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    Posts made by Afrikakorps

    • RE: The Afrika Korps

      @Kreuzfeld:

      @Afrikakorps:

      <germany>1. I expect 2-4 Infantry but even when empty I will take with full ground forces. Airforce has nothing better to do since JDOW4. Would you also do JDOW4 or consider JDWOW1 with this strategy?</germany>

      There will be 0, 1 or 18 inf there if you are playing against any decent player.

      If you can hit with all that, It will probably be 0.

      If there is 18 units + 2 AA you will lose all your landsunits and 1 plane. They will be there if the allied want to draw you away from the south. If they are there and you attack, you can probably expect a DOW from UK and anzak right after.

      If you put in all your units and there is 0 units there, you have just given the russians mongolia and a counterattack with 21 infs against 9 inf, 1 art and 1 mech. You will lose everything, and they will lose 10 units.

      Will it make the difference if you also use 1 Tank, 2 Infantry and 1 Artillery from Japan? As long as aircraft can reach Yunnan and transports FIC in Turn 3 anything is possible.

      If all retreats attacking Mongolia could also be an option as I attack Strict Neutrals in G2 anyway (but might signal intention to the UK + USA)

      posted in Axis & Allies Global 1940
      A
      Afrikakorps
    • RE: The Afrika Korps

      @ShadowHAwk:

      @Afrikakorps:

      @ShadowHAwk:

      @Afrikakorps:

      ruiser round 1 and in 2ne edition setup that isnt possible.
      ZS112 is empty in that case.

      Thanks I compared Alpha+3 with 2.0 and the only big difference are those 2 Cruisers on SZ112 so the rest should be comparable with current edition :)

      Better do a complete check for all units, download the new setup would be good. It is easy to miss a unit here or a fighter there and that might make a huge difference.

      I did a full check, only SZ111, SZ110 and SZ112 have differences above the minor tweaks already mentioned by you :)

      EDIT: I corrected the G1 Build and other suggestions into the strategy so it becomes more battle proof with every single piece of feedback.

      You are expecting a lot of moves from the allies

      Amur with 9 Infantry, 1 Artillery, 1 Mech, Infantry, 8 Fighters, 6 Tacticals -> what will this force attack? 18 inf + 2 AA, or an empty zone.
      You really expect russia to stay on the coast round 1? russia isnt stupid.

      Soviet Far East with 1 Tank from Japan by transport SZ19
      Siberia with 1 Infantry from Okinawa by transport SZ19
      ->> These 2 moves cannot be done, you cannot unload the same transport into 2 different land areas even if they are next to the same SZ.

      <germany>Yugoslavia with 4 Mech. Infantry, 2 Artillery, 1 Tank (Romania) -> Why not take the other 2 tanks with you as well.</germany>

      1. I expect 2-4 Infantry but even when empty I will take with full ground forces. Airforce has nothing better to do since JDOW4. Would you also do JDOW4 or consider JDWOW1 with this strategy?

      2. Good point, my mistake

      3. Great idea!

      posted in Axis & Allies Global 1940
      A
      Afrikakorps
    • RE: The Afrika Korps

      @ShadowHAwk:

      @Afrikakorps:

      ruiser round 1 and in 2ne edition setup that isnt possible.
      ZS112 is empty in that case.

      Thanks I compared Alpha+3 with 2.0 and the only big difference are those 2 Cruisers on SZ112 so the rest should be comparable with current edition :)

      Better do a complete check for all units, download the new setup would be good. It is easy to miss a unit here or a fighter there and that might make a huge difference.

      I did a full check, only SZ111, SZ110 and SZ112 have differences above the minor tweaks already mentioned by you :)

      EDIT: I corrected the G1 Build and other suggestions into the strategy so it becomes more battle proof with every single piece of feedback.

      posted in Axis & Allies Global 1940
      A
      Afrikakorps
    • RE: The Afrika Korps

      @ShadowHAwk:

      @Afrikakorps:

      @ShadowHAwk:

      Are you using the setup from the orignal game of from the 2nd edition.

      As you are attacking with your cruiser round 1 and in 2ne edition setup that isnt possible.
      ZS112 is empty in that case.

      I am using Alpha +3, is this an outdated version?
      In our case there is an UK Cruiser and French Cruiser in SZ112 at the start of the game. 1 Battleship and 1 Cruiser in SZ110, 1 Destroyer and 1 Transport in SZ109 and 1 Battleship and 1 Destroyer in SZ111

      Guess you are using the original setup not the newer setups. Of my information is flawed.
      You can kill a lot of UK forces a lot easier and UK is virtualy defenseless VS sea lion in your setup.
      And the UK med fleet is a lot weaker if im correct ( there is normaly 1 carrier + 1 cruiser + 1 destroyer + tactical off egypt and 1 fighter on malta )

      Thanks I compared Alpha+3 with 2.0 and the only big difference are those 2 Cruisers on SZ112 so the rest should be comparable with current edition :)

      posted in Axis & Allies Global 1940
      A
      Afrikakorps
    • RE: The Afrika Korps

      @ShadowHAwk:

      Are you using the setup from the orignal game of from the 2nd edition.

      As you are attacking with your cruiser round 1 and in 2ne edition setup that isnt possible.
      ZS112 is empty in that case.

      I am using Alpha +3, is this an outdated version?
      In our case there is an UK Cruiser and French Cruiser in SZ112 at the start of the game. 1 Battleship and 1 Cruiser in SZ110, 1 Destroyer and 1 Transport in SZ109 and 1 Battleship and 1 Destroyer in SZ111

      posted in Axis & Allies Global 1940
      A
      Afrikakorps
    • RE: The Afrika Korps

      @rydbirkjr:

      Okay, thoughts so far, only at J2.

      I like how dominating the subs are in the Atlantic. Really cool! However, it is possible to gather up with the UK fleet in z92, using the transport from Egypt to transport 1-2 inf to Gib along with all fighters from the UK. This is the single transport in z112 not able to beat and the UK fleet is not locked in the Med.

      I also experienced that the French fleet got 2 hits, such that I had no blocker in z93, and now the UK fleet can kill off the Italien fleet in UK2. I could ofc sacrifice the Italian bomber and place a blocker in 94 instead. Seems quite expensive in the edge case though.

      The Sweden attack combined with the stacking of Greece is pretty telling that Turkey is next, and the Russian has already stacked Caucasus pretty stable (I always do this a bit to attack Northwest Persia whenever Germany attacks).

      I’ll carry on later and see how it goes.

      Thanks for this insight yesterday, I am really glad I posted the strategy before I tested it out to fix these sort of mistakes! Actually delaying the build of Submarines to convoy the UK for a single turn and creating an Aircraft Carrier and two Transports instead creates a lot more possibilities with this strategy.

      G1: Allows two Tactical Bombers to join sea battles, gives 4 more hits to you Baltic Fleet and forces the UK to turtle up as I could easily do a Sea Lion if they don’t.
      G2: Invade Gibraltar and Morocco, giving Italy +5 NO
      G3: Invade Algeria and Tunisia, giving Italy +5 NO
      G4: Invade Egypt, this allows Germany to throw its Afrika Korps against Russian forces in Caucacus instead
      G5: Invade Ukraine or Caucasus if Russians took it back

      This also answers the observation of Kreuzfeld, as now I can throw 3 Tanks, 4 Mech. Infantry,1 Fighter and 2 Bombers against those 3 Mech. Infantry and 3 Tanks. I experienced some times my Russian opponent leaves Caucasus lightly defended so can pick extra income for Germany instead. However if Germany needs to focus on Russia first, give the Middle East to Italy.

      The goal of this strategy is to make sure the Axis get those 16 IPC and strategic location of the Middle East as soon as possible. I am sure the Afrika Korps (14 Tanks, 4 Mech. Infantry, 6 Infantry) supported by Airforce and the Bismarck with 3 Transports is able to push through the Southern Russian defenses. As soon you have conquered the south you could go for the slow kill and take Africa in the meantime. This strategy also tries to change the: Go Russia or Go Home, the time race, the gamble.

      As long as Germany eventually gets Iraq, Persia or Saudi Arabia and can build a Middle East factory there if needed I’m satisfied as I will likely take over the Stalingrad and Ukraine factories in no time anyway.

      Also I will still convoy the UK starting from Turn 2, instead of a Bomber I build two extra Subs and in Turn 3 a Bomber instead of 2 Tanks, problem solved :)

      posted in Axis & Allies Global 1940
      A
      Afrikakorps
    • RE: The Afrika Korps

      @rydbirkjr:

      Okay, thoughts so far, only at J2.

      I like how dominating the subs are in the Atlantic. Really cool! However, it is possible to gather up with the UK fleet in z92, using the transport from Egypt to transport 1-2 inf to Gib along with all fighters from the UK. This is the single transport in z112 not able to beat and the UK fleet is not locked in the Med.

      I also experienced that the French fleet got 2 hits, such that I had no blocker in z93, and now the UK fleet can kill off the Italien fleet in UK2. I could ofc sacrifice the Italian bomber and place a blocker in 94 instead. Seems quite expensive in the edge case though.

      The Sweden attack combined with the stacking of Greece is pretty telling that Turkey is next, and the Russian has already stacked Caucasus pretty stable (I always do this a bit to attack Northwest Persia whenever Germany attacks).

      I’ll carry on later and see how it goes.

      Hmm you are right. In that case I would be very aggressive with Italy leaving Yugoslavia to get Greece and Trans-Jordan both with 1 Artillery and 1 Infantry from transports to lock off entry of a second UK Destroyer and still do the French Fleet kill with Sub, Battleship and Bomber while blocking SZ94 with a destroyer. Ofcourse when the UK builds a Airbase on Gibraltar Turn 1 the Italian transports are dead. In this case in Italy 2 I take both Egypt (7 Infantry, 3 Artillery, 1 Mech. Infantry, 1 Tank, 1 Bomber) and Turkey (5 Infantry, 1 Artillery, 2 Tanks, 3 Fighter) although they both are becoming very dicey. It does not matter if Italy is Knocked Out after this round, as long Germany can throw its full weight at the Caucasus and just send a single Mech. Infantry to Egypt. However it does not feel right… UK can dominate the Med throughout the game and convoy Italy to death.

      Also the UK only has a single Destroyer while Germany has 7 Submarines, how could you turn this into your advantage? Maybe place 2 Subs in three different sea zones: SZ91, SZ90 and SZ103. He can only attack a single sea zone and will need to bring his last Destroyer which might even die on a lucky roll. Hmm, this scenario needs some thought.

      Maybe its better to unite the Italian fleet in SZ97, now 1 Battleship, 2 Cruisers, 1 Destroyer, 1 Sub, 3 Fighters and park those Subs outside while you still do an amphibious assault on Gibraltar with 1 Battleship, 1 Cruiser, 1 Artillery, 1 Infantry killing 2-3 UK units although what do you gain besides a killed Bismarck and transport?

      Are there G1 buys or ways to let SZ110 live? It are really those RAF Fighters that give me a headache to think about a nice counter.

