Date for 1941 is Saturday at 8 am.
Axis and Allies 1940 is at 12 noon on Saturday.
Didnt look to see if there was more. lol
I figured I would post since I been scrolling on the screen for a bit at con of the north… lol
Date for 1941 is Saturday at 8 am.
Axis and Allies 1940 is at 12 noon on Saturday.
Didnt look to see if there was more. lol
I figured I would post since I been scrolling on the screen for a bit at con of the north… lol
The You tube video looks great!
A prize drawing (or perks) could include gift certificates of sponsors or actual items/games
Maybe get Larry Harris to sign something A&A related and auction it off or give as a prize. (He is a good guy like that last time I knew it)
I joined this site in 2007. I checked it out signed in and left. At that time there were many Axis and Allies sites and this was one of many. I played only live games up to that point and only at GenCon. (well some on aamc but i hated typing in all the orders) After about 2009 or 10 I quit Axis and Allies completely – gone. Played Flames of War - miniatures until I was broke. – now.
So then I decided to go back to Axis and Allies. I checked all the sites I had done before… There were very few and none really active. In fact the only one with any kind of activity at all is this one - Axis & Allies.org.
I got here and was like WoW – look at all these games… Crap what have I been missing. So I called up an Old A&A friend and said lets play and he showed me AA50 and 42 and I was once again hooked.
But how/where do I find players–I did google searches and looked around Wisconsin- any cons events with A&A nope it was long gone. None in Mn, IA or even IL… I would have to go back to Gencon.
I was like I really don’t want to, However this site had it all and it then it hooked me on Global 40 2nd editiion. I was like this is what I been looking for all along… But how/where do I find players. This site has it too.
So what I am getting at is to find ways to advertise this site more on social media-- I have no idea how to do that. But I have learned there are many people that would play if they knew a site like this was available.
I am hooked back in because of TripleA and the Play by Forum option that this Web Site offers.
One option is to give perks to people whom advertise on Facebook or twitter or other places. I mean I have 1200 people on my Facebook and if I knew what was wanted I could post something every so often about A&A Org.
Others could pick up twitter or other places that they like to use.
You could give them a bar or something – about advertiser… Plus it would give your sponsors more hits/views and could bring in more players to the site.
As for current Patron Perks I had considered giving but was short but when you personally sent me a message DJensen is when I committed. It meant a lot. This site offers something that no other site is really doing – yet very few people know about it.
I think offering more options then 3 is good. A platinum for 100 bucks or so. give a t-shirt - send them a beer. Heck I have seen kickstarter people suggest 500 dollar donations or 1000 dollars for dinner and a game with the best players…
Heck anything for fund raising.
Sorry I was so long winded I just think you have a great thing going and would like to see it grow. Thanks.
Checked 3 times today because I was home and could. Funny thing is I knew that you don’t post on the weekends often so I was a fool to check… LOL.
I hope you are having a good day Gargantua!!
I just did 25 bucks… I hope it helps!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 artillery moved from Russia to Bryansk
2 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Rostov to Caucasus
2 armour moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns moved from Yakut S.S.R. to Yenisey
6 infantry moved from Yakut S.S.R. to Yenisey
7 infantry moved from Bryansk to Western Ukraine
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Volgograd
2 armour placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Thanks,
I need to somehow stem the tide of the Italians and Japanese. Of course I am sure Germany will wait to attack on turn 25… LOL…
Waiting on the German Juggernaut!!
Italy has grown so much they is almost nothing I can do about it.
Hey- it kinda late but can I use the French Fighter to kill the Italian Transport before landing in morrocco… I forgot it…
Its up to you… My mistake…
Thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 61 Sea Zone to 54 Sea Zone
1 cruiser moved from 61 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from United Kingdom to Morocco
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 61 Sea Zone to 54 Sea Zone
1 cruiser moved from 61 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Thanks Gargantua for the compliments.
Yeah I keep forgetting they can scramble. It really amazes me how much different Global 40 is compared to the Old Axis and Allies let alone the Old Pacific and Europe games. The new ones put together seem so
much more intriguing(spelling)
Leave them on the land then.
I attacked in a 50/50 battle and lost… Oh well…
What I like about attacking is at least you are trying. Seems to be when you always sit on defense – you are waiting.
Not that defending at times is a good thing.
Well my 50/50 battle went your way…
Your Italian Inf all hit –
Please be easy on me LOL…
Also please edit the 2 fighters on the East US to the East US Seazone.
Thanks…
I am learning a lot. Thank you for the experience.
Thank you for all of your posts to this thread.
I am currently playing a game against Gargantua with a bi of 40 and I get the feeling I am toast!! LOL.
I think I should have gotten a bid of 100!! Or maybe 200 and then I might have a chance.
There are a lot of nuances to this game and It is really making me think.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
Place Units - Americans
2 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 carrier and 2 transports placed in 101 Sea Zone
Turning on Edit Mode
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 carrier and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Szechwan
2 infantry moved from Sikang to Szechwan
2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Szechwan to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 2 armour, 2 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 bomber moved from Quebec to 123 Sea Zone
4 fighters moved from United Kingdom to 123 Sea Zone
1 cruiser moved from 106 Sea Zone to 123 Sea Zone
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
Combat - British
Battle in Gibraltar
British attack with 1 armour and 1 infantry
Italians defend with 1 harbour and 2 infantry
Italians win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 123 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer and 4 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Units damaged: 1 carrier owned by the Germans
retreated to 123 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -36
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for British: 1 cruiser, 1 destroyer and 3 fighters
2 fighters owned by the Germans forced to land in Iceland
Non Combat Move - British
1 bomber moved from 123 Sea Zone to Scotland
1 fighter moved from 123 Sea Zone to Scotland
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
2 infantry moved from United Kingdom to Scotland
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Malaya to Shan State
Place Units - British
2 artilleries and 1 infantry placed in Quebec
1 factory_minor placed in Egypt
2 armour placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Place Units - UK_Pacific
1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 unit repaired.
1 bomber moved from Quebec to 123 Sea Zone
4 fighters moved from United Kingdom to 123 Sea Zone
1 cruiser moved from 106 Sea Zone to 123 Sea Zone
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Szechwan
2 infantry moved from Sikang to Szechwan
2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Szechwan to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
Place Units - Americans
2 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 carrier and 2 transports placed in 101 Sea Zone
Turning on Edit Mode
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 carrier and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs