Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. AAGamer
    3. Posts
    0%
    A
    • Profile
    • Following 2
    • Followers 0
    • Topics 12
    • Posts 580
    • Best 49
    • Controversial 0
    • Groups 3

    Posts made by AAGamer

    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                  2 infantry moved from 37 Sea Zone to Malaya
                  1 artillery moved from New South Wales to 62 Sea Zone
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                  2 fighters moved from Queensland to Dutch New Guinea

      Combat - ANZAC
                  Battle in Malaya
                  Battle in Dutch New Guinea
                      ANZAC attack with 2 fighters
                      Japanese defend with 1 artillery and 1 infantry
                          ANZAC roll dice for 2 fighters in Dutch New Guinea, round 2 :  0/2 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 :  0/2 hits
                          ANZAC roll dice for 2 fighters in Dutch New Guinea, round 3 :  2/2 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 :  0/2 hits
                          1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Dutch New Guinea
                      ANZAC win, taking Malaya from Japanese with 2 fighters remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 artillery and 1 infantry

      Non Combat Move - ANZAC
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  2 fighters moved from Dutch New Guinea to New Guinea
                  3 fighters moved from Queensland to Caroline Islands
                  1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                  1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                  EDIT: 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  EDIT: 1 artillery moved from 45 Sea Zone to Dutch New Guinea

      Place Units - ANZAC
                  1 artillery and 1 infantry placed in New South Wales
                  1 transport placed in 62 Sea Zone
                  Turning on Edit Mode
                  EDIT: Changing ownership of Dutch New Guinea from Japanese to ANZAC
                  EDIT: Turning off Edit Mode

      Turn Complete - ANZAC
                  ANZAC collect 13 PUs; end with 17 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

      triplea_40960_ANZ6.tsvg

      posted in League
      A
      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                  2 infantry moved from 37 Sea Zone to Malaya
                  1 artillery moved from New South Wales to 62 Sea Zone
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                  2 fighters moved from Queensland to Dutch New Guinea

      triplea_40960_ANZ6.tsvg

      posted in League
      A
      AAGamer
    • RE: Sea zone 102

      Wow, I wish I would have seen this before my game… I needed something like this.

      Thank you General HandGrenade for your video’s I am enjoying them.  (Question-I dont use Youtube much what good does it do me to subscribe to your channel?)

      posted in Axis & Allies Global 1940
      A
      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      Hey what are you doing crushing me so badly!! I thought you were going to be nice to me :P  Haha, just kidding…  You are making so many IPCs right now it is unbelievable!!  Can I have some of your IPCS?

      Anyway I am holding on until you take those last objectives… It is getting closer by the minute… Unless you want to surrender? LOL

      posted in League
      A
      AAGamer
    • RE: Is there currently an average bid(or even a bid) in G40 2nd edition

      What I mean Simon is before they issue there orders you have a general idea if they might scramble or not–its just a feeling really – and you could then send more units to the other battle and not waste sending to the Scotland area is all I was saying.

      posted in Axis & Allies Global 1940
      A
      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      Hey Gargantua,

      What does this mean now that you attacked the neutrals? I don’t know what it does game wise? Could you explain it to me?

      Thanks

      AAGamer

      posted in League
      A
      AAGamer
    • RE: Is there currently an average bid(or even a bid) in G40 2nd edition

      Interesting building a fighter in Scotland.

      I have not scrambled the UK in either of my games because I felt that the Germans could just adjust where they wanted to go with the aircraft they have. The Ger can still pick and choose ignoring that zone.

      Will not killing the one UK BB make that much of a difference in Ger getting to Moscow?

      posted in Axis & Allies Global 1940
      A
      AAGamer
    • RE: Allies need your help and insight!

      It was my first game… So I thought i might try…

      So Gargantua – what you doing next in our game? Surrendering?? Or going to chew me up like the cookie monster?? LOL

      posted in Axis & Allies Global 1940
      A
      AAGamer
    • RE: G40L BM3 Snigg (Axis) vs.AAGamer (Allies)

      Its ok we can continue playing this. IT doesnt matter to me which one. I just need to get games under my belt. The only other game I am playing is with a bid against Gargantua and I am allied with a bid of 43. LOL> and am losing to the master player. I am just waiting for him to surrender because he is beating me so bad.

      We can keep playing this.

      posted in League
      A
      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Americans
                  Americans buy 2 artilleries, 3 bombers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 1 PUs;

      Combat Move - Americans
                  1 bomber moved from Queensland to 21 Sea Zone
                  1 bomber moved from Queensland to 45 Sea Zone
                  2 bombers moved from Queensland to 42 Sea Zone
                  1 fighter moved from Queensland to 55 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                  1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                  5 fighters moved from 54 Sea Zone to 46 Sea Zone

      Combat - Americans
                  Battle in 45 Sea Zone
                      Americans attack with 1 bomber
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 45 Sea Zone
                      Americans win with 1 bomber remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 21 Sea Zone
                      Americans attack with 1 bomber
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 21 Sea Zone
                      Americans win with 1 bomber remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 46 Sea Zone
                      Americans attack with 5 fighters
                      Japanese defend with 1 cruiser
                          Americans roll dice for 5 fighters in 46 Sea Zone, round 2 :  2/5 hits
                          Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 :  1/1 hits
                          1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 46 Sea Zone
                      Americans win with 4 fighters remaining. Battle score for attacker is 2
                      Casualties for Americans: 1 fighter
                      Casualties for Japanese: 1 cruiser
                  Battle in 55 Sea Zone
                      Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                      Japanese defend with 1 cruiser
                          Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  3/3 hits
                          Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone
                      Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Americans: 1 destroyer
                      Casualties for Japanese: 1 cruiser
                  Battle in 42 Sea Zone
                      Americans attack with 2 bombers
                      Japanese defend with 1 destroyer
                          Americans roll dice for 2 bombers in 42 Sea Zone, round 2 :  2/2 hits
                          Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 42 Sea Zone
                      Americans win with 2 bombers remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - Americans
                  2 bombers moved from 42 Sea Zone to Caroline Islands
                  1 bomber moved from 45 Sea Zone to 33 Sea Zone
                  2 fighters moved from 46 Sea Zone to 33 Sea Zone
                  2 fighters moved from 46 Sea Zone to 33 Sea Zone
                  1 fighter moved from 55 Sea Zone to 33 Sea Zone
                  1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
                  2 cruisers moved from 54 Sea Zone to 33 Sea Zone
                  1 battleship moved from 54 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                  3 carriers moved from 54 Sea Zone to 33 Sea Zone
                  1 artillery moved from Queensland to 54 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                  1 artillery moved from 33 Sea Zone to Caroline Islands
                  1 infantry moved from 33 Sea Zone to Caroline Islands
                  1 fighter moved from Hawaiian Islands to 33 Sea Zone
                  1 bomber moved from Hawaiian Islands to Caroline Islands
                  1 submarine moved from 16 Sea Zone to 17 Sea Zone
                  1 carrier moved from 101 Sea Zone to 106 Sea Zone
                  1 transport moved from 101 Sea Zone to 106 Sea Zone
                  1 transport moved from 101 Sea Zone to 106 Sea Zone
                  1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                  2 submarines moved from 101 Sea Zone to 106 Sea Zone
                  1 cruiser moved from 89 Sea Zone to 106 Sea Zone
                  2 destroyers moved from 89 Sea Zone to 106 Sea Zone
                  1 carrier moved from 89 Sea Zone to 106 Sea Zone
                  1 fighter moved from 89 Sea Zone to 106 Sea Zone
                  2 bombers moved from Eastern United States to United Kingdom
                  2 fighters moved from Eastern United States to 106 Sea Zone
                  1 tactical_bomber moved from Eastern United States to 106 Sea Zone
                  2 infantry moved from Eastern United States to Quebec
                  1 artillery moved from Eastern United States to Quebec
                  1 mech_infantry moved from Eastern United States to Quebec
                  1 fighter moved from 33 Sea Zone to Caroline Islands
                  1 bomber moved from 21 Sea Zone to Caroline Islands
                  1 bomber moved from 33 Sea Zone to Caroline Islands

