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    Posts made by ahensley85

    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :4

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                  Chinese buy 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units
                  2 infantry moved from Sikang to Szechwan
                        Chinese take Szechwan from Japanese
                  2 infantry moved from Shensi to Kweichow
                        Chinese take Kweichow from Japanese
                  1 artillery moved from Hopei to Anhwe
                        Chinese take Anhwe from Japanese
                  1 infantry moved from Hopei to Anhwe

      Combat - Chinese
                  Recording Battle Statistics

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Szechwan
                  2 infantry placed in Anhwe

      Turn Complete - Chinese
                  Chinese collect 10 PUs; end with 10 PUs total

      Territory Summary for Chinese :

      Kweichow : 2 infantry
          Szechwan : 3 infantry
          Chahar : 2 infantry
          Anhwe : 1 artillery and 3 infantry

      Production/PUs Summary :

      Germans : 47 / 57
          Russians : 24 / 30
          Japanese : 45 / 55
          Americans : 51 / 58
          Chinese : 10 / 10
          British : 25 / 31
          UK_Pacific : 17 / 19
          Italians : 24 / 36
          ANZAC : 10 / 26
          French : 5 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      A
      ahensley85
    • RE: WWIIv4 ahensley85 (allies) vs RyuuKaze (axis) Forum Game 1

      Yeah I think this game is done.  You can start a game if you want.  I may play a few turns but probably won’t get too far tonight.  I don’t care what map or what side.

      posted in Play Boardgames
      A
      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :4

      Purchase Units - Americans
                  Americans buy 10 submarines; Remaining resources: 4 PUs;

      Combat Move - Americans
                  Giving bonus movement to units
                  2 armour moved from Central United States to Mexico
                  1 armour moved from Central United States to Mexico
                  1 armour moved from Central United States to Mexico
                  2 armour moved from Morocco to Algeria
                        Americans take Algeria from Italians
                  2 armour moved from Algeria to Tunisia
                  1 armour moved from Morocco to Tunisia
                  1 infantry moved from Morocco to Algeria
                  1 infantry moved from Morocco to Algeria
                  1 armour moved from Eastern United States to 101 Sea Zone
                  1 mech_infantry moved from Eastern United States to 101 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 armour, 1 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                  3 transports moved from 91 Sea Zone to 101 Sea Zone

      Combat - Americans
                  Battle in Mexico
                      Americans attack with 4 armour
                      Japanese defend with 2 infantry
                          Americans roll dice for 4 armour in Mexico, round 1 :  2/4 hits
                          Japanese roll dice for 2 infantry in Mexico, round 1 :  2/2 hits
                          2 infantry owned by the Japanese and 2 armour owned by the Americans lost in Mexico
                      Americans win, taking Mexico from Japanese with 2 armour remaining. Battle score for attacker is -6
                      Casualties for Japanese: 2 infantry
                      Casualties for Americans: 2 armour
                      Americans win with 2 armour remaining. Battle score for attacker is -6
                      Casualties for Japanese: 2 infantry
                      Casualties for Americans: 2 armour
                  Battle in Tunisia
                      Americans attack with 3 armour
                      Italians defend with 1 artillery and 1 infantry
                          Americans roll dice for 3 armour in Tunisia, round 1 :  1/3 hits
                          Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 :  0/2 hits
                          1 infantry owned by the Italians lost in Tunisia
                          Americans roll dice for 3 armour in Tunisia, round 2 :  1/3 hits
                          Italians roll dice for 1 artillery in Tunisia, round 2 :  1/1 hits
                          1 artillery owned by the Italians and 1 armour owned by the Americans lost in Tunisia
                      Americans win, taking Tunisia from Italians with 2 armour remaining. Battle score for attacker is 1
                      Casualties for Italians: 1 artillery and 1 infantry
                      Casualties for Americans: 1 armour
                      Americans win with 2 armour remaining. Battle score for attacker is 1
                      Casualties for Italians: 1 artillery and 1 infantry
                      Casualties for Americans: 1 armour
                  Recording Battle Statistics