      EDIT: The best option I can currently think of is the classic buy of 1 Carrier, 2 Transports doing a Sea Lion feign while able to take Gibraltar G2 and bring the Germany Tactical into SZ111. Then I should also attack SZ110 instead of SZ109 and let the UK do their traditional stuff (Taranto) but I could finish the Royal Navy off in G2. 1 Sub attacks SZ106 and the other SZ91.

      posted in Axis & Allies Global 1940
      A
      Afrikakorps
    • RE: Defending Spain as Axis

      @WILD:

      Ok, so you want to attack the 3 most important neutrals as axis at roughly the same time early in the game for strategic/econ purposes, maintain pressure on Russia, and keep the Anglo’s off your newly acquired territories. Pretty big task lol

      1. What do you want the UK to do on the first couple turns?
      2. When do you want to bring the US into the war?
      3. You want to set-up and do Barbarossa to keep things looking normal and get to Moscow (axis goal).
      4. Should you set-up to hit the neutrals G2, or G3?
        4a) Take Turkey to give the axis access to the Middle East and Southern Russia (income/strategic value).
        4b) Hit Sweden for more income (easy enough), and probably Switz so the allies don’t ever get 2 free inf.
        4c) Take Spain and set-up some kind of def/counter attack (or naval attack), because this is where you are going to be most vulnerable.

      1 (UK) - You want the UK to build mostly inf UK1 (no IC in Egypt), so maybe buy 1 ship G1 to lightly threaten Sea Lion, or save most of your income? Sounds crazy, but you probably want the UK to do Taronto so you can kill the Med fleet leaving the UK fewer resources at their disposal to threaten Spain and Turkey.

      2 (USA) - Have two choices, both have pro’s and con’s.
      a) Leave USA out of the war until they come in on their own and cant preform attacks until US4 (may even entice the UK to attack Japan so the UK tie’s up more resources in the Pac still leaving the US out in the cold?) This will give the Euro axis some time, but the allies will be much stronger when they do come over and could build mostly Europe from the start

      b) Hit US navy hard G1/J1. G1 attack sz101 w/German sub to try and kill cruiser/tpt. J1 hit both the Phil (fleet and island), and destroy US Hawaiian fleet (making sure the main Japanese fleet at Wake is safe from counter attack). Also hitting Britt BB etc… again leaving UK w/fewer resources. This sounds strange bringing the US into the war on the first turn when planning for an axis neutral invasion, but the US will be hard pressed to build in the Atlantic because of Japanese aggression. If they build Pac for the first couple turns in response, then you won’t have US ships sitting in sz101 able to hit Spain for a few turns (easier to def for the short term anyway).

      1. I’m assuming you will still set-up and invade Russia G2 (or G3) because you don’t want to tip off the allies, and still need to take Moscow.

      2. When to attack the neutrals G2/G3 or It2? Depends on if you have the use of the German air force on G2, and the Luftwaffe will probably be needed to take out the UK Med fleet G2 (more risk to your mechanized units vs those inf stacks w/o air power). Also who takes Turkey or Spain and when? The Italians could take Greece It1, and be ready to invade Turkey It2 (after the Anglo’s take their 2nd turn) and Germany moves in reinforcements G3. On the other hand Italy could take S France It1, and be ready to invade Spain It2 and the Germans could land some ground/air on Spain G3. In this case the Germans activate the Bulgarians G1, takes Greece G2, and invades Turkey G3 (hides intent). Either way I think Italy takes one, and the Germans reinforce it, then and invades the other (along w/Sweden of course). This allows the axis to basically go back to back and disguise it somewhat. Plus if the Germans hit the neutrals G2, the Americans would surly build Europe on US2.

      As you described one of the main problem is that if you take Spain you will have yet another coastal territory to defend, and stacking it isn’t really a good option. Setting up a counter attack from Normandy or S France is a risk because again your units are on the coast and the allies could probably hit either of those territories and kill off your units by sea from Gibraltar. Even setting up mechanized units in Paris could be problematic because the allies could cut them off by taking Normandy and S France. Attacking the combined allied fleet would also be costly, and if it fails the axis are doomed if they lose the bulk of their air power.

      I’m not advocating that the axis invading the neutrals early is a good strat, but if I were to attempt it think I would try to take out as much US/UK fleet in the first turn as possible (and turn 2), and try to disguise it best I can. Get the US building in the Pac theater the first couple turns would be key, to keep them out of Europe till like US5?. If they have to start from scratch on the Euro side on say US3 (after you take Spain etc…) then you could defend Spain for a couple turns before withdrawing forcing the US build more before coming over (either more ships, or more ground). Put some pressure on the UK so she builds mostly inf on the first turn, and make sure the UK Med fleet can’t interfere or be used to re-take my prizes (on the bottom of the Med would be the best place IMO). I think I would have Italy take either Spain or Turkey on It2 (Germany reinforces G3), then have Germany take the rest on G3. Need to watch what Russia has in the south because you don’t want them to be in position to counter attack your units in Turkey. Don’t think you can afford to delay Barbarossa past G3 though. Japan should also be ready to kill some Mongolians on J3 if they haven’t already activated them (breaking the NAP and turning them Russian).

      Look at my Afrika Korps strategy where I answer all your question!

      posted in Axis & Allies Global 1940
      A
      Afrikakorps
    • RE: The Afrika Korps

      @rydbirkjr:

      I’ve read your strategy with great interest as I’ve tried in the last couple of days to activate Italy even more. I think it’s a shame the role Italy takes after a Taranto raid.

      What version is this strat based on? The following is based on second edition.

