                  2 infantry moved from Trans-Jordan to Persia

      Place Units - British
                  1 factory placed in India
                  2 armour and 2 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 33 PUs; end with 35 PUs total

      Territory Summary for British :

      Union of South Africa : 1 flag, 1 infantry
          Australia : 1 flag, 1 infantry
          Persia : 1 flag, 2 infantry
          India : 1 flag, 1 aaGun, 1 factory and 2 infantry
          Kazakh S.S.R. : 1 flag, 1 infantry
          Trans-Jordan : 1 flag, 1 armour
          United Kingdom : 1 flag, 1 aaGun, 3 armour, 1 factory and 2 infantry
          New Zealand : 1 flag, 1 infantry
          Algeria : 1 flag
          Libya : 1 flag
          New Guinea : 1 flag, 2 infantry
          Western Canada : 1 flag, 1 infantry
          7 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 2 transports
          14 Sea Zone : 1 flag, 1 battleship and 1 cruiser
          47 Sea Zone : 1 flag, 1 submarine

      Production/PUs Summary :

      Russians : 14 / 0
          Germans : 47 / 71
          British : 33 / 35
          Japanese : 34 / 34
          Americans : 38 / 45

      posted in Play Boardgames
      A
      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :3

      Purchase Units - Russians
                  Russians buy 11 infantry; Remaining resources: 1 PUs;

      Combat Move - Russians
                  Giving bonus movement to units
                  1 artillery moved from Smolensk to Belarus
                  1 infantry moved from Smolensk to Belarus
                  1 infantry moved from Bryansk to Belarus
                  1 armour moved from Western Ukraine to Eastern Poland
                        Russians take Eastern Poland from Germans
                  1 armour moved from Eastern Poland to Romania
                        Russians take Romania from Germans
                  1 mech_infantry moved from Volgograd to Ukraine
                  3 infantry moved from Bryansk to Ukraine
                  1 infantry moved from Sakha to Amur
                        Russians take Amur from Japanese
                  3 infantry moved from Sakha to Siberia
                  2 infantry moved from Sakha to Amur

      Combat - Russians
                  Russians creates battle in territory 125 Sea Zone
                  Battle in Belarus
                      Russians attack with 1 artillery and 2 infantry
                      Germans defend with 1 artillery and 1 infantry
                          Russians roll dice for 1 artillery and 2 infantry in Belarus, round 1 :  0/3 hits
                          Germans roll dice for 1 artillery and 1 infantry in Belarus, round 1 :  0/2 hits
                          Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  0/3 hits
                          Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  2/2 hits
                          2 infantry owned by the Russians lost in Belarus
                          Russians roll dice for 1 artillery in Belarus, round 3 :  0/1 hits
                          Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 :  0/2 hits
                          Russians roll dice for 1 artillery in Belarus, round 4 :  1/1 hits
                          Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 :  2/2 hits
                          1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
                      Germans win with 1 artillery remaining. Battle score for attacker is -7
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 artillery and 2 infantry
                  Battle in Siberia
                      Russians attack with 3 infantry
                      Japanese defend with 1 infantry
                          Russians roll dice for 3 infantry in Siberia, round 1 :  0/3 hits
                          Japanese roll dice for 1 infantry in Siberia, round 1 :  0/1 hits
                          Russians roll dice for 3 infantry in Siberia, round 2 :  0/3 hits
                          Japanese roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                          Russians roll dice for 3 infantry in Siberia, round 3 :  0/3 hits
                          Japanese roll dice for 1 infantry in Siberia, round 3 :  0/1 hits
                          Russians roll dice for 3 infantry in Siberia, round 4 :  0/3 hits
                          Japanese roll dice for 1 infantry in Siberia, round 4 :  0/1 hits
                          Russians roll dice for 3 infantry in Siberia, round 5 :  0/3 hits
                          Japanese roll dice for 1 infantry in Siberia, round 5 :  0/1 hits
                          Russians roll dice for 3 infantry in Siberia, round 6 :  1/3 hits
                          Japanese roll dice for 1 infantry in Siberia, round 6 :  0/1 hits
                          1 infantry owned by the Japanese lost in Siberia
                      Russians win, taking Siberia from Japanese with 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      Russians win with 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Ukraine
                      Russians attack with 3 infantry and 1 mech_infantry
                      Germans defend with 2 artilleries and 1 factory_minor
                          Russians roll dice for 3 infantry and 1 mech_infantry in Ukraine, round 1 :  1/4 hits
                          Germans roll dice for 2 artilleries in Ukraine, round 1 :  1/2 hits
                          1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
                          Russians roll dice for 2 infantry and 1 mech_infantry in Ukraine, round 2 :  1/3 hits
                          Germans roll dice for 1 artillery in Ukraine, round 2 :  0/1 hits
                          1 artillery owned by the Germans lost in Ukraine
                      Russians win, taking Ukraine from Germans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                      Casualties for Germans: 2 artilleries
                      Casualties for Russians: 1 infantry
                      Russians win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                      Casualties for Germans: 2 artilleries
                      Casualties for Russians: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Russians
                  1 aaGun moved from Sakha to Amur
                  1 aaGun moved from Sakha to Buryatia
                  1 submarine moved from 115 Sea Zone to 113 Sea Zone

