Can I help? Pweeeaaasseee :-D
Posts made by Adonai
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RE: AARHE: Phase 2: National victory conditionsposted in House Rules
Perhaps it is quite big - but as I said before, it gets players thinking about another possibility. It should help to keep the game interesting even when you know you’re going to win.
Charts will be up soon with territory NVP values. I think that’s where I need the most help - the values for territories may need some tweaking.
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RE: AARHE: Phase 3: land Combatposted in House Rules
I’ve been thinking about the defender being able to retreat units.
Sure, it’s realistic. However, it affects the game. I can save some of my units in wru. As UK I could save the fighter in egy. As America I could retain half of my Pearl Harbour fleet, and perhaps my fighter from China… it opens up many new possibilities, which is good. However, I hope it doesn’t ruin the balance of the game.
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RE: AARHE: Phase 2: National victory conditionsposted in House Rules
Would the American people still have been suportive of the administration etc? IMO, likely not.
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RE: AARHE: Phase 2: National victory conditionsposted in House Rules
I realize it’s quite… big, but I wanted something fun, that would make players think about themselves as well as their team.
75 IPCs is approximately 25 infantry units… if America had lost that many men in a few months…
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RE: AARHE: Phase 2: National victory conditionsposted in House Rules
Sure. First off, here are the nation specific goals.
National Victory Points (NVPs):
America:
Revenge for Pearl Harbour ~ Destroy 200 IPCs worth of Japanese units = 10 NVPs
Defend your ally ~ Prevent the Axis from capturing Great Britain = 5 NVPs
Maintain voter support ~ Never lose more than 75 IPCs worth of units during a turn = 5 NVPs
Achieve technological superiority ~ Gain 1 NVP for every technology researched before the Axis and Russia = Maximum of 5 NVPs
Race to Berlin ~ Capture Germany before Russia or the United Kingdom = 10 NVPs
Undercut Stalin ~ Do not allow Russia to gain more than 65 NVPs = 5 NVPs
The battle with communism ~ Moscow must be captured by the Axis = 10 NVPsRussia:
Build war-time economy ~ Double your income = 10 NVPs
Race to Berlin ~ Capture Germany before America or the United Kingdom = 10 NVPs
Protect heavy industry ~ Never let your income fall below 14 IPCs = 5 NVPs
Defend the Motherland ~ Do not allow the Axis to capture Moscow = 10 NVPs
The battle with capitalism ~ Great Britain must be captured by the Axis = 10 NVPs
Undermine the imperialists ~ Do not allow the United Kingdom or America to gain more than 65 NVPs = 5 NVPsUnited Kingdom:
Preserve and strengthen your colonial empire ~ End the game in control of all areas you started with and at least seven new territories = 10 NVPs
Race to Berlin ~ Capture Germany before America or Russia = 10 NVPs
The battle with Communism ~ Moscow must be captured by the Axis = 10 NVPs
Liberate France ~ Capture Western Europe = 5 NVPs
Battle for Britain ~ Do not allow Great Britain to be occupied by the Axis = 10 NVPs
Maintain military might ~ The total value of the units under your control at the end of the game must be at least 300 IPCs = 5 NVPsItaly:
Establish new Roman empire ~ Control, or have 20 IPCs worth of units in all African territories, Southern and Western Europe, Ukraine, the Balkans, Germany, Spain, Gibraltar, Great Britain, and Trans-Jordan = 20 NVPs
Remain an important part of the Tripartite Pact ~ Territories under your control must always be worth at least 1/3 of Germany’s production value = 10 NVPs
Control the Mediterranean ~ Occupy Gibraltar and the Suez Canal. The IPC value of your naval and air units in Sea Zones 12 to 16 must be at least double that of the Allies = 10 NVPs
Defend Italy ~ Do not allow the Allies to capture Southern Europe = 10 NVPsGermany:
Crush the Red army ~ Destroy 300 IPCs worth of Russian units and/or capture Moscow = 10 NVPs
Establish the Third Reich ~ The total IPC production value of territories under your control at the end of the game must be at least 50% of total production = 15 NVPs
Operation Sealion ~ Capture Great Britain = 10 NVPs
Defend the Fatherland ~ Do not allow the Allies to capture Germany = 10 NVPs
Strengthen the German war machine ~ The total value of all units under your control at the end of the game must be at least 500 IPCs = 5 NVPsJapan:
Imperialism ~ Increase your IPC production by 150% (to 75 IPCs) = 10 NVPs
Establish Co-East Asian Prosperity Sphere of Influence ~ control all home territories plus Chinese Territories, All Islands, Australia, New Zealand, Hawaii, Midway, and India.
