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    Posts made by AAGamer

    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Russians
                  Russians buy 6 armour; Remaining resources: 1 PUs;

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Japanese
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

      Combat Move - Russians
                  1 infantry moved from Amur to Korea
                        Russians take Korea from Japanese
                  1 infantry moved from Ukraine to Bessarabia
                  1 fighter moved from Belarus to Bessarabia
                  1 fighter moved from Belarus to Eastern Poland
                  1 tactical_bomber moved from Belarus to Eastern Poland
                  1 infantry moved from Western Ukraine to Eastern Poland
                  1 artillery moved from Western Ukraine to Eastern Poland

      Combat - Russians
                  Battle in Bessarabia
                      Russians attack with 1 fighter and 1 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 :  1/2 hits
                          Germans roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Bessarabia
                      Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Eastern Poland
                      Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                      Germans defend with 2 infantry
                          Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 :  2/4 hits
                          Germans roll dice for 2 infantry in Eastern Poland, round 2 :  0/2 hits
                          2 infantry owned by the Germans lost in Eastern Poland
                      Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Germans: 2 infantry
                  Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

      Non Combat Move - Russians
                  3 artilleries moved from Belarus to Bryansk
                  3 armour moved from Belarus to Bryansk
                  2 aaGuns moved from Belarus to Bryansk
                  2 armour moved from Russia to Smolensk
                  1 infantry moved from Novgorod to Archangel
                  1 artillery moved from Novgorod to Archangel
                  16 infantry moved from Belarus to Bryansk
                  1 infantry moved from Belarus to Bryansk
                  1 tactical_bomber moved from Eastern Poland to Bryansk
                  1 fighter moved from Eastern Poland to Bryansk
                  2 aaGuns moved from Western Ukraine to Bryansk
                  1 artillery moved from Western Ukraine to Bryansk
                  1 artillery moved from Western Ukraine to Bryansk
                  13 infantry moved from Western Ukraine to Bryansk
                  1 artillery moved from Ukraine to Bryansk
                  1 fighter moved from Bessarabia to Bryansk
                  4 infantry moved from Western Ukraine to Bryansk
                  1 infantry moved from Caucasus to Northwest Persia
                        Russians take Northwest Persia from Neutral_Allies
                  6 infantry moved from Timguska to Novosibirsk
                  2 aaGuns moved from Yenisey to Timguska
                  6 infantry moved from Yenisey to Timguska
                  1 submarine moved from 127 Sea Zone to 125 Sea Zone
                  1 infantry moved from Volgograd to Caucasus

      Place Units - Russians
                  6 armour placed in Russia

      Turn Complete - Russians
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,6,2
                  Russians collect 35 PUs (3 lost to blockades); end with 36 PUs
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs

      triplea_40960_Rus4.tsvg

      posted in League
      A
      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Russians
                  Russians buy 6 armour; Remaining resources: 1 PUs;

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Japanese
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

      Combat Move - Russians
                  1 infantry moved from Amur to Korea
                        Russians take Korea from Japanese
                  1 infantry moved from Ukraine to Bessarabia
                  1 fighter moved from Belarus to Bessarabia
                  1 fighter moved from Belarus to Eastern Poland
                  1 tactical_bomber moved from Belarus to Eastern Poland
                  1 infantry moved from Western Ukraine to Eastern Poland
                  1 artillery moved from Western Ukraine to Eastern Poland

      triplea_40960_Rus4.tsvg

      posted in League
      A
      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      I am thinking  you gave me way to much credit!! Though you are kind!

      I will do my turn in the morning am pooped. Have been reading other peoples games.

      Catch you in the morning

      posted in League
      A
      AAGamer
    • RE: 17L 40.2 Omega1759(Allies26) v. Mallery29(Axis)

      Wow, interesting game!

      That is one crazy bombing run!!

      Hope you dont mind looking at your game to get some ideas on how to play better :)

      posted in League
      A
      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      Thanks Omega

      You are right about fractured. It is different. The Axis can focus a lot easier then the allies – seems that way anyway.

