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    Posts made by ahensley85

    • RE: Hensley versus Ryuu Round 2: The final battle… Until the next one

      TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

      Game History

      Round :1

      Purchase Units - Japanese
                  Japanese buy 4 armour, 1 fighter, 1 halftrack and 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Japanese
                  1 infantry moved from Northern Manchukuo to Vladivostok
                        Japanese take Vladivostok from Russians
                  1 armour moved from Kwangtung to Yunnan
                  1 fighter moved from Kwangtung to Yunnan
                  1 artillery moved from Thai-Malay to Burma
                  2 infantry moved from Thai-Malay to Burma
                  1 armour moved from French Indo-China to Yunnan
                  1 infantry moved from Kwangtung to SZ 72 South China Sea
                  1 battleship, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from SZ 72 South China Sea to SZ 63 Timor Sea
                  1 infantry moved from SZ 63 Timor Sea to Western Australia
                  1 destroyer moved from SZ 98 Philippine Sea to SZ 63 Timor Sea
                  1 cruiser moved from SZ 98 Philippine Sea to SZ 100 Pacific
                  1 carrier and 1 fighter moved from SZ 99 West Pacific to SZ 100 Pacific
                  1 transport moved from SZ 80 Northwest Pacific to SZ 74 Sea of Japan
                  1 infantry moved from Northern Japan to SZ 74 Sea of Japan
                  1 armour moved from Southern Japan to SZ 74 Sea of Japan
                  1 armour, 1 infantry, 1 submarine and 1 transport moved from SZ 74 Sea of Japan to SZ 75 Sea of Okhotsk
                  1 armour moved from SZ 75 Sea of Okhotsk to Okhotsk
                        Japanese take Okhotsk from Russians
                  1 infantry moved from SZ 75 Sea of Okhotsk to Okhotsk

      Combat - Japanese
                  Battle in Burma
                      Japanese attack with 1 artillery and 2 infantry
                      British defend with 1 infantry
                          Japanese roll dice for 1 artillery and 2 infantry in Burma, round 1 :  1/3 hits
                          British roll dice for 1 infantry in Burma, round 1 :  0/1 hits
                          1 infantry owned by the British lost in Burma
                      Japanese win, taking Burma from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                  Battle in SZ 63 Timor Sea
                      Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
                      British defend with 1 cruiser and 1 transport
                          Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in SZ 63 Timor Sea, round 1 :  2/4 hits
                          British roll dice for 1 cruiser and 1 transport in SZ 63 Timor Sea, round 1 :  1/1 hits
                      Units damaged: 1 battleship owned by the Japanese
                          1 transport owned by the British and 1 cruiser owned by the British lost in SZ 63 Timor Sea
                      Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 19
                      Casualties for British: 1 cruiser and 1 transport
                  Battle in Western Australia
                  Battle in Yunnan
                      Japanese attack with 2 armour and 1 fighter
                      Chinese defend with 1 infantry
                          Japanese roll dice for 2 armour and 1 fighter in Yunnan, round 1 :  2/3 hits
                          Chinese roll dice for 1 infantry in Yunnan, round 1 :  1/1 hits
                          1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Japanese win, taking Western Australia from British, taking Yunnan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -2
                      Casualties for Japanese: 1 armour
                      Casualties for Chinese: 1 infantry
                  Battle in SZ 100 Pacific
                      Japanese attack with 1 carrier, 1 cruiser and 1 fighter
                      Americans defend with 1 cruiser and 1 transport
                          Japanese roll dice for 1 carrier, 1 cruiser and 1 fighter in SZ 100 Pacific, round 1 :  1/3 hits
                          Americans roll dice for 1 cruiser and 1 transport in SZ 100 Pacific, round 1 :  0/1 hits
                          1 cruiser owned by the Americans lost in SZ 100 Pacific
                          1 transport owned by the Americans lost in SZ 100 Pacific
                      Japanese win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 19
                      Casualties for Americans: 1 cruiser and 1 transport

      Non Combat Move - Japanese
                  1 fighter moved from Southern Japan to Chosen
                  1 bomber moved from Southern Japan to Chosen
                  1 fighter moved from Yunnan to Shantung

      Place Units - Japanese
                  1 armour and 1 halftrack placed in Chosen
                  3 armour, 1 fighter and 2 infantry placed in Southern Japan

      Turn Complete - Japanese
                  Japanese collect 47 PUs; end with 48 PUs total
                  Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
                  Objective 1: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

      Territory Summary for Japanese :

