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    Posts made by AAGamer

    • RE: G40L BM3 Snigg (Axis) vs.AAGamer (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  3 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 3 infantry
                      Japanese defend with 1 artillery
                          Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  1/4 hits
                          Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                          1 artillery owned by the Japanese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Sikang

      Place Units - Chinese
                  1 infantry placed in Kansu
                  3 infantry placed in Sikang

      Turn Complete - Chinese
                  Chinese collect 6 PUs; end with 6 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs

      triplea_41115_Chi2.tsvg

      posted in League
      A
      AAGamer
    • RE: G40L BM3 Snigg (Axis) vs.AAGamer (Allies)

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  3 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Szechwan to Yunnan

      triplea_41115_Chi2.tsvg

      posted in League
      A
      AAGamer
    • RE: G40L BM3 Snigg (Axis) vs.AAGamer (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 2

      Purchase Units - Americans
                  Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 fighter moved from Philippines to Guam
                  1 transport moved from 26 Sea Zone to 10 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery moved from Western United States to 10 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery moved from 26 Sea Zone to Hawaiian Islands
                  1 carrier moved from 10 Sea Zone to 26 Sea Zone
                  1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                  1 submarine moved from 41 Sea Zone to 56 Sea Zone
                  2 fighters moved from Western United States to 26 Sea Zone

      Place Units - Americans
                  1 carrier placed in 10 Sea Zone
                  1 carrier placed in 101 Sea Zone
                  2 fighters placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs

      triplea_41115_Ame2.tsvg

      posted in League
      A
      AAGamer
    • RE: G40L BM3 Snigg (Axis) vs.AAGamer (Allies)

      Thanks for your patience Snigg… Rus 2 turn finally done… Man it is good to feel better.

      Merry Christmas!!!

      posted in League
      A
      AAGamer
    • RE: G40L BM3 Snigg (Axis) vs.AAGamer (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 2

      Purchase Units - Russians
                  Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  6 infantry moved from Yakut S.S.R. to Yenisey
                  6 infantry moved from Buryatia to Yakut S.S.R.
                  3 infantry moved from Ukraine to Western Ukraine
                  1 infantry moved from Bryansk to Belarus
                  1 artillery moved from Bryansk to Western Ukraine
                  2 aaGuns moved from Bryansk to Western Ukraine
                  11 infantry moved from Novgorod to Belarus
                  1 infantry moved from Novgorod to Belarus
                  2 artilleries moved from Novgorod to Belarus
                  2 aaGuns moved from Novgorod to Belarus
                  1 armour moved from Novgorod to Belarus
                  5 infantry moved from Russia to Bryansk
                  1 armour moved from Bryansk to Belarus
                  1 mech_infantry moved from Bryansk to Belarus
                  6 infantry moved from Buryatia to Yakut S.S.R.
                  2 aaGuns moved from Buryatia to Yakut S.S.R.

      Place Units - Russians
                  2 artilleries and 1 infantry placed in Novgorod
                  2 artilleries and 1 infantry placed in Ukraine
                  5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs

      triplea_41115_Rus2.tsvg

      posted in League
      A
      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      Ok thanks for the heads up. will do turn tomorrow… if i dont hear from you Merry Christmas!!

      posted in League
      A
      AAGamer
    • RE: 2017 League Post Game Results Here

      L17  G40 2nd Ed.  Gargantua(Axis) defeats AAGamer(Allies +43)  Game 40960

      posted in League
      A
      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      I tried to edit and move the US inf and art onto Iceland and couldnt figure out how to do it. Could you fix that please. I kept tying to know avail. LOL.

      I have returned. Thank you for your patience. I am going to private message you later after I get back. Have to take my wife and daughter somewhere.

      Thank you again.

      AAGamer

      posted in League
      A
      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Americans
                  Americans buy 4 bombers, 6 infantry and 1 transport; Remaining resources: 0 PUs;

      Politics - Americans
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                  Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                  Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - Americans

      Combat - Americans

      Non Combat Move - Americans
                  1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                  1 aaGun moved from Western United States to 10 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 aaGun moved from Western United States to 10 Sea Zone
                  1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                  5 bombers moved from Caroline Islands to Mexico
                  1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                  1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
                  1 infantry moved from 65 Sea Zone to Chile
                        Americans take Chile from Neutral_True
                  1 infantry moved from Quebec to 106 Sea Zone
                  1 artillery moved from Quebec to 106 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
                  1 submarine moved from 106 Sea Zone to 123 Sea Zone
                  2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 106 Sea Zone to 123 Sea Zone

      Place Units - Americans
                  4 bombers placed in Western United States
                  1 transport placed in 10 Sea Zone
                  4 infantry placed in Western United States
                  2 infantry placed in Eastern United States
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy nothing; Remaining resources: 3 PUs;

      Combat Move - Chinese

      Turn Complete - Chinese
                  Chinese collect 0 PUs; end with 3 PUs

      Purchase Units - British
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  British buy 3 armour; Remaining resources: 0 PUs;