      In general I think it’s a cool idea, but many of the attacks are very risky. For the following, Mean Surviving Units = MSU.

      Just to name a few battles:

      France, MSU: 7,5. Not much room for error, could easily eat some of your tanks. No artillery left for 2nd round attack on Normandy.
      SZ111, with 1 scramble, MSU: ~1. (3 fighters lost)
      Yugoslavia: Hard to tell, but 3 units requires a quite perfect strafe.
      French fleet: 1-2 MSU, can be costly.

      Worst is Turkey. As you activate the strict neutral rule by attacking Sweden, Russia could easily slide in and station some fast moving troops in Turkey, leaving 12-14 units to kill for the Italian 14 attacking units.

      But again, what version are you playing? :-)

      Thank you for your response! I am playing Alpha 3+. I put some FAQ also. I will try to answer your questions one by one :)

      France, indeed exciting battle, but with MSU 7.5 maybe some Artillery or even a Tank may die, this one Tank less of the Second Wave group does not make a difference. Normandy would have to wait for another turn but there are 6 Infantry from GSE coming as reinforcements.

      SZ111 should maybe receive a Bomber then, but might leave SZ109 too weak which is the more important due to Convoy Raiding. In Alpha+3 there is a Battleship, Destroyer and possible Scottish Fighter against 1 Sub, 2 Fighters, 2 Tactical. It indeed looks a bit weak. Thanks!

      Yugoslavia might fail, it does not matter, just 2 IPC less for Italy as German tanks need to be there in their G2 anyway.

      I put the Turkey battle in the FAQ. It might seem difficult, but Italy is able to bring a lot of force combined with fodder there in any situation. Ofcourse a lot stronger without Taranto, but still 2 full transports in I2 while also I1 send a full transport to Greece. Also Russia is not able to reinforce Turkey or go outside Russia at all, because the Axis wait with a G3 DOW by invading Caucasus in the first place. I used 1 Mech, Infantry because I suspect it will be open, but this could be the full First wave (3 Tanks, 4 Mech. Infantry).

      It is also likely Russia only has 1 turn to mobilize towards the south as he realized you are planning to push through Turkey. Or as attacking the Neutrals (especially Turkey with Italy) so early is not common he might not even see it coming until the first Tank has taken the Caucasus. Italy taking Turkey instead of Germany really gives you this extra push where otherwise the Russian player is able to react/defend accordingly. This push through Turkey is what I see as the strongest aspect of this strategy because Italy creates a lot of openers for all the German Tanks to push through therefore able to take Stalingrad and Egypt so very early.

      Looking forward to see your responses!

      posted in Axis & Allies Global 1940
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      Afrikakorps
    • The Afrika Korps

      Introduction
      This is an alternative strategy that is based on creating the German Afrika Korps in order to send Germany Tanks early to the Middle East to support Italy against the United Kingdom or get rich by going into Southern Russia and Africa. Therefore the European Axis will not advance west or east, but south towards Egypt. Erwin Rommel is in high command of the Wehrmacht. He has convinced Hitler to let him take command of the German Panzer Division and reorganized it into the Afrika Korps. At the start of the game Erwin Rommel is in command of 9 Tanks, 4 Mechanised Infantry, 6 Infantry supported by himself in the Tobruk fighter. The Baltic Fleet has been reorganised into the German Tropical Fleet and the Luftwaffe ordered to take key positions around the Mediterranean after the Royal Navy has been destroyed. More than Lebensraum in Russia or control of Great Britain the Germans aim for oil from the Middle East and Southern Russia plus gold from Africa to match the war industry of the Allies.

      Strategic Goal
      Get the Victory City of Egypt as soon as possible and transform Africa, Middle East and Southern Russia into Axis controlled territory in order to win economic superiority over the Allies. In short: go for the $$$!

      Rational for Strategy
      There are 36 IPC for the Axis to be gained in Africa while they can gain 16 IPC in the Middle East. This total of 52 IPC would at first be a waste to not consider taking and second is nearly as much as the 58 IPC that can be gained from conquering Russia. Combine this with Southern Russia (18 IPC) and you gain 70 IPC. Compared to Russia the Middle East and Africa are lighter defended. I feel that for most Axis the consensus is that Germans have no real strategic advantage in Africa and only look to Sea Lion (West) or Barbarossa (East). This strategy hopes to advocate a third option: to go South.

      Africa
      Africa can be divided into two regions, North Africa and Sub Saharan Africa. The goal of the Axis is to conquer North Africa as soon as possible. Sub Saharan Africa should wait for after North Africa, Middle East and Southern Russia is taken and Egypt firm in control of the Axis. Therefore one should always send the Afrika Korps to places as Egypt, Southern Russia or the Middle East where hostile resistance is strongest. If they survived those battles, send them to Sub Saharan Africa for their final mission.

      The Axis have two opponents in the Middle East and Africa, the British and the French. While you defeated the French in the first turn of the Germans there are 8 IPC to be taken in Africa and the Middle East, also providing Italy +5 for North Africa. The United Kingdom however can hold you out of Africa and the Middle East on their own, if not given the proper attention.

      The United Kingdom
      The UK has the forces and initiative to cripple Italy by doing Taranto, killing your Italian forces in Tobruk and Ethiopia and quickly take over the Middle East by reinforcements from India. This is also what happens in most of the games. What is clear, is that Italy is not able to take on the United Kingdom by their own, they need German and Japanese support. The current consensus is to do either do Sea Lion, build a German fleet in the Mediterranean or strafe Egypt with the Luftwaffe. Sea Lion has been proved to be sub-optimal. The Egyptian strafe might be worth it, but might also cost you a huge proportion of your Luftwaffe that is difficult to replace so early. Building German fleet in the Mediterranean sounds best, but could be still taken out by the RAF and needs a big investment. All sub-optimal options in my eyes. I do however realize I have to focus on the UK first with Germany if I want to take over Africa and the Middle East and support Italy.

