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    Topics created by AaronConnor

    • A

      Question about transports

      Axis & Allies Anniversary Edition
      • • • AaronConnor
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      PantherP

      @AaronConnor
      From the Anniversary rulebook, page 31:
      “A transport can load and offload units without moving from the friendly sea zone it is in (this is known as “bridging”). Each such transport is still limited to its cargo capacity. It can offload in only one territory, and once it offloads, it cannot move, load, or offload again that turn”.

      So it can bridge exactly one time per turn, either during Combat Move Phase (into a hostile territory) or during Noncombat Move Phase (into a friendly territory).

    • A

      Zombies 1942: How Does Axis Win?????

      Axis & Allies & Zombies
      • • • AaronConnor
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      A

      ve found that I often lose Egypt to Germany. As they have the battle ship and transport to build up a force in Africa.
      https://getappvalley.com/ https://tutuappx.com/ https://tweakbox.mobi/
      So if I bought a factory for Egypt I’m not able to build troops fast enough to protect it.

      How to people feel about South Africa? It’s far enough away to build up some troops in Africa before Germany comes. Assuming they don’t take Egypt turn 1 (with a tank surviving). Or if Germany builds a second transport, they will be able to quickly build up more African troops then the UK.

      Say I group up my navy in the Indian Ocean turn 1, so it’s big enough for Japan not to attack it turn 1.

      I then have enough navy to protect South Africa from Japan’s navy for a couple turns till I can build up more forces. Also with the two transports from this navy, you can ferry units to India and Egypt areas quickly.

      One positives of this factory are able to build navy in South Africa, without using any of India’s production (on land based units). Also some games if I don’t build a factory, I find that I’m forced to start building in England. And if the UK navy has been sunk already this can be a problem if Germany has a large air force

      What results have people been getting with this?

    • A

      Turn 1 Factory for UK (1942 online). Is the best spot South Africa ?

      Axis & Allies & Zombies
      • • • AaronConnor
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      PantherP

      @AaronConnor Welcome to the forum :slightly_smiling_face:
      Don’t wonder, I have closed this topic in favour of the other one. Please don’t double post. Just use “edit” or write a new posting inside your existing thread in case you want to add something.

    • A

      Turn 1 Factory for UK (1942 online). Is the best spot South Africa ?

      Axis & Allies & Zombies
      • • • AaronConnor
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      Imperious LeaderI

      What does Germany build or is bringing in to Medd? What is UK doing with the 2nd fighter , et al? UK placing any tanks in India? what do they place?

      ON uk 1, establish your fleet if possible ( CV, 2 DD builds-placed with AP w 2 fighters at upper left sea zone) if not you can bring the fleet past the canal ( unless he took Levant States) That alone stops he BB and AP from invasion-but you need 2 fighters on CV.

      Take out the Japanese AP that’s in range of India with the CA and or the Fighter, so you can bring 2 men to Egypt, but build 2 tanks in India to eventually replace them, bring up the infantry on the right side of Afrika. ( not left).

      You could build in South Afrika ( not my choice, but its usually out of range of German Bombers…

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