      Non Combat Move - Americans
                  1 mech_infantry moved from 91 Sea Zone to Morocco
                  1 armour moved from 91 Sea Zone to Morocco
                  1 infantry moved from 91 Sea Zone to Morocco
                  1 cruiser moved from 91 Sea Zone to 101 Sea Zone

      Place Units - Americans
                  10 submarines placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 39 PUs (12 lost to blockades); end with 43 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 48 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs

      Territory Summary for Americans :

      Mexico : 2 armour
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
          Alaska : 1 mech_infantry
          Midway : 1 airfield
          10 Sea Zone : 10 submarines
          Central United States : 1 armour, 1 factory_major, 5 infantry and 2 mech_infantrys
          Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
          Iceland : 1 fighter
          United Kingdom : 1 bomber
          Morocco : 1 armour, 3 infantry and 1 mech_infantry
          Algeria : 1 flag, 2 infantry
          Tunisia : 1 flag, 2 armour
          101 Sea Zone : 1 cruiser and 3 transports
          91 Sea Zone : 1 cruiser, 2 destroyers and 4 transports

      Production/PUs Summary :

      Germans : 47 / 57
          Russians : 24 / 30
          Japanese : 48 / 55
          Americans : 51 / 58
          Chinese : 7 / 9
          British : 25 / 31
          UK_Pacific : 17 / 19
          Italians : 24 / 36
          ANZAC : 10 / 26
          French : 5 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      A
      ahensley85
    • RE: WWIIv4 ahensley85 (allies) vs RyuuKaze (axis) Forum Game 1

      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :6

      Combat Move - Russians

      Combat - Russians

      Turn Complete - Russians

      Territory Summary for Russians :

      Novosibirsk : 1 flag, 1 armour
          Norway : 1 flag
          Kazakh S.S.R. : 1 flag, 1 infantry

      Production/PUs Summary :

      Russians : 10 / 0
          Germans : 52 / 72
          British : 32 / 32
          Japanese : 36 / 37
          Americans : 36 / 38

      posted in Play Boardgames
      A
      ahensley85
    • RE: WWIIv4 ahensley85 (allies) vs RyuuKaze (axis) Forum Game 1

      I will start round 6 tomorrow after work.  I will say though unless I start getting some solid rolls and get smarter about my moves, your gonna smash me in the next couple of rounds.

      posted in Play Boardgames
      A
      ahensley85
    • RE: WWIIv4 ahensley85 (allies) vs RyuuKaze (axis) Forum Game 1

      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :5

      Purchase Units - Americans
                  Americans buy 7 armour; Remaining resources: 2 PUs;

      Combat Move - Americans
                  4 armour moved from Western United States to Western Canada
                  2 armour moved from Eastern Canada to Western Canada
                  2 transports moved from 7 Sea Zone to 18 Sea Zone

      Combat - Americans
                  Battle in Western Canada
                      Americans attack with 6 armour
                      Japanese defend with 1 armour
                      Americans win, taking Western Canada from Japanese with 6 armour remaining. Battle score for attacker is 5
                      Casualties for Japanese: 1 armour

      Non Combat Move - Americans
                  3 armour moved from Eastern United States to Western Canada
                  1 fighter moved from Central United States to Western Canada
                  1 fighter moved from Eastern United States to Western Canada
                  1 infantry moved from Eastern Canada to Eastern United States
                  2 fighters moved from Western Canada to Western United States

      Place Units - Americans
                  3 armour placed in Western United States
                  4 armour placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 36 PUs; end with 38 PUs total

      Territory Summary for Americans :

      Western United States : 1 flag, 1 aaGun, 3 armour, 1 bomber, 1 factory and 2 fighters
          Hawaiian Islands : 1 flag, 2 infantry
          Eastern United States : 1 flag, 1 aaGun, 5 armour, 1 factory and 2 infantry
          Western Canada : 1 flag, 9 armour
          18 Sea Zone : 1 flag, 2 transports

      Production/PUs Summary :

      Russians : 10 / 0
          Germans : 52 / 72
          British : 32 / 32
          Japanese : 36 / 37
          Americans : 36 / 38

      posted in Play Boardgames
      A
      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      Yeah, I will make my move tomorrow afternoon.  I am in mountain time so around 6 mountain time or so after work.

      posted in Play Boardgames
      A
      ahensley85
    • RE: WWIIv4 ahensley85 (allies) vs RyuuKaze (axis) Forum Game 1

      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :5

      Purchase Units - British
                  British buy 8 armour and 1 infantry; Remaining resources: 1 PUs;

      Combat Move - British
                  2 cruisers moved from 7 Sea Zone to 6 Sea Zone
                  1 battleship moved from 7 Sea Zone to 6 Sea Zone
                  1 destroyer moved from 7 Sea Zone to 6 Sea Zone
                  1 armour moved from India to Trans-Jordan
                        British take Persia from Germans
                  1 submarine moved from 47 Sea Zone to 51 Sea Zone

      Combat - British
                  Battle in 6 Sea Zone
                      British attack with 1 battleship, 2 cruisers and 1 destroyer
                      Germans defend with 1 destroyer and 3 submarines
                          Germans roll dice for 3 submarines in 6 Sea Zone, round 1 :  0/3 hits
                          British roll dice for 1 battleship, 2 cruisers and 1 destroyer in 6 Sea Zone, round 1 :  4/4 hits
                          Germans roll dice for 1 destroyer in 6 Sea Zone, round 1 :  0/1 hits
                          1 destroyer owned by the Germans and 3 submarines owned by the Germans lost in 6 Sea Zone
                      British win with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 26
                      Casualties for Germans: 1 destroyer and 3 submarines
                  Battle in Trans-Jordan
                      British attack with 1 armour
                      Germans defend with 1 armour
                          British roll dice for 1 armour in Trans-Jordan, round 1 :  0/1 hits
                          Germans roll dice for 1 armour in Trans-Jordan, round 1 :  0/1 hits
                          British roll dice for 1 armour in Trans-Jordan, round 2 :  0/1 hits
                          Germans roll dice for 1 armour in Trans-Jordan, round 2 :  0/1 hits
                          British roll dice for 1 armour in Trans-Jordan, round 3 :  1/1 hits
                          Germans roll dice for 1 armour in Trans-Jordan, round 3 :  1/1 hits
                          1 armour owned by the British and 1 armour owned by the Germans lost in Trans-Jordan
                      Germans win with no units remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 armour
                      Casualties for British: 1 armour

      Non Combat Move - British
                  4 transports moved from 7 Sea Zone to 6 Sea Zone

      Place Units - British
                  3 armour placed in India
                  5 armour and 1 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 31 PUs; end with 32 PUs total

      Territory Summary for British :

      Union of South Africa : 1 flag, 1 infantry
          Australia : 1 flag, 1 infantry
          India : 1 flag, 1 aaGun, 3 armour, 1 factory and 1 infantry
          United Kingdom : 1 flag, 1 aaGun, 8 armour, 1 factory and 3 infantry
          New Zealand : 1 flag, 1 infantry
          Algeria : 1 flag
          Libya : 1 flag
          New Guinea : 1 flag, 2 infantry
          51 Sea Zone : 1 flag, 1 submarine
          6 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 4 transports
          14 Sea Zone : 1 flag, 1 battleship and 1 cruiser

      Production/PUs Summary :

      Russians : 10 / 0
          Germans : 52 / 72
          British : 31 / 32
          Japanese : 37 / 40
          Americans : 36 / 37

      posted in Play Boardgames
      A
      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :4

      Purchase Units - Russians
                  Russians buy 2 armour and 8 infantry; Remaining resources: 3 PUs;

      Combat Move - Russians
                  Giving bonus movement to units
                  5 infantry moved from Russia to Bryansk
                  4 infantry moved from Russia to Smolensk
                  1 infantry moved from Buryatia to Ulaanbaatar
                        Russians take Ulaanbaatar from Japanese
                  3 infantry moved from Siberia to Amur
                  5 infantry moved from Buryatia to Amur