      Place Units - Americans
                  1 transport placed in 101 Sea Zone
                  1 artillery and 1 infantry placed in Eastern United States
                  1 artillery, 3 bombers and 1 infantry placed in Western United States
                  1 destroyer and 1 transport placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 53 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy nothing; Remaining resources: 3 PUs;

      Combat Move - Chinese

      Turn Complete - Chinese
                  Chinese collect 0 PUs; end with 3 PUs

      Purchase Units - British
                  British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  2 artilleries moved from United Kingdom to Scotland
                  4 infantry moved from United Kingdom to Scotland
                  1 fighter moved from United Kingdom to Scotland
                  1 bomber moved from United Kingdom to Scotland
                  1 infantry moved from Rhodesia to Tanganyika Territory
                  4 armour moved from Union of South Africa to Tanganyika Territory

      Combat - British
                  Battle in Scotland
                      British attack with 2 artilleries, 1 bomber, 1 fighter and 4 infantry
                      Germans defend with 1 airfield and 2 infantry
                          British roll dice for 2 artilleries, 1 bomber, 1 fighter and 4 infantry in Scotland, round 2 :  3/8 hits
                          Germans roll dice for 2 infantry in Scotland, round 2 :  0/2 hits
                          2 infantry owned by the Germans lost in Scotland
                      British win, taking Scotland from Germans with 2 artilleries, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 2 infantry
                  Battle in Tanganyika Territory
                      British attack with 4 armour and 1 infantry
                      Japanese defend with 1 infantry and 1 mech_infantry
                          British roll dice for 4 armour and 1 infantry in Tanganyika Territory, round 2 :  2/5 hits
                          Japanese roll dice for 1 infantry and 1 mech_infantry in Tanganyika Territory, round 2 :  0/2 hits
                          1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Tanganyika Territory
                      British win, taking Tanganyika Territory from Japanese with 4 armour and 1 infantry remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 infantry and 1 mech_infantry

      Non Combat Move - British
                  1 bomber moved from Scotland to United Kingdom
                  1 fighter moved from Scotland to United Kingdom

      Place Units - British
                  2 armour and 1 infantry placed in Union of South Africa
                  1 fighter and 1 infantry placed in United Kingdom

      Turn Complete - British
                  Total Cost from Convoy Blockades: 5
                      Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,5,5,6,6,4,4
                  British collect 18 PUs (5 lost to blockades); end with 18 PUs

      Turn Complete - UK_Pacific

      triplea_40960_UK_6.tsvg

      posted in League
      A
      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - British
                  British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  2 artilleries moved from United Kingdom to Scotland
                  4 infantry moved from United Kingdom to Scotland
                  1 fighter moved from United Kingdom to Scotland
                  1 bomber moved from United Kingdom to Scotland
                  1 infantry moved from Rhodesia to Tanganyika Territory
                  4 armour moved from Union of South Africa to Tanganyika Territory

      triplea_40960_Bri6.tsvg

      posted in League
      A
      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Americans
                  Americans buy 2 artilleries, 3 bombers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 1 PUs;

      Combat Move - Americans
                  1 bomber moved from Queensland to 21 Sea Zone
                  1 bomber moved from Queensland to 45 Sea Zone
                  2 bombers moved from Queensland to 42 Sea Zone
                  1 fighter moved from Queensland to 55 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                  1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                  5 fighters moved from 54 Sea Zone to 46 Sea Zone