      Politics - British
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                  Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - British
                  1 infantry moved from Tanganyika Territory to Kenya
                  1 armour moved from Tanganyika Territory to Kenya
                  1 armour moved from Union of South Africa to Belgian Congo
                  1 armour moved from Tanganyika Territory to Belgian Congo
                  2 armour moved from Tanganyika Territory to Kenya

      Combat - British
                  Battle in Belgian Congo
                      British attack with 2 armour
                      Italians defend with 1 mech_infantry
                          British roll dice for 2 armour in Belgian Congo, round 2 :  0/2 hits
                          Italians roll dice for 1 mech_infantry in Belgian Congo, round 2 :  0/1 hits
                          British roll dice for 2 armour in Belgian Congo, round 3 :  2/2 hits
                          Italians roll dice for 1 mech_infantry in Belgian Congo, round 3 :  1/1 hits
                          1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Belgian Congo
                      British win, taking Belgian Congo from Italians with 1 armour remaining. Battle score for attacker is -2
                      Casualties for British: 1 armour
                      Casualties for Italians: 1 mech_infantry
                  Battle in Kenya
                      British attack with 3 armour and 1 infantry
                      Italians defend with 1 infantry
                          British roll dice for 3 armour and 1 infantry in Kenya, round 2 :  2/4 hits
                          Italians roll dice for 1 infantry in Kenya, round 2 :  0/1 hits
                          1 infantry owned by the Italians lost in Kenya
                      British win, taking Kenya from Italians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry

      Non Combat Move - British
                  1 infantry moved from Union of South Africa to Mozambique
                        British take Mozambique from Neutral_True
                  1 armour moved from Union of South Africa to Angola
                        British take Angola from Neutral_True
                  2 artilleries moved from Scotland to United Kingdom
                  3 infantry moved from Scotland to United Kingdom

      Place Units - British
                  3 armour placed in Union of South Africa

      Turn Complete - British
                  Total Cost from Convoy Blockades: 6
                      Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
                  British collect 19 PUs (6 lost to blockades); end with 19 PUs

      Turn Complete - UK_Pacific

      triplea_40960_UK_7.tsvg

      posted in League
      A
      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - British
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  British buy 3 armour; Remaining resources: 0 PUs;

      Politics - British
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                  Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                  Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - British
                  1 infantry moved from Tanganyika Territory to Kenya
                  1 armour moved from Tanganyika Territory to Kenya
                  1 armour moved from Union of South Africa to Belgian Congo
                  1 armour moved from Tanganyika Territory to Belgian Congo
                  2 armour moved from Tanganyika Territory to Kenya

      triplea_40960_Bri7.tsvg

      posted in League
      A
      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Americans
                  Americans buy 4 bombers, 6 infantry and 1 transport; Remaining resources: 0 PUs;

      Politics - Americans
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                  Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                  Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                  Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - Americans

      Combat - Americans

      Non Combat Move - Americans
                  1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                  1 aaGun moved from Western United States to 10 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 aaGun moved from Western United States to 10 Sea Zone
                  1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                  5 bombers moved from Caroline Islands to Mexico
                  1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                  1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
                  1 infantry moved from 65 Sea Zone to Chile
                        Americans take Chile from Neutral_True
                  1 infantry moved from Quebec to 106 Sea Zone
                  1 artillery moved from Quebec to 106 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
                  1 submarine moved from 106 Sea Zone to 123 Sea Zone
                  2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 106 Sea Zone to 123 Sea Zone

      Place Units - Americans
                  4 bombers placed in Western United States
                  1 transport placed in 10 Sea Zone
                  4 infantry placed in Western United States
                  2 infantry placed in Eastern United States
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode

      triplea_40960_Ame7.tsvg

      posted in League
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      AAGamer
    • RE: G40L BM3 Snigg (Axis) vs.AAGamer (Allies)

      SNigg,

      Hey I ended up getting the FLu yesterday and it is still kicking my butt. I need a few days is that ok?

      AAGamer

      posted in League
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      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      Thanks Gargantua.

      Hey I ended up getting the flu yesterday and still have it. I need  a few days to kick this.  I hope that is ok.

      AAGamer

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      AAGamer
    • RE: Is there currently an average bid(or even a bid) in G40 2nd edition

      So my question is this. With all these great ideas what is a good bid for the allies?

      I mean:
      1 fighter in Scotland
      1 Inf in Dutch East Indies

      What else? a sub for UK off Egypt? 6 armor in Russia?

      posted in Axis & Allies Global 1940
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      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      What the heck do I do?

      Any suggestions here?

      posted in League
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      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      Ok sounds good… Yeah scramble

      You had 11 hits… WOW – that is crazy… You are uber man!

      posted in League
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      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      You know I should have asked this before my Russian move.  are the Mongolians Pro-Allies now too? If so want to move a few units in non combat.

      Let me know… Thanks.