      Combat - Russians
                  Battle in Bryansk
                      Russians attack with 5 infantry
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 5 infantry in Bryansk, round 1 :  2/5 hits
                          Germans roll dice for 1 mech_infantry in Bryansk, round 1 :  0/1 hits
                          1 mech_infantry owned by the Germans lost in Bryansk
                      Russians win, taking Bryansk from Germans with 5 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry
                      Russians win with 5 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry
                  Battle in Smolensk
                      Russians attack with 4 infantry
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 4 infantry in Smolensk, round 1 :  0/4 hits
                          Germans roll dice for 1 mech_infantry in Smolensk, round 1 :  0/1 hits
                          Russians roll dice for 4 infantry in Smolensk, round 2 :  1/4 hits
                          Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  1/1 hits
                          1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                      Russians win, taking Smolensk from Germans with 3 infantry remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 infantry
                      Russians win with 3 infantry remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 infantry
                  Battle in Amur
                      Russians attack with 8 infantry
                      Japanese defend with 1 aaGun and 4 infantry
                          Russians roll dice for 8 infantry in Amur, round 1 :  0/8 hits
                          Japanese roll dice for 1 aaGun and 4 infantry in Amur, round 1 :  3/4 hits
                          3 infantry owned by the Russians lost in Amur
                          Russians roll dice for 5 infantry in Amur, round 2 :  0/5 hits
                          Japanese roll dice for 1 aaGun and 4 infantry in Amur, round 2 :  2/4 hits
                          2 infantry owned by the Russians lost in Amur
                          Russians roll dice for 3 infantry in Amur, round 3 :  0/3 hits
                          Japanese roll dice for 1 aaGun and 4 infantry in Amur, round 3 :  2/4 hits
                          2 infantry owned by the Russians lost in Amur
                          Russians roll dice for 1 infantry in Amur, round 4 :  0/1 hits
                          Japanese roll dice for 1 aaGun and 4 infantry in Amur, round 4 :  0/4 hits
                          Russians roll dice for 1 infantry in Amur, round 5 :  1/1 hits
                          Japanese roll dice for 1 aaGun and 4 infantry in Amur, round 5 :  0/4 hits
                          1 aaGun owned by the Japanese lost in Amur
                          Russians roll dice for 1 infantry in Amur, round 6 :  0/1 hits
                          Japanese roll dice for 4 infantry in Amur, round 6 :  1/4 hits
                          1 infantry owned by the Russians lost in Amur
                      Japanese win with 4 infantry remaining. Battle score for attacker is -19
                      Casualties for Japanese: 1 aaGun
                      Casualties for Russians: 8 infantry
                  Recording Battle Statistics

      Non Combat Move - Russians
                  3 infantry moved from Russia to Vologda
                  1 infantry moved from Russia to Vologda

      Place Units - Russians
                  1 armour and 2 infantry placed in Ukraine
                  1 armour and 6 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 27 PUs; end with 30 PUs total

      Territory Summary for Russians :

      Buryatia : 1 aaGun
          Olgiy : 1 flag, 2 infantry
          Dzavhan : 1 flag, 1 infantry
          Central Mongolia : 1 flag,    Ulaanbaatar : 1 flag, 1 infantry
          Tsagaan Olom : 1 flag,    Bryansk : 5 infantry
          Russia : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major and 9 infantry
          Ukraine : 1 armour, 1 factory_minor, 4 infantry and 1 mech_infantry
          Vologda : 4 infantry
          Volgograd : 1 factory_minor and 1 infantry
          Caucasus : 2 infantry
          Smolensk : 3 infantry
          125 Sea Zone : 1 submarine
          113 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 47 / 57
          Russians : 27 / 30
          Japanese : 43 / 52
          Americans : 49 / 64
          Chinese : 9 / 9
          British : 25 / 31
          UK_Pacific : 17 / 19
          Italians : 26 / 36
          ANZAC : 10 / 26
          French : 5 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      A
      ahensley85
    • RE: WWIIv4 ahensley85 (allies) vs RyuuKaze (axis) Forum Game 1

      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :5

      Purchase Units - Russians
                  Russians buy 7 infantry; Remaining resources: 1 PUs;

      Combat Move - Russians
                  1 armour moved from Russia to Novosibirsk

      Combat - Russians
                  Battle in Novosibirsk
                      Russians attack with 1 armour
                      Japanese defend with 1 infantry
                      Russians win, taking Novosibirsk from Japanese with 1 armour remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Russians
                  1 infantry moved from Russia to Kazakh S.S.R.