      In order to defeat the United Kingdom you will use threat and surprise.

      1. Threat: Building German Tropical and Baltic Fleet
      Normally the German player decides what it is going to do: Sea Lion or Barbarossa. Especially now Sea Lions has been proved to be sub-optimal many choose Barbarossa in G1 but especially G2. This gives the UK green light to go full offensive against Italy. Although I do not want to do Sea Lion, I also do not want to give the UK green light to go on the offensive so early. Therefore my first build is 1 Aircraft Carrier, 1 Transport and 1 Submarine. In my second build I build another Aircraft Carrier, 3 Transports, 1 Destroyer, 2 Submarines and 3 Artillery. With building all this fleet as Germany I create a lot of threat to the United Kingdom, forcing them to play defensive or they might lose London. Japan already has a big fleet in the beginning and therefore builds mainly Transports (7 in total) in the first two turns, while positioning for taking India. As Germany and Japan go before the United Kingdom you might manipulate them to not play so offensive in Africa and the Middle East against Italy.

      Although I might have signaled Sea Lion with Germany the fleet builds are created for other reasons. In your first turn you buy a Submarine ready to start convoying London in UK2. The Aircraft Carrier and Transport allows you to send the Bismarck, full Aircraft Carrier and two full Transports to the Mediterranean (take Gibraltar and Morocco in G2 to help Italy). This fleet will give you a lot of mobility for the Germans while only needs an investment of 23 IPC. Also, this fleet will remain a threat to the United Kingdom long enough to stop the RAF from reinforcing the Mediterranean. Japan in his turn will send a big portion of his fleet with 2 full Transports to SZ36 threatening India which might causes the UK to leave his airplanes in India (defense).

      In my second build I mainly focus against Russia. The Aircraft Carrier and Destroyer function as your new Baltic Fleet, able to take out the small Russian fleet. The 3 Transports gives the ability to take advantage of situations like effective defense of Scandinavia or capture of Leningrad. Your Submarine will block SZ125 to limit Russian income and the other Submarine could either replace or reinforce the Submarine convoying London.

      Combined with the destruction of the Royal Navy in SZ110, 111 and 106 you force the United Kingdom to make decisions that could distract them from attacking Italy. Your goal is to make Italy self-sustainable to expand before the United Kingdom can take them out and therefore forcing you to remain with a low income.

      2. Surprise: The Afrika Korps
      Another major aspect of this strategy is the Afrika Korps. This means sending all your initial German armoured troops to the Middle East, this force is under command of Erwin Rommel (Tobruk Fighter). The Afrika Korps consists out of 9 Tanks, 4 Mechanized Infantry and 6 Infantry that are send towards Africa, the Middle East and Southern Russia. First Wave (3 Tanks and 4 Mech. Infantry) reinforced by Second Wave (6 Tanks, 6 Infantry). As mentioned the Afrika Korps will be supported by the German Tropical Fleet and I personally will send another Fighter and 2 Tactical Bombers to Africa or the Middle East. In order to send these armoured troops to the Middle East, you will do a Neutral Crush as the Axis, in I3 by capturing Turkey. Germany captures Sweden in G3 and Span in G4. While the building of the German fleet provides threat to the United Kingdom, sending these troops through Turkey in G3 provides a surprise for the Allies, as this is uncommon play.

      Doing these two main actions as Germany allows you possibly to contain the UK offensive and push them out of Africa and the Middle East early in the game. Personally I would prefer to let Italy take the Middle East (16 IPC) while Germany sends his Afrika Korps towards Souther Russia (14 IPC) and the German Tropical Fleet focuses on the capture of Africa (36 IPC). However they are all in position to focus on a single Allied stronghold. So might the German Tropical Fleet in G4 attack Egypt, Caucasus, Ukraine, Rostov or if Italy has seen chance to capture Egypt before Germany to go for South Africa.

      This could be a possible Axis Step by Step battle plan

      Germany Turn 1
      You now have 2 Bombers

      Purchase new units
      1 Aircraft Carrier, 1 Transport, 1 Submarine

      Combat Movement
      France with 7 Infantry, 3 Artillery, 6 Tanks
      Strafe Yugoslavia with 4 Mech. Infantry, 3 Infantry, 1 Artillery, 3 Tanks, 1 Fighter
      S110 with 2 Subs, 2 Bomber, 2 Fighters, 2 Tactical (1 UK Battleship, 1 UK Cruiser)
      S111 with 1 Sub, 2 Fighters, 2 Tactical (1 UK Battleship, 1 UK Destroyer)
      S112 with 1 Battleship, 1 Cruiser, 1 Tactical (1 UK Cruiser, 1 French Cruiser)
      S106 with 2 Sub (1 Destroyer, 1 Transport)

      Noncombat movement
      3 Infantry from Norway to Finland
      1 Infantry from Denmark, 1 Artillery from Germany to Norway by transport in SZ 112
      3 Infantry from Romania to Bulgaria
      Move 2 Infantry, 2 Artillery from Germany to Western Germany
      Move 9 Infantry, 3 AAA from Germany to Poland
      Move 3 Infantry from Poland to Slovakia/Hungary
      Move 2 Infantry Slovakia/Hungary to Romania
      Move 3 Western Germany AAA to Holland
      Move Erwin Rommel himself in the Fighter from Slovakia to Tobruk to start coordinating the Italian Army and Afrika Korps
      Move 2 Tactical to SZ112