      Combat - Americans
                  Battle in 45 Sea Zone
                      Americans attack with 1 bomber
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 45 Sea Zone
                      Americans win with 1 bomber remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 21 Sea Zone
                      Americans attack with 1 bomber
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 21 Sea Zone
                      Americans win with 1 bomber remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 46 Sea Zone
                      Americans attack with 5 fighters
                      Japanese defend with 1 cruiser
                          Americans roll dice for 5 fighters in 46 Sea Zone, round 2 :  2/5 hits
                          Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 :  1/1 hits
                          1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 46 Sea Zone
                      Americans win with 4 fighters remaining. Battle score for attacker is 2
                      Casualties for Americans: 1 fighter
                      Casualties for Japanese: 1 cruiser
                  Battle in 55 Sea Zone
                      Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                      Japanese defend with 1 cruiser
                          Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  3/3 hits
                          Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone
                      Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Americans: 1 destroyer
                      Casualties for Japanese: 1 cruiser
                  Battle in 42 Sea Zone
                      Americans attack with 2 bombers
                      Japanese defend with 1 destroyer
                          Americans roll dice for 2 bombers in 42 Sea Zone, round 2 :  2/2 hits
                          Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 42 Sea Zone
                      Americans win with 2 bombers remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - Americans
                  2 bombers moved from 42 Sea Zone to Caroline Islands
                  1 bomber moved from 45 Sea Zone to 33 Sea Zone
                  2 fighters moved from 46 Sea Zone to 33 Sea Zone
                  2 fighters moved from 46 Sea Zone to 33 Sea Zone
                  1 fighter moved from 55 Sea Zone to 33 Sea Zone
                  1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
                  2 cruisers moved from 54 Sea Zone to 33 Sea Zone
                  1 battleship moved from 54 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                  3 carriers moved from 54 Sea Zone to 33 Sea Zone
                  1 artillery moved from Queensland to 54 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                  1 artillery moved from 33 Sea Zone to Caroline Islands
                  1 infantry moved from 33 Sea Zone to Caroline Islands
                  1 fighter moved from Hawaiian Islands to 33 Sea Zone
                  1 bomber moved from Hawaiian Islands to Caroline Islands
                  1 submarine moved from 16 Sea Zone to 17 Sea Zone
                  1 carrier moved from 101 Sea Zone to 106 Sea Zone
                  1 transport moved from 101 Sea Zone to 106 Sea Zone
                  1 transport moved from 101 Sea Zone to 106 Sea Zone
                  1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                  2 submarines moved from 101 Sea Zone to 106 Sea Zone
                  1 cruiser moved from 89 Sea Zone to 106 Sea Zone
                  2 destroyers moved from 89 Sea Zone to 106 Sea Zone
                  1 carrier moved from 89 Sea Zone to 106 Sea Zone
                  1 fighter moved from 89 Sea Zone to 106 Sea Zone
                  2 bombers moved from Eastern United States to United Kingdom
                  2 fighters moved from Eastern United States to 106 Sea Zone
                  1 tactical_bomber moved from Eastern United States to 106 Sea Zone
                  2 infantry moved from Eastern United States to Quebec
                  1 artillery moved from Eastern United States to Quebec
                  1 mech_infantry moved from Eastern United States to Quebec
                  1 fighter moved from 33 Sea Zone to Caroline Islands
                  1 bomber moved from 21 Sea Zone to Caroline Islands
                  1 bomber moved from 33 Sea Zone to Caroline Islands

      Place Units - Americans
                  1 transport placed in 101 Sea Zone
                  1 artillery and 1 infantry placed in Eastern United States
                  1 artillery, 3 bombers and 1 infantry placed in Western United States
                  1 destroyer and 1 transport placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 53 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

      triplea_40960_Ame6.tsvg

      posted in League
      A
      AAGamer
    • RE: G40L BM3 Snigg (Axis) vs.AAGamer (Allies)