      Place Units - Russians
                  7 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 18 PUs; end with 19 PUs total

      Territory Summary for Russians :

      Novosibirsk : 1 flag, 1 armour
          Norway : 1 flag
          Kazakh S.S.R. : 1 flag, 1 infantry
          Russia : 1 flag, 1 aaGun, 1 factory and 12 infantry

      Production/PUs Summary :

      Russians : 18 / 19
          Germans : 37 / 43
          British : 38 / 44
          Japanese : 37 / 40
          Americans : 36 / 37

      posted in Play Boardgames
      A
      ahensley85
    • RE: WWIIv4 ahensley85 (allies) vs RyuuKaze (axis) Forum Game 1

      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :4

      Purchase Units - Americans
                  Americans buy 7 armour; Remaining resources: 1 PUs;

      Combat Move - Americans
                  1 battleship, 5 cruisers and 1 destroyer moved from 55 Sea Zone to 56 Sea Zone
                  1 fighter moved from Hawaiian Islands to 56 Sea Zone
                  1 armour moved from Eastern Canada to 9 Sea Zone
                  2 infantry moved from Eastern Canada to 9 Sea Zone
                  1 armour, 2 infantry and 2 transports moved from 9 Sea Zone to 7 Sea Zone
                  1 armour moved from 7 Sea Zone to Western Europe
                  2 infantry moved from 7 Sea Zone to Western Europe

      Combat - Americans
                  Battle in 56 Sea Zone
                      Americans attack with 1 battleship, 5 cruisers, 1 destroyer and 1 fighter
                      Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
                      Units damaged: 1 battleship owned by the Americans
                      Units damaged: 1 battleship owned by the Japanese
                      Japanese win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -20
                      Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines
                      Casualties for Americans: 1 battleship, 5 cruisers, 1 destroyer and 1 fighter
                      1 fighter owned by the Japanese forced to land in Midway

      Non Combat Move - Americans
                  2 armour moved from Eastern United States to Eastern Canada
                  1 infantry moved from Eastern United States to Eastern Canada
                  1 fighter moved from Algeria to Central United States
                  1 bomber moved from Gibraltar to Western United States

      Place Units - Americans
                  4 armour placed in Western United States
                  3 armour placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 36 PUs; end with 37 PUs total
                  1 unit repaired.

      Territory Summary for Americans :

      Eastern Canada : 1 flag, 2 armour and 1 infantry
          Western United States : 1 flag, 1 aaGun, 4 armour, 1 bomber and 1 factory
          Hawaiian Islands : 1 flag, 2 infantry
          Western Europe : 1 flag, 1 armour and 2 infantry
          Eastern United States : 1 flag, 1 aaGun, 4 armour, 1 factory, 1 fighter and 1 infantry
          Central United States : 1 flag, 1 fighter
          7 Sea Zone : 1 flag, 2 transports
          55 Sea Zone : 1 flag, 1 transport

      Production/PUs Summary :

      Russians : 16 / 22
          Germans : 37 / 43
          British : 38 / 44
          Japanese : 39 / 40
          Americans : 36 / 37

      posted in Play Boardgames
      A
      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :3

      Combat Move - French
                  Giving bonus movement to units

      Non Combat Move - French
                  1 destroyer moved from 39 Sea Zone to 37 Sea Zone

      Turn Complete - French

      posted in Play Boardgames
      A
      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :3

      Purchase Units - ANZAC
                  ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 6 PUs;

      Combat Move - ANZAC
                  Giving bonus movement to units

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 armour and 1 infantry placed in New South Wales
                  1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 16 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

      posted in Play Boardgames
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      ahensley85
    • RE: WWIIv4 ahensley85 (allies) vs RyuuKaze (axis) Forum Game 1

