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    • Topics 13
    • Posts 132
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    Posts made by aarules

    • RE: Top 5 Console Games

      @GlobalFan:

      I’m sensing a theme here….don’t tell me… I can do this…

      You like hockey and shooters/war games!

      How did you know?

      posted in Other Games
      A
      aarules
    • RE: Southern IN

      Will you play the old Pacific? I have that too.

      posted in Player Locator
      A
      aarules
    • RE: Top 5 Console Games

      Wii
      1. NHL Slapshot
      2. Marines
      3. NHL 2K10
      4. NHL 2K9
      5. NHL 2K8

      PS2 and PS3
      1. Call of Duty 2
      2. Call of Duty 1
      3. Call of Duty World at War
      4. NHL Faceoff 2003
      5. Star Wars Battlefront 2

      posted in Other Games
      A
      aarules
    • RE: UKcommander vs. aarules–Revised

      @UKcommander:

      Ok, so I have you having 1 inf, 3 arm, and 2 ftrs in the UK.  Also, I assumed that you submerged your sub in SZ 48 but let me know if you wanted that to go any differently.

      I have 2 infabtry, 3 armor, 1 artillery, 2 fighters in UK. My sub was submerged.
      By the way, I show you having 37 IPCs in hand for the UK, as you didn’t spend 3 on your last move.  Please confirm that for me.  USA’s turn.
      UK collected 34 IPC’s but has 37.

      posted in Play Boardgames
      A
      aarules
    • RE: UKcommander vs. aarules–Revised

      My trn and carrier are in SZ 27. I’ll remove a ftr from UK.

      posted in Play Boardgames
      A
      aarules
    • RE: UKcommander vs. aarules–Revised

      Noncombat
      3 ftrs from Norway return to UK
      Ftr from Egypt to Persia
      Trn and Carrier from SZ 33 to SZ 27
      Sub from SZ46 to SZ 48

      I place the inf in UK and the 3 trns in SZ 3

      UK
      2 inf, 3 arm, 1 art, 3 ftrs, 1 AA
      Norway
      1 inf, 1 arm
      W. Canada
      1 inf
      E. Canada
      1 arm
      Persia
      1 ftr
      Egypt
      1 inf, 1 bomber
      SZ 33
      1 trn, 1 carrier
      S. Africa
      1 inf
      Australia
      1 inf
      New Zealand
      1 inf

      Collects 34 IPC’s
      Japan’s turn

      posted in Play Boardgames
      A
      aarules
    • RE: UKcommander vs. aarules–Revised

      I lose my ftr so I can hold Norway.

      Borneo
      2 inf on 1
      DiceRolling 2d6:
      (1, 1)

      Japanese units
      DiceRolling 1d6:
      (3)

      posted in Play Boardgames
      A
      aarules
    • RE: UKcommander vs. aarules–Revised

      That’s a lot of tanks.

      UK Builds
      3 transports and 1 inf

      Combat Move
      1 BB and 1 trn with 1 arm and 1 inf for amphibious assault to Norway
      4 ftrs from UK to Norway
      2 inf and 1 trn from Australia for amphibious assault in Borneo

      Norway
      BB bombardment
      DiceRolling 1d6:
      (6)

      4 ftrs and 1 arm on 3
      DiceRolling 5d6:
      (3, 3, 3, 4, 4)

      1 inf
      DiceRolling 1d6:
      (6)

      German forces
      2 inf on 2
      DiceRolling 2d6:
      (1, 6)

      posted in Play Boardgames
      A
      aarules
    • RE: 1 Player D-Day Scenario

      Just curios how far everybody who played it got. PM me the round you died on and I’ll put it in the High Scores.

      High Scores
      #1: aarules-died on round 6

      posted in Miniatures Scenarios
      A
      aarules
    • RE: 1 Player D-Day Scenario

      20 points: Healing-If your last soldier dies, use this to limit to disruption. Once per game during casualty phase.

      35 points: Reinforcements-You receive an MG42 on the east edge. Once per game.

      40 points: Construction-Place 2 pillboxes. Once per game.

      60 points: U-Boat sinks LSI-Once the round is over, skip 5 rounds. Do not receive points for units skipped. Once per game.

      posted in Miniatures Scenarios
      A
      aarules
    • RE: 1 Player D-Day Scenario

      Special Advantages
      During an initiative phase, you can spend that amount of points to use that special ability once per turn.

      6 points: Offboard Artillery-Check my topic. Artillery makes shellholes unless in water. Once per turn.

