@bretters What about Poland?
Posts made by Adalwolf
-
RE: Landing Allied Planes in Russian Territoryposted in Global War 1936
-
RE: Landing Allied Planes in Russian Territoryposted in Global War 1936
@vondox There are some strategies out there that allow for France and UK to declare war first on Germany, therefore allowing allied units to be sent to France before Germany attacks. France most likely will not hold out one turn once Germany attacks pre declaration of war by the allies and if France does hold out, Germany is in trouble.
-
RE: What on earth are the pieces that you need to play Global War 1936?! Like, just an actual list of useful pieces please.posted in Global War 1936
My biggest hindrance now has been buying unique ship sculpts for V3. I’m having a hard time pulling the trigger on buy unique sculpts for light/heavy cruisers, battlecruisers/battleships/fast battleships. That’s been a big change for me that we’re still trying to decide what’s best!
That is the challenge. When I set out to build my navies for each nation, I created my wishlist below.
- Consistent quality of the sculpt
- Sculpts for many types of ship classes for each navy
- Custom scales for ships I.e 1:3000, 1:2400 etc,
- Same molded plastic used for painting consistency
- Custom ships that I wanted like the the Plan Z ships for Germany or the surface raiders like the Pinguin and Atlantis.
- One shop that could do all these things.
Let me know if this is something your interested in.
-
RE: What on earth are the pieces that you need to play Global War 1936?! Like, just an actual list of useful pieces please.posted in Global War 1936
@insanehoshi said in What on earth are the pieces that you need to play Global War 1936?! Like, just an actual list of useful pieces please.:
Also Iwillnevergrowup (as you can see advertised to the right ---->) has some cheap pieces.
I don’t think their quality is a good as advertised, but they are cheap.
Totally agree.
-
RE: Paint Ideas?posted in Global War 1936
@super-semple Go with Tamiya. That’s what many use including myself and have never had paint chip off.
-
RE: Planes must end their movement at an airfieldposted in Global War 1936
@delaja While I am neither a game designer or profess to be one, your post does not tell me anything I don’t already know. This “suggested” house rule was only meant to spark some interest in adding minor and major airbases to the game like ports, docks, and shipyards and using planes in a somewhat realistic fashion. The house rule was intended for someone like yourself, a “veteran game designer”, to perhaps add in things that ‘could work’ not theoretical things that might work. So if you want to add value to this post, please rewrite or add suggestions for the house rule for players out there that would like to see minor and major airbases in the game. I appreciate the feedback and encouragement though.
-
RE: Planes must end their movement at an airfieldposted in Global War 1936
@gen-manstein Added in some scramble rules for damaged air bases. What you said makes sense. Thanks for the suggestion.
-
RE: USSR Victory Objectives "scoring" protocolposted in Global War 1936
Not knowing how the designers would answer this, I would play it like this.
The Buffer Zone VP is part of 1 VP, and you either have them or don’t. If you only have half of the territories then you don’t meet the conditions of the VP. You can’t say I use those territories as part of another VP because the rules state you can’t in Worldwide Communism “is not scored as part of another victory condition.” That’s how I see it. -
RE: Does the Global War 1936-1945 board game (third edition) actually exist? How can I buy one?posted in Global War 1936
I agree. Thanks for the websites, but try here. XPForgecom. Any ship at any scale, 3D printed. You can even do special orders on ships he doesn’t carry. All my navies are from there. I couldn’t find a place that carried for example Germany’s Plan Z ships scaled to match the others I had.
Capital ships, all cruisers at 1:3000, DDs at 1:2400, Subs at 1:800, all perfectly sized. The problem with mixing OOB with other places is the scales and the sculpts are not consistent in quality , not only in the design, but also the material. Each to his own customizing.
-
RE: Does the Global War 1936-1945 board game (third edition) actually exist? How can I buy one?posted in Global War 1936
@noneshallpass Your probably right. I would like to see how my 1:3000 scale ships look on it.