      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :4

      Purchase Units - British
                  British buy 2 armour, 2 infantry and 2 transports; Remaining resources: 5 PUs;

      Combat Move - British
                  2 armour moved from United Kingdom to 7 Sea Zone
                  2 infantry moved from United Kingdom to 7 Sea Zone
                  2 armour moved from 7 Sea Zone to Western Europe
                  2 infantry moved from 7 Sea Zone to Western Europe
                  2 infantry moved from Persia to India
                  1 armour moved from Trans-Jordan to India

      Combat - British
                  Battle in Western Europe
                      British attack with 2 armour and 2 infantry
                      Germans defend with 1 aaGun, 1 bomber and 1 infantry
                      British win, taking Western Europe from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 12
                      Casualties for Germans: 1 bomber and 1 infantry
                      Casualties for British: 1 infantry
                  Battle in India
                      British attack with 1 armour and 2 infantry
                      Japanese defend with 1 aaGun, 1 factory and 1 infantry
                      British win, taking India from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for British: 1 infantry

      Non Combat Move - British

      Place Units - British
                  2 armour and 2 infantry placed in United Kingdom
                  2 transports placed in 7 Sea Zone

      Turn Complete - British
                  British collect 39 PUs; end with 44 PUs total

      posted in Play Boardgames
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      ahensley85
    • RE: WWIIv4 ahensley85 (allies) vs RyuuKaze (axis) Forum Game 1

      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :4

      Combat Move - Russians
                  2 infantry moved from West Russia to Russia
                  1 armour moved from West Russia to Russia
                  1 infantry moved from Archangel to Russia
                  1 infantry moved from Novosibirsk to Russia
                  4 infantry moved from Kazakh S.S.R. to Russia
                  2 infantry moved from Soviet Far East to Buryatia S.S.R.

      Combat - Russians
                  Battle in Buryatia S.S.R.
                      Russians attack with 2 infantry
                      Japanese defend with 2 fighters and 1 infantry
                          Russians roll dice for 2 infantry in Buryatia S.S.R., round 1 :  1/2 hits
                          Japanese roll dice for 2 fighters and 1 infantry in Buryatia S.S.R., round 1 :  1/3 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia S.S.R.
                          Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 :  1/1 hits
                          Japanese roll dice for 2 fighters in Buryatia S.S.R., round 2 :  1/2 hits
                          1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Buryatia S.S.R.
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 fighter and 1 infantry
                      Casualties for Russians: 2 infantry
                  Battle in Russia
                      Russians attack with 1 armour and 8 infantry
                      Germans defend with 1 aaGun, 4 armour, 1 factory and 2 infantry
                          Russians roll dice for 1 armour and 8 infantry in Russia, round 1 :  4/9 hits
                          Germans roll dice for 4 armour and 2 infantry in Russia, round 1 :  2/6 hits
                          2 infantry owned by the Russians , 2 infantry owned by the Germans and 2 armour owned by the Germans lost in Russia
                          Russians roll dice for 1 armour and 6 infantry in Russia, round 2 :  1/7 hits
                          Germans roll dice for 2 armour in Russia, round 2 :  0/2 hits
                          1 armour owned by the Germans lost in Russia
                          Russians roll dice for 1 armour and 6 infantry in Russia, round 3 :  3/7 hits
                          Germans roll dice for 1 armour in Russia, round 3 :  0/1 hits
                          1 armour owned by the Germans lost in Russia
                      Russians win, taking Russia from Germans with 1 armour and 6 infantry remaining. Battle score for attacker is 20
                      Casualties for Germans: 4 armour and 2 infantry
                      Casualties for Russians: 2 infantry

      Non Combat Move - Russians

      Turn Complete - Russians
                  Russians collect 22 PUs; end with 22 PUs total

      Territory Summary for Russians :

      Norway : 1 flag
          West Russia : 1 flag
          Russia : 1 flag, 1 aaGun, 1 armour, 1 factory and 6 infantry

      Production/PUs Summary :