      SZ 63 Timor Sea : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
          SZ 71 South China Sea : 1 flag, 1 destroyer and 1 transport
          SZ 73 East China Sea : 1 flag, 1 cruiser, 1 destroyer and 1 transport
          SZ 75 Sea of Okhotsk : 1 flag, 1 submarine and 1 transport
          SZ 87 West Pacific : 1 flag, 1 battleship, 1 carrier, 1 fighter and 1 submarine
          SZ 100 Pacific : 1 flag, 1 carrier, 1 cruiser and 1 fighter
          Sumatra : 1 flag, 2 infantry
          Northern Manchukuo : 1 flag, 1 infantry
          Chosen : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters, 1 halftrack and 2 infantry
          Sakhalin Island : 1 flag, 1 infantry
          Okhotsk : 1 flag, 1 armour and 1 infantry
          Iwo Jima : 1 flag, 4 infantry
          Kwangtung : 1 flag, 1 infantry
          Borneo : 1 flag, 1 infantry
          Western Australia : 1 flag, 1 infantry
          Northern Japan : 1 flag, 1 aaGun, 1 factory and 3 infantry
          Southern Japan : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory, 1 fighter and 8 infantry
          South Philippines : 1 flag, 1 fighter and 1 infantry
          Shantung : 1 flag, 1 fighter
          French Indo-China : 1 flag, 1 artillery and 2 infantry
          Solomon Islands : 1 flag, 2 infantry
          Burma : 1 flag, 1 artillery and 2 infantry
          Western Aleutian Islands : 1 flag, 1 infantry
          Marshall Islands : 1 flag, 1 infantry
          North Philippines : 1 flag, 3 infantry
          Wake : 1 flag, 1 infantry
          New Guinea : 1 flag, 1 artillery and 2 infantry
          Yunnan : 1 flag, 1 armour
          Guam : 1 flag, 2 infantry
          Okinawa : 1 flag, 3 infantry
          Vladivostok : 1 flag, 1 infantry
          Celebes : 1 flag, 2 infantry

      Production/PUs Summary :

      Russians : 32 / 45
          Germans : 49 / 65
          British : 41 / 50
          Italians : 17 / 24
          Chinese : 9 / 16
          Japanese : 47 / 58
          Americans : 54 / 54

      posted in Play Boardgames
      A
      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :5

      Combat Move - French
                  Giving bonus movement to units
                  1 infantry moved from French Central Africa to French Equatorial Africa
                        French take French Equatorial Africa from Italians

      Combat - French
                  Recording Battle Statistics

      Non Combat Move - French

      Turn Complete - French

      Territory Summary for French :

      United Kingdom : 2 infantry
          French Equatorial Africa : 1 infantry

      Production/PUs Summary :

      Germans : 50 / 59
          Russians : 19 / 26
          Japanese : 35 / 49
          Americans : 50 / 66
          Chinese : 20 / 25
          British : 20 / 26
          UK_Pacific : 15 / 15
          Italians : 32 / 47
          ANZAC : 14 / 33
          French : 5 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      A
      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :5

      Purchase Units - ANZAC
                  ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 9 PUs;

      Combat Move - ANZAC
                  Giving bonus movement to units
                  1 armour moved from New South Wales to 62 Sea Zone
                  1 armour, 1 cruiser and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                  1 armour moved from 33 Sea Zone to Caroline Islands

      Combat - ANZAC
                  Battle in Caroline Islands
                      ANZAC attack with 1 armour
                      Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                          ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 :  1/1 hits
                          1 aaGun owned by the Japanese lost in Caroline Islands
                      ANZAC win, taking Caroline Islands from Japanese with 1 armour remaining. Battle score for attacker is 5
                      Casualties for Japanese: 1 aaGun
                      ANZAC win with 1 armour remaining. Battle score for attacker is 5
                      Casualties for Japanese: 1 aaGun
                  Recording Battle Statistics

      Non Combat Move - ANZAC
                  1 infantry moved from Queensland to New South Wales

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone
                  1 armour and 1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 23 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

      Territory Summary for ANZAC :

      Caroline Islands : 1 flag, 1 airfield, 1 armour and 1 harbour
          Shan State : 1 infantry
          Queensland : 1 airfield, 1 harbour and 1 infantry
          Northern Territory : 1 armour
          New Zealand : 1 airfield, 1 harbour and 1 infantry
          New South Wales : 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
          South Australia : 1 artillery
          Java : 1 flag, 1 armour
          Dutch New Guinea : 1 flag, 2 infantry
          33 Sea Zone : 1 cruiser and 1 transport
          62 Sea Zone : 1 transport

      Production/PUs Summary :

      Germans : 50 / 59
          Russians : 19 / 26
          Japanese : 35 / 49
          Americans : 50 / 66
          Chinese : 20 / 25
          British : 20 / 26
          UK_Pacific : 15 / 15
          Italians : 33 / 47
          ANZAC : 14 / 33
          French : 4 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      A
      ahensley85
    • RE: Hensley versus Ryuu Round 2: The final battle… Until the next one

      TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

      Game History

      Round :1

      Purchase Units - Italians
                  Italians buy 2 artilleries and 2 infantry; Remaining resources: 2 PUs;

      Combat Move - Italians
                  1 armour moved from Algeria to Egypt
                  1 infantry moved from Libya to Egypt
                  1 infantry moved from Italy to SZ 25 Adriatic Sea
                  1 infantry moved from Italy to SZ 25 Adriatic Sea
                  2 infantry and 1 transport moved from SZ 25 Adriatic Sea to SZ 28 Eastern Mediterranean
                  2 infantry moved from SZ 28 Eastern Mediterranean to Egypt

      Combat - Italians
                  Battle in Egypt
                      Italians attack with 1 armour and 3 infantry
                      British defend with 1 infantry
                          Italians roll dice for 1 armour and 3 infantry in Egypt, round 1 :  2/4 hits
                          British roll dice for 1 infantry in Egypt, round 1 :  0/1 hits
                          1 infantry owned by the British lost in Egypt
                      Italians win, taking Egypt from British with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry

      Non Combat Move - Italians

      Place Units - Italians
                  2 artilleries and 2 infantry placed in Italy

      Turn Complete - Italians
                  Italians collect 17 PUs; end with 19 PUs total
                  Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUs

      Territory Summary for Italians :

      SZ 24 Tyrrhenian Sea : 1 flag, 1 battleship, 1 cruiser and 1 submarine
          SZ 25 Adriatic Sea : 1 flag, 1 cruiser and 1 destroyer
          SZ 26 Central Mediterranean : 1 flag, 1 destroyer
          SZ 28 Eastern Mediterranean : 1 flag, 1 transport
          Sicily : 1 flag, 3 infantry
          Macedonia : 1 flag, 1 fighter and 1 infantry
          Egypt : 1 flag, 1 armour and 3 infantry
          Algeria : 1 flag, 2 infantry
          Italy : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 1 factory, 1 fighter and 3 infantry
          Vichy France : 1 flag, 1 artillery and 1 infantry
          Sardinia : 1 flag, 2 infantry

      Production/PUs Summary :

      Russians : 35 / 45
          Germans : 49 / 65
          British : 43 / 50
          Italians : 17 / 24
          Chinese : 11 / 14
          Japanese : 40 / 42
          Americans : 54 / 54

      posted in Play Boardgames
      A
      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      @Gekkepop:

      Sorry for giving you a hard time about the fight in SZ 26, but as you can see it makes a big difference, and I already accepted the last time you took suboptimal losses. Thanks for playing it again, I think that’s the most fair thing to do.

      Yeah, I was going to ask you for an OOL.  I wasn’t sure if losing the carriers would make you lose your planes so I was a little hesitant.

      posted in Play Boardgames
      A
      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :5

      Place Units - UK_Pacific
                  3 armour placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 15 PUs; end with 15 PUs total
                      Some units change owners in territory India

      Territory Summary for UK_Pacific :

      Siam : 1 flag,    India : 1 factory_major
          Sumatra : 1 flag,
      Production/PUs Summary :

      Germans : 50 / 59
          Russians : 19 / 26
          Japanese : 35 / 49
          Americans : 51 / 66
          Chinese : 20 / 25
          British : 24 / 26
          UK_Pacific : 15 / 15
          Italians : 28 / 41
          ANZAC : 14 / 25
          French : 4 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      A
      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :5

      Combat Move - British
                  Giving bonus movement to units
                  1 infantry moved from Shan State to French Indo China
                  2 artilleries moved from Yunnan to French Indo China
                  3 infantry moved from Yunnan to Kwangsi
                  1 artillery moved from Yunnan to Kwangsi
                  1 artillery moved from Yunnan to Kwangsi
                  1 infantry moved from Yunnan to French Indo China

      Combat - British
                  Battle in Kwangsi
                      British attack with 2 artilleries and 3 infantry
                      Japanese defend with 2 infantry
                          British roll dice for 2 artilleries and 3 infantry in Kwangsi, round 1 :  0/5 hits
                          Japanese roll dice for 2 infantry in Kwangsi, round 1 :  0/2 hits
                          British roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 :  1/5 hits
                          Japanese roll dice for 2 infantry in Kwangsi, round 2 :  1/2 hits
                          1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
                          British roll dice for 2 artilleries and 2 infantry in Kwangsi, round 3 :  1/4 hits
                          Japanese roll dice for 1 infantry in Kwangsi, round 3 :  0/1 hits
                          1 infantry owned by the Japanese lost in Kwangsi
                      British win, taking Kwangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 2 infantry
                      Casualties for British: 1 infantry
                      British win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 2 infantry
                      Casualties for British: 1 infantry
                  Battle in French Indo China
                      British attack with 2 artilleries and 2 infantry
                      Japanese defend with 1 artillery and 1 infantry
                          British roll dice for 2 artilleries and 2 infantry in French Indo China, round 1 :  0/4 hits
                          Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 1 :  2/2 hits
                          2 infantry owned by the British lost in French Indo China
                          British roll dice for 2 artilleries in French Indo China, round 2 :  0/2 hits
                          Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 :  1/2 hits
                          1 artillery owned by the British lost in French Indo China
                          British roll dice for 1 artillery in French Indo China, round 3 :  0/1 hits
                          Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 3 :  1/2 hits
                          1 artillery owned by the British lost in French Indo China
                      Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
                      Casualties for British: 2 artilleries and 2 infantry
                  Recording Battle Statistics

      Non Combat Move - British
                  1 armour moved from India to Shan State
                  1 infantry moved from Persia to Northwest Persia
                        British take Northwest Persia from Neutral_Allies
                  1 infantry moved from Eastern Persia to Persia
                  2 infantry moved from West India to Eastern Persia
                  1 artillery moved from West India to Eastern Persia
                  1 armour moved from India to Eastern Persia
                  5 infantry moved from India to Burma
                  2 infantry moved from India to West India
                  1 tactical_bomber moved from Sumatra to Shan State

      Place Units - British
                  1 armour and 1 infantry placed in United Kingdom
                  2 transports placed in 110 Sea Zone