      Place Units - Russians
                  8 infantry placed in Russia
                  2 infantry placed in Russia
                  1 infantry placed in Volgograd

      Turn Complete - Russians
                  Russians collect 35 PUs; end with 36 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs

      Territory Summary for Russians :

      Jehol : 1 infantry
          Amur : 1 aaGun and 3 infantry
          Siberia : 3 infantry
          Buryatia : 1 aaGun and 6 infantry
          Olgiy : 1 flag, 2 infantry
          Dzavhan : 1 flag, 1 infantry
          Central Mongolia : 1 flag,    Tsagaan Olom : 1 flag,    Romania : 1 flag, 1 armour
          Russia : 2 aaGuns, 1 airfield, 1 factory_major and 16 infantry
          Ukraine : 1 factory_minor, 2 infantry and 1 mech_infantry
          Volgograd : 1 factory_minor and 1 infantry
          Caucasus : 2 infantry
          125 Sea Zone : 1 submarine
          113 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 40 / 54
          Russians : 35 / 39
          Japanese : 40 / 47
          Americans : 50 / 73
          Chinese : 10 / 17
          British : 26 / 26
          UK_Pacific : 17 / 17
          Italians : 25 / 35
          ANZAC : 10 / 22
          French : 5 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      A
      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      No.  Wouldn’t do much.

      posted in Play Boardgames
      A
      ahensley85
    • RE: WWIIv4 ahensley85 (allies) vs RyuuKaze (axis) Forum Game 1

      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :3

      Purchase Units - Russians
                  Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 armour moved from Norway to Karelia S.S.R.
                  1 infantry moved from Archangel to Karelia S.S.R.
                  1 armour moved from Russia to West Russia
                  3 infantry moved from Russia to West Russia
                  2 infantry moved from Russia to West Russia
                  1 infantry moved from Soviet Far East to Yakut S.S.R.
                  1 infantry moved from Russia to Novosibirsk

      Combat - Russians
                  Russians creates battle in territory 6 Sea Zone
                  Battle in West Russia
                      Russians attack with 1 armour and 5 infantry
                      Germans defend with 2 armour and 1 infantry
                          Russians roll dice for 1 armour and 5 infantry in West Russia, round 1 :  1/6 hits
                          Germans roll dice for 2 armour and 1 infantry in West Russia, round 1 :  1/3 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
                          Russians roll dice for 1 armour and 4 infantry in West Russia, round 2 :  2/5 hits
                          Germans roll dice for 2 armour in West Russia, round 2 :  1/2 hits
                          1 infantry owned by the Russians and 2 armour owned by the Germans lost in West Russia
                      Russians win, taking West Russia from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 7
                      Casualties for Germans: 2 armour and 1 infantry
                      Casualties for Russians: 2 infantry
                  Battle in 6 Sea Zone
                      Russians attack with 1 submarine
                      Germans defend with 1 destroyer and 3 submarines
                      3 submarines owned by the Germans Submerged
                          Russians roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                          Germans roll dice for 1 destroyer in 6 Sea Zone, round 1 :  0/1 hits
                          Russians roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                          Germans roll dice for 1 destroyer in 6 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Russians lost in 6 Sea Zone
                      Germans win with 1 destroyer remaining. Battle score for attacker is -6
                      Casualties for Russians: 1 submarine
                  Battle in Karelia S.S.R.
                      Russians attack with 1 armour and 1 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 1 :  0/2 hits
                          Germans roll dice for 1 infantry in Karelia S.S.R., round 1 :  0/1 hits
                          Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 :  0/2 hits
                          Germans roll dice for 1 infantry in Karelia S.S.R., round 2 :  0/1 hits
                          Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 3 :  1/2 hits
                          Germans roll dice for 1 infantry in Karelia S.S.R., round 3 :  0/1 hits
                          1 infantry owned by the Germans lost in Karelia S.S.R.
                      Russians win, taking Karelia S.S.R. from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - Russians