      Yeah I dont know if the like all of the French going pro axis.  That seems kinda cheesy… but oh well… something new every time. Not that pro allies is right either…

      posted in League
      A
      AAGamer
    • RE: G40L BM3 Snigg (Axis) vs.AAGamer (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 1

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  2 infantry moved from New South Wales to 62 Sea Zone
                  2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  2 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  1 artillery moved from Queensland to New South Wales
                  1 fighter moved from Queensland to New South Wales
                  2 infantry moved from Queensland to New South Wales
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                  2 fighters moved from New Zealand to New South Wales

      Place Units - ANZAC
                  1 artillery and 2 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs

      Politics - French
                  Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
                  Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
                  Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
                  Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
                  Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
                  Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
                  Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
                  Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
                  Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
                  Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
                  Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
                  Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
                  Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
                  Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
                  Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
                  Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
                  Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
                  Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
                  Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
                  Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
                  Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
                  Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
                  Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
                  Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
                  Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
                  Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
                  Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
                  Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
                  Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
                  Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
                  Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
                  Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
                  Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
                  Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
                  Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
                  Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
                  Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
                  Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
                  Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
                  Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
                  Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
                  Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
                  Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
                  Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
                  Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
                  Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
                  Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa

      Combat Move - French

      Non Combat Move - French
                  2 infantry moved from United Kingdom to Scotland
                  1 destroyer moved from 72 Sea Zone to 81 Sea Zone

      Turn Complete - French

      triplea_41115_Fre1.tsvg

      posted in League
      A
      AAGamer
    • RE: G40L BM3 Snigg (Axis) vs.AAGamer (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 1

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  2 infantry moved from New South Wales to 62 Sea Zone
                  2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  2 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  1 artillery moved from Queensland to New South Wales
                  1 fighter moved from Queensland to New South Wales
                  2 infantry moved from Queensland to New South Wales
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                  2 fighters moved from New Zealand to New South Wales

      Place Units - ANZAC
                  1 artillery and 2 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs

      triplea_41115_ANZ1.tsvg

      posted in League
      A
      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Russians
                  Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Volgograd to Kazakhstan
                  1 infantry moved from Volgograd to Kazakhstan
                  1 fighter moved from Russia to Kazakhstan
                  2 infantry moved from Bryansk to Ukraine
                  1 artillery moved from Bryansk to Ukraine
                  1 tactical_bomber moved from Russia to Ukraine
                  1 fighter moved from Russia to Belarus
                  2 infantry moved from Smolensk to Belarus
                  1 artillery moved from Smolensk to Belarus
                  2 infantry moved from Bryansk to Western Ukraine
                  1 artillery moved from Bryansk to Western Ukraine

      Combat - Russians
                  Battle in Ukraine
                      Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 factory_minor and 2 infantry
                          Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Ukraine, round 2 :  2/4 hits
                          Germans roll dice for 2 infantry in Ukraine, round 2 :  1/2 hits
                          1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                      Russians win, taking Ukraine from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 2 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Western Ukraine
                      Russians attack with 1 artillery and 2 infantry
                      Germans defend with 1 armour
                          Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 :  0/3 hits
                          Germans roll dice for 1 armour in Western Ukraine, round 2 :  1/1 hits
                          1 infantry owned by the Russians lost in Western Ukraine
                          Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 :  0/2 hits
                          Germans roll dice for 1 armour in Western Ukraine, round 3 :  1/1 hits
                          1 infantry owned by the Russians lost in Western Ukraine
                          Russians roll dice for 1 artillery in Western Ukraine, round 4 :  0/1 hits
                          Germans roll dice for 1 armour in Western Ukraine, round 4 :  0/1 hits
                          Russians roll dice for 1 artillery in Western Ukraine, round 5 :  0/1 hits
                          Germans roll dice for 1 armour in Western Ukraine, round 5 :  0/1 hits
                          Russians roll dice for 1 artillery in Western Ukraine, round 6 :  1/1 hits
                          Germans roll dice for 1 armour in Western Ukraine, round 6 :  1/1 hits
                          1 artillery owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
                      Germans win with no units remaining. Battle score for attacker is -4
                      Casualties for Germans: 1 armour
                      Casualties for Russians: 1 artillery and 2 infantry
                  Battle in Kazakhstan
                      Russians attack with 1 fighter and 2 infantry
                      Japanese defend with 1 armour
                          Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 :  0/3 hits
                          Japanese roll dice for 1 armour in Kazakhstan, round 2 :  1/1 hits
                          1 infantry owned by the Russians lost in Kazakhstan
                          Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 3 :  0/2 hits
                          Japanese roll dice for 1 armour in Kazakhstan, round 3 :  1/1 hits
                          1 infantry owned by the Russians lost in Kazakhstan
                      retreated to Kazakhstan
                      Japanese win with 1 armour remaining. Battle score for attacker is -6
                      Casualties for Russians: 2 infantry
                  Battle in Belarus
                      Russians attack with 1 artillery, 1 fighter and 2 infantry
                      Germans defend with 1 artillery and 2 infantry
                          Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 :  1/4 hits
                          Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  2/3 hits
                          2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                          Russians roll dice for 1 artillery and 1 fighter in Belarus, round 3 :  2/2 hits
                          Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 :  0/2 hits
                          1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                      Russians win, taking Belarus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 artillery and 2 infantry
                      Casualties for Russians: 2 infantry

