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    2. a44bigdog
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    Posts made by a44bigdog

    • RE: Making Bombers viable

      I really like the “Tactical Bombing Raid” suggestion that seems to have merit. I still do not see this change as an automatic slam dunk for the Allies. If the US is buying Bombers each and every turn Japan is totally unmolested and only UK is fighting in Africa. I also think that AA would come into play as well. My view on this is currently the only nations really at risk of any SBRs are Russia, Germany and England(by Germany only) Germany can be theoretically maxed out by 3 bombers 2 hitting Germany with rolls of 5 and 1 hitting Southern Europe at 6. IF the same 3 Bombers attacked Germany and all rolled 6 the damage merely jumps from 16 to 18 no real big difference. I do think this change would provide more opportunities for SBRs against Asian ICs of Japan, England, and the US.

      I am wondering also if this being a good change in LHTR was the nerf to heavies which were overpowered whether they were on a SBR or just a regular attck. 2 dice at 4 is no joke.

      Lastly in regards to Jens Comments I am currious how many times Russia has a Bomber or Rockets? The reason I ask is I have bought a bomber with Russia in atleast 4 games I know of 2 were first round purchases and lets just say that is not advisable. Rockets is giving up atleast 1 tank a round until it is achieved again something Russia is hard pressed to do.

      posted in Axis & Allies Revised Edition
      a44bigdogA
      a44bigdog
    • RE: "Mood Music"

      dezrtfish if you are looking for some good Soviet Marches from the time period the RKKA section at this site http://www.armchairgeneral.com/forums/index.php has a huge number of them. “Esli zavtra voina” is one of my favorites. I really like the Soviet marches from the time period as they are quite stirring.

      posted in General Discussion
      a44bigdogA
      a44bigdog
    • RE: Making Bombers viable

      Perhaps, but I was more talking about a modified LHTR rules situation wher add ing one to the best dice restrains heavy bombers. Also there is AA to consider and I also think this might possibly make added ICs which are generally in low cap territories more viable targets. I think as it stands now SBRs are basically worthless.

      posted in Axis & Allies Revised Edition
      a44bigdogA
      a44bigdog
    • "Mood Music"

      Alot of times when playing A & A F-T-F we put on military marches from the time period. If anyone is interested in military marches this site http://www.gridcogames.com/HOI Stuff/military_music.htm has a nice selection from various time periods.

      posted in General Discussion
      a44bigdogA
      a44bigdog
    • Making Bombers viable

      OK anybody that has the OOB rules knows the major typo with SBRs. Upon closer inspection the OOB rules state that EACH bomber is capped by the territory limit. Then the obvious typo of which is greater cash on hand or the resulting role. MY question is this, if each bomber was capped at the territory limit as opposed to all bombers would it make buying bombers and SBRs a worthwhile strat?

      posted in Axis & Allies Revised Edition
      a44bigdogA
      a44bigdog
    • RE: IC in Western Europe on G1 !

      Ivan if you want to play test it again I will take Allies, ADS ABatlemap, play by forum.

      posted in Axis & Allies Revised Edition
      a44bigdogA
      a44bigdog
    • RE: IC in Western Europe on G1 !

      I think round one is too early. To have a navy to add ships to will require an aircraft carrier for the Baltic fleet, which is not a bad move by itself. However; this only leaves 9 IPCs, most likely three infantry. This is starting to really thin down Germany’s land units for round two. Also by placing it round one this telegraphs Germany’s intentions. Now the US and UK have their round one to gear up for a naval battle in the Atlantic. I am not sure exactly how Beans Naval battle with Jen went early but since I knew she was going for an alleged link up in SZ7 I was able to disrupt her plans. As an allied player seeing this (the IC) I would dedicate England to fleet destruction, send the US completely after Japan (minus eastern starting units) and the Soviets directly after Germany by land. That is 24 IPCs and growing the Germans have to contend with on land and a dwindling 30 IPCs by sea. That math doesn’t look so hot for Germany to me.

      If I were to pursue such I would wait until I had grabbed some money out of Africa and allowed the Allies to reveal where they are focusing their efforts. I also think SZ7 has too much focus put on it as it is the magical link up spot for the two German fleets. I further think Germany is better served if pursuing a Naval strategy by developing two separate Navies. That I do have first hand experience in.

      I do want to give a thumbs up to Ivan for play testing this. I play F-T-F nightly with the same opponent and  we try all sorts of things like this to reduce the sameness and try new and wild ideas. I don’t understand why more of this isn’t done here. I mean I can understand not wanting to go out on a limb in Tournament; but if its just a game, its just a game.

      posted in Axis & Allies Revised Edition
      a44bigdogA
      a44bigdog
    • RE: Where are you from? Sign our guestmap!

      My place is almost invisible in the photo and the places you can see were scrapped.

      posted in General Discussion
      a44bigdogA
      a44bigdog
    • RE: List of standard acronyms…noob confused by IPC, IC, FIG, KJF, etc...

      CV = Cruiser  AViation

      posted in Player Help
      a44bigdogA
      a44bigdog
    • RE: Russian Fighters

      I will also say in regards to dice I am having to adjust slightly to using diceys  and not real dice. I agree with Emperor Mollari  that factoring in the possible outcome of the dice is a huge part of the game. Besides I don’t understand the LL stuff anyway.

      posted in Axis & Allies Revised Edition
      a44bigdogA
      a44bigdog
    • RE: Russian Fighters

      Sounds fine to me Bean; however note I am only online on weekends so it will take some time. 9 bid is fine and I only play ADS. Probably a better test is for you to go the fighters route. I know you disagree with it. But before I became convinced this was the way to go I would stop building fighters after the first one and I noticed the results just were not as good. If you wish to test this as Allies I will go with no bid. Your call.

      posted in Axis & Allies Revised Edition
      a44bigdogA
      a44bigdog
    • RE: Russian Fighters

      This is my point exactly! Russia benefits from playing patty cake with Germany simply from the delay factor. Also by increasing the Russian airforce to 6 fighters Russia can continue to play tag with Germany with 1 fighter plus infantry per territory while detailing the others against Japan or targets of opportunity. Now also consider what happens when Germany fails to retake one of the trade territories and Russia moves all in with 6 to 10 infantry, 3 arty, 6 tanks, and 6 fighters.

      posted in Axis & Allies Revised Edition
      a44bigdogA
      a44bigdog
    • RE: Russian Fighters

      I have a different view. I don’t think Russia can hold the territories in question, Germany can out muscle Russia which also leaves Russia weaker against the Japanese (lost hardware). Yes the Luftwaffe exceeds the Russian air force but Germany has other concerns as well. If the Luftwaffe is tied down with Russia what is harassing the Allied Navies?

      Also I have been playing longer than what was stated. The year or so is just against that opponent as my former room mate played prior to that.

      posted in Axis & Allies Revised Edition
      a44bigdogA
      a44bigdog
    • RE: Russian Fighters

      The player in question is my regular F-T-F opponent and we have been playing at least 2 rounds a night for over a year or so. I just don’t think she saw the fighters being able to range  SZ34. Also since we play each other all the time we have got prone to some rather un-orthodox moves at times to throw the other off balance.

      All that said I think why fighters are such a high value to Russia is that they can kill repeatedly and never really ever be in jeopardy unless you so choose. I think it was you earlier that said they like to use ART for the trade territories. Look at it this way the ART kills on the attack then kills on the defense and is gone.  The fighters just keep killing and unlike ARM they can easily flip back and forth from attacking Germany to Japan. I have also found them able to be able to dissuade Japan from some attacks on defense. My Russian fighter strat is NOT based on hypothesis but results and so far it is the best I have found for Russia.

      posted in Axis & Allies Revised Edition
      a44bigdogA
      a44bigdog
    • RE: Dice Roller

      Test 2

      DiceRolls: 1@1 2@2 3@3; Total Hits: 21@1: (4)2@2: (4, 2)3@3: (5, 1, 6)DiceRolling 1d6 2d6 3d6:
      (4)  (2, 6)  (1, 2, 6)

      posted in Find Online Players
      a44bigdogA
      a44bigdog
    • RE: Dice Roller

      Test

      DiceInput ErrorThere was an error in your dice throw: “dice” is not correct syntax.

      posted in Find Online Players
      a44bigdogA
      a44bigdog
    • RE: Russian Fighters

      Bean I don’t think they even figured on my sending my AC after their 2 transports. Japan saw it as a quick smash into Africa. Also their fleets were rather shot up early on. The East Indies fleet was sank on Japan 2. And I don’t play KJF or KGF. I like to spread the joy around.

      posted in Axis & Allies Revised Edition
      a44bigdogA
      a44bigdog
    • RE: Russian Fighters

      I would like to point out that in the game I referenced the Russian fighters sank the German navy on round 4 and the subs and Jap trans on the following round. No other Allied AC were available for such. Also at the only German AC at that point were 2 on a carrier in the Baltic. The Germans had U-boat interdiction so the UK and US were not exactly spawning massive air fleets.

      posted in Axis & Allies Revised Edition
      a44bigdogA
      a44bigdog
    • RE: AAR LL Game Challenge

      I don’t think the dicey in TripleA is all that hot based on over two years of throwing bones around. The forum dicey however seems to yeild expected results.

      posted in Axis & Allies Revised Edition
      a44bigdogA
      a44bigdog
    • RE: UK Austrailian IC - making UK relevant

      I think the best luck I have had with an IC down under is one placed latter in the game. An early or initial placement (Colonial Garrison) does prevent a walk in by Japan but that seems about all it acomplishes.

      posted in Axis & Allies Revised Edition
      a44bigdogA
      a44bigdog
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