      Place Units - Russians
                  2 artilleries and 6 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 24 PUs; end with 24 PUs total

      Territory Summary for Russians :

      Soviet Far East : 1 flag, 2 infantry
          Archangel : 1 flag, 1 infantry
          Novosibirsk : 1 flag, 1 infantry
          Karelia S.S.R. : 1 flag, 1 armour and 1 infantry
          Yakut S.S.R. : 1 flag, 1 infantry
          Norway : 1 flag
          Kazakh S.S.R. : 1 flag, 4 infantry
          West Russia : 1 flag, 1 armour and 3 infantry
          Russia : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 7 infantry

      Production/PUs Summary :

      Russians : 24 / 24
          Germans : 31 / 42
          British : 33 / 33
          Japanese : 34 / 34
          Americans : 44 / 45

      posted in Play Boardgames
      A
      ahensley85
    • RE: WWIIv4 ahensley85 (allies) vs RyuuKaze (axis) Forum Game 1

      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :2

      Purchase Units - Americans
                  Americans buy 2 armour, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs;

      Combat Move - Americans
                  1 infantry moved from Algeria to 12 Sea Zone
                  1 armour moved from Algeria to 12 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 7 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 7 Sea Zone
                  1 artillery moved from 7 Sea Zone to Western Europe
                        Americans take Western Europe from Germans
                  1 infantry moved from 7 Sea Zone to Western Europe
                  1 armour moved from 7 Sea Zone to Western Europe
                  1 infantry moved from 7 Sea Zone to Western Europe
                  1 cruiser moved from 8 Sea Zone to 7 Sea Zone

      Combat - Americans

      Non Combat Move - Americans
                  2 cruisers moved from 10 Sea Zone to 20 Sea Zone

      Place Units - Americans
                  2 transports placed in 10 Sea Zone
                  2 armour, 1 fighter and 2 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 44 PUs; end with 45 PUs total

      Territory Summary for Americans :

      Midway : 1 flag, 1 fighter and 1 infantry
          Alaska : 1 flag, 1 infantry
          Western United States : 1 flag, 1 aaGun, 1 factory and 2 infantry
          Hawaiian Islands : 1 flag, 1 fighter and 2 infantry
          Western Europe : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
          Gibraltar : 1 flag, 1 bomber
          Algeria : 1 flag, 1 fighter
          Eastern United States : 1 flag, 1 aaGun, 3 armour, 1 factory, 1 fighter and 2 infantry
          Central United States : 1 flag, 2 infantry
          7 Sea Zone : 1 flag, 1 cruiser and 2 transports
          10 Sea Zone : 1 flag, 2 transports
          55 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 1 transport
          20 Sea Zone : 1 flag, 2 cruisers

      Production/PUs Summary :

      Russians : 20 / 26
          Germans : 35 / 42
          British : 33 / 33
          Japanese : 34 / 34
          Americans : 44 / 45

      posted in Play Boardgames
      A
      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :2

      Combat Move - French
                  Giving bonus movement to units

      Non Combat Move - French
                  1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                  1 infantry moved from French West Africa to French Central Africa

      Turn Complete - French

      Territory Summary for French :

      39 Sea Zone : 1 destroyer
          United Kingdom : 2 infantry
          French Central Africa : 1 infantry

      Production/PUs Summary :

      Germans : 41 / 44
          Russians : 32 / 34
          Japanese : 42 / 47
          Americans : 50 / 73
          Chinese : 10 / 17
          British : 26 / 26
          UK_Pacific : 17 / 17
          Italians : 25 / 35
          ANZAC : 10 / 22
          French : 5 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      A
      ahensley85
    • RE: WWIIv4 ahensley85 (allies) vs RyuuKaze (axis) Forum Game 1

      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :2

      Purchase Units - British
                  British buy 1 armour, 1 battleship and 1 destroyer; Remaining resources: 0 PUs;

      Combat Move - British
                  1 armour moved from Anglo Egypt to Libya
                  1 fighter moved from Anglo Egypt to Libya
                  2 armour moved from Algeria to Libya
                  1 fighter moved from United Kingdom to 5 Sea Zone
                  1 fighter moved from United Kingdom to Western Europe
                  1 bomber moved from United Kingdom to Western Europe
                  1 cruiser moved from 12 Sea Zone to 14 Sea Zone
                  1 battleship moved from 12 Sea Zone to 14 Sea Zone
                  2 transports moved from 12 Sea Zone to 7 Sea Zone

