Philippines rd 2
3 INF 1 ART
Rolls: 2@1 2@2; Total Hits: 02@1: (4, 3)2@2: (3, 3)
1 INF
Rolls: 1@2; Total Hits: 01@2: (5)
Posts made by a44bigdog
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RE: 10L-41-a44bigdog(axis) vs Bardoly 9 IPC Asia bid, +Techposted in League
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RE: 10L-41-a44bigdog(axis) vs Bardoly 9 IPC Asia bid, +Techposted in League
Philippines
3 INF 1 ART
Rolls: 2@1 2@2; Total Hits: 12@1: (4, 2)2@2: (1, 5)
2 INF
Rolls: 2@2; Total Hits: 02@2: (6, 3) -
RE: 10L-41-a44bigdog(axis) vs Bardoly 9 IPC Asia bid, +Techposted in League
SZ50 rd 2
2 TN (3 INF 1 ART) 1 BB
Rolls: 1@4; Total Hits: 11@4: (2)
1 TN 1 DD
Rolls: 1@2; Total Hits: 11@2: (1) -
RE: 10L-41-a44bigdog(axis) vs Bardoly 9 IPC Asia bid, +Techposted in League
SZ50
1 TN (3 INF 1 ART) 1 BB
Rolls: 1@4; Total Hits: 01@4: (5)
1 TN 1 DD
Rolls: 1@2; Total Hits: 01@2: (3) -
RE: 10L-41-a44bigdog(axis) vs Bardoly 9 IPC Asia bid, +Techposted in League
SZ56 rd 2
2 FGT
Rolls: 2@3; Total Hits: 12@3: (3, 5)
1 TN 1 DD
Rolls: 1@2; Total Hits: 01@2: (3) -
RE: 10L-41-a44bigdog(axis) vs Bardoly 9 IPC Asia bid, +Techposted in League
SZ56
2 FGT
Rolls: 2@3; Total Hits: 02@3: (6, 6)
1 TN 1 DD
Rolls: 1@2; Total Hits: 01@2: (6) -
RE: 10L-41-a44bigdog(axis) vs Bardoly 9 IPC Asia bid, +Techposted in League
SZ53 rd 2
2 FGT
Rolls: 2@3; Total Hits: 12@3: (1, 6)
1 BB(d)
Rolls: 1@4; Total Hits: 01@4: (6) -
RE: 10L-41-a44bigdog(axis) vs Bardoly 9 IPC Asia bid, +Techposted in League
SZ53
1 DD 2 FGT
Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (2, 6)
1 BB
Rolls: 1@4; Total Hits: 11@4: (2) -
RE: 10L-41-a44bigdog(axis) vs Bardoly 9 IPC Asia bid, +Techposted in League
Japan 1
Purchase
1 IC save 2 IPCs
Combat
2 FGT SZ61 > SZ35
2 FGT SZ57 > SZ56
2 FGT SZ57 >SZ53
1 DD SZ51 > SZ53
1 BB SZ61 > SZ50
2 TN(3 INF 1ART) SZ61 > SZ50 invade Philippines
3 INF FIC > Yunnan
1 FGT Formosa > Yunnan
1 FGT Manchuria > Yunnan
3 INF Kiangsu > Fukien
3 INF Manchuria > Suiyuan
1 TN SZ62 load 1 ARM > SZ60 load 1 INF Okinawa > SZ61 invade Kwangtung
1 FGT Japan > Kwangtung
1 TN Carolines load 1 INF > SZ49 invade Borneo
1 TN SZ51 load 2 INF Carolines > SZ38 invade E.IndiesSZ35
2 FGT
Rolls: 2@3; Total Hits: 22@3: (3, 2)
1 TN 1 DD
Rolls: 1@2; Total Hits: 11@2: (2) -
RE: 10L-41-a44bigdog(axis) vs Bardoly 9 IPC Asia bid, +Techposted in League
Combat Results
SZ2 cleared 1 SS present
SZ12 cleared
SZ6 cleared
Baltic States captured 2 INF 1 ART 1 ARM present
E. Poland captured 2 INF 1 ART 1 ARM present
Ukraine captured 3 INF 1 ART 1 ARM present
NCM
1 FGT 1 BMB SZ2 > Norway
1 FGT SZ12 > France
1 FGT SZ6 > France
1 TN SZ13 load 1 INF 1 ARM France > SZ14 unload Libya
1 ARM Bulgaria > Baltic States
1 ARM Czechoslovakia > Baltic States
1 ARM Czechoslovakia > France
1 INF NW. Europe > France
2 INF Germany > France
Placement
7 INF 1 FGT Germany
Income
Collect 35 + (10) = 45 -
RE: 10L-41-a44bigdog(axis) vs Bardoly 9 IPC Asia bid, +Techposted in League
Ukraine
3 INF 1 ART 1 ARM
Rolls: 2@1 2@2 1@3; Total Hits: 32@1: (1, 5)2@2: (2, 1)1@3: (5)
2 INF
Rolls: 2@2; Total Hits: 02@2: (5, 5) -
RE: 10L-41-a44bigdog(axis) vs Bardoly 9 IPC Asia bid, +Techposted in League
E. Poland
2 INF 1 ART 1 ARM
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (4)2@2: (4, 2)1@3: (1)