      Your troops shall not be making it home before Christmas!!

      posted in League
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      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Russians
                  Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs;

      Politics - Russians
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                  Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                  Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - Russians
                  3 infantry moved from Volgograd to Caucasus
                  1 infantry moved from Volgograd to Kazakhstan
                  4 armour moved from Russia to Kazakhstan
                  2 mech_infantrys moved from Russia to Kazakhstan
                  3 armour moved from Russia to Rostov
                  2 infantry moved from Bryansk to Rostov
                  1 fighter moved from Russia to Ukraine
                  1 fighter moved from Russia to Caucasus
                  1 tactical_bomber moved from Russia to Caucasus
                  1 artillery moved from Bryansk to Ukraine
                  2 infantry moved from Bryansk to Ukraine

      Combat - Russians
                  Battle in Ukraine
                      Russians attack with 1 artillery, 1 fighter and 2 infantry
                      Germans defend with 1 armour and 1 factory_minor
                          Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 :  0/4 hits
                          Germans roll dice for 1 armour in Ukraine, round 2 :  0/1 hits
                          Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 3 :  1/4 hits
                          Germans roll dice for 1 armour in Ukraine, round 3 :  1/1 hits
                          1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                      Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 armour
                      Casualties for Russians: 1 infantry
                  Battle in Rostov
                      Russians attack with 3 armour and 2 infantry
                      Italians defend with 1 armour
                          Russians roll dice for 3 armour and 2 infantry in Rostov, round 2 :  1/5 hits
                          Italians roll dice for 1 armour in Rostov, round 2 :  0/1 hits
                          1 armour owned by the Italians lost in Rostov
                      Russians win, taking Rostov from Italians with 3 armour and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Italians: 1 armour
                  Battle in Kazakhstan
                      Russians attack with 4 armour, 1 infantry and 2 mech_infantrys
                      Japanese defend with 1 aaGun, 1 infantry and 1 mech_infantry
                          Russians roll dice for 4 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 :  2/7 hits
                          Japanese roll dice for 1 aaGun, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 :  1/2 hits
                          1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Kazakhstan
                          Russians roll dice for 4 armour and 2 mech_infantrys in Kazakhstan, round 3 :  0/6 hits
                          Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 :  0/1 hits
                          Russians roll dice for 4 armour and 2 mech_infantrys in Kazakhstan, round 4 :  5/6 hits
                          Japanese roll dice for 1 mech_infantry in Kazakhstan, round 4 :  0/1 hits
                          1 mech_infantry owned by the Japanese lost in Kazakhstan
                      Russians win, taking Kazakhstan from Japanese with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 9
                      Casualties for Russians: 1 infantry
                      Casualties for Japanese: 1 aaGun, 1 infantry and 1 mech_infantry
                  Battle in Caucasus
                      Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                      Italians defend with 1 infantry; Japanese defend with 1 armour
                          Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 :  3/5 hits
                          Japanese roll dice for 1 armour and 1 infantry in Caucasus, round 2 :  0/2 hits
                          1 armour owned by the Japanese and 1 infantry owned by the Italians lost in Caucasus
                      Russians win, taking Caucasus from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                      Casualties for Italians: 1 infantry
                      Casualties for Japanese: 1 armour

      Non Combat Move - Russians
                  1 fighter moved from Caucasus to Volgograd
                  1 tactical_bomber moved from Caucasus to Volgograd
                  5 infantry moved from Russia to Bryansk
                  2 artilleries moved from Russia to Bryansk
                  1 infantry moved from Samara to Kazakhstan
                  1 fighter moved from Ukraine to Russia

      Place Units - Russians
                  2 armour and 1 infantry placed in Volgograd
                  4 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 26 PUs; end with 26 PUs

      triplea_40960_Rus7.tsvg

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      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Russians
                  Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs;

      Politics - Russians
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                  Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                  Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                  Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - Russians
                  3 infantry moved from Volgograd to Caucasus
                  1 infantry moved from Volgograd to Kazakhstan
                  4 armour moved from Russia to Kazakhstan
                  2 mech_infantrys moved from Russia to Kazakhstan
                  3 armour moved from Russia to Rostov
                  2 infantry moved from Bryansk to Rostov
                  1 fighter moved from Russia to Ukraine
                  1 fighter moved from Russia to Caucasus
                  1 tactical_bomber moved from Russia to Caucasus
                  1 artillery moved from Bryansk to Ukraine
                  2 infantry moved from Bryansk to Ukraine

      triplea_40960_Rus7.tsvg

      posted in League
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      AAGamer
    • RE: 17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

      I forgot to unload the Anzac transport into the Irian Jaya and the fighters killed the Japanese without any loss so I just went with it. I hope that is ok. I was able to edit it to get the color changed to Anzac and get the NO.

      Hey I thought I responded but I guess I didnt. I looked at those dice from earlier and you were right. I have that Hotmail account opened and it normally shows only 1 dice roll per line and for some reason in Hotmail it put both of them from that US battle into one. Not sure why it did that but it doesnt matter.

      Also on another note I was trying to play the AI in a game and it is bugged that all the aircraft carriers end up damaged no matter what. Ever have that happen before or know how to fix it. Every turn all of them end up damaged again. Strange. Not happening in our game though.

      posted in League
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      AAGamer
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