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    Posts made by AdamGameSmith

    • RE: 1941 Balance?

      @Charles-de-Gaulle said in 1941 Balance?:

      I’ve actuallly never played Anniversary with NOs.  What is the general opinion on how it affects balance?  I always thought I looked too good for the Axis.

      In my opinion without NOs the game favors the allies, and with NOs it favors the axis. I would recommend trying a game with them sometime. It adds an interesting new layer to the normal strategy, and it also speeds up the end game because if one side starts doing well, they the strength to gain their objectives while denying objectives to their opponents, which accelerates the end. I don’t want to imply that it gives victory to the first side to have things go their way, its a long fight for total objective dominance, but it puts the emphasis of the whole game more on the tipping point of the war than it does on actually knocking an enemy capital.

      I really prefer it. You may not but you should give it a try sometime to see.

      @axis_roll said in 1941 Balance?:

      Agree with Maverick, as the National Objectives are easier to obtain for the Axis and harder for the Allies to maintain/achieve.

      My play group modifies the bonus from 5 IPCs to 4 IPCs to minimize the difference/impact

      That’s a cool idea! I’m going to try that. Do you still do any sort of bid or do you find this eliminates the need for a bid altogether?

      posted in 1941 Scenario
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      AdamGameSmith
    • RE: What's the latest best Japan opening?

      @axis_roll said in What's the latest best Japan opening?:

      @PizzaPete said in What's the latest best Japan opening?:

      1. Anyone here ever try putting a Japan IC in East Indies Round 1?

      YES! That was the first reply in this thread

      @axis_roll said in What's the latest best Japan opening?:

      @Soviet-Steamroller said in What's the latest best Japan opening?:

      1) where to put my IC? (F.I.C. or Burma directly under UK’s nose?).

      East Indies. It produces 4 units per turn, you’ll have a navy nearby in SZ35 after J1 (for a J2 build of a tpt and 2 inf, perhaps AAA if the allies get cute with a USA bomber in australia

      A decent UK player would probably put an IC in India in response but also could muster 1 inf from Persia and 2 Fighters (Egypt & Australia). On my J2 i would be facing 4 inf, 2 fighters and 1 AA!

      Well don’t I look like an idiot, lol. My bad.

      posted in 1942 Scenario
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      AdamGameSmith
    • RE: India Complex for UK - usually a bad idea?

      Right, which is why it has to be part of a coordinated strategy. If Germany has air in range Russia would need several units of armor and air to make it work. Even in that case though, if the German fighters go to India, you can trade Russian armor for German fighters, and if they don’t, its not like having armor and air in Caucus isn’t going to be useful to Russia in eastern Europe. And its only a factor in '41. In '42 Russia’s turn follows Japan’s.

      posted in 1941 Scenario
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      AdamGameSmith
    • RE: India Complex for UK - usually a bad idea?

      I think the UK factory can work, but as others said it has to be part of a coordinated and balanced allied effort. If you expect the IC alone to stop Japan, all you’ve done is bought Japan an IC to use against you.

      If I go with a India IC (in 41 or 42) I like to keep some soviet armor and air in Caucasus as an insurance policy. If Japan takes India with just one or two land units surviving, Russia can recapture it, and UK can place three new units before Japan can takes another strike. This means that Japan either has to hit India with such overwhelming force that they can take AND hold, OR be able to take it AND have a strong follow-up attack ready, and both of those scenarios take time.

      posted in 1941 Scenario
      A
      AdamGameSmith
    • RE: What's the latest best Japan opening?
      1. Anyone here ever try putting a Japan IC in East Indies Round 1? I find it can be very effective. Sure its out of the way, but you can buy 2 transports and 2 land units for it round 2. Including the infantry that starts on East Indies, you have 3 land units that can strike Austrailia, Bombay, Egypt, or Trans-Jordan, which is great for spreading the UK defenses in the area pretty thin. You can also make repeated strikes at India or Australia each round, as a transport in sea zone 35 or 39 can pick up units from East Indies and come back in one round. (Or even move from 35 to 39 and pick up some new units on the way.)
        If the US invests heavily in the pacific war, the ability to place naval units in sea zone 38 can be a great way to check their advance. If they don’t, an IC in East Indies means when you get India, you can use the IC to dump an additional 4 units per turn into India, OR invest in another couple transports to dump 4 a turn straight into Persia.
      posted in 1942 Scenario
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      AdamGameSmith
    • RE: Bid for 1942 scenario?

      Hi, I know this is an old topic, but I’m curious if everyone still thinks 6 is a good bid for the allies, and if so, are you playing with the national objectives enabled?

      I play with the objectives, and we usually do a bid of 9-12 for the allies.

      posted in 1942 Scenario
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      AdamGameSmith
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