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    Posts made by 94Canuck

    • RE: Global 2nd edition rules….Alpha +3 is done!

      @Cmdr:

      @JimmyHat:

      …or even other aircraft besides fighters.

      Also I believe defender chooses casualties right Jen?  Shouldn’t you put the whole sequence down?

      Example:

      Germany sends 5 Fighters, 5 Tactical Bombers, 2 Strategic Bombers from Holland to England.
      England has 4 AA Guns and 1 Fighter on it.

      Start of Combat:

      Opening Fire:
      England rolls 12 AA Gun shots.
      Germany selects any fighter or bomber of its choice until all hits have been assigned.
      Germany rolls attack dice against the defending fighter.
      England assigns any hit to the fighter.
      England rolls defense dice for the fighter.
      Germany selects a hit if one was scored and removes said plane from battle.
      Germany lands planes during NCM

      Is the 3 die/AA gun set.  Say, you only have 2 fighters, and 1 AA gun, can it fire 3 shots, or is it limited to 2?

      posted in Axis & Allies Global 1940
      9
      94Canuck
    • 94Canuck's Global 1940 Alpha +3 Setup Charts and Game Aids

      EDIT: April 27th, 2012 - Updated:  NO Chart - USSR NO #1.  UK Setup Chart:  Added units to France.  Please check for accuracy.
      EDIT: April 26nd, 2012 - Updated:  NO Chart - Germany NO #2.  Tech Chart - Updated Rockets image to reflect Air Base instead of AA Gun.  Please check for accuracy.
      EDIT: April 22nd, 2012 - Updated:  Setup Charts, NO Chart, and Tech Charts to reflect current rule version Alpha 3.9.  Headings on charts remained as Alpha 3 so as not to be confused.  Data pulled from latest post on Larry’s site.  Please check for accuracy.
      ***EDIT: December 31st, 2011 - Updated NO Chart to reflect USA NO from November 17th. ***

      Hello everyone, here are updated charts for the recently finalized Alpha +3 ruleset for Global 1940. These are similar to the Alpha +2 I previously posted.

      I like a simplistic approach to the aids. I always disliked how to many things were jammed into one chart so I tried to keep it simple.

      Lastly, all of these have been designed around a 8.5 x 11 (Letter) size so no funky paper needed. Any suggestions please post here

      One more thing, don’t use the photobucket files, they are reduced and lower quality, use the mediafire links below.

      Images:










      Files:

      PNGS (Better quality, bigger files):Alpha +3 PNG Files

      JPEGS (Good quality, smaller files): Alpha +3 JPEG Files

      Enjoy.

      posted in Axis & Allies Global 1940
      9
      94Canuck
    • RE: Global 2nd edition rules….Alpha +3 is done!

      I still dont’ fully understand the new AA gun rules, I’ve read them a few times.

      posted in Axis & Allies Global 1940
      9
      94Canuck
    • RE: 94Canuck's Global 1940 Alpha + 2 Setup Charts and Game Aids

      Thanks guys, they are re-vamps of the Alpha 2’s so no real graphic changes, just content.

      posted in Axis & Allies Global 1940
      9
      94Canuck
    • RE: 94Canuck's Global 1940 Alpha + 2 Setup Charts and Game Aids

      Alpha 3 charts will be posted today.

      posted in Axis & Allies Global 1940
      9
      94Canuck
    • RE: 94Canuck (Axis) vs Gazza (Allies) - Alpha +3\. NO's Yes - Tech No.

      Forgot to actually put my IPC on the map, use this one.

      94Canuck_vs_Gazza - Germany 1 End.AAM

      posted in Play Boardgames
      9
      94Canuck
    • RE: 94Canuck (Axis) vs Gazza (Allies) - Alpha +3\. NO's Yes - Tech No.

      France taken.  1 Mech lost.  + 4 IPC territory, + 19 IPC France.

      Landing:

      Bombers return to Germ.
      1 Fighter, 1 Tac from SZ111 to SZ112
      1 Fighter, 1 Tac from SZ111 to W. Germ
      Planes in 109 to Holland

      NCM on map.

      Place AC/2 Trans in SZ112

      Collect:  41 Territories + 19 France + 10 NO’s = 70 IPC’s

      94Canuck_vs_Gazza_-1_Germany_1.AAM

      posted in Play Boardgames
      9
      94Canuck
    • RE: 94Canuck (Axis) vs Gazza (Allies) - Alpha +3\. NO's Yes - Tech No.

      SZ111 taken.  Sub lost.

      SZ112 taken.  Fighter lost.

      France Round 2 - 2 Inf, 1 Mech Lost.  1 Fighter remains.

      Yugo taken.  1 Inf lost. +2 IPC


      France:  2 Art, 3 Mech Infantry, 5 Tanks vs. 1 Fighters

      Attack
      DiceRolls: 1@2 4@2 5@3; Total Hits: 41@2: (4)4@2: (5, 2, 5, 1)5@3: (3, 4, 2, 5, 4)
      Defend
      DiceRolls: 1@4; Total Hits: 11@4: (1)

      posted in Play Boardgames
      9
      94Canuck
    • RE: 94Canuck (Axis) vs Gazza (Allies) - Alpha +3\. NO's Yes - Tech No.

