TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
4 fighters moved from Caucasus to Volgograd
3 fighters moved from Caucasus to Kazakhstan
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in Kazakhstan
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Americans attack with 4 fighters
Germans defend with 1 armour and 1 factory_minor
Americans win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Americans
4 fighters moved from Volgograd to Caucasus
3 fighters moved from Kazakhstan to Caucasus
4 fighters moved from Egypt to Caucasus
4 fighters moved from Gibraltar to Egypt
4 fighters moved from Eastern United States to 90 Sea Zone
3 fighters moved from 90 Sea Zone to Gibraltar
1 fighter moved from 90 Sea Zone to 92 Sea Zone
Place Units - Americans
4 fighters placed in Eastern United States
1 destroyer and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs