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    Topics created by Adam514

    • Adam514A

      17L Adam514 (Axis) vs Giallo (Allies) BM3

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      Adam514A

      Thanks for the game!

    • Adam514A

      17L Adam514 (Axis) vs Pherman1215 (Allies) BM2

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      Adam514A

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.0

      Game History

      Round: 8

      Purchase Units - Japanese
                  Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  2 infantry moved from Japan to 6 Sea Zone
                  2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                  2 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 marine moved from Japan to 6 Sea Zone
                  1 cruiser and 1 marine moved from 6 Sea Zone to 25 Sea Zone
                  1 marine moved from 25 Sea Zone to Midway
                  1 infantry moved from Tsinghai to Kansu
                        Japanese take Kansu from Chinese
                  1 infantry moved from Chahar to Hopei
                        Japanese take Hopei from Chinese
                  1 infantry moved from Jehol to Anhwe
                        Japanese take Anhwe from Chinese
                  1 infantry moved from Hunan to Kweichow
                  1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
                  1 infantry moved from Hunan to Kweichow

      Combat - Japanese
                  Battle in Midway
                  Battle in Hawaiian Islands
                  Battle in Kweichow
                      Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                      Chinese defend with 1 infantry
                      Japanese win, taking Midway from Americans, taking Hawaiian Islands from Americans, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Japanese
                  2 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
                  1 fighter moved from Japan to 25 Sea Zone
                  1 tactical_bomber moved from Manchuria to 25 Sea Zone
                  2 bombers moved from India to Guam
                  1 fighter moved from Jehol to Japan
                  1 artillery and 2 infantry moved from Java to 42 Sea Zone
                  1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
                  1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
                  2 battleships, 4 carriers, 3 destroyers and 4 submarines moved from 42 Sea Zone to 35 Sea Zone
                  1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                  5 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
                  1 transport moved from 41 Sea Zone to 36 Sea Zone
                  1 infantry moved from French Indo China to Shan State
                  1 infantry moved from Ceylon to 39 Sea Zone
                  1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                  1 infantry moved from 36 Sea Zone to French Indo China
                  2 infantry moved from India to West India
                  1 infantry moved from Eastern Persia to West India
                  1 artillery and 1 infantry moved from French Indo China to Yunnan
                  1 armour moved from Yunnan to Hunan
                  1 infantry moved from Yunnan to Szechwan
                  1 infantry moved from Szechwan to Sikang
                  1 infantry moved from Sikang to Tsinghai
                  1 aaGun, 3 artilleries and 4 infantry moved from Jehol to Chahar
                  1 artillery moved from Jehol to Manchuria
                  1 artillery moved from Manchuria to Korea
                  1 infantry moved from Korea to Manchuria
                  2 infantry moved from Manchuria to Jehol

      Place Units - Japanese
                  1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
                  2 infantry placed in Japan
                  1 artillery and 2 infantry placed in Manchuria
                  1 infantry placed in India
                  2 infantry placed in French Indo China
                  1 fighter placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 69 PUs; end with 69 PUs total
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 79 PUs
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
                  Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs

      triplea_39373_Jap8.tsvg

    • Adam514A

      17L Adam514 (Axis+3) vs Pherman1215 (Allies) BM2.2

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      P

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

      Game History

      Round: 6

      Purchase Units - British
                  British repair damage of 6x factory_major; Remaining resources: 22 PUs;
                  British buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 infantry moved from Rhodesia to Belgian Congo
                        British take Belgian Congo from Italians
                  1 infantry moved from Union of South Africa to 71 Sea Zone
                  1 mech_infantry moved from Union of South Africa to 71 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
                  1 infantry and 1 mech_infantry moved from 82 Sea Zone to French West Africa
                  1 infantry moved from Normandy Bordeaux to Southern France
                  2 fighters moved from United Kingdom to Southern France
                  1 fighter moved from Normandy Bordeaux to Southern France
                  2 fighters moved from 110 Sea Zone to France
                  2 infantry and 1 mech_infantry moved from Normandy Bordeaux to France

      Combat - British
                  Battle in French West Africa
                  Battle in Southern France
                      British attack with 3 fighters and 1 infantry
                      Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      British win, taking French West Africa from Neutral_Axis with 2 fighters remaining. Battle score for attacker is -6
                      Casualties for British: 1 fighter and 1 infantry
                      Casualties for Italians: 1 artillery and 1 infantry
                  Battle in France
                      British attack with 2 fighters, 2 infantry and 1 mech_infantry
                      Germans defend with 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
                      British win, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking French Madagascar from British, taking French West Africa from British with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
                      Casualties for Germans: 1 aaGun and 2 infantry
                      Casualties for British: 2 fighters and 1 infantry
                  Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                  Trigger French 1 Liberation By British: French has 4 infantry placed in France
                  Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
                  Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
                  Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
                  Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana
                  Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
                  Trigger British Liberation France Liberated French Central Africa 3: French captures territory French Central Africa
                  Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
                  Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
                  Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
                  Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
                  Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
                  Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3

