Italy 8
Purchase
2 INF 1 ARM
Combat
3 INF 1 ART 4 ARM Bulgaria > Balkans
1 INF Italy > Balkans
Balkans
4 INF 1 ART 4 ARM
Rolls: 2@1 3@2 4@3; Total Hits: 32@1: (2, 5)3@2: (4, 5, 6)4@3: (2, 3, 2, 5)
1 INF
Rolls: 1@2; Total Hits: 11@2: (1)
Italy 8
Purchase
2 INF 1 ARM
Combat
3 INF 1 ART 4 ARM Bulgaria > Balkans
1 INF Italy > Balkans
Balkans
4 INF 1 ART 4 ARM
Rolls: 2@1 3@2 4@3; Total Hits: 32@1: (2, 5)3@2: (4, 5, 6)4@3: (2, 3, 2, 5)
1 INF
Rolls: 1@2; Total Hits: 11@2: (1)
axis_roll I was referring to the options that could be available due to Axis failures due to attacking Egypt. SZ12 surviving and opening up an attack on SZ14 (although that is a bad move for UK in my mind, too much risk not enough reward). An attack on Libya using the surviving Egypt forces and the UK bomber. Those are the biggest 2, but there are some others.
I agree with your point on the slow start, but at the same time I do not think it is conducive for Germany to risk breaking its back on round 1. I do not consider not taking Egypt G1 and setting up a take G2 a slow start.
I do not think it is necessarily a do or die situation. That was more true of Classic and Revised. In those the Axis had to get the job done quickly before the Allies could gang up on Germany in most cases. In those games the Axis had the pieces and positions but did not have the economy. In AA50 the Axis can meet or exceed the Allies economically very quickly, certainly by say round 3, so I do not see the pressing need for the Axis to pursue every possible attack they can make on round 1.
Keep in my mind that I am not saying that a G1 attack on Egypt is a horrible move, I am more stating that it is not really necessary. The Axis can reinforce in Africa on round 1 and be more or less assured of the outcome on round 2. I base this on my experiences. Initially I attacked Egypt on G1, however if things go badly the Axis is suddenly in bad shape as far as Africa and possibly the Atlantic. Delaying the attack and putting some more troops in Africa while preserving the German transport puts the Axis in a better position as far as Africa down the road. They should loose less troops taking Africa since they will have a better odds attack and the UK fighter will most likely be gone. Also the Germans will have the Med transport that can send a few more troops to Africa if needed or send some troops to Ukraine, or if things go really good go off and take Madagascar or such. Again more options for Axis.
I have a folder of period marches that I listen too that is spaced out for about the time it takes to make a move in turn order. There is nothing like doing the German moves while Panzerlied is blasting on the stereo.
As far as the options I voted for Classic Rock which could have easily been Hard Rock and much of the latter is now considered part of the former. To a person of my age Classic Rock means early Rock and Roll which I do listen to and not stuff from the '60s or '70s again which I listen to. My other choices were Bluegrass and Blues. I think I can honestly say I have heard very few groups from the last 2 decades that I thought were worth a flip and see no reason to listen to inferior (in my opinion) music merely because it is new.
OK I am going to offer another opinion that seems to be 100% against the current consensus. I used to be a proponent of a G1 attack on Egypt but I changed my mind months ago for several reasons.
1. Attacking Egypt G1 weakens 2 other battles SZ2 and SZ12. I feel both of these battles are more important for the Axis as the eliminate UK ships before they can be consolidated and also a lack of success here not only allows the UK to buy less ships it will eliminate some German fighters, which will be needed for an attack against the UK navy. That right there equates to a double negative outcome for the Axis if things go less than optimally.
2. Failure in Egypt on G1 is debilitating for Germany. It allows the UK Fighter to survive and guarantees the sinking of the Germany Mediterranean transport. It can also put SZ14 of Libya at risk for Italy. While a non-attack G1 does allow the UK fighter to survive it does not open up the other possible Allied moves.
3. By reinforcing Libya the Axis put themselves in a better position in the long range view as far as Africa is concerned. The UK will most likely evacuate the fighter allowing either Italy or Germany on G2 to make a solid take of Egypt. Also by reinforcing Libya Germany will retain the Mediterranean transport and have more troops in Africa for latter when the real fight for Africa will take place.
4. AA50 is not Classic or Revised. The Axis or under much less pressure to win before the Allies can get mobilized or they are doomed. As a matter of fact in AA50 the Axis can quite easily play a long game if they start from the beginning.
Sometimes I will still make a G1 attack against Egypt but I much prefer a more certain approach with the Axis then trying to win (or LOSE) the game in round 1.
Japan 8
Purchase
8 INF 1 ARM
Combat
None
NCM
3 INF Manchuria > Kiangsu
Placement
3 INF Manchuria
1 INF 1 ARM Kiangsu
4 INF Japan
Income
Collect 16 + (0) = 16
Germany or Italy needs to get busy, as it looks like Japan is up the old Fecal creek without a means of propulsion.
Combat Results
NW. Europe liberated 1 INF present
Finland liberated 2 INF present
NCM
2 FGT NW. Europe > France
1 BMB NW. Europe > Germany
2 BMB Finland > Germany
1 ARM Poland > Karelia
10 INF 1 ART 1 ARM Poland > E. Poland
10 INF 2 ART 1 ARM Germany > Poland
1 INF France > Italy
Placement
2 INF Karelia
11 INF 1 ARM Germany
2 INF France
Income
Collect 31 + (15) = 46
Finland
2 INF 2 BMB
Rolls: 2@1 2@4; Total Hits: 12@1: (4, 4)2@4: (2, 5)
1 INF
Rolls: 1@2; Total Hits: 01@2: (3)
Looks like you got your threads swapped up.
