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    Best posts made by Adam514

    • RE: WW2 Path to Victory - Feedback Thread

      @gamerman01 said in WW2 Path to Victory - Feedback Thread:

      Question about revised carrier rules as presented in Triple A notes:

      Last sentence says “Otherwise, the planes may land in any adjacent territory”.

      This should include open, undamaged aircraft carriers within 1 movement point away (adjacent sea zones), too, right?

      I know this is fairly nitpicky, but I can see this potentially being a problem between players in the middle of a game, thanks.

      Yeah that wording was changed in later versions, you can land in any viable landing spot with your 1 movement after the battle if your original carrier/territory is no longer a viable landing spot.

      posted in Other Axis & Allies Variants
      Adam514A
      Adam514
    • RE: League General Discussion Thread

      @Stucifer said in League General Discussion Thread:

      @ArtofWar1947 correct, ANZAC did an unprovoked attack so US cannot wardec until Collect Income of the round (we’re currently in round 3).

      I can see a good argument for US fleet to be able to stay off the coast of Queensland, but seems that it would definitely be required to vacate the SZ that only touches Solomons.

      This situation has been thought about during the development of PTV. The PTV rule is the same as the G40 rule, so the US fleet must vacate any sea zone that touches a Japanese-controlled territory (in the event of an unprovoked declaration by Anzac/UK for example. It’s what makes the most sense, and the Allied player should take this into account when deciding if they want to make an unprovoked declaration of war on Japan.

      posted in League
      Adam514A
      Adam514
    • RE: WW2 Path to Victory - Rules Discussion

      @Avner It cannot, transports aren’t warships.

      posted in Other Axis & Allies Variants
      Adam514A
      Adam514
    • RE: League General Discussion Thread

      @Stucifer said in League General Discussion Thread:

      @Adam514 said in League General Discussion Thread:

      […] The PTV rule is the same as the G40 rule, so the US fleet must vacate any sea zone that touches a Japanese-controlled territory (in the event of an unprovoked declaration by Anzac/UK for example.

      Thank you. Is there an exception for SZs 21,22,32,36? These sea zones are adjacent to both American & Japanese territories. I doubt any of those would be of interest to a US player, except perhaps 32: Wake Island, Marshall Islands.

      No exceptions. Also means US ships need to leave Philippines on US1.

      posted in League
      Adam514A
      Adam514
    • RE: WW2 Path to Victory - Feedback Thread

      @Avner Update your map, I have the latest one and it takes 4 moves to go there.

      posted in Other Axis & Allies Variants
      Adam514A
      Adam514
    • RE: League General Discussion Thread

      Looks like OOB might be played differently now than 10 years ago.

      In any case, just play the game you think is the best.

      posted in League
      Adam514A
      Adam514
    • RE: G40 Balance Mod - Rules and Download

      @oysteilo said in G40 Balance Mod - Rules and Download:

      Vichy is activated, normandy is under USA control, southern france is not activated by axis. Now, what happens to the grey boats in sz 93 if USA captures southern france (from normandy)

      The boats disappear.

      posted in Other Axis & Allies Variants
      Adam514A
      Adam514
    • RE: Path to Victory League Discussion

      Important PSA for PTV players. It has now been 2 games that I’ve won with the additional PTV global victory condition for the Axis, and my opponents were not previously aware of this rule. This rule has existed since the first public release of the game so it isn’t a new rule, but it looks like it might have been overlooked. Here is an extract of the game notes with the global victory rule highlighted.