      Non Combat Move - British
                  1 fighter moved from Southern France to 91 Sea Zone
                  1 fighter moved from Southern France to Normandy Bordeaux
                  1 aaGun and 2 infantry moved from United Kingdom to 110 Sea Zone
                  1 aaGun, 1 carrier, 1 destroyer, 2 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
                  1 aaGun and 2 infantry moved from 91 Sea Zone to Gibraltar
                  2 aaGuns, 1 artillery and 12 infantry moved from Eastern Persia to Persia
                  2 artilleries and 6 infantry moved from Iraq to Persia
                  2 infantry moved from French Madagascar to 72 Sea Zone
                  2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                  1 transport moved from 80 Sea Zone to 71 Sea Zone
                  2 infantry moved from 80 Sea Zone to Persia
                  1 infantry moved from Union of South Africa to Rhodesia

      Place Units - British
                  1 fighter and 2 infantry placed in United Kingdom
                  2 infantry placed in Union of South Africa

      Turn Complete - British
                  British collect 28 PUs; end with 28 PUs total

      Turn Complete - UK_Pacific

      triplea_39311_UK_6.tsvg

    • Adam514A

      17L Adam514 (Axis+3) vs VonAlba (Allies) BM2.2

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      Adam514A

      Thanks for the game!

    • Adam514A

      17L Adam514 (Axis+3) vs axis-dominion (Allies) BM2.2

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      Adam514A

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 1

      Purchase Units - ANZAC
                  ANZAC buy 1 submarine; Remaining resources: 4 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 fighter moved from Queensland to Sumatra
                  1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
                  1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  1 infantry moved from Queensland to Northern Territory
                  1 aaGun moved from New South Wales to Queensland
                  1 infantry moved from New South Wales to Queensland
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                  2 fighters moved from New Zealand to Queensland

      Place Units - ANZAC
                  1 submarine placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 18 PUs total

      Politics - French
                  French takes Political Action: Political Action French To War With Japanese
                      French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                      French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
                  Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
                  Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
                  Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
                  Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
                  Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
                  Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
                  Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
                  Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
                  Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
                  Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
                  Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
                  Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
                  Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
                  Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
                  Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
                  Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
                  Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
                  Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
                  Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
                  Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
                  Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
                  Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
                  Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
                  Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
                  Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
                  Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
                  Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
                  Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
                  Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
                  Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
                  Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
                  Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
                  Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
                  Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
                  Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
                  Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
                  Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
                  Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
                  Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
                  Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
                  Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
                  Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
                  Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
                  Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
                  Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
                  Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
                  Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France

      Combat Move - French

      Non Combat Move - French
                  1 destroyer moved from 72 Sea Zone to 81 Sea Zone

      Turn Complete - French

      triplea_39290_Fre1.tsvg

    • Adam514A

      17L Adam514 (Axis+5) vs Pete (Allies) BM2

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      Adam514A

      You improved a lot btw, congrats.

    • Adam514A

      17L Adam514 (Axis+3) vs Pherman1215 (Allies) BM2

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      Adam514A

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1

      Game History

      Round: 8

      Purchase Units - Russians

      triplea_39074_Rus8.tsvg

    • Adam514A

      Adam514 (Axis) vs axis-dominion (Allies) BM2+tests

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      Adam514A

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 13

      Purchase Units - Japanese
                  Japanese buy 2 carriers, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  1 submarine moved from 35 Sea Zone to 55 Sea Zone
                  1 submarine moved from 35 Sea Zone to 46 Sea Zone
                  1 submarine moved from 46 Sea Zone to 54 Sea Zone
                  1 submarine moved from 55 Sea Zone to 54 Sea Zone
                  1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines and 4 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
                  2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 54 Sea Zone
                  5 fighters moved from India to 54 Sea Zone
                  1 infantry moved from Shan State to Yunnan
                        Japanese take Yunnan from Chinese
                  2 bombers moved from French Indo China to Shensi
                  1 mech_infantry moved from Kansu to Shensi
                  1 artillery moved from Hopei to Shensi
                  1 mech_infantry moved from Chahar to Shensi
                  1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                  1 carrier moved from 35 Sea Zone to 54 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
                  1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea

      Combat - Japanese
                  Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
                  Battle in New Guinea
                      Japanese attack with 1 artillery and 1 infantry
                      Americans defend with 1 infantry
                      Japanese win, taking New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                      Casualties for Americans: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in 54 Sea Zone
                      Japanese attack with 1 battleship, 9 carriers, 2 cruisers, 2 destroyers, 11 fighters, 8 submarines and 6 tactical_bombers
                      British defend with 1 battleship and 1 destroyer; Americans defend with 1 battleship, 10 carriers, 2 cruisers, 5 destroyers, 3 fighters, 4 submarines and 3 transports; ANZAC defend with 1 cruiser, 3 fighters, 1 submarine and 1 transport
                      Units damaged: 1 battleship owned by the British, 1 carrier owned by the Americans and 1 battleship owned by the Americans
                      Units damaged: 9 carriers owned by the Americans
                      Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                      2 cruisers owned by the Japanese, 1 carrier owned by the Japanese and 1 battleship owned by the Japanese retreated to 46 Sea Zone
                      Americans win with 2 battleships, 2 cruisers, 6 fighters and 4 transports remaining. Battle score for attacker is -56
                      Casualties for British: 1 destroyer
                      Casualties for Americans: 10 carriers, 5 destroyers and 4 submarines
                      Casualties for ANZAC: 1 cruiser and 1 submarine
                      Casualties for Japanese: 8 carriers, 2 destroyers, 7 fighters, 8 submarines and 4 tactical_bombers
                  Battle in Shensi
                      Japanese attack with 1 artillery, 2 bombers and 2 mech_infantrys
                      British defend with 2 infantry and 1 mech_infantry
                      retreated to Shensi
                      Chinese win with 1 mech_infantry remaining. Battle score for attacker is -6
                      Casualties for British: 2 infantry
                      Casualties for Japanese: 1 artillery and 2 mech_infantrys
                  Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
                      3 fighters owned by the Americans and 2 fighters owned by the ANZAC forced to land in Queensland

      Non Combat Move - Japanese
                  4 fighters and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
                  1 destroyer moved from 44 Sea Zone to 46 Sea Zone
                  1 destroyer moved from 21 Sea Zone to 46 Sea Zone
                  1 battleship moved from 36 Sea Zone to 35 Sea Zone
                  1 marine moved from Philippines to 35 Sea Zone
                  1 battleship and 1 marine moved from 35 Sea Zone to 46 Sea Zone
                  1 marine moved from 46 Sea Zone to New Guinea
                  2 carriers, 1 destroyer and 1 submarine moved from 36 Sea Zone to 46 Sea Zone

      triplea_38955_Jap13.tsvg

    • Adam514A

      Adam514 (Axis) vs JuanSpain (Allies) Global balanced mod 2.0

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      Adam514A

      My pleasure, and good game!

    • Adam514A

      16L Adam514 (Axis) vs Giallo (Allies) BM2

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      @Giallo:

      yup…. Ill post. to focused on pac side :wink:

      Haha yeah, thanks for the game!

    • Adam514A

      16L Adam514 (Axis) vs axis-dominion (Allies) BM2

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      axis-dominionA

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 14

      Purchase Units - Russians
                  Russians buy 9 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  6 infantry moved from Kazakhstan to Caucasus
                  5 mech_infantrys moved from Kazakhstan to Volgograd
                  1 infantry moved from Kazakhstan to Volgograd
                  1 artillery moved from Kazakhstan to Volgograd
                  4 infantry moved from Kazakhstan to Caucasus
                  6 infantry moved from Kazakhstan to Caucasus
                  4 mech_infantrys moved from Russia to Rostov
                  2 infantry moved from Bryansk to Rostov
                  1 armour moved from Belarus to Rostov
                  1 artillery moved from Kazakhstan to Volgograd
                  1 artillery moved from Kazakhstan to Caucasus

      Combat - Russians
                  Battle in Volgograd
                      Russians attack with 2 artilleries, 1 infantry and 5 mech_infantrys
                      Germans defend with 1 factory_minor and 1 infantry
                      Russians win, taking Volgograd from Germans with 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Caucasus
                      Russians attack with 1 artillery and 16 infantry
                      Germans defend with 1 aaGun and 1 infantry
                      Russians win, taking Caucasus from Germans with 1 artillery and 16 infantry remaining. Battle score for attacker is 8
                      Casualties for Germans: 1 aaGun and 1 infantry
                  Battle in Rostov
                      Russians attack with 1 armour, 2 infantry and 4 mech_infantrys
                      Germans defend with 1 infantry
                      Russians win, taking Rostov from Germans with 1 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - Russians
                  1 infantry moved from Novosibirsk to Kazakhstan
                  1 aaGun moved from Kazakhstan to Caucasus
                  1 aaGun moved from Bryansk to Rostov
                  5 infantry moved from Bryansk to Belarus
                  2 aaGuns and 12 infantry moved from Amur to Buryatia
                  1 cruiser and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
                  1 fighter moved from West India to 80 Sea Zone
                  1 fighter and 1 tactical_bomber moved from West India to Persia

