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    Adam514

    @Adam514

    '19 '17

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    Adam514 Unfollow Follow
    '19 '17

    Best posts made by Adam514

    • RE: League General Discussion Thread

      @gamerman01 said in League General Discussion Thread:

      @Adam514 OK… Adam, I didn’t realize you went this many years back in the league.
      I gave a short and exciting bio on MrRoboto as he returned, here’s yours.

      2015, 25-5
      2016, 42-1
      2017, 18-2
      2018, 25-3
      2nd place in playoff, losing only to JDOW who won back to back championships (was in his prime)

      2019, 17-1
      Won the championship, going through 666, ksmckay, and our very own Axis-Dominion

      2020, 13-1
      2021, 10-1
      2022, took a break
      2023, 5-0

      That adds up to 155-14, a 91.7% win%
      93.75% since January 1, 2019

      That is unquestionably the best record the league has ever seen. Each of those losses were against top competition, proving my experienced observation that strategy/skills/experience can overcome all kinds of luck. I didn’t see a single loss to a less than great player.

      Thank you for the bio gamer, it’s good to be back.

      posted in League
      Adam514A
      Adam514
    • RE: Post League Game Results Here

      L24 BM4 Playoff Finals Adam514 (Axis) vs farmboy (Allies+22)

      2023 BM championship won by farmboy!

      https://www.axisandallies.org/forums/topic/41099/l24-bm4-playoff-finals-adam514-axis-vs-farmboy-allies-22/182?page=8

      posted in League
      Adam514A
      Adam514
    • RE: League General Discussion Thread

      @666 said in League General Discussion Thread:

      Could AI beat our top players in BM or PTV, low luck, no tech? I say no way….

      Maybe in 15 years there’ll be off-the-shelf AI that you can tell to learn and practice the game and it’ll be 3000 ELO. Perhaps unbeatable in low luck.

      posted in League
      Adam514A
      Adam514
    • RE: WW2 Path to Victory - Feedback Thread

      @simon33 said in WW2 Path to Victory - Feedback Thread:

      Interesting, many things to like here.

      Re: Mongolia the change makes it simple but it also nullifies Mongolia if the USSR wants to help China. Perhaps the new rule is too simple.

      At first glance, I would have thought these changes would make it hard to win as Axis. But your play testing is that it is quite competitive? Hmm.

      Are you sure you want to allow ICs to be built on Sumatra, Java, Borneo and Manilla? Perhaps unlikely to happen, unless Japan is getting hammered.

      Don’t really follow why N Italy no longer connects to W Germany or France. Was the former just to prevent the W Germany -> Egypt flight? Or why Iwo Jima was moved to be a border island. Or why each of the money islands is now worth 1 less. I doubt making Siciily <-> Rome a walkable connection was a good move.

      A couple of things I don’t think went far enough. No convoy zone in SZ5? No Canada as a playable power? Keeping plunder on first capture? No paratroopers? Still able to produce non-capital ships without naval bases?

      Don’t really love the style of the new borders - they look like they were drawn by hand. Perhaps that’s a taste thing.

      Particularly like the Med changes though. Crete & Malta become more important.

      That was the thinking behind the new Mongolia rule. Everything should hinge on the DOW. Plus it’s simpler.

      Balancing comes later. From our preliminary playtests, Allies have the advantage. But as time passes and more Axis strategies are discovered, that may change. Same thing happened with Global and BM.

      ICs cannot be built on islands, same rule as G40.

      N Italy not connecting to Western Germany is for a bunch of reasons. Namely, it makes the Western Germany aircraft placement worse for Med operations. It puts a bit more room between territories in Western Europe which was necessary especially with the new scramble rules. Iwo Jima offers a decent base of operation in some cases for the Allies in the North. DEI got a reduction in production value because they were worth too much in our opinion. Too much of a swing depended on the DEI. Why is the Sicily-Rome connection not a good move?

      There is a convoy zone in SZ5. Canada as a playable power is a very bad idea, it further splits the Allies for no good reason. If UK Pacific and UK Europe are still essentially the same nation, it doesn’t make sense for Canada to be separate. Not good for gameplay either. Plunder rules stay yes. No paratroopers for now, if you have a suggestion for their implementation we’ll read it. Yes don’t need naval bases to produce any ship. Already axis-dominion said the current rule is limiting.

      posted in Other Axis & Allies Variants
      Adam514A
      Adam514
    • RE: League General Discussion Thread

      @gamerman01 said in 2024 League Rules:

      Bidding - is normally used to ensure that both players are satisfied with the side they will play.

