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    Posts made by 94Canuck

    • RE: Conflicting answers. OOB or A +2 for Standalones??

      @Krieghund:

      The deal is that as of now there are no “official” Alpha rules and setups for Europe and Pacific.  You can either use my “unofficial” adaptations of the Alpha rules for them or play OOB.

      Are these located on this site or Larry’s… trying to find the threads for those.  Thanks!

      posted in Axis & Allies Europe 1940
      9
      94Canuck
    • Conflicting answers. OOB or A +2 for Standalones??

      Hey guys,

      Playing a 1940 Europe later today.  I’ve found threads that say you use OOB setup and NO’s for standalones, and ones that say you use A+2 Setup and OOB NO’s, and ones that say A+2 Setup and applicable G40 NO’s.

      What’s the deal!!!

      Thanks.

      Nick

      posted in Axis & Allies Europe 1940
      9
      94Canuck
    • RE: If the UK declares war on Japan, can Japan invade the DEI?

      I am pretty sure this one was covered on one of the 74 pages of FAQ’s.  I’m pretty sure the answer was yes.  UK delcaration gives Japan the ability to hit the Dutch without USA coming into the war.

      posted in Axis & Allies Global 1940
      9
      94Canuck
    • RE: Tanks and Mech Infantry

      @Cow:

      mech inf moves 2 without the need of a tank escort.

      For clarity.  Mech Inf moves 2 on it’s own regardless.  Just needs the tank to be able to ‘blitz’ while moving 2.

      IE:  Friendly -> Friendly -> Friendly/Enemy is okay.

      Friendly -> Enemy unoccupied -> Friendly is only okay with a tank, otherwise it stops at the first territory.

      posted in Axis & Allies Global 1940
      9
      94Canuck
    • RE: Larry's new tank rules for Global 1940 Alpha Beta

      Must say I do not care for this change.  It wouldn’t be the first time a suggestion has been made that didn’t make it into an official rule change after further thought.  Wait and see I guess.

      posted in Axis & Allies Global 1940
      9
      94Canuck
    • RE: 94Canuck's Global 1940 Alpha + 2 Setup Charts and Game Aids

      Added Rule Change Chart as per some requests.

      posted in Axis & Allies Global 1940
      9
      94Canuck
    • Clarification on Alpha 2 Rule Changes pls.

      I started working on a rule change aid since I’ve had some requests from a bunch of people on it.  I wanted to post my wording for you guys to confirm accuracy before posting the chart.  I’m trying to keep it all to one page which is proving difficult.

      Note:  I did not add the IPC shift for UK, nor the reduction in AA gun cost as that is reflected in the Game Aid already completed.  The text will be as follows:

      1.)  AA Guns are removed from play if a territory is captured.
      2.)  Major Industrial Complexes are reduced to Minor Complexes upon capture.  Only the ORIGINAL owner may upgrade it back to a Major if the
            territory is liberated.  Major IC’s cannot be built on foreign territories. 
      3.)  The Soviet Unions Neutrality is not effected on opposing maps when only at war with European, or Pacific Axis powers.
      4.)  Scramble Rules have been changed to the following:
                    1.)  Takes place at the START of the Conduct Combat Phase for powers AT WAR ONLY.
                2.)  If there is an active Air Base a total of 3 Fighters and/or Tac Bombers  located on an island or coastal territory may scrambled to the adjacent
                          Sea Zone.  Rare Sea Zone cases that are adjacent to multiple active Air Bases can scramble 3 planes per Air Base.
                    3.)  Can help friendly naval units under attack or to resist an Amphibious Assault even if the Amp. Assault is on a different territory. 
      5.)  Victory Conditions are as follows:  AXIS - 6 of 8 Victory Cities on Pacific Map OR 8 of 11 Victory Cities on the Europe Map
                                                          ALLIES - Control of ALL Axis Capital Cities
      6.)  Unites States’ Minor Industrial Complexes are upgraded to Major when the US is at War.  These IC’s can be upgraded for the 20 IPC’s while Neutral.
      7.)  Strategic Bombing Raids now follow the following order of Combat.  (Note:  Strat Bombers can attack IC’s, Air or Naval Bases.  Tac Bombers can
            attack Air or Naval Bases):
                      1.)  Any Escorts (Fighters) attack at 1 against any enemy Interceptors (Fighters).  Casualties are removed IMMEDIATELY.
                      2.)  Strat and/or Tac Bombers attack at 1 against any enemy Interceptors.  Casualties can defend.
                      3.)  Interceptors attack at 2 against attacker Bombers.  Escorts may only be taken after ALL Bombers have been destroyed.
                      4.)  Surviving Bombers declare which facility is to be targeted.
                5.)  Facility AA Gun Defense hits on 1.  Roll one die for each Bomber attack the facility.
                      6.)  Bombers attack.  Strat Bombers add +2 to the dice rolled.  Tac Bombers hit on dice rolled.  Damage removal is on a 1:1 ratio.
      8.)  The United States may declare war on the Axis if London and/or any North American Territory is captured.
      9.)  Subs no longer can fire a ‘sneak attack’ at unescorted Transports.  Transports cannot unload from a Sea Zone with an enemy Sub unless a friendly
            warship was also present during Combat Movement.
      10.)  The United States Navy, while Neutral may only occupy Sea Zones adjacent to their territories, excluding Sea Zone 102 (No transports) on the
              Europe Map.  On the Pacific Map the Navy may not end movement in Sea Zones adjacent to Japanese controlled territories.
      11.)  Kamikaze Strikes can be used in any of the marked Sea Zones where an Allied player conducts Sea Combat or an Amphibious Assault is to take place.