All my capital ships are larger than OOB and HBG sculpts. I was trying to go for uniformity in all my navies in look, material and scale.
I was tempted to go for 1:2400 scale for capital ships, but that was too large on the 4x8, and I have not tried it on the 5x10. I think 1:300 is the sweet spot right now for capital ships for the 4x8 and the for sure the 5x10, at least for me. -
RE: Does the Global War 1936-1945 board game (third edition) actually exist? How can I buy one?posted in Global War 1936
@noneshallpass With the 5x10 you can up the scale of the ships!
-
RE: USSR Victory Objectives "scoring" protocolposted in Global War 1936
@jbuckbuddy said in USSR Victory Objectives "scoring" protocol:
Worldwide Communism states 1 vic objective 4 each tt worth at least 1 ipp that it did not possess at the start of the game and are not scored as part of another soviet victory objective.
I am curious about say whether USSR has some but not all of the zones for “buffer zone”, would that mean that since they do not have them all then they would not be “scored” for the soviets. It sounds like they don’t want doubling up on any tts for victory points, which is fine. I am simply curious if they mean that worldwide communism victory points can never be gotten from the tts listed in buffer zone, or that if say the soviets possess all the tts for buffer zone then obviously they would be unable to claim them as VP’s for worldwide communism. In which case it would seem smart to always leave one buffer zone tt out if possible so long as they had at least 2 of the 3 buffer zone tts worth 1 ipp(east poland, karjala, and lithuania).
I’m inclined to think that any player should go with whatever path allows them the most VPs but the wording of “scored” threw me off and once again i wanted to be sure. Any help or input would he appreciated, thanks.
There is no doubling up on Territories that score VPs. If you possess ALL the territories listed in the Buffer Zone, you score 1 point. (E. Poland, Lubelski, Karjala, Lithuania, Latvia, Estonia)
For every other territory you have outside of those specifically listed above, then you score 1 VP for each territory worth 1 IPP. Exceptions, you cannot have possessed it at the start of the game and it can’t be part of another VP condition (i.e. Buffer Zone)The way to achieve this for example would be Mongolia. That would be 2 VPs right there.
-
RE: Version 4?posted in Global War 1936
@chris_henry I recommend go ahead an getting V3. I too waited for over 1.5 years to buy V3, because I knew it would be replacing V2 with many new things. I think the game has gotten to a certain level and V4 will be just tweaking what is already there. I think it was a big jump from V2 to V3.
Hope this helps.
-
RE: Planes must end their movement at an airfieldposted in Global War 1936
@gen-manstein This could be an optional rule for Major and minor airbases, that’s all.
-
RE: Planes must end their movement at an airfieldposted in Global War 1936
This house rule represents an attempt on creating minor and major airbases with an optional airstrip. The thought was that in play testing airbases currently, planes tended to fly all over the map with no consequences on what type of terrain they landed in and how to restock them with fuel and ammunition. To make the game more interesting, planes now have more of a reason to always take off and land at an airbase.
HOUSE RULE
RULE: All planes must start and end their movement at an airbase if possible. If a plane cannot land at an airbase at the end of the non-combat movement phase, then it must suffer penalties.
PENALTIES (all planes):
RANGE: -1 movement
COMBAT: -1 attack, -1 defense
Carpet Bombing: -1
Strategic bombing raids: -1MINOR AIRBASE: (HBG-ACR-330)
Cost 2/2
Inherent AA
Max damage: 6
(3 or less damage will allow a max 1 plane to land until repaired). 6 damage on airbase it cannot be used until fully repaired.BONUS
Aircraft available to take-off and land: Fighters, Air Transports Tactical and Medium bombers only.
+1 movement aircraft leaving airbase
Scramble: Max 2 fighters unless airbase is damaged. See below.
Damaged airbase 3 or less 1 fighter scramble. 4 plus damage no scramble.