      Default settings for bidding:

      Limit one bid unit in a territory or sea zone.
      The nation placing a unit in a territory or sea zone must have started with a unit in said territory or sea zone prior to placing the bid.
      China can only add infantry
      The term “unit” includes facilities as described in page 27 of the Europe 2nd edition rulebook, therefore facilities may be added with a bid, and another unit may be added to a territory with only a facility.

      According to the bidding rules, they don’t explicitly prevent the bidding of land units in sea zones with transports/cruiser/BB. Is it legal to bid land units in sea zones?

      posted in League
      Adam514A
      Adam514
    • RE: G40 Balance Mod - Feedback Thread

      @farmboy said in G40 Balance Mod - Feedback Thread:

      The rules say this:

      “Due to its separate treaties with Germany and Japan, the Soviet Union is in a unique position in its relationship with the Axis powers. As a result, if the Soviet Union is at war with Axis powers on only one map, it is still under the restrictions of being a neutral power (see “Powers Not at War with One Another,” page 15) on the other map. In other words, a state of war with Japan lifts those restrictions from the Soviet Union on the Pacific map only, and a state of war with Germany and/or Italy lifts those restrictions on the Europe map only.” (this is from page 36 of the Europe rule book)

      If you go to page 15 it restricts the movement of neutral powers so that they cannot enter the territory of other powers (friendly or otherwise) until they are at war.

      So soviet units must stay inside the Soviet Union on the pacific map (which includes Burma and India) until they are at war with Japan.

      I’m fairly certain that this was not changed for BM, but others can confirm.

      Precisely, same in BM.

      posted in Other Axis & Allies Variants
      Adam514A
      Adam514
    • RE: League General Discussion Thread

      @Martin said in League General Discussion Thread:

      I did not understand what you were talking about with “recreating games”, until I noticed that only the game history is shown in these old threads but not the saved game posted.

      How did that work? Were the saved games only shared by email and not posted?

      Re-creating must be a nightmare with millions of edits…

      They were deleted to make space on the site.

      posted in League
      Adam514A
      Adam514
    • RE: WW2 Path to Victory - Feedback Thread

      @simon33 said in WW2 Path to Victory - Feedback Thread:

      @wizmark said in WW2 Path to Victory - Feedback Thread:

      @simon33 as a interested observer I’ve noticed before your antipathy to that particular NO. What’s your reasoning if you don’t mind me asking?
      It’s a small amount of ipcs, not too hard for the US to remove so doesn’t seem a game breaker?

      Perhaps because it was the last one to be added - it was the change from BM2 to BM3, with the reasoning that Axis were getting bids and needed some help to rebalance the game. Then as game play evolved, allied bids started going up and up. So the entire rationale for it being added is no longer valid.

      The changes we made are mainly for gameplay, not for balance. I haven’t thought that Allies were superior to Axis at any point in the development of BM. We started from unbalanced G40, changed rules and NOs to improve the game and end up with BM4 which is more balanced than G40 for sure, but perfect balance was never our Nerd Herd objective. Whatever imbalance exists is perfectly handled by the bidding process between both players, and a decent bid (10+) is a positive aspect and keeps the game fresh.

      The Iwo Jima and Okinawa NO adds a bit of importance to otherwise ignored portions of the map, and is in line with the rest of the Pacific island NOs with the same goal.

      posted in Other Axis & Allies Variants
      Adam514A
      Adam514
    • RE: How many G40 games have you played?

      @barnee Very different, so interesting in its own way. Online pushes strategies a lot further.

      posted in Axis & Allies Global 1940
      Adam514A
      Adam514
    • RE: League General Discussion Thread

      @Pejon_88 As oysteilo said, you need to have a chance of picking up the fighter after combat, or else the move is illegal. So you need to sent at least 1 combat unit against the hostile sea zone to be able to send out that fighter.

      posted in League
      Adam514A
      Adam514

    Latest posts made by Adam514

    • RE: L25 BM4 Adam514 (Axis) vs simon33 (Allies+16)

      Thanks for the game!

      posted in League
      Adam514A
      Adam514
    • RE: L25 BM4 Adam514 (Axis) vs simon33 (Allies+16)

      @simon33 Bought tanks and air the previous turn.

      posted in League
      Adam514A
      Adam514
    • RE: L25 BM4 Adam514 (Axis) vs simon33 (Allies+16)

      TripleA Turn Summary: Germans round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 6
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 armour moved from Bryansk to Tambov
                    Germans take Tambov from Russians
              1 armour moved from Tambov to Russia
              3 armour moved from Ukraine to Russia
              11 armour, 11 artilleries, 29 infantry and 24 mech_infantrys moved from Bryansk to Russia
              1 infantry moved from Smolensk to Russia
              5 fighters and 6 tactical_bombers moved from Novgorod to Russia
              2 bombers moved from Western Germany to Russia
              1 mech_infantry moved from Bryansk to Russia
      
          Combat - Germans
              Battle in Russia
                  Germans attack with 15 armour, 11 artilleries, 2 bombers, 5 fighters, 30 infantry, 25 mech_infantrys and 6 tactical_bombers
                  Russians defend with 2 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 4 fighters, 62 infantry, 3 mech_infantrys and 1 tactical_bomber
                      Russians roll AA dice in Russia : 2/6 hits, 1.00 expected hits
                      2 fighters owned by the Germans lost in Russia
                      Germans roll dice for 15 armour, 11 artilleries, 2 bombers, 3 fighters, 30 infantry, 25 mech_infantrys and 6 tactical_bombers in Russia, round 2 : 24/92 hits, 29.00 expected hits
                      Russians roll dice for 2 aaGuns, 1 armour, 6 artilleries, 4 fighters, 62 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 24/77 hits, 27.33 expected hits
                      24 infantry owned by the Germans lost in Russia
                      22 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Russia
                      Germans roll dice for 15 armour, 11 artilleries, 2 bombers, 3 fighters, 6 infantry, 25 mech_infantrys and 6 tactical_bombers in Russia, round 3 : 25/68 hits, 25.00 expected hits
                      Russians roll dice for 1 armour, 6 artilleries, 4 fighters, 40 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 21/55 hits, 20.00 expected hits
                      6 infantry owned by the Germans and 15 mech_infantrys owned by the Germans lost in Russia
                      25 infantry owned by the Russians lost in Russia
                      Germans roll dice for 15 armour, 11 artilleries, 2 bombers, 3 fighters, 10 mech_infantrys and 6 tactical_bombers in Russia, round 4 : 23/47 hits, 21.33 expected hits
                      Russians roll dice for 1 armour, 6 artilleries, 4 fighters, 15 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 13/30 hits, 11.67 expected hits
                      11 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
                      3 mech_infantrys owned by the Russians, 15 infantry owned by the Russians and 5 artilleries owned by the Russians lost in Russia
                      Germans roll dice for 15 armour, 2 bombers, 3 fighters, 8 mech_infantrys and 6 tactical_bombers in Russia, round 5 : 15/34 hits, 15.67 expected hits
                      Russians roll dice for 1 armour, 1 artillery, 4 fighters and 1 tactical_bomber in Russia, round 5 : 4/7 hits, 4.00 expected hits
                      4 mech_infantrys owned by the Germans lost in Russia
                      1 tactical_bomber owned by the Russians, 4 fighters owned by the Russians, 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Russia
                  Germans captures 32PUs while taking Russians capital
                  Germans converts factory_major into different units
                  Germans win, taking Russia from Russians with 15 armour, 2 bombers, 3 fighters, 4 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 51
                  Casualties for Germans: 11 artilleries, 2 fighters, 30 infantry and 21 mech_infantrys
                  Casualties for Russians: 2 aaGuns, 1 armour, 6 artilleries, 4 fighters, 62 infantry, 3 mech_infantrys and 1 tactical_bomber
              triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
      
          Non Combat Move - Germans
              2 bombers moved from Russia to Bryansk
              3 fighters and 5 tactical_bombers moved from Russia to Western Ukraine
              2 aaGuns moved from Bryansk to Rostov
              1 aaGun moved from Smolensk to Bryansk
              1 tactical_bomber moved from Russia to Western Ukraine
              1 infantry moved from Karelia to Finland
              1 artillery moved from Vyborg to Finland
              6 infantry moved from Germany to Poland
      
          Place Units - Germans
              3 mech_infantrys placed in Ukraine
              3 mech_infantrys placed in Novgorod
              2 fighters, 1 infantry and 1 tactical_bomber placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
              Germans collect 54 PUs; end with 86 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 106 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -1.00
      Germans regular : -4.00
      Russians AA : 1.00
      

      Savegame

      posted in League
      Adam514A
      Adam514
    • RE: L25 BM4 Adam514 (Axis) vs simon33 (Allies+16)

      @simon33 No problem.