      Non Combat Move - Russians
                  1 fighter moved from Belarus to Russia
                  1 tactical_bomber moved from Ukraine to Russia
                  1 fighter moved from Kazakhstan to Russia
                  2 armour moved from Smolensk to Russia
                  1 infantry moved from Russia to Smolensk
                  3 infantry moved from Novosibirsk to Vologda
                  1 infantry moved from Novosibirsk to Samara
                  1 infantry moved from Timguska to Novosibirsk
                  2 aaGuns moved from Novosibirsk to Vologda
                  1 infantry moved from Vologda to Nenetsia
                  1 artillery moved from Russia to Vologda
                  1 infantry moved from Russia to Vologda
                  1 infantry moved from Russia to Bryansk
                  1 artillery moved from Russia to Bryansk
                  1 infantry moved from Buryatia to Sakha

      Place Units - Russians
                  3 infantry placed in Volgograd
                  2 artilleries and 5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 27 PUs; end with 27 PUs

      triplea_40960_Rus6.tsvg

      posted in League
      A
      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Russians
                  Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Volgograd to Kazakhstan
                  1 infantry moved from Volgograd to Kazakhstan
                  1 fighter moved from Russia to Kazakhstan
                  2 infantry moved from Bryansk to Ukraine
                  1 artillery moved from Bryansk to Ukraine
                  1 tactical_bomber moved from Russia to Ukraine
                  1 fighter moved from Russia to Belarus
                  2 infantry moved from Smolensk to Belarus
                  1 artillery moved from Smolensk to Belarus
                  2 infantry moved from Bryansk to Western Ukraine
                  1 artillery moved from Bryansk to Western Ukraine

      triplea_40960_Rus6.tsvg

      posted in League
      A
      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      Yeah me either…

      I am not sure what the heck I can do… You have me surrounded and I doubt it that you will surrender.

      So to do the turn.

      posted in League
      A
      AAGamer
    • RE: G40L BM3 Snigg (Axis) vs.AAGamer (Allies)

      Ok Snigg,

      Didnt know that… thanks for answering.

      posted in League
      A
      AAGamer
    • RE: G40L BM3 Snigg (Axis) vs.AAGamer (Allies)

      Snigg,

      Is there a bug in TripleA or is there a rule about the French that I don’t know about yet?(Since it is new to me)

      Question is when I go to practice a combat move for the French during the French turn I can’t move any of the French units. Is that a TripleA bug or is that working as intended? I also cannot do any non combat moves with any troops other than the troops in England? Do you know what is going on?

      THanks

      posted in League
      A
      AAGamer
    • 1 / 1