      Combat - British
                  Battle in 14 Sea Zone
                      British attack with 1 battleship and 1 cruiser
                      Germans defend with 1 battleship and 1 transport
                          British roll dice for 1 battleship and 1 cruiser in 14 Sea Zone, round 1 :  1/2 hits
                      Units damaged: 1 battleship owned by the Germans
                          Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 1 :  0/1 hits
                          British roll dice for 1 battleship and 1 cruiser in 14 Sea Zone, round 2 :  1/2 hits
                          Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 2 :  1/1 hits
                      Units damaged: 1 battleship owned by the British
                          1 battleship owned by the Germans lost in 14 Sea Zone
                          1 transport owned by the Germans lost in 14 Sea Zone
                      British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 27
                      Casualties for Germans: 1 battleship and 1 transport
                  Battle in 5 Sea Zone
                      British attack with 1 fighter
                      Germans defend with 1 artillery, 1 infantry and 1 transport
                          1 infantry owned by the Germans , 1 transport owned by the Germans and 1 artillery owned by the Germans lost in 5 Sea Zone
                      British win with 1 fighter remaining. Battle score for attacker is 14
                      Casualties for Germans: 1 artillery, 1 infantry and 1 transport
                  Battle in Western Europe
                      British attack with 1 bomber and 1 fighter
                      Germans defend with 1 aaGun and 1 infantry
                          AA guns fire in Western Europe :  0/2 hits
                          British roll dice for 1 bomber and 1 fighter in Western Europe, round 1 :  1/2 hits
                          Germans roll dice for 1 infantry in Western Europe, round 1 :  1/1 hits
                          1 infantry owned by the Germans and 1 fighter owned by the British lost in Western Europe
                      British win with 1 bomber remaining. Battle score for attacker is -7
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 fighter
                  Battle in Libya
                      British attack with 3 armour and 1 fighter
                      Germans defend with 1 armour, 2 artilleries and 2 infantry
                          British roll dice for 3 armour and 1 fighter in Libya, round 1 :  4/4 hits
                          Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Libya, round 1 :  2/5 hits
                          2 armour owned by the British , 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Libya
                          British roll dice for 1 armour and 1 fighter in Libya, round 2 :  1/2 hits
                          Germans roll dice for 1 armour in Libya, round 2 :  1/1 hits
                          1 armour owned by the Germans and 1 fighter owned by the British lost in Libya
                      British win, taking Libya from Germans with 1 armour remaining. Battle score for attacker is -1
                      Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
                      Casualties for British: 2 armour and 1 fighter

      Non Combat Move - British
                  1 bomber moved from Western Europe to United Kingdom
                  1 fighter moved from 5 Sea Zone to United Kingdom

      Place Units - British
                  1 armour placed in United Kingdom
                  1 battleship and 1 destroyer placed in 7 Sea Zone

      Turn Complete - British
                  British collect 33 PUs; end with 33 PUs total
                  1 unit repaired.

      Territory Summary for British :

      Union of South Africa : 1 flag, 1 infantry
          Australia : 1 flag, 1 infantry
          Persia : 1 flag, 1 infantry
          India : 1 flag, 1 aaGun and 2 infantry
          Trans-Jordan : 1 flag, 2 infantry
          United Kingdom : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 1 infantry
          New Zealand : 1 flag, 1 infantry
          Algeria : 1 flag
          Libya : 1 flag, 1 armour
          New Guinea : 1 flag, 2 infantry
          Western Canada : 1 flag, 1 infantry
          7 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 2 transports
          14 Sea Zone : 1 flag, 1 battleship and 1 cruiser
          47 Sea Zone : 1 flag, 1 submarine

      Production/PUs Summary :

      Russians : 21 / 26
          Germans : 41 / 42
          British : 33 / 33
          Japanese : 31 / 31
          Americans : 40 / 41

      posted in Play Boardgames
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      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :2

      Place Units - UK_Pacific
                  2 artilleries and 2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 17 PUs; end with 17 PUs total
                      Some units change owners in territory India

      Territory Summary for UK_Pacific :

      Siam : 1 flag,    India : 1 factory_major
          French Indo China : 1 flag,    Sumatra : 1 flag,
      Production/PUs Summary :

      Germans : 41 / 44
          Russians : 32 / 34
          Japanese : 42 / 47
          Americans : 50 / 73
          Chinese : 10 / 17
          British : 28 / 26
          UK_Pacific : 17 / 17
          Italians : 20 / 24
          ANZAC : 10 / 20
          French : 6 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
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      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :2