      8 points: Adjacent Area Fire Support-An MG42 from an adjacent area can fire at 6 dice against soldiers or 1 die against vehicles at any range. Can use Double Shot. Once per turn.

      10 points: Swap units- If your unit is on the eastern row of hexes, you can swap units. Roll a die. Swap your unit for whatever you roll. Swapping removes all disruptions.
      1-Mauser Kar 98K
      2-Panzerfaust
      3-Wehrmacht Veteran Infantry
      4-Sandbagged MG Team
      5-MG42
      6-Panzer III Ausf. F
      If you got a worse unit or the same one, you still must swap.

      I’ll have more in the next post.

      posted in Miniatures Scenarios
      A
      aarules
    • RE: 1 Player D-Day Scenario

      American Units 
      Always go first
      During movement roll for each unit and check the table. Americans never move backwards.
      4’s are 1’s
      5’s are 2’s
      6’s are 3’s

      Rolled……Move where
      1…Directly forward
      2…Left
      3…Right
      During combat, on a 1-3 see where the unit moves by checking the table. On a 4-6, attack the closest unit. If I can’t attack, roll again.

      posted in Miniatures Scenarios
      A
      aarules
    • RE: 1 Player D-Day Scenario

      15
      M1 Garand (42)
      Red Devil Cpt (11)
      Bazooka (eight)
      Sherman DD (3)
      Higgins Boat
      DUKW
      16
      M1 Garand (45)
      Red Devil Cpt. (12)
      Bazooka (10)
      Sherman DD (3)
      Higgins Boat
      DUKW
      17
      M1 Garand (50)
      Red Devil Cpt. (16)
      Bazooka (18)
      Sherman DD (3)
      Higgins Boat
      DUKW

      posted in Miniatures Scenarios
      A
      aarules
    • RE: 1 Player D-Day Scenario

      American units
      While setting up, roll a die. 1 is the highest hex, 2 is the next highest, and so on. There is unlimited stacking in water.
      Round 1
      M1 Garand
      Round 2
      M1 Garand (2)
      Round 3
      M1 Garand (3)
      Round 4
      M1 Garand (5)
      Round 5
      M1 Garand (7)
      Round 6
      M1 Garand (11)
      Round 7
      M1 Garand (12)
      Round 8
      M1 Garand (13)
      Round 9
      M1 Garand (15)
      Round 10
      M1 Garand (15)
      Bazooka
      Red Devil Cpt.
      Round 11
      M1 Garand (20)
      Bazooka (3)
      Higgins Boat
      Red Devil Cpt.
      Round 12
      M1 Garand (21)
      Red Devil Cpt. (7)
      13
      M1 Garand (35)
      red Devil Cpt (9)
      14
      M2 Garand (40)
      Red Devil Cpt (10)
      Bazooka (5)
      Sherman DD
      Higgins Boat
      DUKW

      posted in Miniatures Scenarios
      A
      aarules
    • RE: 1 Player D-Day Scenario

      ROUNDS
      Each round ends when all the Americans are killed. There is 1 turn in between rounds.
      SWIMMING
      Some Americans will be swimming. When swimming, they must take the most direct route to the beach. The Americans will swim unless you have a Higgins boat. Units that are swimming cannot attack, the defense is halved, and die if they get disrupted.

      posted in Miniatures Scenarios
      A
      aarules
    • 1 Player D-Day Scenario

      The player needs to survive as many rounds, or waves, of American soldiers landing as possible.

      Map: Juno 3 The word Juno should be in the northeast corner. You can find the map if you type in axisandallies and then a dot and then com. Then go to downloads.

      German setup is anywhere on the beach or shellholes.
      Wehrmacht Veteran Infantry
      Pillbox

      I will show the American setup in the next post.

      posted in Miniatures Scenarios
      A
      aarules
    • RE: Hearts of Iron 3

      I just got Hearts if Iron 3 today. It’s a good game.
      I played until October 3rd. I took Poland by 16 September, Luxembourg by 21 September, and Belgium is about to fall. I am trying to execute the Schlieffen Plan. I haven’t declared war on the Nedtherlands yet.

      posted in Other Games
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      aarules
    • RE: UKcommander vs. aarules–Revised

      I’ll correct them now.

      posted in Play Boardgames
      A
      aarules
    • RE: Southern IN

      Sort of. The only world war 2 card game I’ve seen is Blitzkrieg.

      posted in Player Locator
      A
      aarules
    • RE: Southern IN

      It’s a collectible minis game so if you want a balanced force, then yes.

      posted in Player Locator
      A
      aarules
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