      Russians : 22 / 22
          Germans : 39 / 71
          British : 30 / 35
          Japanese : 39 / 39
          Americans : 36 / 36

      posted in Play Boardgames
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      ahensley85
    • RE: WWIIv4 ahensley85 (allies) vs RyuuKaze (axis) Forum Game 1

      TripleA Turn Summary for game: World War II v4, version: 2.7

      Game History

      Round :3

      Purchase Units - Americans
                  Americans buy 3 armour, 2 cruisers and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Americans
                  2 armour moved from Eastern United States to 10 Sea Zone
                  2 infantry moved from Eastern United States to 10 Sea Zone
                  2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
                  2 transports moved from 7 Sea Zone to 9 Sea Zone
                  1 cruiser moved from 7 Sea Zone to 8 Sea Zone
                  1 armour moved from Eastern United States to Eastern Canada
                  2 infantry moved from Central United States to Eastern Canada
                  2 infantry moved from Western United States to Western Canada

      Non Combat Move - Americans
                  2 cruisers moved from 20 Sea Zone to 55 Sea Zone

      Place Units - Americans
                  3 armour and 2 infantry placed in Eastern United States
                  2 cruisers placed in 55 Sea Zone

      Turn Complete - Americans
                  Americans collect 36 PUs; end with 36 PUs total

      Territory Summary for Americans :

      Eastern Canada : 1 flag, 1 armour and 2 infantry
          Midway : 1 flag, 1 fighter and 1 infantry
          Western United States : 1 flag, 1 aaGun and 1 factory
          Hawaiian Islands : 1 flag, 1 fighter and 2 infantry
          Gibraltar : 1 flag, 1 bomber
          Algeria : 1 flag, 1 fighter
          Eastern United States : 1 flag, 1 aaGun, 3 armour, 1 factory, 1 fighter and 2 infantry
          Western Canada : 1 flag, 2 infantry
          8 Sea Zone : 1 flag, 2 armour, 1 cruiser, 2 infantry and 2 transports
          9 Sea Zone : 1 flag, 2 transports
          55 Sea Zone : 1 flag, 1 battleship, 5 cruisers, 1 destroyer and 1 transport

      Production/PUs Summary :

      Russians : 14 / 0
          Germans : 47 / 71
          British : 30 / 35
          Japanese : 39 / 39
          Americans : 36 / 36

      posted in Play Boardgames
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      ahensley85
    • RE: WWIIv4 ahensley85 (allies) vs RyuuKaze (axis) Forum Game 1

      Holy Crap.

      posted in Play Boardgames
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      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :3

      Place Units - UK_Pacific
                  5 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 17 PUs; end with 19 PUs total
                      Some units change owners in territory India

      Territory Summary for UK_Pacific :

      Siam : 1 flag,    India : 1 factory_major
          French Indo China : 1 flag,    Sumatra : 1 flag,
      Production/PUs Summary :

      Germans : 40 / 54
          Russians : 34 / 39
          Japanese : 43 / 52
          Americans : 49 / 64
          Chinese : 9 / 9
          British : 26 / 31
          UK_Pacific : 17 / 19
          Italians : 25 / 35
          ANZAC : 10 / 22
          French : 5 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
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      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :3

      Combat Move - British
                  Giving bonus movement to units
                  3 infantry moved from Burma to Yunnan
                  1 infantry moved from French Indo China to Kwangsi
                        Chinese take Kwangsi from Japanese
                  1 infantry moved from Siam to French Indo China

      Combat - British
                  Battle in Yunnan
                      British attack with 3 infantry
                      Japanese defend with 1 artillery
                          British roll dice for 3 infantry in Yunnan, round 1 :  0/3 hits
                          Japanese roll dice for 1 artillery in Yunnan, round 1 :  1/1 hits
                          1 infantry owned by the British lost in Yunnan
                          British roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                          Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                          British roll dice for 2 infantry in Yunnan, round 3 :  0/2 hits
                          Japanese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                          British roll dice for 2 infantry in Yunnan, round 4 :  0/2 hits
                          Japanese roll dice for 1 artillery in Yunnan, round 4 :  0/1 hits
                          British roll dice for 2 infantry in Yunnan, round 5 :  1/2 hits
                          Japanese roll dice for 1 artillery in Yunnan, round 5 :  1/1 hits
                          1 infantry owned by the British and 1 artillery owned by the Japanese lost in Yunnan
                      British win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is -2
                      Casualties for Japanese: 1 artillery
                      Casualties for British: 2 infantry
                      British win with 1 infantry remaining. Battle score for attacker is -2
                      Casualties for Japanese: 1 artillery
                      Casualties for British: 2 infantry
                  Recording Battle Statistics