      FML.  Typed out round 2 and my internet shit and I didn’t copy the text.  Oh well, lesson learned.  Copy before hitting post, here we go again.

      SZ106 taken no loss.

      SZ109 taken no loss.

      SZ111 Round 1 - No loss.  Damaged BS remains.

      SZ112 Round 1 - Tac lost, Damaged BS.  1 Cruiser remains.

      Normandy taken w/ 2 inf lost.  +2 IPC

      France Round 1 - 3 Inf lost.  2 Infantry, 2 Art, 2 Tanks, 1 Fighters

      Yugo Round 1 - 3 Inf lost. 2 Infantry remain.


      SZ111:  1 Sub, 2 Fighter, 2 Tac Bombers, 1 Bomber vs. 1 Dmg Battleship

      Sneak
      DiceRolls: 1@2; Total Hits: 01@2: (3)

      Attack (if sneak misses)
      DiceRolls: 2@3 3@4; Total Hits: 42@3: (3, 4)3@4: (2, 3, 1)
      Defend
      DiceRolls: 1@4; Total Hits: 11@4: (1)

      SZ112:  1 Dmg Battleship, 1 Cruiser, 1 Fighter vs. 1 Cruisers

      Attack
      DiceRolls: 1@3 2@4; Total Hits: 21@3: (4)2@4: (2, 3)
      Defend
      DiceRolls: 1@3; Total Hits: 11@3: (2)

      France:  2 Infantry,  2 Art, 4 Mech Infantry, 5 Tanks vs. 2 Infantry, 2 Art, 2 Tanks, 1 Fighters

      Attack
      DiceRolls: 4@1 4@2 5@3; Total Hits: 64@1: (5, 4, 4, 5)4@2: (4, 2, 2, 6)5@3: (2, 4, 1, 2, 3)
      Defend
      DiceRolls: 4@2 2@3 1@4; Total Hits: 34@2: (2, 4, 5, 1)2@3: (1, 4)1@4: (6)

      Yugo:  5 Infantry, 2 Art, 3 Tanks vs 2 Infantry

      Attack
      DiceRolls: 1@1 4@2 3@3; Total Hits: 21@1: (3)4@2: (1, 4, 5, 3)3@3: (4, 5, 1)
      Defend
      DiceRolls: 2@2; Total Hits: 12@2: (6, 2)

      posted in Play Boardgames
      9
      94Canuck
    • RE: 94Canuck (Axis) vs Gazza (Allies) - Alpha +3\. NO's Yes - Tech No.

      Thanks I hadn’t even noticed.

      SZ106:  2 Subs vs 1 Destroyer, 1 Transport

      Attack
      DiceRolls: 2@2; Total Hits: 22@2: (1, 1)
      Defend
      DiceRolls: 1@2; Total Hits: 01@2: (5)

      SZ109:  2 Subs, 2 Fighters, 2 Tac Bombers, 1 Bomber vs 1 Destroyer, 1 Transport

      Attack
      DiceRolls: 2@2 2@3 3@4; Total Hits: 42@2: (2, 3)2@3: (4, 2)3@4: (2, 1, 6)
      Defend
      DiceRolls: 1@2; Total Hits: 01@2: (4)

      SZ111:  1 Sub, 2 Fighter, 2 Tac Bombers, 1 Bomber vs. 1 Cruiser, 1 Battleship (Listed as 1 Cruiser, actually is a Destroyer)

      Attack
      DiceRolls: 1@2 2@3 3@4; Total Hits: 21@2: (5)2@3: (2, 5)3@4: (6, 6, 3)
      Defend
      DiceRolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (6)

      SZ112:  1 Battleship, 1 Cruiser, 1 Fighter, 1 Tac Bomber vs. 2 Cruisers

      Attack
      DiceRolls: 2@4 2@3; Total Hits: 12@4: (6, 3)2@3: (5, 6)
      Defend
      DiceRolls: 2@3; Total Hits: 22@3: (3, 3)

      Normandy:  2 Infantry, 1 Art, 1 Tank vs 1 Infanty, 1 Artillery

      Attack
      DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (6)2@2: (1, 2)1@3: (6)
      Defend
      DiceRolls: 2@2; Total Hits: 22@2: (2, 1)

      France:  5 Infantry,  2 Art, 4 Mech Infantry, 5 Tanks vs. 6 Infantry, 2 Art, 2 Tanks, 1 Fighters

      Attack
      DiceRolls: 7@1 4@2 5@3; Total Hits: 47@1: (1, 3, 6, 2, 6, 4, 4)4@2: (2, 4, 3, 5)5@3: (3, 5, 4, 2, 5)
      Defend
      DiceRolls: 8@2 2@3 1@4; Total Hits: 38@2: (1, 6, 4, 6, 3, 2, 6, 6)2@3: (4, 5)1@4: (1)

      Yugoslavia:  7 Infantry, 2 Art, 3 Tanks vs 6 Infantry (ABattlemap shows 6, it is actually 5 I double checked my game board as it didn’t seem right)

      Attack
      DiceRolls: 5@1 4@2 3@3; Total Hits: 35@1: (6, 5, 2, 1, 6)4@2: (5, 6, 2, 5)3@3: (3, 5, 6)
      Defend
      DiceRolls: 5@2; Total Hits: 35@2: (6, 2, 5, 2, 1)

      posted in Play Boardgames
      9
      94Canuck
    • RE: Canuck94 (Allies) vs Jen (Axis) Alpha +3 Technology and NOs

      Trying to figure this out, might be a stupid question.