      Turn Complete - British
                  British collect 24 PUs; end with 26 PUs total

      Territory Summary for British :

      Kwangsi : 2 artilleries and 2 infantry
          Shan State : 1 armour and 1 tactical_bomber
          Burma : 5 infantry
          India : 3 aaGuns, 1 airfield and 1 harbour
          Malaya : 1 harbour and 2 infantry
          Sumatra : 1 infantry
          West India : 2 infantry
          Iceland : 1 airfield
          Quebec : 1 armour, 1 factory_minor and 1 infantry
          New Brunswick Nova Scotia : 1 harbour
          Union of South Africa : 1 factory_minor and 1 harbour
          Ontario : 1 artillery and 1 infantry
          Scotland : 1 aaGun, 1 airfield and 2 infantry
          Malta : 1 aaGun and 1 infantry
          United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
          Tanganyika Territory : 2 infantry
          Eastern Persia : 1 flag, 1 armour, 1 artillery and 2 infantry
          79 Sea Zone : 1 destroyer
          Northwest Persia : 1 flag, 1 infantry
          Persia : 1 flag, 3 infantry
          110 Sea Zone : 1 cruiser, 2 destroyers and 2 transports

      Production/PUs Summary :

      Germans : 50 / 59
          Russians : 19 / 26
          Japanese : 35 / 49
          Americans : 51 / 66
          Chinese : 20 / 25
          British : 24 / 26
          UK_Pacific : 15 / 0
          Italians : 28 / 41
          ANZAC : 14 / 25
          French : 4 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      A
      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :5

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                  Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units
                  1 infantry moved from Chahar to Jehol
                        Chinese take Jehol from Japanese
                  1 infantry moved from Anhwe to Shantung
                        Chinese take Shantung from Japanese
                  1 infantry moved from Anhwe to Kiangsu
                        Chinese take Kiangsu from Japanese
                  2 infantry moved from Kweichow to Hunan
                        Chinese take Hunan from Japanese
                  1 artillery moved from Anhwe to Kiangsi
                        Chinese take Kiangsi from Japanese

      Combat - Chinese
                  Recording Battle Statistics

      Non Combat Move - Chinese
                  2 infantry moved from Szechwan to Kweichow
                  1 infantry moved from Szechwan to Yunnan

      Place Units - Chinese
                  1 artillery and 1 infantry placed in Suiyuyan
                  1 infantry placed in Kiangsi

      Turn Complete - Chinese
                  Chinese collect 19 PUs; end with 19 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

      Territory Summary for Chinese :

      Shantung : 1 flag, 1 infantry
          Kiangsu : 1 flag, 1 infantry
          Kiangsi : 1 flag, 1 artillery and 1 infantry
          Jehol : 1 flag, 1 infantry
          Yunnan : 1 infantry
          Suiyuyan : 1 artillery and 1 infantry
          Kweichow : 2 infantry
          Hunan : 2 infantry
          Chahar : 1 infantry
          Anhwe : 1 infantry

      Production/PUs Summary :

      Germans : 50 / 59
          Russians : 19 / 26
          Japanese : 36 / 49
          Americans : 51 / 66
          Chinese : 19 / 25
          British : 24 / 25
          UK_Pacific : 15 / 18
          Italians : 28 / 41
          ANZAC : 14 / 25
          French : 4 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      A
      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :5

      Purchase Units - Americans
                  Americans buy 3 armour, 2 bombers, 3 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Giving bonus movement to units
                  10 submarines moved from 10 Sea Zone to 26 Sea Zone
                        Americans take 10 Sea Zone from Japanese
                  2 infantry moved from Algeria to Tunisia
                  1 armour moved from Morocco to Tunisia
                  1 mech_infantry moved from Morocco to Tunisia
                  1 fighter moved from Iceland to United Kingdom

      Combat - Americans
                  Battle in 26 Sea Zone
                      Americans attack with 10 submarines
                      Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 1 submarine, 2 tactical_bombers and 6 transports
                          Americans roll dice for 10 submarines in 26 Sea Zone, round 1 :  3/10 hits
                      Units damaged: 3 carriers owned by the Japanese
                          Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 :  0/1 hits
                          Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 6 transports in 26 Sea Zone, round 1 :  5/7 hits
                          5 submarines owned by the Americans lost in 26 Sea Zone
                          Americans roll dice for 5 submarines in 26 Sea Zone, round 2 :  1/5 hits
                          Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                          Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 6 transports in 26 Sea Zone, round 2 :  2/7 hits
                          2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                          Americans roll dice for 3 submarines in 26 Sea Zone, round 3 :  2/3 hits
                          1 cruiser owned by the Japanese and 1 carrier owned by the Japanese lost in 26 Sea Zone
                          Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 6 transports in 26 Sea Zone, round 3 :  4/5 hits
                          3 submarines owned by the Americans lost in 26 Sea Zone
                      Japanese win with 2 battleships, 2 carriers, 1 cruiser, 4 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is -26
                      Casualties for Japanese: 1 carrier, 1 cruiser and 1 submarine
                      Casualties for Americans: 10 submarines
                  Battle in Tunisia
                      Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                      Italians defend with 1 artillery and 1 infantry
                          Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 1 :  1/4 hits
                          Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 :  0/2 hits
                          1 infantry owned by the Italians lost in Tunisia
                          Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 2 :  1/4 hits
                          Italians roll dice for 1 artillery in Tunisia, round 2 :  0/1 hits
                          1 artillery owned by the Italians lost in Tunisia
                      Americans win, taking Tunisia from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 artillery and 1 infantry
                      Americans win with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 artillery and 1 infantry
                  Recording Battle Statistics
                      2 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese forced to land in Hawaiian Islands