      The allies has so much to do. Hold India, Hold Egypt.  Hope for mistakes and counter attack.

      posted in League
      A
      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - ANZAC
                  ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  2 fighters moved from New South Wales to Queensland
                  1 artillery moved from New South Wales to Queensland
                  1 transport moved from 62 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  1 fighter and 1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 15 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

      Turn Complete - French

      triplea_40960_Fre3.tsvg

      posted in League
      A
      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - ANZAC
                  ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  2 fighters moved from New South Wales to Queensland
                  1 artillery moved from New South Wales to Queensland
                  1 transport moved from 62 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  1 fighter and 1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 15 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

      triplea_40960_ANZ3.tsvg

      posted in League
      A
      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      I agree I am noting that I should have attacked in China… delaying just let Japan expand way to fast to stem the tide…  Same with in the mediterranan…

      One of the hardest things to get is the factor of Airbases. That extra point of flight is huge. I was aware of the naval base use in the first Pacific game.

      I am sure I will learn a lot. I have learned a lot from you and thank you for that.

      Yeah my ego is shot so no worries there. .

      Well I should go do my turn instead of watching football… lol.

      posted in League
      A
      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      Thanks Gargantua for the high praise.

      Funny thing is – this is my first Global 40 game… haha… I am still waiting for the board games for Christmas. So I hope I can live up to your expectations.

      Yes I have been punished. I actually thought I could hold in Egypt- frustrating.

      The Americans yeah Gibraltar needed to happen. – I just need you to roll badly lol.

      Wasn’t sure where to go in the Pacific. Playing it safe doesn’t seem to be the way to go all the time in Global 40.

      posted in League
      A
      AAGamer
    • RE: Kjf discussions

      Thespaceman thanks for sharing what you did…

      I am currently getting my butt kicked by not doing Taranto as well.

      Also just lost Uk Pacific to a Japan amp assault of Calcutta– not looking good for me.

      I have a lot to learn and a lot more reading to do!!

      posted in Axis & Allies Global 1940
      A
      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      Thanks Gargantua for the advice! I can take all you are willing to give me. I want to make this a little bit of a challenge for you!!

      Well my spoiling attacked killed 1 German fighter– at least that was good… To make it harder with Italy Can opening for the Germans. ( I learned that phrase recently lol)

      Hopefully Egypt can hold!! I need some really, really good dice with UK since Uk Pacific out of the war already.

      I am really loving G40 – it is so complicated with so many options compared to classic and the early europe and pacific!

      posted in League
      A
      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 2 artilleries, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;

      Politics - Americans
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                  2 fighters moved from Eastern United States to 91 Sea Zone
                  2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                  1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                  1 carrier moved from 101 Sea Zone to 91 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 infantry moved from 91 Sea Zone to Gibraltar
                  1 artillery moved from 91 Sea Zone to Gibraltar
                  2 fighters moved from Hawaiian Islands to 16 Sea Zone
                  1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                  1 artillery moved from 33 Sea Zone to Caroline Islands
                  1 infantry moved from 33 Sea Zone to Caroline Islands
                  1 battleship moved from 26 Sea Zone to 33 Sea Zone
                  2 cruisers moved from 26 Sea Zone to 33 Sea Zone
                  1 fighter moved from Philippines to 43 Sea Zone
                  1 submarine moved from 54 Sea Zone to 44 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 33 Sea Zone

