I think I understand. Not too difficult. :wink:
Posts made by Admiral_Thrawn
-
RE: AAE Scenario: Europe 1939 (France, USA, Germany, Britain, USSR, Italy)posted in House Rules
-
RE: AAE Scenario: Europe 1939 (France, USA, Germany, Britain, USSR, Italy)posted in House Rules
Rolls: 3@2 1@3; Total Hits: 23@2: (4, 1, 6)1@3: (2) -
RE: AAE Scenario: Europe 1939 (France, USA, Germany, Britain, USSR, Italy)posted in House Rules
You must teach me the ways of play by forum.
-
RE: AAE Scenario: Europe 1939 (France, USA, Germany, Britain, USSR, Italy)posted in House Rules
Sounds good. Now all we need is germany here. :evil:
-
RE: AAE Scenario: Europe 1939 (France, USA, Germany, Britain, USSR, Italy)posted in House Rules
Whatever finnish rules you want to go with. :-D
Lets play whenever.
-
RE: AAE Scenario: Europe 1939 (France, USA, Germany, Britain, USSR, Italy)posted in House Rules
I would say that would be pretty unlikley. I say it would be used by the minor powers to continue to battle the SU. Can’t be that difficult to play by forum. Go to the play by forum section and we post our game. Each day we post a turn. Of course you can post more than one turn a day if you want too. Something like this:
Russia1
PURCHASE
24 to spend. 8 INF
COMBAT
West Russia
3 INF, FIG from Kareila
3 INF, ARM from Arch
2 INF, ART, ARM from Cauc
3 INF, ART, 2 ARM, FIG from RussiaATT
9@1, 4@2, 6@3Rolling 9 4 6:
(1, 1, 2, 2, 3, 4, 4, 5, 6) (4, 4, 5, 6) (3, 5, 5, 6, 6, 6)4@2, 1@3
Rolling 4 1:
(1, 3, 5, 6) (5) -
RE: AAE Scenario: Europe 1939 (France, USA, Germany, Britain, USSR, Italy)posted in House Rules
I will play as the allies one or more of them. Never played by forum but willing to try.
-
RE: The War Game - Massive Axis and Allies Variantposted in Other Axis & Allies Variants
I see on ebay you can already buy just the pieces for “The War Game”. A pity because you should buy the game, if you have the money, to support the guy who put out an awesome product.
-
RE: Fog of Warposted in House Rules
Those are some interesting house rules. Many of them are close to what A&A Revised national advantages but, you came up with them first!
I think you would use a D12 for recon so that your unit would only be destroyed on 12. I think you might lose too much if it was on a six.
-
RE: Fog of Warposted in House Rules
Yes, some sort of recon rules would be a good idea. You could have some chances to find out how many units your opponent had in a ceratain area or sea zone.
Recon move
Subs, infantry, planes, bombers, can be used for recon.
Unit moves into pace and rolls d6. Recon is succesful if they roll their attack number or lower. The opposing player must reveal the composition of their forces in there sea zone or area. The unit would return to were it came from. If you roll a six the unit is destroyed. Next would follow the combat move.Some interesting strategies could come from this. You could bluff your opponent on how many forces you had in a certain area. Either way more then they thought or way less. Yes building would also have to be secret at least to an extent. Maybe your opponent can see what type of units you are building but not in what quantity.
I don’t know about covering the units with cones. I would still like to see the cool pieces on the board.
-
RE: Fog of Warposted in House Rules
If you had the number of your units on the chip though it would make it simplier and you would still use the awesome A&A pieces.
That could be a good idea as well. That kinda of sounds like eastfront. I have yet to play the game but, I like the idea of the woodblocks that are setup for your units that your opponent can’t see your forces.
Imperious Leader… By your command.
-
Fog of Warposted in House Rules
I think it would be cool if there was some fog of war in A&A. I don’t know if anyone has thought of this before but, what if the chips had small numbers in the center of them that the pieces would cover. So you would just put the proper number chip underneath your infantry and thats what you have. Your opponent would not know how many you truly had. If you forgot how many you had could just look at the chip. This might slow the game down a little if you needed to constantly check how many men you had but, it could be fun. Hell, sometimes I have to stop and count the chips underneath my men already to see how many I have.
-
RE: Axis & Allies Guadalcanalposted in Axis & Allies Guadalcanal
The japanese will be Revised orange not brown if that helps out at all.
-
RE: Box art concept for Guadalcanalposted in Axis & Allies Guadalcanal
I know what you are saying IL. I find out more about the game surfing the internet at funagain and stumbling onto these pictures then going to Avalonhill everyday.
-
RE: Box art concept for Guadalcanalposted in Axis & Allies Guadalcanal
Larger Picture
[attachment deleted by admin]
-
RE: Box art concept for Guadalcanalposted in Axis & Allies Guadalcanal
Contents:
1 Game Board
172 Combat Unit Playing Pieces
85 Plastic Chips
20 Supply Tokens
12 Six-Sided Dice
1 Battle Box
1 RulebookWhat is the battle box? That is different and it use six sided dice but is randomized casualties. Also different from BOTB.
-
RE: Box art concept for Guadalcanalposted in Axis & Allies Guadalcanal
Has anyone seen these photos of Guadalcanal? I have never seen the board till I found these pictures. They are small but interesting.
[attachment deleted by admin]
-
Historicaly Accurate A&AEposted in Axis & Allies Europe
I have been trying to research the ETO to come up with historicaly accurate setup and IPC income for this game and maybe the others in the future. Has anyone tried this before? I am assuming in AAE that each pieces represents a division. I am not really concerned if the game is too unbalanced but, I am interested what that kind of game would be like.
-
RE: The War Game - Massive Axis and Allies Variantposted in Other Axis & Allies Variants
Imperious Leader are rules availabe online? I would like to read them. The game looks very cool.