Germany 8
Purchase
15 INF 1 ARM
Combat
2 INF 2 FGT France > NW. Europe
1 BMB Germany > NW. Europe
2 INF Karelia > Finland
2 BMB Germany > Finland
NW. Europe
2 INF 2 FGT 1 BMB
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (4, 6)2@3: (1, 5)1@4: (3)
1 INF
Rolls: 1@2; Total Hits: 11@2: (1)
81 Days and 25 minutes. :-o
Most of my time here is spent on Play by Forums and is the one reason I have such a high post count as I do not post that much outside of my games. For me this place is great as I can play games, I like to keep about 4 or 5 going at once, where as in the real world I only know 2 other people that play AA and there is a lot of hassle to playing face to face namely the time element.
As far as changes in my life in the span of time I have been here (4 years) my disability has gotten worse and I can no longer work. Which is definitely not the life of Riley that some would make that out to be. Still I have made some friends here that I consider to be good friends as far as online friends go and really enjoy playing against them.
Since I live in the deep south my situation is the reverse of axis_roll’s it is just too dang hot here in the summer to do much outside. Unfortunately there is no internet where I live at so I can only get my AA fix in on the weekends. Now I got to run as I still have games to update! :-D
Combat Results
Balkans liberated 1 INF present
NCM
2 FGT Balkans > Italy
5 INF 3 ARM Ukraine > Bulgaria
Placement
2 INF 1 ARM Italy
Income
Collect 11 + (0) = 11
Italy 7
Purchase
Repair 9 Italy
1 INF
Combat
1 INF Bulgaria > Balkans
2 FGT Italy > Balkans
Balkans
1 INF 2 FGT
Rolls: 1@1 2@3; Total Hits: 11@1: (4)2@3: (1, 4)
1 INF
Rolls: 1@2; Total Hits: 01@2: (6)
Combat Results
Ningxia captured 1 INF 1 ART present
Hubei captured 1 ART present
NCM
1 FGT Ningxia > Kiangsu
1 FGT Hubei > Kiangsu
1 FGT Japan > Kiangsu
1 INF Manchuria > Kiangsu
Placement
2 INF 1 ARM Manchuria
1 ART Kiangsu
1 DD SZ61
1 FGT Japan
Income
Collect 29 + (0) = 29
Hubei rd 2
1 INF 1 ART 1 FGT
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 4)1@3: (2)
1 INF
Rolls: 1@2; Total Hits: 11@2: (2)
Hubei
1 INF 1 ART 1 FGT
Rolls: 2@2 1@3; Total Hits: 02@2: (5, 3)1@3: (6)
1 INF
Rolls: 1@2; Total Hits: 01@2: (3)
Japan 7
Purchase
Repair 6 Manchuria
2 INF 1 ART 1 ARM 1 DD 1 FGT
Combat
1 INF 1 ART Suiyuan > Ningxia
1 FGT Manchuria > Ningxia
1 INF Suiyuan > Hubei
1 ART 1 FGT Kiangsu > Hubei
Ningxia
1 INF 1 ART 1 FGT
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 5)1@3: (2)
1 INF
Rolls: 1@2; Total Hits: 01@2: (6)
Combat Results
Norway liberated 1 INF present
Archangel cleared
Belorussia cleared
E. Ukraine captured 1 INF present
Poland liberated 10 INF 1 ART 2 ARM present
NCM
1 BMB Archangel > Germany
1 BMB Belorussia > Germany
1 BMB E. Ukraine > Germany
1 ART Finland > Karelia
2 INF NW. Europe > Germany
1 INF NW. Europe > France
Placement
1 INF 1 ART Karelia
8 INF 2 ART 2 ARM Germany
Income
Collect 35 + (15) = 50
Poland
10 INF 2 ART 2 ARM
Rolls: 8@1 4@2 2@3; Total Hits: 48@1: (1, 2, 2, 1, 1, 5, 4, 4)4@2: (3, 3, 4, 5)2@3: (4, 3)
1 ART
Rolls: 1@2; Total Hits: 01@2: (6)
E. Ukraine
1 INF 1 BMB
Rolls: 1@1 1@4; Total Hits: 11@1: (6)1@4: (1)
1 INF
Rolls: 1@2; Total Hits: 01@2: (3)
Belorussia
1 INF 1 BMB
Rolls: 1@1 1@4; Total Hits: 11@1: (5)1@4: (4)
1 INF
Rolls: 1@2; Total Hits: 11@2: (1)
Germany 7
Purchase
9 INF 3 ART 2 ARM
Combat
1 INF Finland > Norway
1 INF Karelia > Archangel
1 BMB Germany > Archangel
1 INF Baltic States > Belorussia
1 BMB Germany > Belorussia
1 INF E. Poland > E. Ukraine
1 BMB Germany > E. Ukraine
10 INF 1 ART 2 ARM Germany > Poland
Archangel
1 INF 1 BMB
Rolls: 1@1 1@4; Total Hits: 21@1: (1)1@4: (2)
1 INF
Rolls: 1@2; Total Hits: 11@2: (2)