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    Topics created by aequitas-et-veritas

    • aequitas-et-veritasA

      L20 BM dawgoneit (L+20) vs AetV (Axis)

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      aequitas-et-veritasA

      @dawgoneit ok will set it up like this.

    • aequitas-et-veritasA

      L20 BM3 SC (A+14) vs AetV (X)

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      SovietishcatS

      @aequitas-et-veritas I know the sub problem is quite upsetting, I run the 65v

    • aequitas-et-veritasA

      TT 20 Oberkommando BrAeV (X) vs Wizcats (A) +12 BM3

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      SovietishcatS

      @brxxx @aequitas-et-veritas Don’t forget to post result :blush:

    • aequitas-et-veritasA

      L20 BM3 brxxx (X) vs AetV (L+6)

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      aequitas-et-veritasA

      TripleA Turn Summary: UK_Pacific round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 5 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Caroline Islands to Solomon Islands 2 infantry and 1 transport moved from 30 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands 1 infantry moved from Sardinia to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 112 Sea Zone to Denmark 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from Normandy Bordeaux to Germany 3 bombers and 8 fighters moved from Southern France to Germany 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone Combat - Americans Battle in Greece Battle in Denmark Americans attack with 1 fighter and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Denmark Americans win, taking Greece from Italians, taking Denmark from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Solomon Islands Americans attack with 1 bomber and 2 infantry Japanese defend with 2 infantry Americans roll dice for 1 bomber and 2 infantry in Solomon Islands, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 45 Sea Zone Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Germany Americans attack with 4 bombers and 8 fighters Germans defend with 1 artillery, 1 factory_major, 1 fighter, 3 infantry and 1 tactical_bomber Americans roll dice for 4 bombers and 8 fighters in Germany, round 2 : 7/12 hits, 6,67 expected hits Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Germany, round 2 : 1/6 hits, 2,50 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in Germany Americans win with 4 bombers and 7 fighters remaining. Battle score for attacker is 24 Casualties for Americans: 1 fighter Casualties for Germans: 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Non Combat Move - Americans 7 fighters moved from Germany to Romania 4 bombers moved from Germany to Romania 1 aaGun and 1 artillery moved from Southern France to Normandy Bordeaux 1 fighter moved from Denmark to Normandy Bordeaux 1 fighter moved from 112 Sea Zone to Normandy Bordeaux 1 transport moved from 95 Sea Zone to 98 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Western Australia to India 6 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 1 bomber moved from Solomon Islands to Queensland 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone Place Units - Americans 3 fighters placed in Normandy Bordeaux 1 artillery, 2 fighters and 1 infantry placed in Western United States 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 1 artillery, 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 battleship and 3 cruisers moved from 110 Sea Zone to 113 Sea Zone 1 destroyer moved from 110 Sea Zone to 113 Sea Zone 1 carrier moved from 110 Sea Zone to 113 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Southern France to Northern Italy 4 fighters and 1 tactical_bomber moved from Southern France to 113 Sea Zone 2 bombers moved from Southern France to 113 Sea Zone 1 infantry moved from Trans-Jordan to Syria British take Syria from Germans 1 infantry moved from Southern France to Northern Italy 1 infantry moved from 113 Sea Zone to Germany Combat - British Battle in 113 Sea Zone British attack with 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport Germans defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 transport British roll dice for 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 2/12 hits, 6,50 expected hits Units damaged: 2 carriers owned by the Germans Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 transport in 113 Sea Zone, round 2 : 5/7 hits, 2,83 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 113 Sea Zone British roll dice for 1 battleship, 2 bombers, 3 cruisers, 3 fighters, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 3 : 7/10 hits, 5,67 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 transport in 113 Sea Zone, round 3 : 4/7 hits, 2,83 expected hits 3 destroyers owned by the Germans, 3 cruisers owned by the British, 2 carriers owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 113 Sea Zone British roll dice for 1 battleship, 2 bombers, 2 fighters, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 4 : 2/6 hits, 3,67 expected hits Germans roll dice for 1 battleship and 1 transport in 113 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone British win with 1 battleship, 2 bombers, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15 Casualties for British: 1 carrier, 3 cruisers, 1 destroyer and 2 fighters Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 transport Battle in Germany British captures 83PUs while taking Germans capital British converts factory_major into different units Battle in Northern Italy British attack with 1 artillery and 2 infantry Italians defend with 1 factory_minor and 2 infantry British roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 2 infantry owned by the British lost in Northern Italy British roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Germany from Germans with no units remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 2 infantry Battle in Holland Belgium British attack with 2 infantry Germans defend with 2 infantry British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0,33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 4 : 2/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - British 1 armour and 1 artillery moved from United Kingdom to 110 Sea Zone 1 armour and 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from United Kingdom to 110 Sea Zone 2 fighters moved from 113 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone 2 bombers moved from 113 Sea Zone to Normandy Bordeaux 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone Place Units - British 1 carrier placed in 110 Sea Zone 1 destroyer placed in 110 Sea Zone 3 infantry placed in Egypt 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,1 British collect 33 PUs (2 lost to blockades); end with 116 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 119 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 122 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 125 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 128 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,2,5 UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs

      Combat Hit Differential Summary :

      Americans regular : 2,83 Italians regular : 2,00 Japanese regular : -1,00 Germans regular : 0,83 British regular : -5,00

      Savegame

    • aequitas-et-veritasA

      L20 BM3 majikforce (L+12) vs AetV (X)

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      aequitas-et-veritasA

      @majikforce I thank you for a very great game and time!
      I have respect for your gameplay and eagerness !

    • aequitas-et-veritasA

      Heap Space error

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      aequitas-et-veritasA

      @Panther I have accidently downloaded the wrong thing along with the new version of triple a 2.0.
      I thought to find it in the pre release link but this was online a patch wich caused the trouble. I think it was this patch.

      I just waited if my opponent could run a battle as well without any issue.

      All fine now. I erased the wrong patch.

    • aequitas-et-veritasA

      L20 BM3 Tech game oysteilo (L+13) vs AetV (X)

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      oysteiloO

      @aequitas-et-veritas Yeah, I think so too it will be difficult for the axis to get anywhere, the income gap is now too big I think. Fun game to play! Thanks for the action!

    • aequitas-et-veritasA

      TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X)

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      aequitas-et-veritasA

      @Gargantua this sounds exactly like you.
      I wondered, bc you could have airkilled with US and walked in with UK.
      But yeah, ensuring Victory on the long run is better. GG

    • aequitas-et-veritasA

      L20 PtV SC (Allies) vs AetV(Axis) game #4

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      regularkidR

      Good game. Well played fellas. enjoyed watching this one.

    • aequitas-et-veritasA

      L20 PtV Axis-Dominion (L) vs AetV (X)

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      aequitas-et-veritasA

      @axis-dominion no rush, all good.😄

    • aequitas-et-veritasA

      L20 Karl7 (L+14) vs AetV (X)

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      Karl7K

      @aequitas-et-veritas said in L20 Karl7 (L+14) vs AetV (X):

      @Karl7 well played and fought. I give in, knocking my head against a wall.
      Bitter for me , cuz If I would have been a little more vigiliant with Japan I would now drink Sake in Havaii and maybe in SF.
      Will post the game now.

      Ha, possibly. Knocking out the Jap fleet was the key here.

    • aequitas-et-veritasA

      L20 Gamerman01 (L) vs AetV (w/o Iwo NO)

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      G

      Thanks AeV, this was a very, very challenging game for me and you gave me a great welcome back to A&A game, I appreciate it very much. All the best to you and yours.

    • aequitas-et-veritasA

      L20 Trulpen (L+14) vs AetV (X) BM3 game 2

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      trulpenT

      Thanks for the game! Well fought! It was actually a really close call there that Japan would win the game.