      Non Combat Move - Americans
                  3 infantry moved from Morocco to Algeria
                  1 mech_infantry moved from Central United States to 101 Sea Zone
                  1 armour moved from Central United States to 101 Sea Zone
                  1 mech_infantry moved from Central United States to 101 Sea Zone
                  3 infantry moved from Central United States to 101 Sea Zone
                  1 armour, 1 cruiser, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                  3 infantry moved from 91 Sea Zone to Morocco
                  1 armour moved from 91 Sea Zone to Morocco
                  2 mech_infantrys moved from 91 Sea Zone to Morocco

      Place Units - Americans
                  1 transport placed in 101 Sea Zone
                  2 armour, 2 bombers and 2 infantry placed in Eastern United States
                  1 armour and 1 infantry placed in Western United States

      Turn Complete - Americans
                  Americans collect 51 PUs; end with 51 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

      Territory Summary for Americans :

      Mexico : 2 armour
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
          Alaska : 1 mech_infantry
          Midway : 1 airfield

      posted in Play Boardgames
      A
      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      @Gekkepop:

      in the American turn you submerged my submarine and killed my battleship and cruisers before my carriers, that hugely skewed the battle in your favor. I’d like you to play the battle again, keep the submarine there and take the hits for maximum defense. That way you should lose the battle on average, or at least take a lot more losses.

      Alright  I will replay that one.

      posted in Play Boardgames
      A
      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :5

      Place Units - UK_Pacific
                  3 armour placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 17 PUs; end with 17 PUs total
                      Some units change owners in territory India

      Territory Summary for UK_Pacific :

      Siam : 1 flag,    India : 1 factory_major
          French Indo China : 1 flag,    Sumatra : 1 flag,
      Production/PUs Summary :

      Germans : 50 / 59
          Russians : 19 / 26
          Japanese : 33 / 49
          Americans : 50 / 65
          Chinese : 20 / 25
          British : 24 / 26
          UK_Pacific : 17 / 17
          Italians : 29 / 41
          ANZAC : 14 / 25
          French : 4 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      A
      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :5

      Combat Move - British
                  Giving bonus movement to units
                  1 infantry moved from Shan State to French Indo China
                  2 artilleries moved from Yunnan to French Indo China
                  1 infantry moved from Yunnan to French Indo China
                  2 artilleries moved from Yunnan to Kwangsi
                  2 infantry moved from Yunnan to Kwangsi
                  1 infantry moved from Yunnan to French Indo China
                  1 destroyer moved from 79 Sea Zone to 39 Sea Zone

      Combat - British
                  Battle in Kwangsi
                      British attack with 2 artilleries and 2 infantry
                      Japanese defend with 2 infantry
                          British roll dice for 2 artilleries and 2 infantry in Kwangsi, round 1 :  1/4 hits
                          Japanese roll dice for 2 infantry in Kwangsi, round 1 :  1/2 hits
                          1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
                          British roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 :  3/3 hits
                          Japanese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                          1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
                      British win, taking Kwangsi from Japanese with 2 artilleries remaining. Battle score for attacker is 0
                      Casualties for Japanese: 2 infantry
                      Casualties for British: 2 infantry
                      British win with 2 artilleries remaining. Battle score for attacker is 0
                      Casualties for Japanese: 2 infantry
                      Casualties for British: 2 infantry
                  Battle in French Indo China
                      British attack with 2 artilleries and 3 infantry
                      Japanese defend with 1 artillery and 1 infantry
                          British roll dice for 2 artilleries and 3 infantry in French Indo China, round 1 :  2/5 hits
                          Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 1 :  0/2 hits
                          1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
                      British win, taking French Indo China from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 artillery and 1 infantry
                      British win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 artillery and 1 infantry
                  Recording Battle Statistics

      Non Combat Move - British
                  1 infantry moved from Persia to Northwest Persia
                        British take Northwest Persia from Neutral_Allies
                  1 infantry moved from Eastern Persia to Persia
                  2 infantry moved from West India to Eastern Persia
                  1 artillery moved from West India to Eastern Persia
                  2 armour moved from India to Eastern Persia
                  3 infantry moved from India to Burma
                  2 infantry moved from India to West India
                  1 infantry moved from India to Burma
                  1 infantry moved from India to West India

      Place Units - British
                  2 transports placed in 110 Sea Zone
                  1 armour and 1 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 24 PUs; end with 26 PUs total

      Territory Summary for British :