= 15 NVPs
Become a superpower ~ At the end of the game your IPC production must be 10% higher than Germany’s = 10 NVPs
Replenish oil resources ~ Capture Anglo-Egypt, Trans-Jordan, and Persia = 5 NVPs
Strengthen the Imperial Japanese Navy ~ Naval units and air units on carriers under your control at the end of the game must be worth a total of at least 225 IPCs, and you must of destroyed at least 100 IPCs worth of American naval units = 10 NVPsThis means that each country can gain 50 NVPs by completing their objectives. They can also gain an additional 50 NVPs each by controling individual territories. I will send the updated graphs to Imperial Leader today as soon as they are done. Since I’m doing them individually, I should be able to post them here with little confusion.
Anyway; 50 NVPs by accomplishing the above goals, plus 50 NVPs through individual territories. Note that the conditions for each side puts them against their allies, hopefully creating more strife and diplomacy inside the two sides :-D
Please read and review.
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RE: AARHE: Phase 2: National victory conditionsposted in House Rules
I’m waiting on Imperial Leader to send me what I need :-)
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RE: AARHE: Phase 2: National victory conditionsposted in House Rules
I got the e-mail. They look great… is that what you want me to do with the National Victory Conditions?
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RE: AARHE: Phase 2: National victory conditionsposted in House Rules
He also wanted to extablish a war-time economy, undercut the other allies, purge russia of dissent…
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RE: AARHE: Phase 2: National victory conditionsposted in House Rules
I’ve always wanted to see a free-for-all WW2 game, but I think it’d offset the balance and even turn players ‘away’ from this by deviating too much from standard A&A (same reasoning ehind leaving the map basically the same)
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RE: AARHE: Phase 2: National victory conditionsposted in House Rules
and then everybody WANTS to play Italy, because the others do the work and then they win :-)
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RE: AARHE: Phase 2: National victory conditionsposted in House Rules
Hmm… Have Germany and Italy share the same goals, that total 100 points instead of 50. The total is then divided by two to see if they beat Japan or not.
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RE: AARHE: Phase 2: National victory conditionsposted in House Rules
Which IMO would also be too easy :lol:
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RE: AARHE: Phase 2: National victory conditionsposted in House Rules
Doubling their income or having troops in those areas would be too easy, no?
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RE: AARHE: Phase 2: National victory conditionsposted in House Rules
Imperious Leader wants me to ‘jazz up’ the chart, which I can understand… it was a bit of a mess :-D
Anyway, while I’m doing that I might as well try to set individual nation’s victory conditions (ie contain the USSR etc). I’d like input on ideas, especially concerning Italy.
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RE: Any Available Moderatorposted in Website/Forum Discussion
The names not that common, Jen. I’d put money on the fact that it’s the same person.
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RE: Any Available Moderatorposted in Website/Forum Discussion
She does get around a lot, though… quite suprising, and very amusing :-)
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Any Available Moderatorposted in Website/Forum Discussion
The latest member ‘nataletka69’ previously joined another forum I participate in. She managed to post a few topics asking for ‘a penpal and more’ beforebeing banned. Just a heads-up.
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RE: AARHE: Phase 2: National victory conditionsposted in House Rules
I tried that before… the table is destroyed.