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    Posts made by Admiral_Thrawn

    • RE: The Importance of Rivers

      I was thinking maybe this would be more viable in the smaller scale A&A Games. Like D-Day and Battle of the Bulge and future games.

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • RE: The Importance of Rivers

      I don’t think the map would have to be that much bigger. Perhaps bonuses for defenders if the attacker crosses the rhine(or other large river)

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • The Importance of Rivers

      Who hasn’t watched a WWII movie where they have to capture, build, or destroy a bridge? The importance of rivers and other natural barriers is very important to strategic and tactical warfare. Probably the most important natural barrier in WWII was the Rhine River. The natural defense for Germany. I have read about the historical edition of Axis and Allies people have been working on and I don’t know everything you have included. I think that the importance of large rivers to the the game would be prudent. This would be a map and rule change and I don’t know exactly how it would work, but I have been thinking about it.

      Any ideas if this should be included and how it would work?

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • Different Colors For U.K. Commonwealth

      Just a quick question. I have three different colors of U.K. Pieces. Tan from Revised and D-Day, Dark Tan from Pacific and Europe, and Mint Green from extra pieces I ordered from Avalon Hill. Has anyone else used different colors to represent the different members of the Commonwealth? I usually use tan for the Great Britain and Africa, Mint Green For India and Canada(Since Indian and Canadian Troops are rarely seen together), and Dark Tan For Australia. I find it enjoyable to have the U.K. troops split up like this. I am also thinking of getting a new color for Canada perhaps white. It is especially useful in playing Pacific and Europe since there is suppose to be four U.K. Countries: India, Australia, Canada, and Great Britain.

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • 1939 and 1941 Scenerios

      Has anyone come with a good 1939 and 1941 scenerio for Axis and Allies Revised? I have been trying to come up with one but it seems hard to balance.

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • RE: Imperious Leader where do you get such wonderful toys…

      I tried to find pictures of these items but a lot of the websites don’t post many pictures. Could you post pictures of some of things you got.

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • Adding Minor Allies

      Has anyone experimented with adding minor nations to the game? I have often thought it would be great if France and China could be separate powers. Maybe Italy and Finland for the Axis. I have also thought a cool way to play would be to get rid of the turn system and everyone moves at the same time. Maybe right down all your moves.

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • Imperious Leader where do you get such wonderful toys…

      I wanted to ask Imperious Leader about where he got all those extra pieces for A&A? I went to your website and saw different infantry and tanks and other stuff. Where are they from?

      Thanks

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • Advanced Convoys

      I thought it would maybe a cool idea in pacific if the convoys where actually plastic pieces. I thought you could use the transports from the original A&A. If you sunk the convoys then the U.K. would have to replace the convoys to receive the IPC. They would cost say 6 IPC. Has anyone tried an Idea like this?

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • Different Units on the '84 A&A Box

      I just recently got the original 1984 A&A because having all the rest I just wanted to complete the collection. I noticed on the back of the box where it is explaining the game that some of the pieces look different. The Battleship looked like the revised destroyer and there seemed to be another ship in the lineup too. It was smaller like a destroyer. Some pictures of the tanks looked different as well. Does anyone know if there was going to be more or different units that changed in the game but not on the box? Or is the box just not accurate to the game because it was maybe still in development? If you the 1984 version check it out.

      posted in Axis & Allies Classic
      Admiral_ThrawnA
      Admiral_Thrawn
    • RE: AARHE: Phase 3: land Combat

      I don’t know about 10 FTRS Having to leave if 1 inf attacks. Shouldn’t the FTRS have a least one round of combat before retreat?

      P.S. I just got a copy of the original A&A! Ya!

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • RE: Tanks Vs. Fighters? I Don't Think So.

      I have thought it would be great to have blowup maps for each territory for tactical mode. That would require so much work! Thats a lot of maps! Just imagine you invade Okinawa and you have a large map of the island and you have to disloge those Japs!

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • RE: AARHE: Phase 3: land Combat

      I like the idea of the infantry and tanks not being able to attack fighters. Thats maybe even better then defending and attacking on a 1. I agree if land control is lost and you only have planes they could defend for 2 rounds.

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • RE: Tanks Vs. Fighters? I Don't Think So.

      Air Supremacy does not solve the problem. The problem in my mind is that tanks can defend on a 3 against fighters. Tanks can not defend themselves against fighters! They can’t point there gun in the air and hit fighters! It’s just inaccurate. Thats why I would have tanks attack and defend on a 1 against fighters.

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • RE: Tanks Vs. Fighters? I Don't Think So.

