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    Posts made by Aaron_the_Warmonger

    • RE: Axis Victories (what's the "magic" trick?)

      Help me out, i’m not sure how the 2 fighters on new zealend get to india J3 unless the UK takes java T1.  i’m not use to having all ANZAC fighters unitl ANZAC3.

      Additionally, if there is a complete turtle in calcutta, it just opens up a lot of free options for the Japanes, again, a win for japan in my book (the lack of chance of losing if my opponent likes to roll 1s and 2s with his small forces).

      Is a calcutta turtle a standard move in this group?

      Let me know about the fighter thing, i feel like i’m missing something obvious.  If you pull out the 2 fighters the math gets a lot better. And, even though you lose a lot of planes, in this scenario, there is literally nothing left on the board in southeast asia and the islands, and australia isn’t looking much better (of course KJF with no planes is problematic)  
      In general, no, i have not thought of sending USSR planes to calcutta, mostly because the germans are rolling in hard!

      posted in Axis & Allies Global 1940
      Aaron_the_WarmongerA
      Aaron_the_Warmonger
    • RE: Axis Victories (what's the "magic" trick?)

      @simon33: can you give me a projected total for what you are saying for calcutta J3?  I often fly my planes from ANZAC to calcutta, as well, and still can’t hold it!  Also, can i assume you will vacate all other available units leaving connecting land territories vacant?  If so, is it fair to assume i should be able to hold Yunnan at the beginning of J3?  Also, on J1 a transport is purchased as well as you assumed.

      Additionally, i understand the UK destroyer then declaring war with ANZAC to foil loading, and that the naval base may be ‘tipping my hand’, but to me its more than that.  If the UK/ANZAC DOWs that early, thats a win for me as japan, if i force UK/ANZAC to pile everything and sit (then i go for islands/kwantung/malaya), i’m ok with that, the naval base makes a very convenient one turn back to japan, or one turn to calcutta, or one turn to the carolines, or one turn to western australia.  From a logistics stand point, it allows me to go a lot of places, and pushes the allies to maybe do something different.  And if i can keep the US off the germans back, then my ‘friends’ in europe should be able to do what they need to do…

      posted in Axis & Allies Global 1940
      Aaron_the_WarmongerA
      Aaron_the_Warmonger
    • RE: Axis Victories (what's the "magic" trick?)

      With my group, the UK is loathe to DOW on japan until after J3.  T1 with the japs i like to get a naval base on kwangsi.  You can get 3TT and your carriers with planes on SZ36.  T2 you can get all that to calcutta if no teams are at war.  If your carriers are sitting off of calcutta (with other navy, not just carriers and TTs) in SZ39 and you have 6 planes on kwangsi, 6 planes on carriers, and your 2 SBs are located correctly, you can, on J3, lay siege to calcutta with 14 planes (various types) and 4-6 ground units.  If you don’t mind taking planes as soaks, it is almost overwhelming bc the calcutta doesn’t have enough income to match their buy with your planes firepower.  And if you are already in SZ39, they can’t effectively attack you, they don’t have the firepower.  And if calcutta makes a very early DOW, they lose their US shield advantage and Japan has overwhelming superiority to mop them up and get island money almost unopposed.  And i i take Calcutta on T3, i get their income, and an addition 3 for holding it, and 5 for NO.  So even though i didn’t get island money, i still go up at least 25 for the turn even if calcutta takes no islands.  Then, with Calcutta having a naval base, i’m in perfect position to crack back for the islands, and use calcutta as my MC instead of buying one.  This assumes that he doesn’t just hole up all available units in calcutta, but if they do, then that means japan holds Yunnan and can use its buys to get all 20 some odd planes to calcutta.

      AW

      posted in Axis & Allies Global 1940
      Aaron_the_WarmongerA
      Aaron_the_Warmonger
    • RE: Axis Victories (what's the "magic" trick?)

      I’ve found that the game is Japans to lose and must be played that way.  Japan can opt to not make a DOW against anyone but china and get calcutta and kwantung consistantly by T3, and if you wait for T4 you can have the philipines as well, which puts you only one VC away from winning.  The USA must put a lot of IPCs towards stopping this, and by doing so, allows the Germans and the I-Ties a pretty good reign over europe and can slug their way to moscow.  My group views getting Italy’s income into the 30’s by the time the US is coming over for the Axis to be in strong position, and i view turns 7-9 as the turns that the Allies need to be turning the corner in IPC and unit advantage.  Just my thoughts.  Good Luck!

      AW

      posted in Axis & Allies Global 1940
      Aaron_the_WarmongerA
      Aaron_the_Warmonger
    • RE: The Borneo gambit

      basically you put the UK on its heels right out of the gates…    i will have to consider this next game!  thanks!

      posted in Axis & Allies Global 1940
      Aaron_the_WarmongerA
      Aaron_the_Warmonger
    • RE: The Borneo gambit

      @larrymarx:

      @taamvan:

      I don’t think the old ideas about “keeping the U.S. out of the war” hold any merit anymore.

      I’ve had pretty good luck not doing anything to the US/UK/ANZAC till J4… am I in the minority?  I do my l level best to keep the US out of the war, I only DOW UK/ANZAC if there is a chance safely knock out ships and take valuable territory.  let me know your thoughts!

      posted in Axis & Allies Global 1940
      Aaron_the_WarmongerA
      Aaron_the_Warmonger
    • RE: Global 2nd edition Q+A ( AAG40.2)

      Thanks!

      posted in Axis & Allies Global 1940
      Aaron_the_WarmongerA
      Aaron_the_Warmonger
    • RE: Global 2nd edition Q+A ( AAG40.2)

      New to the forum because my gaming buddy and I have a question:

      If I attack a seazone and eliminate all hostile units in the seazone, can i move naval vessels that have not moved in combat through that sea zone in non-combat?  My theory is that the sea zone in non-combat is now friendly and see units can move freely through…

      Thanks in advance!

      AW

      posted in Axis & Allies Global 1940
      Aaron_the_WarmongerA
      Aaron_the_Warmonger
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