      posted in League
      Adam514A
      Adam514
    • RE: L25 BM4 Adam514 (Axis) vs simon33 (Allies+16)

      I got a weird error when trying to post the turn to the forum, so I did it manually.

      posted in League
      Adam514A
      Adam514
    • RE: L25 BM4 Adam514 (Axis) vs simon33 (Allies+16)

      Game History

      Round: 5
      
          Purchase Units - Italians
              Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 mech_infantry moved from Ukraine to Caucasus
                    Italians take Caucasus from Russians
              2 armour and 1 mech_infantry moved from Bryansk to Archangel
      
          Combat - Italians
              Battle in Archangel
                  Italians attack with 2 armour and 1 mech_infantry
                  Russians defend with 1 mech_infantry
                      Italians roll dice for 2 armour and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
                      Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Italians lost in Archangel
                      1 mech_infantry owned by the Russians lost in Archangel
                  Italians win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 mech_infantry
                  Casualties for Russians: 1 mech_infantry
      
          Non Combat Move - Italians
              2 mech_infantrys moved from Ukraine to Rostov
              3 infantry moved from Northern Italy to Yugoslavia
              1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
              1 infantry moved from Libya to Tunisia
              1 infantry moved from Southern France to Normandy Bordeaux
      
          Place Units - Italians
              1 fighter placed in Southern Italy
              3 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
              Italians collect 21 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.17
      Russians regular : 0.67
      

      triplea_42156_5ita.tsvg

      posted in League
      Adam514A
      Adam514
    • RE: L25 BM4 Adam514 (Axis) vs simon33 (Allies+16)

      @simon33 Everything went well for Axis except for Yunnan J2.

      posted in League
      Adam514A
      Adam514
    • RE: L25 BM4 Adam514 (Axis) vs simon33 (Allies+16)

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Burma to India
              2 infantry moved from French Indo China to 36 Sea Zone
              2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
              2 infantry moved from 39 Sea Zone to India
              2 bombers moved from French Indo China to Tsinghai
              1 infantry moved from Suiyuyan to Kansu
                    Japanese take Kansu from Chinese
              3 artilleries and 8 infantry moved from Shensi to Tsinghai
              1 armour and 1 mech_infantry moved from Kweichow to Tsinghai
              1 tactical_bomber moved from French Indo China to Tsinghai
              1 fighter moved from French Indo China to India
              1 marine moved from French Indo China to 36 Sea Zone
              1 cruiser and 1 marine moved from 36 Sea Zone to 39 Sea Zone
              1 marine moved from 39 Sea Zone to India
              1 fighter and 2 tactical_bombers moved from French Indo China to India
      
          Combat - Japanese
              Battle in India
                  Japanese attack with 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers
                  British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                      Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers in India, round 2 : 3/8 hits, 3.17 expected hits
                      UK_Pacific roll dice for 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese lost in India
                      3 infantry owned by the British lost in India
                  Japanese captures 5PUs while taking UK_Pacific capital
                  Japanese converts factory_major into different units
                  Japanese win, taking India from UK_Pacific with 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 3 infantry
              Battle in Tsinghai
                  Japanese attack with 1 armour, 3 artilleries, 2 bombers, 8 infantry, 1 mech_infantry and 1 tactical_bomber
                  Chinese defend with 3 artilleries and 7 infantry
                      Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 4/16 hits, 5.50 expected hits
                      Chinese roll dice for 3 artilleries and 7 infantry in Tsinghai, round 2 : 5/10 hits, 3.33 expected hits
                      5 infantry owned by the Japanese lost in Tsinghai
                      4 infantry owned by the Chinese lost in Tsinghai
                      Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 3 : 4/11 hits, 4.67 expected hits
                      Chinese roll dice for 3 artilleries and 3 infantry in Tsinghai, round 3 : 1/6 hits, 2.00 expected hits
                      1 infantry owned by the Japanese lost in Tsinghai
                      3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Tsinghai
                      Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 4 : 4/10 hits, 4.50 expected hits
                      Chinese roll dice for 2 artilleries in Tsinghai, round 4 : 1/2 hits, 0.67 expected hits
                      1 artillery owned by the Japanese lost in Tsinghai
                      2 artilleries owned by the Chinese lost in Tsinghai
                  Japanese win, taking Tsinghai from Chinese with 1 armour, 2 artilleries, 2 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                  Casualties for Japanese: 1 artillery and 6 infantry
                  Casualties for Chinese: 3 artilleries and 7 infantry
              triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
      
