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    AbradolfLinkler

    @AbradolfLinkler

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    Latest posts made by AbradolfLinkler

    • RE: The Era of the Black Nighttime

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.1

      Game History

      Round: 1

      Combat Move - Romulans
                  1 Security-Force moved from Romulan Outpost to Romulan Space
                  1 Light-Cruiser and 1 Security-Force moved from Romulan Space to Orbit 42
                        Romulans take SZ 124 from AI
                  1 Security-Force moved from Orbit 42 to Planet 42
                        Romulans take Planet 42 from AI

      Combat - Romulans

      Non Combat Move - Romulans

      Turn Complete - Romulans
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
                  Trigger Planet 42 captured by Romulans: Romulans captures territory Planet 42 Place
                  Romulans collect 0 PUs; end with 0 PUs total
                  RSE-Space-Station in Romulan Outpost creates 2 Engineering; Romulans end with 2 Engineering
                  Commodore-Rank in Romulan Commander Rank creates 5 Engineering; Romulans end with 7 Engineering
                  Commodore-Rank in Romulan Commander Rank creates 5 Command; Romulans end with 5 Command
                  Commodore-Rank in Romulan Commander Rank creates 5 PUs; Romulans end with 5 PUs
                  Latiania in Planet 42 Place creates 4 Engineering; Romulans end with 11 Engineering
                  Latiania in Planet 42 Place creates 3 Command; Romulans end with 8 Command
                  Latiania in Planet 42 Place creates 4 PUs; Romulans end with 9 PUs

      triplea_40316_Rom1.tsvg

      posted in Play Boardgames
      A
      AbradolfLinkler
    • RE: The Era of the Black Nighttime

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.1

      Game History

      Round: 1

      Combat Move - Dominion
                  1 Security-Force moved from Dominion Outpost to Dominion Space
                  1 Light-Cruiser and 1 Security-Force moved from Dominion Space to Orbit 05
                        Dominion take SZ 12 from AI
                  1 Security-Force moved from Orbit 05 to Planet 05
                        Dominion take Planet 05 from AI

      Combat - Dominion

      Non Combat Move - Dominion

      Turn Complete - Dominion
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
                  Trigger Planet 05 captured by Dominion: Dominion captures territory Planet 05 Place
                  Dominion collect 0 PUs; end with 0 PUs total
                  D-Space-Station in Dominion Outpost creates 2 Engineering; Dominion end with 2 Engineering
                  Commodore-Rank in Dominion Commander Rank creates 5 Engineering; Dominion end with 7 Engineering
                  Commodore-Rank in Dominion Commander Rank creates 5 Command; Dominion end with 5 Command
                  Commodore-Rank in Dominion Commander Rank creates 5 PUs; Dominion end with 5 PUs
                  Urania in Planet 05 Place creates 1 Engineering; Dominion end with 8 Engineering
                  Urania in Planet 05 Place creates 1 Dilithium; Dominion end with 1 Dilithium
                  Urania in Planet 05 Place creates 5 Command; Dominion end with 10 Command
                  Urania in Planet 05 Place creates 2 PUs; Dominion end with 7 PUs

      triplea_40316_Dom1.tsvg

      posted in Play Boardgames
      A
      AbradolfLinkler
    • RE: The Era of the Black Nighttime

      TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 8

      Purchase Units - Japanese
                  Japanese buy 7 infantry; Remaining resources: 1 PUs;

      Place Units - Japanese
                  7 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 18 PUs; end with 19 PUs total

      triplea_40316_Jap8.tsvg

      posted in Play Boardgames
      A
      AbradolfLinkler
    • RE: The Era of the Black Nighttime

      TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 8

      Combat Move - Germans
                  1 destroyer moved from 12 Sea Zone to 8 Sea Zone
                  2 infantry moved from Finland to Karelia S.S.R.
                  4 infantry moved from Baltic States to Karelia S.S.R.
                  1 artillery moved from Baltic States to Karelia S.S.R.
                  1 armour moved from Buryatia S.S.R. to Yakut S.S.R.

