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    Posts made by Admiral_Thrawn

    • RE: AAE Scenario: Europe 1939 (France, USA, Germany, Britain, USSR, Italy)

      I think I understand. Not too difficult. :wink:

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • RE: AAE Scenario: Europe 1939 (France, USA, Germany, Britain, USSR, Italy)

      just practicing :-)

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • RE: AAE Scenario: Europe 1939 (France, USA, Germany, Britain, USSR, Italy)

      DiceRolls: 3@2 1@3; Total Hits: 23@2: (4, 1, 6)1@3: (2)

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • RE: AAE Scenario: Europe 1939 (France, USA, Germany, Britain, USSR, Italy)

      You must teach me the ways of play by forum.

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • RE: AAE Scenario: Europe 1939 (France, USA, Germany, Britain, USSR, Italy)

      Sounds good. Now all we need is germany here. :evil:

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • RE: AAE Scenario: Europe 1939 (France, USA, Germany, Britain, USSR, Italy)

      Whatever finnish rules you want to go with.  :-D

      Lets play whenever.

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • RE: AAE Scenario: Europe 1939 (France, USA, Germany, Britain, USSR, Italy)

      I would say that would be pretty unlikley. I say it would be used by the minor powers to continue to battle the SU. Can’t be that difficult to play by forum. Go to the play by forum section and we post our game. Each day we post a turn. Of course you can post more than one turn a day if you want too. Something like this:

      Russia1

      PURCHASE

      24 to spend.  8 INF

      COMBAT

      West Russia
      3 INF, FIG from Kareila
      3 INF, ARM from Arch
      2 INF, ART, ARM from Cauc
      3 INF, ART, 2 ARM, FIG from Russia

      ATT
      9@1, 4@2, 6@3

      Rolling 9 4 6:
      (1, 1, 2, 2, 3, 4, 4, 5, 6)  (4, 4, 5, 6)  (3, 5, 5, 6, 6, 6)

      4@2, 1@3

      Rolling 4 1:
      (1, 3, 5, 6)  (5)

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • RE: AAE Scenario: Europe 1939 (France, USA, Germany, Britain, USSR, Italy)

      I will play as the allies one or more of them. Never played by forum but willing to try.

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • RE: The War Game - Massive Axis and Allies Variant

      I see on ebay you can already buy just the pieces for “The War Game”. A pity because you should buy the game, if you have the money, to support the guy who put out an awesome product.

      posted in Other Axis & Allies Variants
      Admiral_ThrawnA
      Admiral_Thrawn
    • RE: Fog of War

      Those are some interesting house rules. Many of them are close to what A&A Revised national advantages but, you came up with them first!

      I think you would use a D12 for recon so that your unit would only be destroyed on 12. I think you might lose too much if it was on a six.

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • RE: Fog of War

      Yes, some sort of recon rules would be a good idea. You could have some chances to find out how many units your opponent had in a ceratain area or sea zone.

      Recon move
      Subs, infantry, planes, bombers, can be used for recon.
      Unit moves into pace and rolls d6. Recon is succesful if they roll their attack number or lower. The opposing player must reveal the composition of their forces in there sea zone or area. The unit would return to were it came from. If you roll a six the unit is destroyed. Next would follow the combat move.

      Some interesting strategies could come from this. You could bluff your opponent on how many forces you had in a certain area. Either way more then they thought or way less. Yes building would also have to be secret at least to an extent. Maybe your opponent can see what type of units you are building but not in what quantity.

      I don’t know about covering the units with cones. I would still like to see the cool pieces on the board.

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • RE: Fog of War

      If you had the number of your units on the chip though it would make it simplier and you would still use the awesome A&A pieces.

      That could be a good idea as well. That kinda of sounds like eastfront. I have yet to play the game but, I like the idea of the woodblocks that are setup for your units that your opponent can’t see your forces.

      Imperious Leader… By your command.

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • Fog of War

      I think it would be cool if there was some fog of war in A&A. I don’t know if anyone has thought of this before but, what if the chips had small numbers in the center of them that the pieces would cover. So you would just put the proper number chip underneath your infantry and thats what you have. Your opponent would not know how many you truly had. If you forgot how many you had could just look at the chip. This might slow the game down a little if you needed to constantly check how many men you had but, it could be fun. Hell, sometimes I have to stop and count the chips underneath my men already to see how many I have.

      posted in House Rules
      Admiral_ThrawnA
      Admiral_Thrawn
    • RE: Axis & Allies Guadalcanal

      The japanese will be Revised orange not brown if that helps out at all.

      posted in Axis & Allies Guadalcanal
      Admiral_ThrawnA
      Admiral_Thrawn
    • RE: Box art concept for Guadalcanal

      I know what you are saying IL. I find out more about the game surfing the internet at funagain and stumbling onto these pictures then going to Avalonhill everyday.

      posted in Axis & Allies Guadalcanal
      Admiral_ThrawnA
      Admiral_Thrawn
    • RE: Box art concept for Guadalcanal

      Larger Picture

      [attachment deleted by admin]

      posted in Axis & Allies Guadalcanal
      Admiral_ThrawnA
      Admiral_Thrawn
    • RE: Box art concept for Guadalcanal

      Contents:

      1 Game Board
      172 Combat Unit Playing Pieces
      85 Plastic Chips
      20 Supply Tokens
      12 Six-Sided Dice
      1 Battle Box
      1 Rulebook

      What is the battle box? That is different and it use six sided dice but is randomized casualties. Also different from BOTB.

      posted in Axis & Allies Guadalcanal
      Admiral_ThrawnA
      Admiral_Thrawn
    • RE: Box art concept for Guadalcanal

      Has anyone seen these photos of Guadalcanal? I have never seen the board till I found these pictures. They are small but interesting.

      [attachment deleted by admin]

      posted in Axis & Allies Guadalcanal
      Admiral_ThrawnA
      Admiral_Thrawn
    • Historicaly Accurate A&AE

      I have been trying to research the ETO to come up with historicaly accurate setup and IPC income for this game and maybe the others in the future. Has anyone  tried this before? I am assuming in AAE that each pieces represents a division. I am not really concerned if  the game is too unbalanced but, I am interested what that kind of game would be like.

      posted in Axis & Allies Europe
      Admiral_ThrawnA
      Admiral_Thrawn
    • RE: The War Game - Massive Axis and Allies Variant

      Imperious Leader are rules availabe online? I would like to read them. The game looks very cool.

      posted in Other Axis & Allies Variants
      Admiral_ThrawnA
      Admiral_Thrawn
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