      Kwangsi : 2 artilleries
          Burma : 4 infantry
          India : 3 aaGuns, 1 airfield and 1 harbour
          Malaya : 1 harbour and 2 infantry
          French Indo China : 2 artilleries and 3 infantry
          Sumatra : 1 infantry and 1 tactical_bomber
          39 Sea Zone : 1 destroyer
          West India : 3 infantry
          Iceland : 1 airfield
          Quebec : 1 armour, 1 factory_minor and 1 infantry
          New Brunswick Nova Scotia : 1 harbour
          Union of South Africa : 1 factory_minor and 1 harbour
          Ontario : 1 artillery and 1 infantry
          Scotland : 1 aaGun, 1 airfield and 2 infantry
          Malta : 1 aaGun and 1 infantry
          United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
          Tanganyika Territory : 2 infantry
          Eastern Persia : 1 flag, 2 armour, 1 artillery and 2 infantry
          Northwest Persia : 1 flag, 1 infantry
          Persia : 1 flag, 3 infantry
          110 Sea Zone : 1 cruiser, 2 destroyers and 2 transports

      Production/PUs Summary :

      Germans : 50 / 59
          Russians : 19 / 26
          Japanese : 33 / 49
          Americans : 50 / 65
          Chinese : 20 / 25
          British : 24 / 26
          UK_Pacific : 17 / 0
          Italians : 29 / 41
          ANZAC : 14 / 25
          French : 4 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      A
      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :5

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                  Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units
                  1 infantry moved from Chahar to Jehol
                        Chinese take Jehol from Japanese
                  1 infantry moved from Anhwe to Shantung
                        Chinese take Shantung from Japanese
                  1 infantry moved from Anhwe to Kiangsu
                        Chinese take Kiangsu from Japanese
                  1 infantry moved from Kweichow to Hunan
                        Chinese take Hunan from Japanese
                  1 infantry moved from Kweichow to Hunan
                  1 infantry moved from Anhwe to Kiangsi
                        Chinese take Kiangsi from Japanese

      Combat - Chinese
                  Recording Battle Statistics

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 artillery placed in Hunan
                  2 infantry placed in Suiyuyan

      Turn Complete - Chinese
                  Chinese collect 19 PUs; end with 19 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

      Territory Summary for Chinese :

      Shantung : 1 flag, 1 infantry
          Kiangsu : 1 flag, 1 infantry
          Kiangsi : 1 flag, 1 infantry
          Jehol : 1 flag, 1 infantry
          Suiyuyan : 2 infantry
          Hunan : 1 artillery and 2 infantry
          Szechwan : 3 infantry
          Chahar : 1 infantry
          Anhwe : 1 artillery

      Production/PUs Summary :

      Germans : 50 / 59
          Russians : 19 / 26
          Japanese : 36 / 49
          Americans : 50 / 65
          Chinese : 19 / 25
          British : 24 / 25
          UK_Pacific : 15 / 18
          Italians : 29 / 41
          ANZAC : 14 / 25
          French : 4 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      A
      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :5

      Purchase Units - Americans
                  Americans buy 3 armour, 2 bombers, 3 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Giving bonus movement to units
                  2 infantry moved from Algeria to Tunisia
                  1 armour moved from Morocco to Tunisia
                  1 mech_infantry moved from Morocco to Tunisia
                  10 submarines moved from 10 Sea Zone to 26 Sea Zone
                        Americans take 10 Sea Zone from Japanese

      Combat - Americans
                  Battle in 26 Sea Zone
                      Americans attack with 10 submarines
                      Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 1 submarine, 2 tactical_bombers and 6 transports
                          Americans roll dice for 10 submarines in 26 Sea Zone, round 1 :  1/10 hits
                          1 cruiser owned by the Japanese lost in 26 Sea Zone
                          Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 :  0/1 hits
                          Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser and 6 transports in 26 Sea Zone, round 1 :  3/6 hits
                          3 submarines owned by the Americans lost in 26 Sea Zone
                      1 submarine owned by the Japanese Submerged
                          Americans roll dice for 7 submarines in 26 Sea Zone, round 2 :  3/7 hits
                      Units damaged: 1 carrier owned by the Japanese
                          1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
                          Japanese roll dice for 1 battleship, 3 carriers and 6 transports in 26 Sea Zone, round 2 :  2/4 hits
                          2 submarines owned by the Americans lost in 26 Sea Zone
                          Americans roll dice for 5 submarines in 26 Sea Zone, round 3 :  2/5 hits
                          1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
                          Japanese roll dice for 2 carriers and 6 transports in 26 Sea Zone, round 3 :  0/2 hits
                          Americans roll dice for 5 submarines in 26 Sea Zone, round 4 :  3/5 hits
                      Units damaged: 1 carrier owned by the Japanese
                          1 carrier owned by the Japanese lost in 26 Sea Zone
                          Japanese roll dice for 1 carrier and 6 transports in 26 Sea Zone, round 4 :  0/1 hits
                          Americans roll dice for 5 submarines in 26 Sea Zone, round 5 :  1/5 hits
                          1 carrier owned by the Japanese lost in 26 Sea Zone
                          Americans roll dice for 5 submarines in 26 Sea Zone, round 6 :  1/5 hits
                          1 transport owned by the Japanese lost in 26 Sea Zone
                          Americans roll dice for 5 submarines in 26 Sea Zone, round 7 :  4/5 hits
                          4 transports owned by the Japanese lost in 26 Sea Zone
                          Americans roll dice for 5 submarines in 26 Sea Zone, round 8 :  4/5 hits
                          1 transport owned by the Japanese lost in 26 Sea Zone
                      5 submarines owned by the Americans Submerged
                      Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 124
                      Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers and 6 transports
                      Casualties for Americans: 5 submarines
                  Battle in Tunisia
                      Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                      Italians defend with 1 artillery and 1 infantry
                          Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 1 :  0/4 hits
                          Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 :  0/2 hits
                          Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 2 :  0/4 hits
                          Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 :  1/2 hits
                          1 infantry owned by the Americans lost in Tunisia
                          Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tunisia, round 3 :  0/3 hits
                          Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 :  1/2 hits
                          1 infantry owned by the Americans lost in Tunisia
                          Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 4 :  0/2 hits
                          Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 4 :  0/2 hits
                          Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 5 :  1/2 hits
                          Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 5 :  1/2 hits
                          1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                          Americans roll dice for 1 armour in Tunisia, round 6 :  1/1 hits
                          Italians roll dice for 1 artillery in Tunisia, round 6 :  1/1 hits
                          1 artillery owned by the Italians and 1 armour owned by the Americans lost in Tunisia
                      Italians win with no units remaining. Battle score for attacker is -9
                      Casualties for Italians: 1 artillery and 1 infantry
                      Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
                      Americans win with no units remaining. Battle score for attacker is -9
                      Casualties for Italians: 1 artillery and 1 infantry
                      Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
                  Recording Battle Statistics
                      2 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese forced to land in Hawaiian Islands