      Combat Move - British
                  Giving bonus movement to units
                  1 infantry moved from Shan State to French Indo China
                        UK_Pacific take French Indo China from Japanese
                  2 fighters moved from Shan State to Siam
                  1 infantry moved from Shan State to Siam
                  1 tactical_bomber moved from Shan State to 42 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 94 Sea Zone
                  1 fighter moved from Malta to Alexandria
                  2 infantry moved from Egypt to Alexandria
                  1 artillery moved from Egypt to Alexandria
                  2 infantry moved from Union of South Africa to Rhodesia
                  1 destroyer moved from 71 Sea Zone to 79 Sea Zone

      Combat - British
                  Battle in Alexandria
                      British attack with 1 artillery, 1 fighter and 2 infantry
                      Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                          British roll dice for 1 artillery, 1 fighter and 2 infantry in Alexandria, round 1 :  1/4 hits
                          Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 1 :  1/4 hits
                          1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                          British roll dice for 1 artillery, 1 fighter and 1 infantry in Alexandria, round 2 :  1/3 hits
                          Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 2 :  1/3 hits
                          1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Alexandria
                          British roll dice for 1 artillery and 1 fighter in Alexandria, round 3 :  1/2 hits
                          Italians roll dice for 1 armour and 1 artillery in Alexandria, round 3 :  0/2 hits
                          1 artillery owned by the Italians lost in Alexandria
                          British roll dice for 1 artillery and 1 fighter in Alexandria, round 4 :  2/2 hits
                          Italians roll dice for 1 armour in Alexandria, round 4 :  0/1 hits
                          1 armour owned by the Italians lost in Alexandria
                      British win, taking Alexandria from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 11
                      Casualties for British: 2 infantry
                      Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                      British win with 1 artillery and 1 fighter remaining. Battle score for attacker is 11
                      Casualties for British: 2 infantry
                      Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                  Battle in Siam
                      British attack with 2 fighters and 1 infantry
                      Japanese defend with 1 fighter
                          British roll dice for 2 fighters and 1 infantry in Siam, round 1 :  1/3 hits
                          Japanese roll dice for 1 fighter in Siam, round 1 :  1/1 hits
                          1 fighter owned by the British and 1 fighter owned by the Japanese lost in Siam
                      British win, taking Siam from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 fighter
                      Casualties for British: 1 fighter
                      British win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 fighter
                      Casualties for British: 1 fighter
                  Battle in 42 Sea Zone
                      British attack with 1 tactical_bomber
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 42 Sea Zone
                      British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                      British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 94 Sea Zone
                      British attack with 1 cruiser
                      Italians defend with 1 transport
                          1 transport owned by the Italians lost in 94 Sea Zone
                      British win with 1 cruiser remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 transport
                      British win with 1 cruiser remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 transport
                  Recording Battle Statistics

      Non Combat Move - British
                  1 fighter moved from Siam to Shan State
                  1 infantry moved from Malaya to Shan State
                  1 tactical_bomber moved from 42 Sea Zone to Sumatra
                  1 infantry moved from Eastern Persia to Persia
                        British take Persia from Neutral_Allies
                  1 fighter moved from Alexandria to Egypt

      Place Units - British
                  1 mech_infantry placed in Union of South Africa
                  1 fighter placed in United Kingdom
                  1 destroyer and 1 transport placed in 110 Sea Zone

      Turn Complete - British
                  British collect 25 PUs (3 lost to blockades); end with 26 PUs total

      Territory Summary for British :

      Siam : 1 infantry
          Shan State : 1 fighter and 1 infantry
          Burma : 3 infantry
          India : 3 aaGuns, 1 airfield, 3 artilleries, 1 harbour and 4 infantry
          Malaya : 1 harbour and 2 infantry
          French Indo China : 1 infantry
          Sumatra : 1 infantry and 1 tactical_bomber
          West India : 1 infantry
          Iceland : 1 airfield
          Quebec : 1 armour, 1 factory_minor and 1 infantry
          Alexandria : 1 artillery
          Gibraltar : 1 fighter and 1 harbour
          New Brunswick Nova Scotia : 1 harbour
          Egypt : 1 fighter and 1 harbour
          Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
          Ontario : 1 artillery and 1 infantry
          Scotland : 1 aaGun, 1 airfield and 2 infantry
          Malta : 1 aaGun and 1 infantry
          United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
          Rhodesia : 2 infantry
          94 Sea Zone : 1 cruiser
          Eastern Persia : 1 flag,    79 Sea Zone : 1 destroyer
          Persia : 1 flag, 3 infantry
          110 Sea Zone : 1 destroyer and 1 transport

