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    Posts made by aagamerz13

    • RE: aagamerz13 Axis vs CaptainNapalm Allies+10 BM L20

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
              EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
              EDIT: Turning off Edit Mode
              Germans buy 1 armour and 2 factory_minors; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With Chinese
                  Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
      
          Combat Move - Germans
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 submarine moved from 118 Sea Zone to 111 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 battleship moved from 113 Sea Zone to 110 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 tactical_bomber moved from Germany to 110 Sea Zone
              1 bomber moved from Germany to 111 Sea Zone
              1 bomber moved from Germany to 110 Sea Zone
              1 tactical_bomber moved from Western Germany to 110 Sea Zone
              2 fighters moved from Western Germany to 110 Sea Zone
              1 tactical_bomber moved from Western Germany to 111 Sea Zone
              1 fighter moved from Holland Belgium to 111 Sea Zone
              1 tactical_bomber moved from Western Germany to 111 Sea Zone
              1 tactical_bomber moved from Poland to France
              3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
              1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
              3 armour moved from Greater Southern Germany to France
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      aagamerz13A
      aagamerz13
    • RE: aagamerz13 Axis vs CaptainNapalm Allies+10 BM L20

      Testing Forum poster

      Test summary from TripleA, engine version: 2.1.20365, time: 9:20:24 PM
      Savegame

      posted in League
      aagamerz13A
      aagamerz13
    • RE: Need a little help the game is preditable

      @aagamerz13 That being said, allied players can stall the axis takeover of moscow for the whole game or long enough for the allies to be able to comeback after it falls. So, it is a bit of a balancing act.

      posted in Axis & Allies Global 1940
      aagamerz13A
      aagamerz13
    • RE: Need a little help the game is preditable

      @Warhawk77 Hi. I strongly suggest you play global 40 using triplea online against some of the aggressive axis players. When your Moscow falls on round 5 or 6 (maybe 7 if your allies have good early dice) maybe 10 games in a row while you try to defend it by only moving ussr inf in, that will give some ideas about how to play the Europe axis. A lot of board game players feel the axis has no chance against their allies until they start playing on triple A. This is something you have to experience in a game and not be told about in the forum.

      posted in Axis & Allies Global 1940
      aagamerz13A
      aagamerz13
    • RE: ssl error

      @Panther
      java.runtime.version=1.8.0_77-b03
      java.home=c:??\jdk1.8.0_77\jre

      java.class.path=C:\Program Files\TripleA.install4j\i4jruntime.jar;C:\Program Files\TripleA.\bin\triplea-game-headed-1.9.0.0.13066-all.jar
      sun.boot.class.path=c:??\jdk1.8.0_77\jre\lib\resources.jar;
      sun.boot.library.path=c:??\jdk1.8.0_77\jre\bin
      java.endorsed.dirs=c:??\jdk1.8.0_77\jre\lib\endorsed

      it is definitely pointing to version 77. How to fix that?

      posted in TripleA Support
      aagamerz13A
      aagamerz13
    • ssl error

      So, I’m seeing this error:

      javax.net.ssl.SSLHandshakeException: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
      at sun.security.ssl.Alerts.getSSLException(Alerts.java:192)
      at sun.security.ssl.SSLSocketImpl.fatal(SSLSocketImpl.java:1949)
      at sun.security.ssl.Handshaker.fatalSE(Handshaker.java:302)
      at sun.security.ssl.Handshaker.fatalSE(Handshaker.java:296)
      at sun.security.ssl.ClientHandshaker.serverCertificate(ClientHandshaker.java:1509)
      at sun.security.ssl.ClientHandshaker.processMessage(ClientHandshaker.java:216)
      at sun.security.ssl.Handshaker.processLoop(Handshaker.java:979)
      at sun.security.ssl.Handshaker.process_record(Handshaker.java:914)
      at sun.security.ssl.SSLSocketImpl.readRecord(SSLSocketImpl.java:1062)
      at sun.security.ssl.SSLSocketImpl.performInitialHandshake(SSLSocketImpl.java:1375)
      at sun.security.ssl.SSLSocketImpl.startHandshake(SSLSocketImpl.java:1403)
      at sun.security.ssl.SSLSocketImpl.startHandshake(SSLSocketImpl.java:1387)
      at org.apache.http.conn.ssl.SSLConnectionSocketFactory.createLayeredSocket(SSLConnectionSocketFactory.java:396)
      at org.apache.http.conn.ssl.SSLConnectionSocketFactory.connectSocket(SSLConnectionSocketFactory.java:355)
      at org.apache.http.impl.conn.DefaultHttpClientConnectionOperator.connect(DefaultHttpClientConnectionOperator.java:142)
      at org.apache.http.impl.conn.PoolingHttpClientConnectionManager.connect(PoolingHttpClientConnectionManager.java:373)
      at org.apache.http.impl.execchain.MainClientExec.establishRoute(MainClientExec.java:381)
      at org.apache.http.impl.execchain.MainClientExec.execute(MainClientExec.java:237)
      at org.apache.http.impl.execchain.ProtocolExec.execute(ProtocolExec.java:185)
      at org.apache.http.impl.execchain.RetryExec.execute(RetryExec.java:89)
      at org.apache.http.impl.execchain.RedirectExec.execute(RedirectExec.java:111)
      at org.apache.http.impl.client.InternalHttpClient.doExecute(InternalHttpClient.java:185)
      at org.apache.http.impl.client.CloseableHttpClient.execute(CloseableHttpClient.java:118)
      at games.strategy.engine.random.PropertiesDiceRoller.postRequest(PropertiesDiceRoller.java:147)
      at games.strategy.engine.random.PbemDiceRoller$HttpDiceRollerDialog.rollInSeperateThread(PbemDiceRoller.java:222)
      at java.lang.Thread.run(Thread.java:745)
      Caused by: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
      at sun.security.validator.PKIXValidator.doBuild(PKIXValidator.java:387)
      at sun.security.validator.PKIXValidator.engineValidate(PKIXValidator.java:292)
      at sun.security.validator.Validator.validate(Validator.java:260)
      at sun.security.ssl.X509TrustManagerImpl.validate(X509TrustManagerImpl.java:324)
      at sun.security.ssl.X509TrustManagerImpl.checkTrusted(X509TrustManagerImpl.java:229)
      at sun.security.ssl.X509TrustManagerImpl.checkServerTrusted(X509TrustManagerImpl.java:124)
      at sun.security.ssl.ClientHandshaker.serverCertificate(ClientHandshaker.java:1491)
      … 21 mor

      A similar error has been reported before. How do you install the cert for triple a? I think I read in forum this was fixed in unreleased version. Thanks

      java -version
      java version “1.8.0_251”
      Java™ SE Runtime Environment (build 1.8.0_251-b08)
      Java HotSpot™ Client VM (build 25.251-b08, mixed mode, sharing)

      posted in TripleA Support
      aagamerz13A
      aagamerz13
    • RE: aagamerz13 Axis vs CaptainNapalm Allies+10 BM L20

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 10:11:52 PM
      Savegame

      posted in League
      aagamerz13A
      aagamerz13
    • RE: aagamerz13 Axis vs CaptainNapalm Allies+10 BM L20

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 9:13:32 PM
      Savegame

      posted in League
      aagamerz13A
      aagamerz13
    • RE: aagamerz13 Axis vs CaptainNapalm Allies+10 BM L20

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Purchase Units - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
              EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
              EDIT: Turning off Edit Mode
              Germans buy 1 armour and 2 factory_minors; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With Chinese
                  Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
      
          Combat Move - Germans
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 submarine moved from 118 Sea Zone to 111 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 battleship moved from 113 Sea Zone to 110 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 tactical_bomber moved from Germany to 110 Sea Zone
              1 bomber moved from Germany to 110 Sea Zone
              1 bomber moved from Germany to 111 Sea Zone
              1 tactical_bomber moved from Western Germany to 110 Sea Zone
              2 fighters moved from Western Germany to 110 Sea Zone
              1 tactical_bomber moved from Western Germany to 111 Sea Zone
              1 fighter moved from Holland Belgium to 111 Sea Zone
              1 tactical_bomber moved from Western Germany to 111 Sea Zone
              1 tactical_bomber moved from Poland to France
              1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
              3 armour moved from Greater Southern Germany to France
              3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
      