      Place new units
      Fleet in SZ112

      Collect Income
      $37 Income
      $10 National Objectives
      $19 France treasury
      $1
      = $67

      Japan Turn 1
      You now have 3 Aircraft Carriers

      Purchase new units
      3 Transport, 1 Artillery

      Combat Movement
      Yunnan with 3 Infantry, 1 Artillery, 1 Fighter, 1 Tactical, 2 Bombers
      Hunnan with 3 Infantry, 1 Artillery, 1 Fighter
      Anhwe with 6 Infantry, 2 Artillery
      Chahar with 2 Infantry, 1 Artillery
      Amur with 9 Infantry, 1 Artillery, 1 Mech, Infantry, 8 Fighters, 6 Tactical if Russian player left 6+ Infantry, otherwise keep the peace with Russia for some rounds

      Noncombat movement
      Move 1 Transport from SZ19 to SZ36 with 1 Infantry (Okinawa), 1 Infantry (Manchuria)
      Move 1 Transport from SZ6 to SZ36 with 1 Tank, 1 Infantry (Japan)
      Move 1 Transport from SZ20 to SZ6
      Move 3 Aircraft Carriers, 2 Submarine and 2 Destroyers to SZ36
      All aircraft lands in Jehol

      Place new units
      Transports in SZ6, Artillery in Japan

      Collect Income
      $30 Income
      $10 National Objectives
      = $40

      Italy Turn 1

      Purchase new units
      In case of Taranto: 1 Transport and 1 Infantry. Otherwise, 1 Fighter

      Combat Movement
      Attack Syria with 3 Infantry, 1 Artillery with full fleet (without Taranto)
      Attack Southern France 2 Infantry, 1 Fighter, 1 Bomber
      Attack Yugoslavia with 2 Infantry, 1 Artillery, 1 Fighter
      Attack Tunisia with 1 Artillery, 1 Infantry, 1 Mech. Infantry
      Attack Alexandria with 1 Tank, 1 Artillery, 3 Infantry only when Egypt is lightly defended
      If Yugoslavia did not work out because Germany has it, attack Kenya and Sudan if still possible

      Noncombat movement
      Move 1 Tank from Northern Italy to Bulgaria

      Place new units
      Transport in SZ97 or Fighter in Southern Italy

      Collect Income
      $16 Income
      = $16

      Germany Turn 2
      You now have 2 Bombers

      Purchase new units
      3 Transports, 1 Aircraft Carrier, 1 Destroyer, 2 Submarine, 3 Artillery

      Combat Movement
      Attack Gibraltar with 1 Infantry, 1 Artillery (Afrika Korps Fleet)
      Attack Morocco with 1 Infantry, 1 Artillery (Afrika Korps Fleet)
      Attack Greece with 6 Infantry, 4 Mech. Infantry, 3 Tanks
      Attack Normandy with 3 Artillery and possibly surviving Infantry France
      Attack UK fleet with Luftwaffe

      Non Combat Movement
      Move to Poland
      Move to Western Germany with 3 Infantry
      Move 2 AA-guns from Holland to Normandy
      Move to Yugoslavia with 6 Tanks from France
      Move Submarine from SZ112 to SZ109
      Bombers land in Southern Italy

      Deploy New Troops
      Fleet in SZ112, Artillery in Western Germany

      Collect Income
      $ 42
      $ 10
      = $52

      Japan Turn 2
      You now have 3 Aircraft Carriers

      Purchase new units
      4 Transports, 4 Infantry

      Combat Movement
      Suiyuyan with 2 Infantry, 1 Artillery
      Hopei with 1 Infantry
      Kweichow with 4 Infantry, 2 Artillery
      Szechwan with 2 Infantry, 1 Artillery, 1 Tank, 8 Fighters, 6 Tactical, 2 Bombers
      French Indo China with 2 Infantry

      Noncombat movement
      Move 4 full transports with 1 Battleship, 1 Cruiser to SZ36

      Place new units
      Transports in SZ6, Infantry in Japan

      Collect Income
      $36 Income
      = $36

      You now have 10 Transports, 17 Infantry, 3 Artillery, 9 Fighters, 8 Tactical

      Italy Turn 2

      Purchase new units
      3 Artillery, 1 Mech. Infantry

      Combat Movement
      Attack Turkey with 1 Bomber, 2 Fighters, 2 Tanks, 2 Artillery, 4 Infantry (this is the most crucial battle of the strategy)
      Attack Algeria with 1 Artillery, 1 Infantry
      Kill last UK ships in the Mediterranean
      Attack Alexandria

      Noncombat movement
      Liberate Iraq with 1 Infantry from Syria

      Place new units
      Artillery in Southern France, Mech. Infantry in Northern Italy

      Collect Income
      $21 Territory Income
      $17 National Objective Income
      = $38

      Germany Turn 3
      You now have 2 Bombers

      Purchase
      9 Mech. Infantry, 1 Bomber, 1 Submarine

      Combat Movement
      Take Sweden
      Take Karelia
      Take Vyborg
      Take Baltic States with 17 Infantry, 3 Artillery, 5 Tanks
      Look for best option Africa Korps (Caucasus, Iraq, Syria, Northwest Persia or combination)
      Take Malta with reinforcements from German Tropical Fleet
      Attack Russian Baltic fleet

      Non-Combat Movement
      Move Submarine from SZ112 to SZ125
      Move Submarine from SZ112 to SZ109
      Move with 6 Infantry to Turkey
      Move with 6 Tanks to Greece

      Deploy New Units
      9 Mech. Infantry in Germany, 1 Bomber in Western Germany, Submarine in SZ112

      Collect Income
      $50
      $10
      = $60

      Japan Turn 3
      You now have 3 Aircraft Carriers
      NOTE: If the USA and UK have no transports to take Spain this turn, Declare War.