      Production/PUs Summary :

      Germans : 41 / 44
          Russians : 32 / 34
          Japanese : 42 / 47
          Americans : 50 / 73
          Chinese : 10 / 17
          British : 28 / 26
          UK_Pacific : 17 / 0
          Italians : 20 / 24
          ANZAC : 10 / 20
          French : 6 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
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      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :2

      Purchase Units - Americans
                  Americans buy 3 armour, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 4 PUs;

      Combat Move - Americans
                  Giving bonus movement to units

      Non Combat Move - Americans
                  1 cruiser and 1 transport moved from 91 Sea Zone to 101 Sea Zone
                  1 infantry moved from Central United States to Eastern United States
                  1 armour moved from Central United States to Eastern United States
                  1 mech_infantry moved from Central United States to Eastern United States
                  1 artillery moved from Morocco to Algeria

      Place Units - Americans
                  3 armour and 3 infantry placed in Eastern United States
                  1 destroyer and 2 transports placed in 101 Sea Zone
                  2 destroyers placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 49 PUs (1 lost to blockades); end with 53 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

      posted in Play Boardgames
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      ahensley85
    • RE: WWIIv4 ahensley85 (allies) vs RyuuKaze (axis) Forum Game 1

      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :2

      Purchase Units - Russians
                  Russians buy 1 armour and 7 infantry; Remaining resources: 3 PUs;

      Combat Move - Russians
                  1 armour moved from West Russia to Belorussia
                  6 infantry moved from Russia to Caucasus
                  2 infantry moved from West Russia to Caucasus

      Combat - Russians
                  Russians creates battle in territory 6 Sea Zone
                  Battle in 6 Sea Zone
                      Russians attack with 1 submarine
                      Germans defend with 1 submarine
                      1 submarine owned by the Germans Submerged
                      1 submarine owned by the Russians Submerged
                  Battle in Caucasus
                      Russians attack with 8 infantry
                      Germans defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 1 infantry
                          Russians roll dice for 8 infantry in Caucasus, round 1 :  2/8 hits
                          Germans roll dice for 2 armour, 1 artillery and 1 infantry in Caucasus, round 1 :  3/4 hits
                          3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
                          Russians roll dice for 5 infantry in Caucasus, round 2 :  1/5 hits
                          Germans roll dice for 2 armour in Caucasus, round 2 :  1/2 hits
                          1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
                          Russians roll dice for 4 infantry in Caucasus, round 3 :  0/4 hits
                          Germans roll dice for 1 armour in Caucasus, round 3 :  0/1 hits
                          Russians roll dice for 4 infantry in Caucasus, round 4 :  0/4 hits
                          Germans roll dice for 1 armour in Caucasus, round 4 :  0/1 hits
                          Russians roll dice for 4 infantry in Caucasus, round 5 :  0/4 hits
                          Germans roll dice for 1 armour in Caucasus, round 5 :  1/1 hits
                          1 infantry owned by the Russians lost in Caucasus
                          Russians roll dice for 3 infantry in Caucasus, round 6 :  0/3 hits
                          Germans roll dice for 1 armour in Caucasus, round 6 :  1/1 hits
                          1 infantry owned by the Russians lost in Caucasus
                          Russians roll dice for 2 infantry in Caucasus, round 7 :  0/2 hits
                          Germans roll dice for 1 armour in Caucasus, round 7 :  0/1 hits
                          Russians roll dice for 2 infantry in Caucasus, round 8 :  0/2 hits
                          Germans roll dice for 1 armour in Caucasus, round 8 :  1/1 hits
                          1 infantry owned by the Russians lost in Caucasus
                          Russians roll dice for 1 infantry in Caucasus, round 9 :  0/1 hits
                          Germans roll dice for 1 armour in Caucasus, round 9 :  1/1 hits
                          1 infantry owned by the Russians lost in Caucasus
                      Germans winGermans win with no units remaining with 1 armour remaining. Battle score for attacker is -12
                      Casualties for Germans: 1 armour, 1 artillery and 1 infantry
                      Casualties for Russians: 8 infantry
                  Battle in Belorussia
                      Russians attack with 1 armour
                      Germans defend with 1 infantry
                          Russians roll dice for 1 armour in Belorussia, round 1 :  0/1 hits
                          Germans roll dice for 1 infantry in Belorussia, round 1 :  1/1 hits
                          1 armour owned by the Russians lost in Belorussia
                      Germans win with 1 infantry remaining. Battle score for attacker is -5
                      Casualties for Russians: 1 armour