2 INF
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
RE: 10L-41-a44bigdog(axis) vs Bardoly 9 IPC Asia bid, +Techposted in League
Baltic States
1 CA 3 INF 1 ART 1 ARM
Rolls: 1@3 2@1 2@2 1@3; Total Hits: 31@3: (3)2@1: (2, 2)2@2: (2, 5)1@3: (2)
3 INF
Rolls: 3@2; Total Hits: 13@2: (5, 3, 1) -
RE: 10L-41-a44bigdog(axis) vs Bardoly 9 IPC Asia bid, +Techposted in League
SZ6 rd 2
1 SS 1 FGT
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (2)
1 DD
Rolls: 1@2; Total Hits: 11@2: (1) -
RE: 10L-41-a44bigdog(axis) vs Bardoly 9 IPC Asia bid, +Techposted in League
SZ6
1 SS 1 FGT
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6)
1 DD
Rolls: 1@2; Total Hits: 01@2: (3) -
RE: 10L-41-a44bigdog(axis) vs Bardoly 9 IPC Asia bid, +Techposted in League
SZ12
1 SS 2 FGT
Rolls: 1@2 2@3; Total Hits: 21@2: (1)2@3: (2, 4)
1 DD 1 CA
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (1) -
10L-41-a44bigdog(axis) vs Bardoly 9 IPC Asia bid, +Techposted in League
Second of a structured bid series, 1 INF Yunnan, 1 INF Kazakh, 1 INF India
Germany 1
Purchase
7 INF 1 FGT
Combat
1 SS SZ7 > SZ2
1 FGT Norway > SZ2
1 BMB Germany > SZ2
1 SS SZ7 > SZ12
1 FGT NW. Europe > SZ12
1 FGT Germany > SZ12
1 SS SZ5 > SZ6
1 FGT Poland > SZ6
1 TN SZ5 load 1 INF 1 ART Germany invade Baltic States
2 INF 1 ARM Poland > Baltic States
2 INF 1 ART 1 ARM Poland > E. Poland
3 INF 1 ART 1 ARM Bulgaria > UkraineSZ2
1 SS 1 FGT 1 BMB
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (4)1@3: (1)1@4: (2)
1 TN 1 DD
Rolls: 1@4; Total Hits: 01@4: (5) -
RE: How useful are cruisers??posted in Axis & Allies Anniversary Edition
I hope you don’t take this wrong as I am not trying to slag on you.
OK MrMC, I see where some of your “confusion” (not the best term) is coming from:
1. Not having played AA50.
2. Limited opponent pool.AA50-41 and AA50-42 are vastly different animals from the original editions, Revised, or Spring '42 (Which is Revised warmed over with the AA50 rules minus techs.) It is not uncommon for the Allies to be able to continue the fight after Russia has fallen. It is also not uncommon to see France and Germany very heavily stacked with AA guns in both territories. At this point adding CAs for the UK and “whittling” down the massive stacks of infantry in France or Germany is not a bad option for the UK. Germany will have a serious air force at this point (actually in many AA50 games Germany has a serious air force at all times). Since Germany is threatening air attacks against the fleet and something must be done about increasing German Infantry numbers piling up in these territories, again the “whittling” attacks are not as bad an option as they sound. You gave the example of your 4-6 units with air against the opponents 4-6 units, this is not the case. It is more of your 6-8 units with or without air against their 12 or so, this is where those added bombardment shots come into play. Most of those will be infantry but as I said earlier Germany must make good these units or stand loosing a critical territory. This is especially important as far as France; because if the UK can take it, the US can push enough fighters in to stop liberation and then Germany is behind the 8-ball.