      Place Units - Russians
                  Turning on Edit Mode
                  EDIT: Removing units owned by Russians from Bryansk: 1 armour
                  EDIT: Adding units owned by Russians to Belarus: 1 armour
                  EDIT: Turning off Edit Mode
                  3 infantry placed in Novgorod
                  9 artilleries and 1 fighter placed in Russia

      Turn Complete - Russians
                  Russians collect 30 PUs; end with 30 PUs total
                  Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
                  Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                  Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs

      triplea_38425_Rus14.tsvg

    • Adam514A

      16L Adam514 (Axis) vs axis-dominion (Allies) BM2

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      • • • Adam514
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      axis-dominionA

      @Adam514:

      If you play like you played vs me you should be way higher in the rankings.

      problem is, the top tier is full of players who clocked in a couple games and then refuse to play any more, are mia, or are just too busy to play much (and super slow games at that). so it’s hard to get any games with master-level except for you, and i think i’d have a better chance against all those other “master” level guys than against you.

    • Adam514A

      16L G40 Adam514 (Axis) vs axis-dominion (Allies) BM2

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      • • • Adam514
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      axis-dominionA

      @regularkid:

      good game gents.

      we are going to rematch (again) soon. i have noted some minor mistakes i’ve made here and there. i know i can do better.

    • Adam514A

      16L Adam514 (Axis) vs Giallo (Allies) Balanced

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      • • • Adam514
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      G

      thanks feeling a lot better HAHAHA

    • Adam514A

      16L Adam514 (Axis) vs -Pete (Allies) Balanced

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      • • • Adam514
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      -Pete-

      yeah i knew something was up when you let your transport die

    • Adam514A

      16L Adam514 (Axis) vs Amon-Sul (Allies) Balanced

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      • • • Adam514
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      Amon-SulA

      Ok, I ll keep that advice in mind. I ll try one game without them and see how it goes hehe

      Yeah, I played good in the Pacific, but could do it better too.

    • Adam514A

      Re: 15L Adam514 (Axis) vs cyanight (Allies) Balanced

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      • • • Adam514
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      Adam514A

      @cyanight:

      Good Game!

      I don’t think I ever recovered from that attack in Caucasus, I complete missed your planes in Italy. Thanks for a very fun game and good luck in your future games.

      Thanks for the game!
      It wasn’t an obvious move to attack Caucasus, if it went slightly badly you would have a counter on it with UK, so I thought it was on purpose  :-).

    • Adam514A

      16L Adam514 (Axis) vs Amon-Sul (Allies) Balanced

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      • • • Adam514
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      Amon-SulA

      @Adam514:

      Let’s switch sides.

      The Russian attack wasn’t necessarily a bad move, but of course declaring early isn’t that useful, maybe you should wait for the right moment to attack the Japanese with Russia.

      I’ll mainly say the mistakes I think you made:

      You buy too many AA guns, you rarely need more AA guns than what you start with, and it reduces you offensive capability as well. Don’t move out of Moscow if Germany only has about 70% on it, your Russian stack would have done way more damage if the Germans indeed attacked (which they wouldn’t have at 70% odds). You bought too much defence in London on UK1. Greece is not worth losing a transport except in cases like a G1DOW. You buy way too much offence as Russia, which never was enough to prevent Germany from advancing. You should start by building nearly max inf as Russia until the threat on Moscow has passed. Use the limited US production on the Pacific side to build a big navy if you suspect that Japan is making a late JDOW.

      I think that’s about it, I can’t think of anything else.

      As for USSR, I agree. But in the Pacific I think they helped a lot. Ok. tactical issue. I agree. I agree. Yeah, I thought I would throw U back with my offensive guys, but the Germans were too many. I thought U were planning to attack at J3, and that U changed Ur mind because of the Soviets. But I agree, I must use the 3 units per territory at maximum at Los Angeles.

      Ok, I`ll create new game. Germany goes.

      Thanks :)

    • Adam514A

      16L Adam514 (Axis) vs Giallo (Allies) Balanced

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      Adam514A

      Thanks for the game!

    • Adam514A

      16L Adam514 (Axis) vs regularkid (Allies) Balanced

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      • • • Adam514
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      regularkidR

      @JDOW:

      You guys just make me curious.

      Game starts with G6, followed by Fre9? :-)

      haha. we play live in the tripleA gaming lobby and post when we break from a live session

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