      Non Combat Move - Russians
                  4 infantry moved from Russia to Kazakh S.S.R.
                  2 infantry moved from Russia to Archangel

      Place Units - Russians
                  1 armour and 7 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 23 PUs; end with 26 PUs total

      Territory Summary for Russians :

      Soviet Far East : 1 flag, 3 infantry
          Archangel : 1 flag, 2 infantry
          Norway : 1 flag, 1 armour
          Kazakh S.S.R. : 1 flag, 4 infantry
          West Russia : 1 flag, 1 armour and 1 artillery
          Buryatia S.S.R. : 1 flag, 3 infantry
          Russia : 1 flag, 1 aaGun, 1 armour, 1 factory and 7 infantry
          6 Sea Zone : 1 flag, 1 submarine

      Production/PUs Summary :

      Russians : 23 / 26
          Germans : 40 / 42
          British : 32 / 33
          Japanese : 31 / 31
          Americans : 40 / 41

      posted in Play Boardgames
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      ahensley85
    • RE: WWIIv4 ahensley85 (allies) vs RyuuKaze (axis) Forum Game 1

      oh yeah.

      posted in Play Boardgames
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      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :2

      Politics - Russians
                  Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                  Setting uses for triggers used this phase.

      Purchase Units - Russians
                  Russians buy 12 infantry; Remaining resources: 1 PUs;

      Combat Move - Russians
                  Giving bonus movement to units
                  1 infantry moved from Buyant-Uhaa to Jehol
                        Chinese take Jehol from Japanese
                  1 mech_infantry moved from Belarus to Western Ukraine
                  2 armour moved from Ukraine to Western Ukraine

      Combat - Russians
                  Russians creates battle in territory 125 Sea Zone
                  Recording Battle Statistics
                  Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
                  Setting uses for triggers used this phase.

      Non Combat Move - Russians
                  4 infantry moved from Russia to Bryansk
                  1 artillery moved from Russia to Smolensk

      Place Units - Russians
                  3 infantry placed in Novgorod
                  3 infantry placed in Russia
                  3 infantry placed in Ukraine
                  3 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 33 PUs; end with 34 PUs total

      Territory Summary for Russians :

      Jehol : 1 infantry
          Sakha : 2 aaGuns and 6 infantry
          Buryatia : 6 infantry
          Olgiy : 1 flag, 2 infantry
          Dzavhan : 1 flag, 1 infantry
          Central Mongolia : 1 flag,    Buyant-Uhaa : 1 flag, 1 infantry
          Ulaanbaatar : 1 flag, 1 infantry
          Tsagaan Olom : 1 flag,    Belarus : 1 armour and 1 fighter
          Bryansk : 4 infantry
          Russia : 2 aaGuns, 1 airfield, 1 factory_major and 6 infantry
          Ukraine : 1 armour, 1 factory_minor and 4 infantry
          Western Ukraine : 2 armour and 1 mech_infantry
          Volgograd : 1 factory_minor and 1 mech_infantry
          Novgorod : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 8 infantry and 1 tactical_bomber
          Caucasus : 2 infantry
          Smolensk : 1 artillery and 1 infantry
          125 Sea Zone : 1 submarine
          115 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 41 / 44
          Russians : 33 / 34
          Japanese : 40 / 42
          Americans : 50 / 69
          Chinese : 10 / 15
          British : 26 / 30
          UK_Pacific : 14 / 14
          Italians : 20 / 24
          ANZAC : 10 / 20
          French : 6 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
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      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      Wow,  I’m in some trouble with Russia.

      posted in Play Boardgames
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      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :1

      Politics - French
                  Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                  Setting uses for triggers used this phase.