          Combat - Germans
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      aagamerz13A
      aagamerz13
    • RE: aagamerz13 Axis vs CaptainNapalm Allies+10 BM L20

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Purchase Units - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
              EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
              EDIT: Turning off Edit Mode
              Germans buy 1 armour and 2 factory_minors; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With Chinese
                  Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
      
          Combat Move - Germans
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 submarine moved from 118 Sea Zone to 111 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 battleship moved from 113 Sea Zone to 110 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 tactical_bomber moved from Germany to 110 Sea Zone
              1 bomber moved from Germany to 110 Sea Zone
              1 bomber moved from Germany to 111 Sea Zone
              1 tactical_bomber moved from Western Germany to 110 Sea Zone
              2 fighters moved from Western Germany to 110 Sea Zone
              1 tactical_bomber moved from Western Germany to 111 Sea Zone
              1 fighter moved from Holland Belgium to 111 Sea Zone
              1 tactical_bomber moved from Western Germany to 111 Sea Zone
              1 tactical_bomber moved from Poland to France
              1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
              3 armour moved from Greater Southern Germany to France
              3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      aagamerz13A
      aagamerz13
    • RE: aagamerz13 Axis vs CaptainNapalm Allies+10 BM L20

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Purchase Units - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
              EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
              EDIT: Turning off Edit Mode
              Germans buy 1 armour and 2 factory_minors; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With Chinese
                  Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
      
          Combat Move - Germans
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      aagamerz13A
      aagamerz13
    • RE: Find League Opponents Thread

      @CaptainNapalm Ok. I’ll bid 15 for allies bm3. Do you play online? That might be faster if you have time.

      posted in League
      aagamerz13A
      aagamerz13
    • RE: Find League Opponents Thread

      @CaptainNapalm Hi Captain. I’ll start with bm3.

      posted in League
      aagamerz13A
      aagamerz13
    • RE: Find League Opponents Thread

      Hi players. I’m new to the league although I’ve played axis and allies for years. Transitioning to competitive play after learning the new maps from pickup play. I’m open to different game times and rules. Let’s battle!

      posted in League
      aagamerz13A
      aagamerz13
    • RE: Find League Opponents Thread

      I’m looking for games of BM3. Would prefer to play online.

      posted in League
      aagamerz13A
      aagamerz13
    • RE: Is killing Sea Zone 110 an absolute must?

      Well, it depends on the level of the allied players.  I can usually tell by my opponents uk1/us1 moves and buys whether I have a 100% to perhaps little over 50% chance to win the game, depending on bid.  A lot of players give the allies away at too high a bid, and take the allies at too low a bid.  All of this is much more important than if Germany decides to attack only one of the two szs.  :evil:

      posted in Axis & Allies Global 1940
      aagamerz13A
      aagamerz13
    • RE: Italian "can openers"

      The problem with letting italy take bulgaria is that the uk will sometimes take greece with two units.  So, you have a stack of 6 units that cant be effectively countered for at least two rounds if uk smashed 2 italy trans. during uk1.  This costs Italy the NO for at least 1 or 2 rounds.  Germany may also have to divert forces to deal with this.

      posted in Axis & Allies Europe 1940
      aagamerz13A
      aagamerz13
    • RE: Axis Victories (what's the "magic" trick?)

      The axis has to be super aggressive to maximize their chance of winning.  By doing so, you force the USA player to sometimes make subtle purchase mistakes that can be exploited in a few rounds.  Only the USA can win the game for the allies.  So, I try to force them to make hard choices as early as possible.

      posted in Axis & Allies Global 1940
      aagamerz13A
      aagamerz13
    • RE: Going to try Bright Skies strategy in my current game

      The challenge of playing a tough opponent is fun.  Also, you might see some different ideas you can use in future games.

      posted in Axis & Allies Global 1940
      aagamerz13A
      aagamerz13
    • RE: Going to try Bright Skies strategy in my current game

      The fact that your opponent did a J1 attack on hawaii says it all.  That’s not the top opening for japan. 
      if you want to see how your strat fares against an experienced axis player, we can schedule one.

      posted in Axis & Allies Global 1940
      aagamerz13A
      aagamerz13
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