      posted in Axis & Allies Global 1940
      9
      94Canuck
    • RE: 94Canuck's Global 1940 Alpha + 2 Setup Charts and Game Aids

      I started working on a rule change aid since I’ve had some requests from a bunch of people on it.  I wanted to post my wording for you guys to confirm accuracy before posting the chart.  I’m trying to keep it all to one page which is proving difficult.

      Note:  I did not add the IPC shift for UK, nor the reduction in AA gun cost as that is reflected in the Game Aid already completed.  The text will be as follows:

      1.)  AA Guns are removed from play if a territory is captured.
      2.)  Major Industrial Complexes are reduced to Minor Complexes upon capture.  Only the ORIGINAL owner may upgrade it back to a Major if the
            territory is liberated.  Major IC’s cannot be built on foreign territories. 
      3.)  The Soviet Unions Neutrality is not effected on opposing maps when only at war with European, or Pacific Axis powers.
      4.)  Scramble Rules have been changed to the following:
                    1.)  Takes place at the START of the Conduct Combat Phase for powers AT WAR ONLY.
            2.)  If there is an active Air Base a total of 3 Fighters and/or Tac Bombers  located on an island or coastal territory may scrambled to the adjacent
                          Sea Zone.  Rare Sea Zone cases that are adjacent to multiple active Air Bases can scramble 3 planes per Air Base.
                    3.)  Can help friendly naval units under attack or to resist an Amphibious Assault even if the Amp. Assault is on a different territory. 
      5.)  Victory Conditions are as follows:  AXIS - 6 of 8 Victory Cities on Pacific Map OR 8 of 11 Victory Cities on the Europe Map
                                                          ALLIES - Control of ALL Axis Capital Cities
      6.)  Unites States’ Minor Industrial Complexes are upgraded to Major when the US is at War.  These IC’s can be upgraded for the 20 IPC’s while Neutral.
      7.)  Strategic Bombing Raids now follow the following order of Combat.  (Note:  Strat Bombers can attack IC’s, Air or Naval Bases.  Tac Bombers can
            attack Air or Naval Bases):
                      1.)  Any Escorts (Fighters) attack at 1 against any enemy Interceptors (Fighters).  Casualties are removed IMMEDIATELY.
                      2.)  Strat and/or Tac Bombers attack at 1 against any enemy Interceptors.  Casualties can defend.
                      3.)  Interceptors attack at 2 against attacker Bombers.  Escorts may only be taken after ALL Bombers have been destroyed.
                      4.)  Surviving Bombers declare which facility is to be targeted.
              5.)  Facility AA Gun Defense hits on 1.  Roll one die for each Bomber attack the facility.
                      6.)  Bombers attack.  Strat Bombers add +2 to the dice rolled.  Tac Bombers hit on dice rolled.  Damage removal is on a 1:1 ratio.
      8.)  The United States may declare war on the Axis if London and/or any North American Territory is captured.
      9.)  Subs no longer can fire a ‘sneak attack’ at unescorted Transports.  Transports cannot unload from a Sea Zone with an enemy Sub unless a friendly
            warship was also present during Combat Movement.
      10.)  The United States Navy, while Neutral may only occupy Sea Zones adjacent to their territories, excluding Sea Zone 102 (No transports) on the
              Europe Map.  On the Pacific Map the Navy may not end movement in Sea Zones adjacent to Japanese controlled territories.
      11.)  Kamikaze Strikes can be used in any of the marked Sea Zones where an Allied player conducts Sea Combat or an Amphibious Assault is to take place.