      Combat - Americans
                  Battle in 43 Sea Zone
                      Americans attack with 1 fighter
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 43 Sea Zone
                      Americans win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 44 Sea Zone
                      Americans attack with 1 submarine
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 44 Sea Zone
                          Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                      Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in Caroline Islands
                      Americans attack with 1 artillery and 1 infantry
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                          Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 :  1/2 hits
                          Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 :  1/2 hits
                          Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                          1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                          Americans roll dice for 1 artillery in Caroline Islands, round 3 :  1/1 hits
                          Japanese roll dice for 1 infantry in Caroline Islands, round 3 :  0/1 hits
                          1 infantry owned by the Japanese lost in Caroline Islands
                      Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 8
                      Casualties for Americans: 1 infantry
                      Casualties for Japanese: 1 aaGun and 2 infantry
                  Battle in 91 Sea Zone
                      Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
                      Germans defend with 1 submarine
                          Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 91 Sea Zone, round 2 :  3/5 hits
                          Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Germans lost in 91 Sea Zone
                      Americans win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine
                  Battle in 16 Sea Zone
                      Americans attack with 2 fighters
                      Japanese defend with 1 destroyer
                          Americans roll dice for 2 fighters in 16 Sea Zone, round 2 :  2/2 hits
                          Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 16 Sea Zone
                      Americans win with 2 fighters remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in Gibraltar

      Non Combat Move - Americans
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 armour moved from Eastern United States to 101 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 mech_infantry moved from Eastern United States to 101 Sea Zone
                  1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 infantry moved from 91 Sea Zone to Morocco
                  1 mech_infantry moved from 91 Sea Zone to Morocco
                  1 armour moved from 91 Sea Zone to Morocco
                  2 carriers moved from 26 Sea Zone to 33 Sea Zone
                  1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                  3 fighters moved from 26 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                  1 submarine moved from 26 Sea Zone to 33 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 carrier moved from 10 Sea Zone to 26 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                  1 fighter moved from 43 Sea Zone to Philippines
                  2 fighters moved from 16 Sea Zone to Midway
                  1 bomber moved from Eastern United States to Midway

      Place Units - Americans
                  2 artilleries, 1 fighter and 1 infantry placed in Western United States
                  2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 54 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  9 infantry moved from Szechwan to Shensi
                  1 fighter moved from Sikang to Shensi

      Combat - Chinese
                  Battle in Shensi
                      Chinese attack with 1 fighter and 9 infantry
                      Japanese defend with 1 artillery and 1 infantry
                          Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 2 :  5/10 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 :  0/2 hits
                          1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
                      Chinese win, taking Shensi from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 artillery and 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Shensi to Sikang
                  1 infantry moved from Sikang to Tsinghai

      Place Units - Chinese
                  1 infantry placed in Tsinghai
                  1 infantry placed in Sikang

      Turn Complete - Chinese
                  Chinese collect 4 PUs; end with 5 PUs

      Purchase Units - British
                  British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  2 infantry moved from Shan State to Burma
                  1 infantry moved from Shan State to Burma
                  1 battleship moved from 54 Sea Zone to 42 Sea Zone
                  3 infantry moved from Egypt to Trans-Jordan
                  2 artilleries moved from Egypt to Trans-Jordan
                  1 armour moved from Egypt to Trans-Jordan
                  1 fighter moved from Egypt to Trans-Jordan
                  1 tactical_bomber moved from Egypt to Trans-Jordan

      Combat - British
                  Battle in Burma
                      British attack with 3 infantry
                      Japanese defend with 1 infantry
                          British roll dice for 3 infantry in Burma, round 2 :  0/3 hits
                          Japanese roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                          1 infantry owned by the British lost in Burma
                          British roll dice for 2 infantry in Burma, round 3 :  1/2 hits
                          Japanese roll dice for 1 infantry in Burma, round 3 :  0/1 hits
                          1 infantry owned by the Japanese lost in Burma
                      British win, taking Burma from Japanese with 2 infantry remaining. Battle score for attacker is 0
                      Casualties for British: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in 42 Sea Zone
                      British attack with 1 battleship
                      Japanese defend with 1 destroyer
                          British roll dice for 1 battleship in 42 Sea Zone, round 2 :  0/1 hits
                          Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                      Units damaged: 1 battleship owned by the British
                          British roll dice for 1 battleship in 42 Sea Zone, round 3 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 42 Sea Zone
                      British win, taking 42 Sea Zone from Japanese with 1 battleship remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in Trans-Jordan
                      British attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                      Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 1 artillery and 1 infantry
                          British roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Trans-Jordan, round 2 :  3/8 hits
                          Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Trans-Jordan, round 2 :  3/5 hits
                          1 tactical_bomber owned by the Germans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 3 infantry owned by the British lost in Trans-Jordan
                      2 artilleries owned by the British and 1 armour owned by the British retreated to Egypt
                      Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                      Casualties for Germans: 1 tactical_bomber
                      Casualties for British: 3 infantry
                      Casualties for Italians: 1 artillery and 1 infantry
                  Battle in Anglo Egyptian Sudan
                      British attack with 2 infantry
                      Italians defend with 1 artillery
                          British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                          Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 :  0/1 hits
                          1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                      British win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Italians: 1 artillery

      Non Combat Move - British
                  1 tactical_bomber moved from Trans-Jordan to Egypt
                  1 fighter moved from Trans-Jordan to Egypt
                  1 fighter moved from Scotland to United Kingdom
                  1 bomber moved from Scotland to United Kingdom
                  2 armour moved from Union of South Africa to Belgian Congo

      Place Units - British
                  1 armour and 2 fighters placed in Egypt
                  1 infantry placed in Union of South Africa

      Turn Complete - British
                  Total Cost from Convoy Blockades: 6
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,4,3
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,6
                  British collect 22 PUs (6 lost to blockades); end with 22 PUs

      Turn Complete - UK_Pacific

      triplea_40960_UK_3.tsvg

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    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - British
                  British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  2 infantry moved from Shan State to Burma
                  1 infantry moved from Shan State to Burma
                  1 battleship moved from 54 Sea Zone to 42 Sea Zone
                  3 infantry moved from Egypt to Trans-Jordan
                  2 artilleries moved from Egypt to Trans-Jordan
                  1 armour moved from Egypt to Trans-Jordan
                  1 fighter moved from Egypt to Trans-Jordan
                  1 tactical_bomber moved from Egypt to Trans-Jordan

      triplea_40960_Bri3.tsvg

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    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  9 infantry moved from Szechwan to Shensi
                  1 fighter moved from Sikang to Shensi

      Combat - Chinese
                  Battle in Shensi
                      Chinese attack with 1 fighter and 9 infantry
                      Japanese defend with 1 artillery and 1 infantry
                          Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 2 :  5/10 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 :  0/2 hits
                          1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
                      Chinese win, taking Shensi from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 artillery and 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Shensi to Sikang
                  1 infantry moved from Sikang to Tsinghai

      Place Units - Chinese
                  1 infantry placed in Tsinghai
                  1 infantry placed in Sikang

      Turn Complete - Chinese
                  Chinese collect 4 PUs; end with 5 PUs

      triplea_40960_Chi3.tsvg

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    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 2 artilleries, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;

      Politics - Americans
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                  2 fighters moved from Eastern United States to 91 Sea Zone
                  2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                  1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                  1 carrier moved from 101 Sea Zone to 91 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 infantry moved from 91 Sea Zone to Gibraltar
                  1 artillery moved from 91 Sea Zone to Gibraltar
                  2 fighters moved from Hawaiian Islands to 16 Sea Zone
                  1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                  1 artillery moved from 33 Sea Zone to Caroline Islands
                  1 infantry moved from 33 Sea Zone to Caroline Islands
                  1 battleship moved from 26 Sea Zone to 33 Sea Zone
                  2 cruisers moved from 26 Sea Zone to 33 Sea Zone
                  1 fighter moved from Philippines to 43 Sea Zone
                  1 submarine moved from 54 Sea Zone to 44 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 33 Sea Zone