      Combat - Germans
                  Battle in Karelia S.S.R.
                      Germans attack with 1 artillery and 6 infantry
                      Russians defend with 1 factory and 9 infantry
                      Russians win with 7 infantry remaining. Battle score for attacker is -16
                      Casualties for Germans: 1 artillery and 6 infantry
                      Casualties for Russians: 2 infantry
                  Battle in Yakut S.S.R.
                      Germans attack with 1 armour
                      Russians defend with 2 infantry
                      Russians win with 2 infantry remaining. Battle score for attacker is -6
                      Casualties for Germans: 1 armour
                  Battle in 8 Sea Zone
                      Germans attack with 1 destroyer
                      Americans defend with 1 transport
                      Germans win with 1 destroyer remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport

      Non Combat Move - Germans

      Turn Complete - Germans

      triplea_40316_Ger8.tsvg

      posted in Play Boardgames
      A
      AbradolfLinkler
    • RE: The Era of the Black Nighttime

      TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 7

      Purchase Units - Japanese
                  Japanese buy 2 fighters; Remaining resources: 1 PUs;

      Combat Move - Japanese
                  1 infantry moved from Kwangtung to Kiangsu
                  1 submarine moved from 48 Sea Zone to 51 Sea Zone
                  1 carrier moved from 48 Sea Zone to 51 Sea Zone
                  1 submarine moved from 48 Sea Zone to 51 Sea Zone
                  1 battleship moved from 61 Sea Zone to 51 Sea Zone
                  1 destroyer moved from 61 Sea Zone to 51 Sea Zone
                  2 destroyers moved from 51 Sea Zone to 57 Sea Zone
                  2 submarines moved from 62 Sea Zone to 51 Sea Zone

      Combat - Japanese
                  Japanese creates battle in territory 56 Sea Zone
                  Battle in 56 Sea Zone
                      Japanese attack with 1 battleship and 2 cruisers
                      Americans defend with 1 battleship and 2 destroyers
                      Units damaged: 1 battleship owned by the Americans
                      Units damaged: 1 battleship owned by the Japanese
                      Americans win with no units remaining. Battle score for attacker is -8
                      Casualties for Americans: 1 battleship and 2 destroyers
                      Casualties for Japanese: 1 battleship and 2 cruisers

      Non Combat Move - Japanese

      Place Units - Japanese
                  2 fighters placed in Japan

      Turn Complete - Japanese
                  Japanese collect 21 PUs; end with 22 PUs total

      triplea_40316_Jap7.tsvg

      posted in Play Boardgames
      A
      AbradolfLinkler
    • RE: The Era of the Black Nighttime

      TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 7

      Combat Move - Germans
                  4 infantry moved from Belorussia to Poland
                  3 artilleries moved from Belorussia to Poland
                  4 infantry moved from Karelia S.S.R. to Baltic States
                  1 artillery moved from Karelia S.S.R. to Baltic States
                  2 infantry moved from Norway to Finland
                  1 destroyer moved from 14 Sea Zone to 12 Sea Zone

      Non Combat Move - Germans

      Turn Complete - Germans

      triplea_40316_Ger7.tsvg

      posted in Play Boardgames
      A
      AbradolfLinkler
    • RE: The Era of the Black Nighttime

      TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 6

      Purchase Units - Japanese
                  Japanese buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  1 battleship moved from 47 Sea Zone to 61 Sea Zone
                  2 submarines moved from 37 Sea Zone to 48 Sea Zone
                  2 submarines moved from 36 Sea Zone to 62 Sea Zone
                  2 destroyers moved from 36 Sea Zone to 51 Sea Zone
                  1 battleship moved from 19 Sea Zone to 56 Sea Zone
                  2 cruisers moved from 57 Sea Zone to 56 Sea Zone
                  2 bombers moved from Kwangtung to Manchuria
                  1 armour moved from Japan to 62 Sea Zone
                  1 armour moved from 62 Sea Zone to Manchuria
                  1 armour moved from Japan to 62 Sea Zone
                  1 armour moved from 62 Sea Zone to Manchuria
                  1 infantry moved from Kwangtung to Kiangsu
                        Japanese take Kiangsu from Russians
                  1 fighter moved from Kwangtung to Manchuria
                  1 fighter moved from Kwangtung to Manchuria
                  1 infantry moved from Anhwei to Manchuria
                  1 infantry moved from Kwangtung to Anhwei
                  1 destroyer moved from 60 Sea Zone to 61 Sea Zone

      Combat - Japanese
                  Battle in Manchuria
                      Japanese attack with 2 armour, 2 bombers, 2 fighters and 1 infantry
                      Russians defend with 1 armour, 1 factory, 1 fighter and 4 infantry
                      Japanese win with 1 bomber remaining. Battle score for attacker is -19
                      Casualties for Russians: 1 armour, 1 fighter and 4 infantry
                      Casualties for Japanese: 2 armour, 1 bomber, 2 fighters and 1 infantry

      Non Combat Move - Japanese
                  1 bomber moved from Manchuria to Japan

      Place Units - Japanese
                  1 fighter and 1 infantry placed in Japan
                  1 transport placed in 62 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 21 PUs; end with 21 PUs total

      triplea_40316_Jap6.tsvg

      posted in Play Boardgames
      A
      AbradolfLinkler
    • RE: The Era of the Black Nighttime

      TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 6

      Combat Move - Germans
                  1 destroyer moved from 15 Sea Zone to 14 Sea Zone
                  4 infantry moved from Archangel to Karelia S.S.R.
                  1 artillery moved from Archangel to Karelia S.S.R.
                  1 artillery moved from West Russia to Belorussia
                  3 armour moved from West Russia to Belorussia
                  4 infantry moved from West Russia to Belorussia
                  3 armour moved from Belorussia to Poland
                  1 armour moved from Yakut S.S.R. to Soviet Far East
                        Germans take Soviet Far East from Russians
                  1 armour moved from Soviet Far East to Buryatia S.S.R.
                        Germans take Buryatia S.S.R. from Russians
                  2 armour moved from Caucasus to Poland
                  1 infantry moved from Italy to France
                  1 artillery moved from Italy to France
                  1 infantry moved from Northwestern Europe to France
                  1 armour moved from Northwestern Europe to France
                  2 fighters moved from Poland to France

      Combat - Germans
                  Battle in 14 Sea Zone
                      Germans attack with 1 destroyer
                      Americans defend with 1 transport
                      Germans win with 1 destroyer remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport
                  Battle in France
                      Germans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                      British defend with 3 fighters; Americans defend with 2 infantry
                      Germans win, taking France from British with 1 armour and 2 fighters remaining. Battle score for attacker is 26
                      Casualties for Germans: 1 artillery and 2 infantry
                      Casualties for British: 3 fighters
                      Casualties for Americans: 2 infantry

      Non Combat Move - Germans
                  2 fighters moved from France to Poland

      Turn Complete - Germans

      triplea_40316_Ger6.tsvg

      posted in Play Boardgames
      A
      AbradolfLinkler
    • RE: The Era of the Black Nighttime

      TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 5

      Purchase Units - Japanese
                  Japanese buy 2 infantry and 2 transports; Remaining resources: 1 PUs;

      Combat Move - Japanese
                  2 cruisers moved from 60 Sea Zone to 57 Sea Zone
                  2 destroyers moved from 50 Sea Zone to 36 Sea Zone
                  2 submarines moved from 50 Sea Zone to 36 Sea Zone
                  3 fighters moved from Japan to Manchuria
                  1 bomber moved from Kwangtung to Szechwan
                  1 bomber moved from Kwangtung to Sinkiang
                  1 fighter moved from Kwangtung to Anhwei
                  1 infantry moved from Kwangtung to Anhwei
                  1 fighter moved from Kwangtung to Kiangsu
                  1 battleship moved from 56 Sea Zone to 19 Sea Zone