      I never liked the idea of you choosing your own causalties. Now that is unrealistic. I like the idea of the attackers units being able to choose targets. Maybe that brings some tactical element to the game and I know the game is not suppose to deal with tactile elements only strategic but it just feels right to me. War is strategic and tactical. Actually the perfect game for me would be a game that would have all the strategy of A&A but a tactical “mode” when you fought the battles. If that makes sense.

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • Using Revised to Link Europe and Pacific

      I wanted to find a good houserule to link AAP and AAE together so I thought since I own AAR as well I could use that as a third map to link them together. Anytime I wanted to move troops from AAE to AAP or vice versa I could use AAR. I wouldn’t count the IPC Value of the land represented in the world map. Has anyone else tried this because I think it could work well.

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • Tanks Vs. Fighters? I Don't Think So.

      I have always thought that A&A needed some refinement with how different units interacted with each other. Case in point tanks defending on a 3 against fighters, that can’t be right. This is how I changed the defense and attack values in my game. What do you guys think?

      Fighter vs Fighter- A3,D4
      Fighter vs Bomber-A3,D2
      Fighter vs Tank- A3,D1
      Fighter vs Art.- A3, D1
      Fighter vs Inf.- A3, D1
      Fighter vs Destroyer- A3, Anti-Air Roll 1
      Fighter vs Battleship- A3, Anti-Air Roll 1 or 2
      Fighter vs Carrier- A3, Anti-Air Roll 1 or 2

      Infantry always attacks on a 1

      Artillery fires in opening fire stage. Can attacks ships in adjacent sea zone. Does not give bonus to Inf.
      Art vs Inf-A2,D2
      Art vs Tank-A2,D2
      Art vs Fighter-A1,D4
      Art vs Bomber-A1,D1
      Art vs Art-A2,D2
      Art vs Ships-A1

      Tank vs Tank-A3,D3
      Tank vs Inf-A3,D2
      Tank vs Art.-A3,D2
      Tank vs Fighter-A1,D4
      Tank vs Bomber-A1,D1

      Bomber vs Tank-A4,D1
      Bomber vs Bomber-A2,D1
      Bomber vs Inf-A4,D1
      Bomber vs Art.-A4,D1
      Bomber vs Fighter- A2, D4
      Bomber vs Destroyer-A4,Anti Air Roll 1
      Bomber vs Battleship-A4, Anti Air Roll 1 or 2
      Bomber vs Carrier-A4,Anti Air Roll 1 or 2

      Sub vs Battleship-A2,D3
      Sub vs Carrier-A2,D2
      Sub vs Destroyer-A2,D3
      Sub vs Sub-A2,D2

      Battleship vs Carrier-A4,D1
      Battleship vs Destroyer-A4,D3
      Battleship vs Sub-A2,D2
      Battleship vs Battleship-A4,D4
      Battleship vs Fighter- Anti Air Roll 1 or 2,D4

      Carrier Always Attacks on a 1
      Carrier vs Fighter-Anti Air 1 or 2,D4

      Destroyer vs Carrier-A3,D1
      Destroyer vs Battleship-A3,D4
      Destroyer vs Sub-A3,D2
      Destroyer vs Destroyer-A3,D3
      Destroyer vs Fighter-Anti Air Roll 1,D4

      Transports always defends on a 1 and against planes anti air roll of a 1

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • RE: Air Supremacy

      This is how I Play.

      Fighter vs Fighter- A3,D4
      Fighter vs Tank- A3,D1
      Fighter vs Art.- A3, D1
      Fighter vs Inf.- A3, D1
      Fighter vs Destroyer- A3, Anti-Air Roll 1
      Fighter vs Battleship- A3, Anit-Air Roll 1 or 2
      Fighter vs Carrier- A3, Anti-Air Roll 1 or 2

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • RE: Air Supremacy

      I say that every land unit except a plane would D1 and A1 against a plane. I don’t think if you have planes and they don’t it would make your inf. attack better. My theory is that the only good defense against bombers and planes would be planes. Inf. and Tanks are just sitting ducks to fighter craft.

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • RE: Naval Range like airforce?

      I guess I still don’t understand your point of view. To me having a range for your ships would be more historically accurate than not. Battleships don’t have infinite fuel and ammo and can’t sail across the entire pacific and back and not every go to port. I wanted to add a rule like this to my games so it would force the US to at least take a few islands before they attacked japan in AAP. It always seems the US just builds and then attacks japan directly right away in my games.

      My rule is that your ships could move 2 spaces at a time and up to 4 spaces before being at a friendly port to refuel. A Friendly port being a allied country or island.

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
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