          Non Combat Move - Japanese
              1 infantry moved from Chahar to Suiyuyan
              1 infantry moved from Jehol to Chahar
              1 infantry moved from Yunnan to Kweichow
              1 infantry moved from Szechwan to Shensi
              1 infantry moved from Yunnan to Szechwan
              3 artilleries and 1 infantry moved from Yunnan to Burma
              1 infantry moved from Shan State to Burma
              1 destroyer moved from 36 Sea Zone to 39 Sea Zone
              1 submarine moved from 74 Sea Zone to 57 Sea Zone
              1 carrier and 1 transport moved from 36 Sea Zone to 6 Sea Zone
              1 battleship moved from 36 Sea Zone to 6 Sea Zone
              2 fighters and 2 tactical_bombers moved from India to Burma
              1 infantry moved from French Indo China to Yunnan
              1 infantry moved from French Indo China to Shan State
              1 infantry moved from French Indo China to Shan State
              1 infantry moved from French Indo China to Shan State
              1 aaGun moved from Shensi to Tsinghai
              1 tactical_bomber moved from Tsinghai to Shensi
              2 bombers moved from Tsinghai to Yunnan
              1 destroyer moved from 36 Sea Zone to 6 Sea Zone
              1 submarine moved from 5 Sea Zone to 6 Sea Zone
              1 fighter moved from French Indo China to 6 Sea Zone
      
          Place Units - Japanese
              1 carrier, 2 destroyers and 3 fighters placed in 6 Sea Zone
              3 infantry placed in French Indo China
      
          Turn Complete - Japanese
              Japanese collect 67 PUs; end with 73 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.00
      Japanese regular : -2.33
      UK_Pacific regular : 0.00
      

      Savegame

      posted in League
      Adam514A
      Adam514
    • RE: L25 BM4 Adam514 (Axis) vs simon33 (Allies+16)

      TripleA Turn Summary: Germans round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 armour, 3 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Belarus to Smolensk
                    Germans take Smolensk from Russians
              1 infantry moved from Novgorod to Archangel
                    Germans take Archangel from Russians
              1 infantry moved from Finland to Karelia
                    Germans take Karelia from Russians
              1 artillery moved from Finland to Vyborg
      
          Combat - Germans
              Battle in Vyborg
                  Germans attack with 1 artillery
                  Russians defend with 1 aaGun
                      1 aaGun owned by the Russians lost in Vyborg
                  Germans win, taking Vyborg from Russians with 1 artillery remaining. Battle score for attacker is 5
                  Casualties for Russians: 1 aaGun
      
          Non Combat Move - Germans
              3 fighters and 3 tactical_bombers moved from Baltic States to Novgorod
              2 aaGuns, 11 armour, 11 artilleries, 28 infantry and 16 mech_infantrys moved from Western Ukraine to Bryansk
              1 aaGun moved from Ukraine to Rostov
              1 infantry moved from Ukraine to Bryansk
              1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
              1 aaGun moved from Belarus to Smolensk
              2 fighters moved from Western Germany to Novgorod
              1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
      
          Place Units - Germans
              3 armour placed in Ukraine
              3 tactical_bombers placed in Novgorod
              3 infantry placed in Germany
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Western Germany: 3 infantry
              EDIT: Adding units owned by Germans to Germany: 3 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4,3,5,2,4,4,2,6,1,3,4,1
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
              Germans collect 46 PUs (5 lost to blockades); end with 46 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
              Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Adam514A
      Adam514
    • RE: L25 BM4 Adam514 (Axis) vs simon33 (Allies+16)

      TripleA Turn Summary: Italians round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Purchase Units - Italians
              Italians buy 5 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              1 mech_infantry moved from Western Ukraine to Rostov
                    Italians take Rostov from Russians
              1 mech_infantry moved from Western Ukraine to Bryansk
                    Italians take Bryansk from Russians
      
          Combat - Italians
      
          Non Combat Move - Italians
              1 armour moved from Eastern Poland to Bryansk
              1 armour moved from Western Ukraine to Bryansk
              3 mech_infantrys moved from Romania to Ukraine
              1 infantry moved from Southern France to Normandy Bordeaux
              1 infantry moved from Northern Italy to Western Germany
      
          Place Units - Italians
              3 infantry placed in Southern Italy
              1 infantry placed in Southern France
              1 infantry placed in Northern Italy
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Tobruk: 1 infantry
              EDIT: Adding units owned by Italians to Libya: 1 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
              Italians collect 17 PUs (3 lost to blockades); end with 19 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Adam514A
      Adam514