Can be built in any terrain without penalty
Can be converted to a Major Airbase for 6 IPP.MAJOR AIRBASE : ( HBG-ACR-334)
Cost 4/4
Cost 6/6 (Mountains, Jungle, Marsh, Desert)
Inherent AA
Max damage: 8
(5 or less damage will allow a max 2 planes to land). 8 damage on airbase it cannot be used at all until fully repaired.BONUS
Aircraft available to take-off and land: All plane types
+1 movement aircraft
Scramble: Max 3 fighters to unless damaged. See below.
Damaged airbase 5 or less, 2 fighters scramble. 5 plus damage, no scramble.
Can be converted back to a minor airbase for 3 IPP.OPTIONAL AIRSTRIP (HBG-ACR-329)
Cost 2
Inherent AA
Max damage: 4
Damage 4 cannot be used until fully repaired, no scramble.
Can be built in any terrain.
Can be converted to a minor airbase for 4 IPP.BONUS
Only fighters, tactical bombers may land and takeoff from an airstrip.
Scramble: Max 1 fighter
+1 movementCAPTURED AIRBASES:
If you capture an airbase, it automatically is damaged, 3 for a minor, 5 for a major, 2 for an airstrip.All other GW 36 v3 rules apply. Please play test and make any comments below.
-
RE: Planes must end their movement at an airfieldposted in Global War 1936
@trig said in Planes must end their movement at an airfield:
I like your ideas. My thought would be to not give the minor airbase a +1 range, due to its lesser fuel storage facilities. (Also, a +1 range basically just ups all planes range by one.) My other though would be a scramble of one. (or none)
Perhaps a scramble of 1.
In general, whenever you force the building or use of something, you want to make sure it does not get too powerful or give too many bonuses. You are already getting the “bonus” of being able to land. Scramble and range are a lot.
I like the +1 movement, as it helps extend the range to other airbases nearby. Could try it without though.
Also, what is your cost on the major airfield? (not in terrain) And can you land at a damaged airfield? My thought would be maybe one plane, or up to a certain damage.
4/4 not in rough terrain. In rough terrain 6/6
-
RE: Planes must end their movement at an airfieldposted in Global War 1936
@gen-manstein If you have to end your turn at an airbase/field then it’s restricted to both taking off and landing. The thought is a plane, of any type, always has to end their non combat movement landed at the appropriate airbase.
If you don’t restrict the planes, then airbases are only good for the +1 movement and scramble, which is the only incentive to build them currently as written for v3.
-
RE: Planes must end their movement at an airfieldposted in Global War 1936
@trig Great ideas. I think this needs to be explored more.
Overall rule is that planes would have to be at the end of the turn landed at the appropriate airbase/airfield. This prevents you landing strategic bombers for example in the mountains without any kind of airbase and just flying planes anywhere on the map. That was not realistic. This would make airbases really important in the game, not just as scramble centers and a + 1 movement, but really useful. You want to get your B-29 Superfortress to the islands, the a Major Airbase you’ll have to build.
Minor airbase/airfield:
Cost 2/2- Can only land fighters, tac bombers and air transports
- +1 movement aircraft
- Allows up to 2 fighters to scramble*
- Can be built in any terrain without penalty
*This would help in the scramble umbrella
Major Airbase/airfield : Your Class A airbase
Cost 4/4- Can land all planes (Designed to handle the larger bombers)
- +1 movement aircraft
- Allows up to 3 fighters to scramble
- Penalties for building in rough terrain due to the size of the base
A. Mountains, Deserts, Marshes, Jungle 6/6
Thoughts?
-
Planes must end their movement at an airfieldposted in Global War 1936
I wanted to implement this house rule in GW 36 as I think it makes some sense. I’ve seen this in another games and it really add an historical flavor. It would also force one to build airbases or take friendly ones.
Rule would be something like: All planes must end their non-combat movement at a friendly airfield/base, or aircraft carrier.
Thoughts on this?
-
USSR D12 rollposted in Global War 1936
If I interpret the rules right the U.S.S.R will get a D12 roll as soon as Germany annexes Romania which can be done after the Fall of France. Correct?