As far as the limited opponent pool, I think I can safely say that 90% of us here match what you posted. We were all big fish in small ponds. We played some local players, and could handle them easily. I think this point is also exacerbated, in that most people tend to play a certain way and counters for their play become routine. I think you have already started playing here so you are well on the way to overcoming this deficiency. There are many great players here and many different approaches and strategies. If nothing else it will make you a bigger fish in the small pond. :evil:
I posted about having 6 or 7 BBs and taking down Japan. Actually they took down Japan and Italy. This was also in game where Germany held Russia! Again this is not that out of line for AA50, while for other version of A&A if Russia went it was game over 95% of the time. This is a link to that game. http://www.axisandallies.org/forums/index.php?topic=15677.0 While the Axis did suffer some setbacks dice wise early, this approach has worked at other times as well. I think you can see that Japan did not just stand by and “let” this happen but was more unable to do much about it. I think this is the most BBs I have had in an online game and some of the biggest navies I have seen in online play. My opponent was a very competent A&A player as well.
As far as strafing attacks, I think they are more common than you are envisioning. Sure you can push out a DD to stop my fleet, but I will take that out and at that point you have to be able to take out my fleet and survive or there will be follow on units attacking the next round. Against a heavily battleship anchored fleet (3 or more) this is not always that easy.
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RE: How useful are cruisers??posted in Axis & Allies Anniversary Edition
Well, I never once said a cruiser or any other piece was useless first of all, so let’s be crystal clear on that. All pieces have utility, some a bit more than others. I also stated earlier that a mix of pieces is ideal.
No argument there.
For fleet offense, 3 DDs beats 2 CCs
For fleet defense, 3 DDs beats 2 CCs
With a mix of units already in a navy I would prefer the 2 CAs on offense as opposed to the 3 DDs, I will already have DDs in my navy for fodder purposes and would prefer some additional rolls @3 as opposed to @2. Also I find it is less of a matter of purchasing 3 DDs or 2 CAs especially with the UK. It is more a matter of purchasing 1 ship in a turn and for offense I would again prefer the CA @3 as opposed to the DD @2. And yes I know that is no longer truly an equal comparison due to the differences in IPCs.
Using as a blocker piece saves you 4 IPC versus using a cruiser and can’t be sub shot killed like a cruiser, nice when using as a blocker because you always have a 1/3 chance of killing something (other than a BB). I will acount for the fact 1/3 of an enemy sub equals 2 IPC when my destroyer kills 1/3 of it….on average or better if I take out an air unit. On the other hand if a sub is not used to kill the blocking CC then yeah, you have a 1/6 greater chance of hitting back. If you think my accounting is wearing you down, wait until Japan turn 15… then the averages start to work out in the long run.
A destroyer obviously has the advantage of sub warfare over a cruiser, so the ONLY thing a CC has going for it over a DD was the shore bombment.
DDs ARE the go to blocking piece. The use of any other should be restricted to emergencies, rare but it sometimes comes up mostly with the US in the Pacific.
That utility was the crux if my thinking. IF you are buying CCs over DDs because you have lots and lots of opportunity to use shore bombardment against targets with AA guns (else a plane is way way better than a cruiser shot) and large stacks of pieces ‘just to whittle them down’ then maybe a cruiser. Honestly, you dropping off lots of pieces in futile battles turn after turn to ‘wittle them down’ then you play a different game then me.
There are some circumstances in my Allied play where this does arise with the UK. It is not often but it does happen. Germany id forced by the threat of the bombardments to keep more troops in coastal locations and once this is going on it can be beneficial to start “whittling” down the stacks. As I said before Germany must make good on these loses or they stand to loose either France or even Germany depending on the situation.
As for my thinking being all theory…… :-) Ever read the Art of War by Sun Tze or something like that spelling. Great book.
Yes I have read the Art of War by Sun Tzu and Clausewitz and a few others. Purchasing CAs to threaten bombardments to tie up Axis troops is straight out of the Art of War.
I think for the most part we are talking past each other. I get real twitchy though when I see players state stuff such as a unit must do its IPC value in damage to be effective and other such ledger-sheet approaches to the game. I also want less experienced players that might be reading this to understand that Cruisers can have their uses and should not be dismissed out of hand due to cost calculations when it is the strategic calculations that need to be addressed.
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RE: Conservative Germanyposted in 1941 Scenario
The only problem I see with that axis_roll is that Germany may be a touch short on Infantry. Also by purchasing the fighter it helps to offset any Germany may have lost in the combats on the first round. I really think either one is workable though.