      Non Combat Move - British
                  4 artilleries moved from India to Burma
                  3 infantry moved from India to Burma
                  1 infantry moved from West India to Eastern Persia
                  2 infantry moved from India to West India
                  1 artillery moved from India to West India
                  1 infantry moved from India to Burma
                  2 infantry moved from Rhodesia to Tanganyika Territory
                  1 mech_infantry moved from Union of South Africa to Belgian Congo

      Place Units - British
                  2 fighters placed in United Kingdom

      Turn Complete - British
                  British collect 25 PUs (1 lost to blockades); end with 31 PUs total

      Territory Summary for British :

      Kwangsi : 1 infantry
          Yunnan : 1 infantry
          Shan State : 1 fighter and 1 infantry
          Burma : 4 artilleries and 4 infantry
          India : 3 aaGuns, 1 airfield and 1 harbour
          Malaya : 1 harbour and 2 infantry
          French Indo China : 1 infantry
          Sumatra : 1 infantry and 1 tactical_bomber
          West India : 1 artillery and 2 infantry
          Belgian Congo : 1 mech_infantry
          Iceland : 1 airfield
          Quebec : 1 armour, 1 factory_minor and 1 infantry
          Alexandria : 1 artillery
          Gibraltar : 1 fighter and 1 harbour
          New Brunswick Nova Scotia : 1 harbour
          Union of South Africa : 1 factory_minor and 1 harbour
          Ontario : 1 artillery and 1 infantry
          Scotland : 1 aaGun, 1 airfield and 2 infantry
          Malta : 1 aaGun and 1 infantry
          United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
          Tanganyika Territory : 2 infantry
          Eastern Persia : 1 flag, 1 infantry
          79 Sea Zone : 1 destroyer
          Persia : 1 flag, 3 infantry

      Production/PUs Summary :

      Germans : 40 / 54
          Russians : 34 / 39
          Japanese : 43 / 52
          Americans : 49 / 64
          Chinese : 9 / 9
          British : 26 / 31
          UK_Pacific : 17 / 2
          Italians : 25 / 35
          ANZAC : 10 / 22
          French : 5 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
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      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units
                  1 artillery moved from Shensi to Hopei
                        Chinese take Hopei from Japanese
                  3 infantry moved from Suiyuyan to Chahar

      Combat - Chinese
                  Battle in Chahar
                      Chinese attack with 3 infantry
                      Japanese defend with 1 artillery
                          Chinese roll dice for 3 infantry in Chahar, round 1 :  1/3 hits
                          Japanese roll dice for 1 artillery in Chahar, round 1 :  1/1 hits
                          1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Chahar
                      Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 1
                      Casualties for Japanese: 1 artillery
                      Casualties for Chinese: 1 infantry
                      Chinese win with 2 infantry remaining. Battle score for attacker is 1
                      Casualties for Japanese: 1 artillery
                      Casualties for Chinese: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Chinese

      Place Units - Chinese
                  2 infantry placed in Sikang
                  2 infantry placed in Shensi
                  1 infantry placed in Hopei

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 9 PUs total

      Territory Summary for Chinese :

      Shensi : 2 infantry
          Hopei : 1 artillery and 1 infantry
          Chahar : 2 infantry
          Sikang : 2 infantry

      Production/PUs Summary :

      Germans : 40 / 54
          Russians : 34 / 39
          Japanese : 45 / 52
          Americans : 49 / 64
          Chinese : 7 / 9
          British : 26 / 26
          UK_Pacific : 17 / 17
          Italians : 25 / 35
          ANZAC : 10 / 22
          French : 5 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
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      ahensley85
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