      Combat - Americans
                  Battle in 43 Sea Zone
                      Americans attack with 1 fighter
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 43 Sea Zone
                      Americans win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 44 Sea Zone
                      Americans attack with 1 submarine
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 44 Sea Zone
                          Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                      Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in Caroline Islands
                      Americans attack with 1 artillery and 1 infantry
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                          Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 :  1/2 hits
                          Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 :  1/2 hits
                          Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                          1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                          Americans roll dice for 1 artillery in Caroline Islands, round 3 :  1/1 hits
                          Japanese roll dice for 1 infantry in Caroline Islands, round 3 :  0/1 hits
                          1 infantry owned by the Japanese lost in Caroline Islands
                      Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 8
                      Casualties for Americans: 1 infantry
                      Casualties for Japanese: 1 aaGun and 2 infantry
                  Battle in 91 Sea Zone
                      Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
                      Germans defend with 1 submarine
                          Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 91 Sea Zone, round 2 :  3/5 hits
                          Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Germans lost in 91 Sea Zone
                      Americans win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine
                  Battle in 16 Sea Zone
                      Americans attack with 2 fighters
                      Japanese defend with 1 destroyer
                          Americans roll dice for 2 fighters in 16 Sea Zone, round 2 :  2/2 hits
                          Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 16 Sea Zone
                      Americans win with 2 fighters remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in Gibraltar

      Non Combat Move - Americans
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 armour moved from Eastern United States to 101 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 mech_infantry moved from Eastern United States to 101 Sea Zone
                  1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 infantry moved from 91 Sea Zone to Morocco
                  1 mech_infantry moved from 91 Sea Zone to Morocco
                  1 armour moved from 91 Sea Zone to Morocco
                  2 carriers moved from 26 Sea Zone to 33 Sea Zone
                  1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                  3 fighters moved from 26 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                  1 submarine moved from 26 Sea Zone to 33 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 carrier moved from 10 Sea Zone to 26 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                  1 fighter moved from 43 Sea Zone to Philippines
                  2 fighters moved from 16 Sea Zone to Midway
                  1 bomber moved from Eastern United States to Midway

      Place Units - Americans
                  2 artilleries, 1 fighter and 1 infantry placed in Western United States
                  2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 54 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs

      triplea_40960_Ame3.tsvg

      posted in League
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    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 2 artilleries, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;

      Politics - Americans
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                  2 fighters moved from Eastern United States to 91 Sea Zone
                  2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                  1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                  1 carrier moved from 101 Sea Zone to 91 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 infantry moved from 91 Sea Zone to Gibraltar
                  1 artillery moved from 91 Sea Zone to Gibraltar
                  2 fighters moved from Hawaiian Islands to 16 Sea Zone
                  1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                  1 artillery moved from 33 Sea Zone to Caroline Islands
                  1 infantry moved from 33 Sea Zone to Caroline Islands
                  1 battleship moved from 26 Sea Zone to 33 Sea Zone
                  2 cruisers moved from 26 Sea Zone to 33 Sea Zone
                  1 fighter moved from Philippines to 43 Sea Zone
                  1 submarine moved from 54 Sea Zone to 44 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 33 Sea Zone

      triplea_40960_Ame3.tsvg

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    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      Wow, Gargantua!!

      You sure slaughtered me there…    I was glad when I read 3/9 AA … then the rest… I was like well that sucked completely… Jeepers… I hoped to kill a LOT more…

      Oh well, chalk it up to learning experience.

      Now what to do? Any suggestions Gargantua?

      posted in League
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      AAGamer
    • RE: Find League Opponents Thread

      Looking for tier NOOB league game.

      This would be my second game - currently Gargantua is crushing me in my first game.

      Please be gentle.

      Balanced Mod? Pm Me- thanks- slow play

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      AAGamer
    • RE: TripleA Noob

      Yeah Gargantua has been chewing me up is for sure!!  Not a good graphic Image I know.

      posted in Find Online Players
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      AAGamer
    • RE: Axis and Allies Events – Any one know of any other than these?

      Thanks Meinherr - I haven’t been to Seattle in years.

      posted in Events
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