      Purchase new units
      1 Minor Factory, 1 Naval Base, 3 Infantry

      Combat Movement
      Attack Sikang
      Attack Shensi
      Attack Kansu
      Attack Thingsai

      Noncombat movement
      Move 4 Full Transports with 1 Battleship, 1 Cruiser to SZ36

      Place new units
      Minor Factory and Naval Base in French Indo China, Infantry in Japan

      Collect Income
      $40 Income
      = $40

      Italy Turn 3

      Purchase new units
      6 Infantry, 2 Artillery, 1 Bomber

      Combat Movement
      Blitz through Northwest Persia into Persia
      Attack Trans-Jordan with 1 Infantry
      Attack Saudi Arabia with 3 Infantry
      Attack Egypt with Africa forces
      Attack Spain with 5 Infantry, 2 Artillery, 2 Fighters, 1 Bomber

      Place new units
      2 Infantry, 1 Artillery in France, 4 Infantry, 1 Artillery, Bomber in Southern Italy

      Collect Income
      $29 Territory Income
      $21 National Objective Income
      = $50

      Germany Turn 4
      You now have 3 Bombers

      Purchase
      2 Bombers, 3 Artillery, 6 Mech. Infantry, 1 Submarine

      Combat Movement
      Take Leningrad with 20 Infantry, 5 Artillery, 3 Bombers, 1 Fighter, 1 Tactical
      Take or get into Egypt with German Afrika Fleet troops
      Take Caucasus with 5 Tanks, 6 Infantry from Afrika Korps (2nd Wave)

      Non-Combat Movement

      Deploy New Units
      Bombers in Western Germany, 3 Mech. Infantry in France, 3 Artillery in Normandy, 3 Mech. Infantry in Germany, 1 Submarine in SZ112 or SZ105

      Collect Income
      $57
      $20
      = $77

      Japan Turn 4
      You now have 3 Aircraft Carriers

      Purchase new units
      3 Fighters, 3 Infantry

      Combat Movement
      Attack India with 17 Infantry, 3 Artillery, 9 Fighters, 8 Tactical, 2 Battleship, 2 Cruisers, 1 Destroyer
      Bombard Russia with 2 Bombers

      Noncombat movement
      Place new units
      Place units in Japan

      Collect Income
      $43 Income
      $5 Objective
      $20 UK treasury
      = $68

      Italy Turn 4

      Purchase new units
      10 Infantry, 2 Artillery, 1 Bomber

      Combat Movement
      Defend Europe
      Create Can Openers in Russia
      Look for best options in Africa
      Bombard Gibraltar Naval Base

      Place new units
      6 Infantry in Northern Italy, 2 Artillery and 1 Infantry in Southern France, 3 Infantry in Southern Italy

      Collect Income
      $29 Territory Income
      $21 National Objective Income
      = $50

      Axis Rules
      Germany: Buy 1 Submarine every turn (6 IPC). Start buying 2 Bombers every turn from G4 (30 IPC).
      Italy: Start buying 1 Bomber every turn from I3 (12 IPC).
      Japan: Have always 3 Fighters and 10 Infantry on Japan from J4

      I will try the strategy out myself soon and tell you the results!

      I would love to see how exciting the battle of the Middle East and Africa between Axis and Allies is going to be, while normally this battle only happens when the game is already won or lost. Let me know what you think!

      FAQ: Afrika Korps Strategy

      Q: Will attacking the Neutrals not give the USA South America IPC or the UK a lot of extra infantry in both Africa and Middle East?
      A: Yes the USA will eventually get the South American IPC and Infantry but they can only start collecting those slowly from Turn 4 and get them to Europe Turn 6-7. At that moment you will already have 12-16 Bombers as Germany and $100+ income. Those African Infantry can only reach Egypt at turn 5-6, at that moment Egypt is already well defended with your 5 Third Wave tanks. The Afghanistan infantry can indeed reinforce India or provide a counter-force in the Middle East, but lack offensive abilities to retake the Middle East from you.

      Q: If you support Italy, why didn’t you build a Med Navy as Germany?
      A: For the same costs of an early Med fleet you could send 4 Mech. Infantry that had otherwise been needed to take Southern France directly to either the Caucasus or Iraq while IPC wise building 5 Tanks and 2 Bombers that can be more effectively used or harder to take down than a small Med fleet by Allied aircraft. In order to keep the UK in a defensive setting so it do not ruin your Africa plans you feint a Sea Lion with your G1 Build.

      Q: Your flank in Romania is poorly defended, will Russia not break through?
      A: The Romanian flank seems indeed poorly defended with only 5 Infantry and 1 Artillery. However at the moment you start war with the USSR you also build a second group of 7 tanks and 3 Mech. Infantry able to counter-attack if the Russian player decides to push. Your 5 Third Wave Tanks are also in Romania G3. Also notice that if the Russian player decided to push the Italians can easily capture Ukraine with their 3 transports now able to move through Turkish strait that is also defended by an Italian Airbase and at least three fighters for scrambling.

      Q: You wait for an Japanese DOW4, will this not leave the UK and ANZAC too much income, or Japan too weak?
      A: My reasoning for waiting until J4 is because of giving both Germany and Italy some time for preparing their defenses of Spain. The UK Pacific will still not be able to stand against the invasion in J4 and loses its capital. Yes the islands will then be taken after J4, but I expect the USA to go full Atlantic the moment Germany invades Spain so you will have space to take the islands after the capture of India. Also I am not fully sure this is the best option. Experimenting with JDOW1 will provide more insights in this option. For now I will first test JDOW4.