      Combat - Japanese
                  Japanese creates battle in territory Kiangsu
                  Strategic bombing raid in Szechwan
                      Bombing raid in Szechwan rolls: 5 and causes: 2 damage to unit: factory
                      Bombing raid in Szechwan causes 2 damage total.
                  Strategic bombing raid in Sinkiang
                      Bombing raid in Sinkiang rolls: 5 and causes: 2 damage to unit: factory
                      Bombing raid in Sinkiang causes 2 damage total.
                  Battle in Anhwei
                      Japanese attack with 1 fighter and 1 infantry
                      Americans defend with 1 infantry
                      Japanese win, taking Anhwei from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Americans: 1 infantry
                  Battle in Manchuria
                      Japanese attack with 3 fighters
                      Russians defend with 1 armour, 1 factory and 4 infantry
                      Russians win with 1 armour and 1 infantry remaining. Battle score for attacker is -21
                      Casualties for Russians: 3 infantry
                      Casualties for Japanese: 3 fighters
                  Battle in 19 Sea Zone
                      Japanese attack with 1 battleship
                      Americans defend with 1 transport
                      Japanese win with 1 battleship remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport

      Non Combat Move - Japanese
                  1 fighter moved from Kiangsu to Kwangtung
                  1 fighter moved from Anhwei to Kwangtung
                  1 bomber moved from Sinkiang to Kwangtung
                  1 bomber moved from Szechwan to Kwangtung

      Place Units - Japanese
                  2 infantry placed in Japan
                  2 transports placed in 62 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 19 PUs; end with 20 PUs total

      triplea_40316_Jap5.tsvg

      posted in Play Boardgames
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      AbradolfLinkler
    • RE: The Era of the Black Nighttime

      TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 5

      Purchase Units - Germans
                  Germans buy 10 artilleries and 1 destroyer; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 armour moved from Italy to France
                  2 armour moved from Germany to France
                  2 infantry moved from Germany to France
                  2 fighters moved from Northwestern Europe to France
                  1 fighter moved from Italy to France
                  1 bomber moved from Germany to France
                  1 armour moved from Archangel to Novosibirsk
                        Germans take Vologda from Russians
                        Germans take Novosibirsk from Russians
                  1 armour moved from Archangel to Evenki National Okrug
                        Germans take Evenki National Okrug from Russians
                  1 armour moved from Evenki National Okrug to Yakut S.S.R.
                        Germans take Yakut S.S.R. from Russians
                  1 armour moved from Archangel to Vologda
                  1 armour moved from Ukraine S.S.R. to Kazakh S.S.R.
                  1 infantry moved from Bulgaria Romania to Southern Europe
                  1 armour moved from Caucasus to Kazakh S.S.R.
                  1 infantry moved from Caucasus to Kazakh S.S.R.
                  1 artillery moved from Caucasus to Kazakh S.S.R.
                  1 artillery moved from Caucasus to Kazakh S.S.R.
                  1 infantry moved from Ukraine S.S.R. to Caucasus
                  1 artillery moved from Ukraine S.S.R. to Caucasus
                  2 armour moved from Karelia S.S.R. to Caucasus
                  1 artillery moved from Caucasus to Kazakh S.S.R.
                  1 fighter moved from Poland to France

      Combat - Germans
                  Battle in Kazakh S.S.R.
                      Germans attack with 2 armour, 3 artilleries and 1 infantry
                      Americans defend with 1 armour and 1 infantry
                      Germans win, taking Kazakh S.S.R. from Russians with 2 armour and 2 artilleries remaining. Battle score for attacker is 2
                      Casualties for Germans: 1 artillery and 1 infantry
                      Casualties for Americans: 1 armour and 1 infantry
                  Battle in France
                      Germans attack with 3 armour, 1 bomber, 4 fighters and 2 infantry
                      British defend with 1 armour, 3 artilleries and 2 infantry; Americans defend with 1 armour and 1 infantry
                      Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -11
                      Casualties for Germans: 3 armour, 2 fighters and 2 infantry
                      Casualties for British: 1 armour, 3 artilleries and 2 infantry
                      Casualties for Americans: 1 armour and 1 infantry

      Non Combat Move - Germans
                  1 bomber moved from France to Germany
                  2 fighters moved from France to Poland
                  1 infantry moved from Southern Europe to Italy

      Place Units - Germans
                  3 artilleries placed in Caucasus
                  1 destroyer placed in 15 Sea Zone
                  4 artilleries placed in Germany
                  1 artillery placed in Italy
                  2 artilleries placed in Germany

      Turn Complete - Germans
                  Germans collect 46 PUs; end with 46 PUs total

      triplea_40316_Ger5.tsvg

      posted in Play Boardgames
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      AbradolfLinkler