      Combat Move - French
                  Giving bonus movement to units

      Non Combat Move - French
                  1 infantry moved from Morocco to Algeria
                  1 destroyer moved from 72 Sea Zone to 79 Sea Zone

      Turn Complete - French

      Territory Summary for French :

      United Kingdom : 2 infantry
          Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
          Algeria : 2 infantry
          French West Africa : 1 infantry
          79 Sea Zone : 1 destroyer

      Production/PUs Summary :

      Germans : 36 / 62
          Russians : 36 / 37
          Japanese : 41 / 42
          Americans : 50 / 69
          Chinese : 9 / 15
          British : 26 / 30
          UK_Pacific : 14 / 14
          Italians : 20 / 24
          ANZAC : 10 / 20
          French : 8 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
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      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      Yeah i just realized I screwed you over with the planes.  I forgot that you can’t land on a damaged carrier.  Sorry about that.

      posted in Play Boardgames
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      ahensley85
    • RE: WWIIv4 ahensley85 (allies) vs RyuuKaze (axis) Forum Game 1

      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :1

      Purchase Units - Americans
                  Americans buy 1 armour and 3 cruisers; Remaining resources: 1 PUs;

      Combat Move - Americans
                  1 destroyer moved from 20 Sea Zone to 55 Sea Zone
                  1 artillery moved from Eastern United States to 10 Sea Zone
                  1 infantry moved from Eastern United States to 10 Sea Zone
                  1 armour moved from Eastern United States to 10 Sea Zone
                  1 infantry moved from Eastern United States to 10 Sea Zone

      Non Combat Move - Americans
                  1 fighter moved from Eastern United States to Algeria
                  1 bomber moved from Eastern United States to Gibraltar
                  1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
                  1 armour moved from 12 Sea Zone to Algeria
                  1 infantry moved from 12 Sea Zone to Algeria
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                  1 fighter moved from Western United States to Midway

      Place Units - Americans
                  1 armour placed in Eastern United States
                  2 cruisers placed in 10 Sea Zone
                  1 cruiser placed in 55 Sea Zone

      Turn Complete - Americans
                  Americans collect 40 PUs; end with 41 PUs total

      Territory Summary for Americans :

      Midway : 1 flag, 1 fighter and 1 infantry
          Alaska : 1 flag, 1 infantry
          Western United States : 1 flag, 1 aaGun, 1 factory and 2 infantry
          Hawaiian Islands : 1 flag, 1 fighter and 2 infantry
          Gibraltar : 1 flag, 1 bomber
          Sinkiang : 1 flag, 2 infantry
          Algeria : 1 flag, 1 armour, 1 fighter and 1 infantry
          Eastern United States : 1 flag, 1 aaGun, 1 armour and 1 factory
          Central United States : 1 flag, 2 infantry
          12 Sea Zone : 1 flag, 1 transport
          8 Sea Zone : 1 flag, 1 artillery, 1 cruiser, 1 infantry and 1 transport
          10 Sea Zone : 1 flag, 2 cruisers
          55 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 1 transport

      Production/PUs Summary :

      Russians : 23 / 29
          Germans : 40 / 42
          British : 32 / 33
          Japanese : 31 / 31
          Americans : 40 / 41

      posted in Play Boardgames
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      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :1

      Place Units - UK_Pacific
                  2 artilleries and 3 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 14 PUs; end with 14 PUs total
                      Some units change owners in territory India

      Territory Summary for UK_Pacific :

      India : 1 factory_major
          Sumatra : 1 flag,
      Production/PUs Summary :

      Germans : 36 / 62
          Russians : 36 / 37
          Japanese : 41 / 42
          Americans : 50 / 69
          Chinese : 9 / 15
          British : 28 / 30
          UK_Pacific : 14 / 14
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 13 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 3 / 0
          Neutral_Allies : 8 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
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      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units
                  6 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 6 infantry
                      Japanese defend with 1 artillery and 2 infantry
                          Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 1 :  1/7 hits
                          Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 :  1/3 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                          Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 :  1/6 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  1/2 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                          Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 :  1/5 hits
                          Japanese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                          1 artillery owned by the Japanese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery and 2 infantry
                      Casualties for Chinese: 2 infantry
                      Chinese win with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery and 2 infantry
                      Casualties for Chinese: 2 infantry
                  Recording Battle Statistics

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Hopei
                  1 infantry moved from Shensi to Hopei

      Place Units - Chinese
                  1 infantry placed in Hopei
                  1 infantry placed in Kweichow
                  1 infantry placed in Suiyuyan
                  1 infantry placed in Hopei

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      Territory Summary for Chinese :

      Yunnan : 4 infantry
          Suiyuyan : 3 infantry
          Kweichow : 3 infantry
          Hopei : 1 fighter and 3 infantry

      Production/PUs Summary :

      Germans : 36 / 62
          Russians : 36 / 37
          Japanese : 41 / 42
          Americans : 50 / 69
          Chinese : 9 / 15
          British : 28 / 28
          UK_Pacific : 10 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 13 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 3 / 0
          Neutral_Allies : 8 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      A
      ahensley85
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