      Non Combat Move - Americans
                  3 infantry moved from Central United States to 101 Sea Zone
                  1 armour moved from Central United States to 101 Sea Zone
                  2 mech_infantrys moved from Central United States to 101 Sea Zone
                  1 armour, 1 cruiser, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                  3 infantry moved from Morocco to Algeria
                  3 infantry moved from 91 Sea Zone to Morocco
                  1 mech_infantry moved from 91 Sea Zone to Morocco
                  1 armour moved from 91 Sea Zone to Morocco
                  1 mech_infantry moved from 91 Sea Zone to Morocco
                  1 fighter moved from Iceland to United Kingdom

      Place Units - Americans
                  1 transport placed in 101 Sea Zone
                  2 armour, 2 bombers and 2 infantry placed in Eastern United States
                  1 armour and 1 infantry placed in Western United States

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs

      Territory Summary for Americans :

      Mexico : 2 armour
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
          Alaska : 1 mech_infantry
          Midway : 1 airfield
          26 Sea Zone : 5 submarines

      posted in Play Boardgames
      A
      ahensley85
    • RE: Hensley versus Ryuu Round 2: The final battle… Until the next one

      Didn’t click post.  Here ya go.

      posted in Play Boardgames
      A
      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :5

      Purchase Units - Russians
                  Russians buy 10 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  Giving bonus movement to units
                  1 infantry moved from Vologda to Archangel
                        Russians take Archangel from Germans

      Combat - Russians
                  Russians creates battle in territory 113 Sea Zone
                  Recording Battle Statistics

      Non Combat Move - Russians
                  1 infantry moved from Volgograd to Rostov
                  1 infantry moved from Russia to Tambov

      Place Units - Russians
                  6 infantry placed in Russia
                  3 infantry placed in Volgograd
                  1 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 21 PUs; end with 21 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 26 PUs

      Territory Summary for Russians :

      Olgiy : 1 flag, 2 infantry
          Dzavhan : 1 flag, 1 infantry
          Central Mongolia : 1 flag,    Tsagaan Olom : 1 flag,    Rostov : 1 infantry
          Archangel : 1 infantry
          Russia : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major and 15 infantry
          Tambov : 1 infantry
          Vologda : 3 infantry
          Volgograd : 1 factory_minor and 3 infantry
          Caucasus : 2 infantry
          125 Sea Zone : 1 submarine
          113 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 50 / 59
          Russians : 21 / 26
          Japanese : 39 / 55
          Americans : 50 / 58
          Chinese : 12 / 10
          British : 24 / 25
          UK_Pacific : 17 / 18
          Italians : 29 / 41
          ANZAC : 14 / 25
          French : 4 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      A
      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      France didn’t post.  Here you go.

      posted in Play Boardgames
      A
      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :4

      Purchase Units - ANZAC
                  ANZAC buy 1 armour, 1 cruiser and 1 transport; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  Giving bonus movement to units
                  1 armour moved from New South Wales to 62 Sea Zone
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  1 cruiser moved from 62 Sea Zone to 42 Sea Zone
                  1 infantry moved from 42 Sea Zone to Java
                  1 armour moved from 42 Sea Zone to Java