      1e509314-7006-4dd0-b22e-56142e83dc1e-image.png

      posted in League
      Adam514A
      Adam514
    • RE: WW2 Path to Victory - Feedback Thread

      @simon33 You are indeed free to consider your point proven. Critical minds may differ.

      posted in Other Axis & Allies Variants
      Adam514A
      Adam514
    • RE: WW2 Path to Victory - Feedback Thread

      @simon33 Would need to divide both by the respective amount of total games played to account for player count for a proper analysis.

      posted in Other Axis & Allies Variants
      Adam514A
      Adam514
    • RE: G40 Balance Mod - Rules and Download

      @cwglee51 said in G40 Balance Mod - Rules and Download:

      @gamerman01 Rules question - Are Axis subs allowed to enter Vichy SZ 93? And if so, Does the S. France Vichy harbor allow 3 movements to axis subs?

      Any Axis ship can, and yes harbor provides movement.

      posted in Other Axis & Allies Variants
      Adam514A
      Adam514
    • RE: WW2 Path to Victory - Rules Discussion

      @koala said in WW2 Path to Victory - Rules Discussion:

      @regularkid said in WW2 Path to Victory - Rules Discussion:

      Land Scramble: Path to Victory is designed to be played with “can scramble to land” turned on for both Airbases and Carriers. This option, however, may only be used for battles where the defending player has at least one unit in the defending territory–i.e., a scramble cannot be used to defend an empty land territory. The TripleA engine does correctly enforce this rule. However, at present, the engine still prompts players to scramble to undefended territories if the attack is amphibious. This prompt should be ignored since the engine will ultimately not recognize such a scramble, even if it is selected.

      Do factories and other facilities count as a defending unit? Currently, TripleA asks you, but the scramble does not actually happen, and I wonder if this is intended.
      AFAIK I read at some point that facilities are generally also considered units.

      No, factories and facilities do not count as defending units. They do prevent blitzing and they do count in the TUV number and unit count, which is what you may have read.

      posted in Other Axis & Allies Variants
      Adam514A
      Adam514
    • RE: TT Pejones (X) vs adam-dominion (A+16) BM3

      @trulpen said in TT Pejones (X) vs adam-dominion (A+16) BM3:

      Oh, ok. Well, mainly looking at to place 1 mech more in WG and leaving 1 inf, 1 art in Finland. Trust that’s ok. If it is, Peter can take care of that before executing battles with J.

      Oh oops didn’t see, yeah all good.

      posted in Tournaments
      Adam514A
      Adam514
    • RE: 2018 Playoffs Adam (Allies) vs Farmboy (Axis) BM

      @JDOW We aren’t currently the limiting factor at the moment, and we played 50 rounds in 2 months.

      posted in League
      Adam514A
      Adam514
    • RE: G40 Balance Mod - Feedback Thread

      We don’t want to change unit values and make setup changes.

      Italy can and has taken Normandy in many BM games on round 1, it doesn’t need the mech.

      Marines at least make buying cruisers or BBs something to think about.

      posted in Other Axis & Allies Variants
      Adam514A
      Adam514
    • RE: TT Pejones (X) vs adam-dominion (A+16) BM3

      @trulpen Sure make the edit.

      posted in Tournaments
      Adam514A
      Adam514
    • RE: League General Discussion Thread

      @Sovietishcat Same as vanilla, Axis need to keep the required number of VCs for 1 full round (until Italy’s next turn in your example). If the number of VCs drops below the required number, you’ll need to get back the required number and the 1 full turn starts again.

      posted in League
      Adam514A
      Adam514
    • RE: G40 Balance Mod - Rules and Download

      @vodot There’s the Objectives tab if you load the game on TripleA. All the additional rules are on the first page of this thread.

      posted in Other Axis & Allies Variants
      Adam514A
      Adam514
    • RE: TT Pejones (X) vs adam-dominion (A+16) BM3

      One more facility to bomb.

      posted in Tournaments
      Adam514A
      Adam514
    • RE: League General Discussion Thread

      @Sovietishcat Vichy victory? Never heard of that.

      Same victory conditions as vanilla, except if Berlin is in Allied hands then Japan needs 7 VCs instead of 6, and if Tokyo is in Allied hands Euro-Axis need 9 VCs instead of 8.

      posted in League
      Adam514A
      Adam514
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