      Q: Attacking Turkey with Italy, are you not overestimating yourself?
      A: You can bring 1 Bomber, 2 Fighters, 2 Tanks, 2 Artillery and 4-6 Infantry against 9 Infantry (if the French Infantry from Syria took it). If the UK did not do Taranto you can even bring 1 Bomber, 3 Fighters, 2 Tanks, 2 Artillery, 9 Infantry against 9 Infantry.

      posted in Axis & Allies Global 1940
      A
      Afrikakorps
    • RE: Defending Spain as Axis

      @simon33:

      Germany can hit SZ91 (and SZ92, SZ104) from W Germany and land back on France with Strategic Bombers.

      You are right! I was still having Spain as neutral in my head for movement. I do indeed not mind if the Allies or Axis violated neutrality, just how you could best defend as Axis in the case you should have to do it.

      Actually the more I think about it I come to see invading spain as a trap for the Allies, as you can counter-attack on the ground (so even when Allied fleet is superior you van kill their invasion force) and it leaves Italy/Africa without pressure. For USA Spain might look as a big fish able to build a minor factory but if you prepare well enough you could always take it back with Axis using a minor investment/preparation.

      posted in Axis & Allies Global 1940
      A
      Afrikakorps
    • RE: Defending Spain as Axis

      Oke something is boiling in my head. The problem with Spain being Axis is that it allows the Wallies to invade Europe directly from the USA, while they normally first have to take Gibraltar (or Morocco for Africa).

      So focusing on only destroying the enemy fleet is not enough anymore, as the Allied Land Forces will then liberate France. By focusing on the Land Forces you give the Allied fleet many options. It seems impossible to effectively defend Spain as the Axis, because when you build subs they build more land units, or when you build more ground forces their fleet is untouchable.

      It is clear you will always should go for the counter-attack as the Axis in this case, never as the defender. Not just because they can invade in one turn, but they can can-open with USA and UK both being close behind each other.

      In order to provide overwhelming force at a specific point we already have an Axis strategy: The Dark Skies, massive bombers. But bombers need to land somewhere. The Wallies can now take Portugal, Spain, Gibraltar and Morocco all in 1 turn, leaving you without safe landing spot and even after a victorious annihilation of Allied fleet their ground force can wreak havoc on the Bomber fleet.

      However you have on big advantage as the Axis: Italy and Germany can both attack before the Wallies can react again. Having Italy attacking the USA forces and kill them off with Germany sounds nice, but will likely kill off the fodder with heavy losses for Italy and still a bloody battle for Germany. Also it is impossible Italy can match the economy of the USA or build big amounts of bombers and fleet.

      Therefore I advocate for giving them both a role. Germany as the counter-attacker for the Allied fleets, Italy as the counter-attacker for the Allied ground forces. Germany can successfully build up enough bombers and subs to provide a decent counter-force so the USA will need to build up a huge fleet in the Atlantic (leaving Japan reign the Pacific) while Italy can handle those 10-12 land units (50% = Infantry) with their medium income (+/- 30 IPC).

      Also, the more different countries the Wallies take, their forces will be more divided. Italy will just needs a ground force of lets say 4 Artillery and 6 Mech, Infantry (to allow them to relocate if Wallies give up Atlantic) with 4-6 planes to destroy the Allied Ground Forces in Spain while the Germans can then take back Gibraltar/Portugal with just 3 Tanks and 3 Mech. Infantry. Germany is able to have around 10-20 Bombers and 6-8 Subs to destroy the Allied fleet and land safely in Southern France or Normandy. Yes, when the Allies land in Morocco you can’t attack them, but you keep them out of Europe.

      When Spain etc. is taken, just move your Axis ground forces back to France for the next counter-attack.

      This is just an 40 IPC (4 Artillery, 6 Mech. Infantry) investment from Italy and 66 IPC (6 Subs, 3 Tanks, 3 Mech. Infantry) investment from Germany, very possible without neglecting building forces for Russia. The airforces for both Italy and Germany should already be available as you can use them against Russia / UK.

      Also, you just have to make sure there are 4 Italian Artillery already in Southern France, you can build the 6 Mech. Infantry in Northern Italy just the turn before you think the Wallies will invade (24 IPC in T3/4 is very possible) while Germany only needs 3 Mech. Infantry in Normandy and can build the 3 Tanks (18 IPC) just the turn before you think the Allies will invade. This allows you to last-minute and cheaply buy your defence of Europe against the Wallies and before that can just focus on Russia.

      What do you guys think?

      posted in Axis & Allies Global 1940
      A
      Afrikakorps
    • RE: Defending Spain as Axis

      I understand having to defend Spain is not optimal but in the case you should have to do it (and can take Turkey, Sweden etc.) how would you do it? USA can indeed invade it in a single turn so my guess is the focus on counter-attack. For example mass bombers and mech.infantry from Germany and Italy. Or are there better ways? Should you instead focus on Subs and Bombers to kill off the USA fleets while you stack France with Infantry and Artillery + AAA?

      posted in Axis & Allies Global 1940
      A
      Afrikakorps
    • Defending Spain as Axis

      Imagine you have Spain as the Axis, what would be the best to defend it against the Wallies (Western Allies)?
      Pump it up with infantry, AAA and fighters or focus on the counter-attack from Southern France?

      posted in Axis & Allies Global 1940
      A
      Afrikakorps
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