      Combat - ANZAC
                  Battle in Java
                      ANZAC attack with 1 armour and 1 infantry
                      Japanese defend with 2 infantry
                          ANZAC roll dice for 1 cruiser in Java, round 1 :  0/1 hits
                          ANZAC roll dice for 1 armour and 1 infantry in Java, round 1 :  0/2 hits
                          Japanese roll dice for 2 infantry in Java, round 1 :  0/2 hits
                          ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 :  1/2 hits
                          Japanese roll dice for 2 infantry in Java, round 2 :  1/2 hits
                          1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                          ANZAC roll dice for 1 armour in Java, round 3 :  1/1 hits
                          Japanese roll dice for 1 infantry in Java, round 3 :  0/1 hits
                          1 infantry owned by the Japanese lost in Java
                      ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 3
                      Casualties for Japanese: 2 infantry
                      Casualties for ANZAC: 1 infantry
                      ANZAC win with 1 armour remaining. Battle score for attacker is 3
                      Casualties for Japanese: 2 infantry
                      Casualties for ANZAC: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 cruiser and 1 transport placed in 62 Sea Zone
                  1 armour placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 15 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

      Territory Summary for ANZAC :

      Shan State : 1 infantry
          Queensland : 1 airfield, 1 harbour and 2 infantry
          Northern Territory : 1 armour
          New Zealand : 1 airfield, 1 harbour and 1 infantry
          New South Wales : 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor and 1 harbour
          South Australia : 1 artillery
          Java : 1 flag, 1 armour
          Dutch New Guinea : 1 flag, 2 infantry
          42 Sea Zone : 1 cruiser and 1 transport
          62 Sea Zone : 1 cruiser and 1 transport

      Production/PUs Summary :

      Germans : 47 / 57
          Russians : 24 / 30
          Japanese : 39 / 55
          Americans : 50 / 58
          Chinese : 12 / 10
          British : 24 / 25
          UK_Pacific : 17 / 18
          Italians : 29 / 41
          ANZAC : 14 / 25
          French : 4 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
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      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :4

      Place Units - UK_Pacific
                  2 armour and 2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 17 PUs; end with 18 PUs total
                      Some units change owners in territory India

      Territory Summary for UK_Pacific :

      Siam : 1 flag,    India : 1 factory_major
          French Indo China : 1 flag,    Sumatra : 1 flag,
      Production/PUs Summary :

      Germans : 47 / 57
          Russians : 24 / 30
          Japanese : 43 / 55
          Americans : 51 / 58
          Chinese : 12 / 10
          British : 25 / 25
          UK_Pacific : 17 / 18
          Italians : 24 / 36
          ANZAC : 10 / 26
          French : 5 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      A
      ahensley85
    • RE: Gekkepop (Axis) vs ahensley85 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :4

      Combat Move - British
                  Giving bonus movement to units
                  4 infantry moved from Burma to Yunnan
                  2 artilleries moved from Burma to Yunnan
                  1 infantry moved from French Indo China to Kwangsi
                  1 fighter moved from Shan State to Kwangsi
                  1 artillery moved from Burma to Yunnan
                  1 artillery moved from Burma to Yunnan

      Combat - British
                  Battle in Yunnan
                      British attack with 4 artilleries and 4 infantry
                      Japanese defend with 1 infantry
                          British roll dice for 4 artilleries and 4 infantry in Yunnan, round 1 :  5/8 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                          1 infantry owned by the Japanese lost in Yunnan
                      British win, taking Yunnan from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      British win with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Kwangsi
                      British attack with 1 fighter and 1 infantry
                      Japanese defend with 1 artillery
                          British roll dice for 1 fighter and 1 infantry in Kwangsi, round 1 :  1/2 hits
                          Japanese roll dice for 1 artillery in Kwangsi, round 1 :  0/1 hits
                          1 artillery owned by the Japanese lost in Kwangsi
                      British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery
                      British win with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery
                  Recording Battle Statistics

      Non Combat Move - British
                  1 fighter moved from Kwangsi to French Indo China

      Place Units - British
                  1 cruiser and 2 destroyers placed in 110 Sea Zone
                  1 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 25 PUs; end with 25 PUs total

      Territory Summary for British :

      Kwangsi : 1 infantry
          Yunnan : 4 artilleries and 4 infantry
          Shan State : 1 infantry
          India : 3 aaGuns, 1 airfield, 1 harbour and 5 infantry
          Malaya : 1 harbour and 2 infantry
          French Indo China : 1 fighter
          Sumatra : 1 infantry and 1 tactical_bomber
          West India : 1 artillery and 2 infantry
          Belgian Congo : 1 mech_infantry
          Iceland : 1 airfield
          Quebec : 1 armour, 1 factory_minor and 1 infantry
          Gibraltar : 1 fighter and 1 harbour
          New Brunswick Nova Scotia : 1 harbour
          Union of South Africa : 1 factory_minor and 1 harbour
          Ontario : 1 artillery and 1 infantry
          Scotland : 1 aaGun, 1 airfield and 2 infantry
          Malta : 1 aaGun and 1 infantry
          United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
          Tanganyika Territory : 2 infantry
          Eastern Persia : 1 flag, 1 infantry
          79 Sea Zone : 1 destroyer
          Persia : 1 flag, 3 infantry
          110 Sea Zone : 1 cruiser and 2 destroyers

      Production/PUs Summary :

      Germans : 47 / 57
          Russians : 24 / 30
          Japanese : 43 / 55
          Americans : 51 / 58
          Chinese : 12 / 10
          British : 25 / 25
          UK_Pacific : 17 / 1
          Italians : 24 / 36
          ANZAC : 10 / 26
          French : 5 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      A
      ahensley85
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