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    Topics created by addikted

    • A

      How long Does your game Last?

      Miniatures (Original)
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      I’ve found that past 300 points the games all run around the same amount of time. I think it might have something to do with the fact that the game starts wrapping up at turn 7 regardless… otherwise, I dunno. But the 350 and 450 point games all ran the same amount of time as the 3 hour game: 3 1/2 hours. Which was way too long. Hehhehe. Usually the standard 200 point games we play last around 2 hours, or a little bit more if there’s a rules hitch or joking around instead of playing.

      -=Grim=-

    • A

      Best Allies 125pts army?

      Miniatures (Original)
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      Heres the deal. Its my 3rd consecutive defeat against my friend who plays the axis. Here is his starting lineup (he doesnt really vary)

      1 x SS-Panzer IV Ausf. F2
      1 x StuG III Ausf D
      1 x Wehrmacht Expert Sniper
      2 x SS-Haupsturmführer
      2 x SS-Panzergrenadier
      2 x MG 42 Machine-Gun Team
      1 x Luftwaffe Infantrymen
      1 x Panzerschreck
      1 x Imperial SNiper
      1 x SnLF Paratrooper

      Any Ideas to Kick his butt out of the game ???

      Heres my new army i came with. It is a prototype as usually i put in at least 2 tanks or 1 tank and 1 Mustang

      1st line of offense
      1x Mosin-Nagant
      1x Lebel Grenadier
      1x MAS 7.5mm RIfle
      1x PPSh-41 SMG
      1x Commu PArtisan
      2x Kuomintang Riflemen
      1x Red DEvil Cptn

      2nd Offense
      1x BAR Gunner
      4x Marine Riflemen
      1x Red Devil Cptn

      Anti-sNiper
      2x Screaming Eagle Para

      Defense
      2x Vicker Machine Gun
      2xFanatical Sniper

      Tank
      M24 Chaffee

      I got lots of other units for the allies within set 1,2 and 3 So any ideas that would give me a flawless victory is welcome. Thx!!

    • A

      Transport and Cover

      Miniatures (Original)
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      @Rikolus:

      That’s funny Grim, because our group has also been playing that the attacker has to roll 4+ afterwards to destroy the transported unit.  However, if it survives, we do put an immediate face-up Disruption marker on that unit (which gets removed of course at end of the turn if he’s still around…)    But we were not aware of the HHR you mention.
          Is it one composite set of suggested optional rules?    If so, could you post where the HHR would be found?

      Ask And Ye Shall Receive

      @Rikolus:

      1)  Hidden Deployment.  After agreeing on the map and Objective hex, we put a divider through the middle and set up forces having no idea what the opponent will select or where he’ll deploy.

      We used to do that for Warhammer and Flames of War, but now we use pennies we painted white and marked with the name of the unit underneath. This is so that we can play with a Fog of War sometimes as well, since we can move them around the board and the enemy still not know what’s there until LoS is determined. It’s cool for night battles too (or a good ol’ fashioned “dawn raid”).

      @Rikolus:

      2)  Four Hexes In, instead of Five.  Seems rather small and innocuous, but after a couple plays, everyone agrees that the advance into combat is more strategic and interesting with that two extra hex separation.  To make up for it, we play you can win on Turn 7, but game ends after T 11 (instead of 10).

      We play on 8 maps (I bought a second starter just for more maps) and up to 3 hexes in. The tactical maneuvers before any shots are fired are way more complex than the 5 hexes on 4 map pieces. Blegh.

      @Rikolus:

      3)  Paratroopers cannot land in Forest Hexes.

      We play with a rule that a Paratrooper must “target” a hex. On a 4+ he lands in the hex he wanted to land in. On a 1-6 he lands in an adjacent hex (it’s a hex and the game uses a d6, so it’s easy to determine where he lands). If he lands in a forest he lands disrupted. If he lands in a lake he’s removed from the game.

      -=Grim=-

    • A

      How to unfold the maps

      Miniatures (Original)
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      I’d suggest getting them laminated… Staples or The UPS Store can do all 4 maps for a reasonable rate AND they look good when laminated.

    • A

      Is it worth buying??

      Miniatures (Original)
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      i treat it like a collector.  ( that way my wife can’t get too pissed)  but if you want to dive into it hot and heavy. I would strongly suggest buying cases and buying them online.  Through like ebay or something.  I wouldn’t personally pay more than 110.00 for a case and that includes s&h.  I’ve bought cases for both set 1 and 2 at 105.00 and just preordered set 3 for 110.00.  well worth searching for them rather than going to your local game store. Where the price of 1 booster is 15.00.  you save almost 70.00

      but thats just me

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