    • aequitas-et-veritasA

      L20 BM3 Wizmark (L+12) vs AetV(X)

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      W

      @aequitas-et-veritas It was a good game! I think I had a bit more luck with the dice rolls though. Many thanks!

    • aequitas-et-veritasA

      L20 SC (L) vs AetV (X) game 7

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      SovietishcatS

      @aequitas-et-veritas Thanks for the feedbacks, always appreciated and always trying to learn, sometimes I tend to be very conservative with allies with not so much success. I think you are a very good player and it is always a pleasure to play vs you and hope to play again in the summer or later like you mentioned.

      Sov.

    • aequitas-et-veritasA

      L20 DKL33 (L+12) vs AetV (X) Game 1

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      aequitas-et-veritasA

      @DizzKneeLand33 I didn’t go for the big shot. My thought was to soften up the frontline, lure your Bmbrs maybe out and kill India the next turn. I stacked allready Havaii and worked on it to become a fortress. After 1st and 2nd round I smelled the swiff of a win there, the rest is known.

      Regarding a rematch. Yes and Yes. I would be interested to play against you on the PtV Map.
      As soon as your workload sinks give me a holla and we do a Rematch.
      Looking forward to it!

    • aequitas-et-veritasA

      L20 dawgoneit (L) vs AetV (X)

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      aequitas-et-veritasA

      @dawgoneit What I loved is that you took very good use and advantage of your US Bmbrs. Keep it in your games! Bring China back in and try to bmb the Axis facilities if you can.
      Also your Korea grab was a good and solid move. You just failed to take advantage of it.
      All you needed to do is bring more units in via the IC there and use some chances to either snipe Japanes units out of china or target TT’s and lone ships or even get a decent shot on a minor Japanese navy group.
      As I mentioned before, the attack was unneccessary and you could just simply convoy Japan and build up Fleet or get more hold on Japanese Territories.

      You def. should work on holding India longer or make Japan bleed as much as possible to get India.

      Thank you for the game. We will do another one soon.

    • aequitas-et-veritasA

      L20 Sovietishcat (L) vs AetV (X) game 6

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      aequitas-et-veritasA

      @Sovietishcat GG! Ecco win by the Axis.

      Will set up game 7 then.

    • aequitas-et-veritasA

      L20 TheShrike (L) vs AetV (X) BM3 Game 2

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      aequitas-et-veritasA

      @TheShrike you did very good with the russians except the armour buy. This would have killed you on the long run!
      But you bought your self a full Turn. So, good job!!

      The Euro US play was decent. I wasn’t sure if you wanted to go after my Italians or straight forward for Germany.
      Position your planes better.
      Even if you would come with 7 full loaded TT 's, their numbers would be insignificant due to NO Air Power.
      Like in History, you have to build Air for air sovereignty on both Theaters.

      Pacific: remember this.

      •Keep your Fleet in motion if vulnerable
      •try to stall Japan in Fleet and size
      •prevent Japan from getting NO bonuses, Money Islands and India if possible.
      Otherwise make it as costly as possible.

      Get as many NO bonuses as possible. As Allies you need every Cent!!
      You left the North Africa Bonus untouched…

      You will get better, the more you play @TheShrike .
      Thank you for the games.

    • aequitas-et-veritasA

      L19/20 henryV (L) vs AetV (X) BM3 game 1

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      aequitas-et-veritasA

      @henryV said in L19/20 henryV (L) vs AetV (X) BM3 game 1:

      @aequitas-et-veritas If you want to continue this game I’d be happy to keep playing if you want to pull back the concession. Just wanted to put that out there, if not no worries at all

      All good. I made that decission out of a clear mind.
      Of course I feel sorry that it didn’t last long.
      But like I mentioned allready I am happy to play you again as soon as things have cleared up for you.

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