      posted in Axis & Allies Global 1940
      9
      94Canuck
    • RE: 94Canuck's Global 1940 Alpha + 2 Setup Charts and Game Aids

      UK Europe and Pacific are combined to one chart for space saving.

      posted in Axis & Allies Global 1940
      9
      94Canuck
    • RE: 94Canuck's Global 1940 Alpha + 2 Setup Charts and Game Aids

      That is on the to do list actually.  I’ve been looking at a good way to format and condense the multiple pages down to just one or two.  The scramble portion is so long.  That will probably get done when I work on the stand alone charts for Europe/Pacific.  I’m just trying to weed through the multiple posts to determine what setup is to be used for the standalones, and what NO changes there are.  I don’t want to do them if I have the wrong info.  I also might do a battleboard just for keep it all the same.

      posted in Axis & Allies Global 1940
      9
      94Canuck
    • RE: 94Canuck's Global 1940 Alpha + 2 Setup Charts and Game Aids

      Updated plus some other things I found you didn’t catch.  I’m sure there are more :)

      posted in Axis & Allies Global 1940
      9
      94Canuck
    • RE: 94Canuck's Global 1940 Alpha + 2 Setup Charts and Game Aids

      That is correct.  Bob has opted to not update until Alpha is 100% finished which I can understand completely.

      In addition, Bob’s charts for NO’s etc would suffice, however as I understand it the Alpha setups are to be used for both stand alone games, but I might be wrong on that.  If so you would only need one set of setups, which you could use mine for.

      posted in Axis & Allies Global 1940
      9
      94Canuck
    • RE: 94Canuck's Global 1940 Alpha + 2 Setup Charts and Game Aids

      Hey, I have given thought to Task Force markers however haven’t had the time just yet.

      As for Pacific/Europe standalone charts, I also hadn’t planned on that.  Bob had already completed full sets for both which I currently use, and IMO are really well done.  If there was a big demand for matching charts for the stand alone games I’m sure I could however.

      posted in Axis & Allies Global 1940
      9
      94Canuck
    • RE: 94Canuck's Global 1940 Alpha + 2 Setup Charts and Game Aids

      Both corrections made, files updated.

      posted in Axis & Allies Global 1940
      9
      94Canuck
    • RE: 94Canuck's Global 1940 Alpha + 2 Setup Charts and Game Aids

      It has nothing to do with you being ‘that guy’, it has to do with your approach in general.  A simple, “spelling mistake on the NO chart, fyi” would have sufficed.  Will update tomorrow.

      posted in Axis & Allies Global 1940
      9
      94Canuck
    • RE: 94Canuck's Global 1940 Alpha + 2 Setup Charts and Game Aids

      Updated.

      posted in Axis & Allies Global 1940
      9
      94Canuck
    • RE: AAG40 FAQ

      Ran into this one last night.  I looked through both Europe and Pacific books in regard to Neutrals.  Can fighters/tacs fly over a strict neutral during NCM.  Examples was UK Pacific fighters flying up to help defend Russia.  They can make it in the alloted moves in 1 turn if you can, if not it would take 2.

      posted in Axis & Allies Global 1940
      9
      94Canuck
    • RE: Dice Roller

      Attack:  4 Inf, 2 Mech, 4 Tank, 3 Fighters, 1 Bomber

      DiceRolls: 6@1 7@3 1@4; Total Hits: 76@1: (1, 4, 2, 6, 3, 2)7@3: (2, 3, 1, 4, 3, 5, 3)1@4: (1)

      Defend:  10 Inf, 4 Tank, 5 Fighters

      DiceRolls: 10@2 4@3 5@4; Total Hits: 710@2: (1, 4, 5, 5, 2, 1, 3, 3, 6, 6)4@3: (4, 3, 5, 5)5@4: (3, 5, 5, 4, 2)

      posted in Find Online Players
      9
      94Canuck
    • RE: Brand New Alpha+.2

      @questioneer:

      yep, here it is- please double check it- I think its right.

      I’ve downloaded this and created a new .gim folder in the Abattlemap folder.  It doesn’t seem to work, when I load it nothing happens.  I am new to the program so I am sure I did something wrong.  If anyone could explain.

      Also, I have the newest Abattlemap, as well as Func G40 Module.

      Thanks.

      posted in Axis & Allies Global 1940
      9
      94Canuck
    • RE: AAG40 FAQ

      I was just reading all the new Alpha 2 rules in prep for a game tonight.  One thing I thought was a rule I couldn’t find again is,

      1.)  Transports of a Neutral cannot end movement with units on board, is that correct?

      posted in Axis & Allies Global 1940
      9
      94Canuck
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