I have played over 20 games. If the Japanese shuttle troops from Japan to Asia in seazone 61 they are out of range of the bombers from the west US. Japan can also have a carrier here with this fleet of transports on J2 and 2 off Australia to land the fighters that took it. With NOs in play which is how most of us are playing Japan has around 41 or so to spend J2 and around 51 J3.
Posts made by a44bigdog
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RE: Russian Sacrifice Strategyposted in 1941 Scenario
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RE: Russian Sacrifice Strategyposted in 1941 Scenario
Japan starts with enough troops to take out the islands and such. Normally by the end of J2 I have taken Philippines, Borneo, E.Indies, New Guinea, Australia, Burma, Kwangtung and all of China except Chinghai. None of that involves any purchased units. on J3 you can count on 4 infantry and 4 armor being transported from Japan plus whatever built from my 1 or 2 mainland ICs. And I say 1 or 2 because I may be placing the second on J3.
There are easier ways for the Allies to win in '41. '41 is actually more balanced than '42.
I am curious if you have even played the game yet. I noticed your first post said looking at the board. Japan becomes a monster quickly in this game.
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RE: China Inf Placement Questionposted in Axis & Allies Anniversary Edition
I would and do interpret it as Chinese units they have enough trouble surviving as it is.
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RE: Russian Sacrifice Strategyposted in 1941 Scenario
Japan can have UK down to 29 or 31 IPCs by Japan 2 by itself.
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RE: Can the Allies win in 1942?posted in 1942 Scenario
And I will repeat my thoughts for discussion here.
When the Axis achieves the territory gains that they start with in '42 in '41 it is about round 3 or 4. The Axis have much more units on the board especially at the front in '42 than they do in the same time frame in a '41 scenario (round 3 or 4). Yes the Allies start with a few more units scattered around the world but I also think by round 3 or 4 in '41 game they ca nhave produced more.
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RE: Russian Sacrifice Strategyposted in 1941 Scenario
I don’t think you have thought through all of Japan’s possibilities on Round 1.
As has been stated India is not secure and japan may even let you build an IC there so they can take Australia on J2 and take the India IC a couple of turns latter. On average dice a good Japanese player should have eliminated the ability for China to even produce units by US2. Any Russian attacks south from Siberia merely liberate a territory to count towards Chinese infantry production. Japan moves between Russia and the US. Don’t plan on it still being liberated. Japan also starts with a large fleet. It takes several turns for the US to catch up. Japan also makes more money than the US and can easily out produce or equal them while still fighting in Asia. I do not like the Alaskan IC. Every game of Anniversary or Revised I have seen it in the builder of it has ultimately lost it. Also how are the Allies invading Africa if the US is building Pacific Ships? -
RE: Paratroopersposted in Axis & Allies Anniversary Edition
Part of the rest of the rule book also know as the FAQ
http://www.wizards.com/default.asp?x=ah/article/ah20081212The answer is no.
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RE: G1 naval build?posted in 1941 Scenario
What does Germany gain from a G1 Naval build? Use of 1 transport and cruiser bombardment for what 2 more turns? At minimum it is going to take a CV with FGT on board to even keep the UK out on UK 1. That is 14 IPC spent for a 2 defense unit. Now that Germany has plunked down that carrier as the Allies build up with either navy or Air assets threatening it the Germans have to respond or just loose what they have invested in the fleet. That same 14 IPCs is 3 INF and 1 ARM. I think I would rather shove that into France than a carrier I can’t support in the Baltic. Also the 3 INF 1 ARM does not have to go to France it can fight the Russians, defend Germany, it has options.
Germany can hold France, and personally I think it should. France gives the UK 11 IPCs they have no business getting. The UK’s money quickly dwindles away. A defensive presence and a purchase of a bomber per round forces them in a bad spot. They have to have a large invasion force to even hope to take France. They also have to have a large fleet to deter the Luftwaffe from simply smashing it. Yes America can come along for the ride and if they do Japan needs to make for Alaska/W. US. Also if the US is stacked with the UK in sea zone 7 they are not threatening Italy so Italy can help defend France as well.
Now I am not saying Germany should never build ships. I am saying G1 is completely the wrong time to do so. If the Baltic fleet should live a round or two, board conditions may allow the purchase of a carrier and some follow on buys to make sure it stays there. Also at this point a decent small fleet with 2 or 3 transports can really be a bear for the Russians in Karelia if it is not solidly German or Even England itself.
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RE: G1 naval build?posted in 1941 Scenario
And while the Germans are playing with their little rubber ducky boats in the Baltic bathtub the Russians are gearing up for a Berlin bonfire.
Not a situation I would care to pursue.
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RE: Second Thoughtsposted in Axis & Allies Anniversary Edition
I am starting to see games go well past that now. People are starting to get a better feel for the game and some strategies and such are starting to emerge.
Here is an example this is in turn 9
Improved Artillery: UK, Russia
Rockets: none
Paratroopers: Germany
Improved Industry: Germany
War Bonds: UK, Russia
Mechanized Infantry, GermanySuper Subs: US, Japan
Jets: none
Shipyards: none
Radar:none
Long Range: none
Heavy Bombers: UKIt is Italy’s turn and the only country with a researcher is currently Russia.
Keep in mind that this is online play and some of us have 5 or 6 games going at once so that is why some of our observations may seem way different. I have played around 20 games already.
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RE: TripleA Assistposted in TripleA Support
Jenn think of it if you were viewing a map through a box. If you want to look to the right, you grab the map and drag it to the left.
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RE: Second Thoughtsposted in Axis & Allies Anniversary Edition
Depends on the country I have been seeing the higher income countries having around 3 or so by about turn 6.
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RE: Newbie hereposted in Axis & Allies Anniversary Edition
every round of combat that an enemy destroyer is not present all submarines roll first before any other units. Whatever ships are determined to be casualties are removed immediately.
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RE: Modules for ABattlemapposted in Software
Yes Jenn the bitmap itself as far as appearance, can be modified without affecting the functions. Changing territories or adding them which is basically what the new map has done with the chart space requires changing the sektor files as well. As long as none of the territory borders are moved everything is fine. For me the map is fine as is, and I don’t think it needs anymore stuff added to it. Spiffy pictures and all that jazz do not really add to the functionality of the map.
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RE: Newbie hereposted in Axis & Allies Anniversary Edition
at the beginning of each round of combat that a destroyer is not present subs may either submerge or conduct their “first strike” this includes defending submarines as well. The decision to submerge is made before any dice are rolled.
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RE: Newbie hereposted in Axis & Allies Anniversary Edition
If a sub has first strike capability it conducts its attacks first each round of combat and any ship it hits is destroyed and does not get a defensive fire roll.
When a sub submerges that is it for that battle. That is why I explained it the way I did even if it is a hold over from Revised.
You only get 1 break though per turn no matter how many 6s come up. And when you do achieve a breakthrough all of your research tokens must be handed back in.
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RE: Question Regarding Multiple Attacksposted in Axis & Allies Anniversary Edition
No ALL combat moves occur at the same time. Therefore when the combat moves would be made the territory was occupied and no blitz through it was possible.
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RE: Should Germany take Egypt first turn?posted in 1941 Scenario
With 12 IPC bombers a German CV is a waste of 14 IPCs. I have tried it in more than 1 game and it just isn’t worth it. As far as round 1 purchases go I have found 7 infantry and 1 fighter suits my style best.
Not sure if the tank rushes I have seen were properly executed or not as I would have to look at it again. Its not something I would do. I feel the Axis is not under the kind of pressure they were under in previous games and should not throw the game away by making early risky attacks.