      In looking at the map, in NCM I put a sub in SZ125, making a convoy disruption.  The deduction comes on Germany’s next collect income phase for a total potential loss of 3 IPCs.  With the change in convoy rules, do you roll at the end to determine how many IPC to deduct at that time then?  Would make the most sense I guess.

      posted in Play Boardgames
      9
      94Canuck
    • RE: Canuck94 (Allies) vs Jen (Axis) Alpha +3 Technology and NOs

      Russia 1:

      Purchase:

      5 Infantry, 1 Art, 3 Tank = 37

      Non Combat on Map.

      Build:

      3 Tanks - Russia
      1 Art, 2 Inf - S. Ukraine
      3 Inf - Novgorod

      Collect 37

      01_Canuck_v_Jennifer_01_Russia.AAM

      posted in Play Boardgames
      9
      94Canuck
    • RE: 94Canuck (Axis) vs Gazza (Allies) - Alpha +3\. NO's Yes - Tech No.

      Map if you want it.

      94Canuck_vs_Gazza - Germany 1.AAM

      posted in Play Boardgames
      9
      94Canuck
    • 94Canuck (Axis) vs Gazza (Allies) - Alpha +3\. NO's Yes - Tech No.

      Good luck Gazza.  Going to type more than is probably required.

      Germany 1:

      Purchase:

      Air Carrier x1
      Transport x2

      Cost 30, Save 0.

      Combat Moves:

      SZ106:  2 Subs vs 1 Destroyer, 1 Transport
      *Subs from SZ 103 & 117 to SZ106

      SZ109:  2 Subs, 2 Fighters, 2 Tac Bombers, 1 Bomber vs 1 Destroyer, 1 Transport
      *Subs from SZ 108 & 118 to SZ109
      *Fighters - 1 from Holland, 1 from W. Germ to SZ109
      *Tacs - From W. Germ to SZ109
      *Bomber from Germ to SZ109

      That’s it, that’s all.  Waiting on Scramble for rolls.

      Waiting scramble orders (up to 4 fighters available)

      SZ111:  1 Sub, 2 Fighter, 2 Tac Bombers, 1 Bomber vs. 1 Cruiser, 1 Battleship
      *Sub from SZ124
      *Fighter from Norway & W. Germ
      *Tacs from W. Germ & Germ
      *Bomber from Germ

      Waiting on scramble orders (1 fighter available)

      SZ112:  1 Battleship, 1 Cruiser, 1 Fighter, 1 Tac Bomber vs. 2 Cruisers
      *Battlehip & Cruiser from SZ113
      *Fighter from Hungary
      *Tac from Poland

      Normandy:  2 Infantry, 1 Art, 1 Tank vs 1 Infanty, 1 Artillery
      *All units from Holland

      France:  5 Infantry,  2 Art, 4 Mech Infantry, 5 Tanks vs. 6 Infantry, 2 Art, 2 Tanks, 1 Fighters
      *x2 Tanks from Holland
      *x3 Tanks from S. Germ
      *x4 Mech from W. Germ
      *Art from W. Germ & Holland
      *Inf from W. Germ & Holland

      Yugoslavia:  7 Infantry, 2 Art, 3 Tanks vs 6 Infantry
      *Tanks from Poland, Hungary, Romania
      *S. Germ - All units (6 Inf/2 Art)
      *x1 Inf from Hungary

      posted in Play Boardgames
      9
      94Canuck
    • RE: Canuck94 (Allies) vs Jen (Axis) Alpha +3 Technology and NOs

      No scramble in either zone thank you.

      I like how you are typing things out btw, helps me follow while getting used to Abattlemap.

      posted in Play Boardgames
      9
      94Canuck
    • RE: Looking for a axis player

      I will post tonight after work.

      posted in Find Online Players
      9
      94Canuck
    • RE: Looking for a axis player

      I am up for a game.

      Tech?
      Pure luck dice, yeah?

      I’m sorta new to Abattlemap but can manage it, need to learn the program anyway.

      posted in Find Online Players
      9
      94Canuck
    • RE: LF opponent Alpha 3

      I’m up for this if you still need an opponent.

      posted in Find Online Players
      9
      94Canuck
    • RE: Dice Roller

      DiceRolls: 2@3 5@4 3@2; Total Hits: 72@3: (4, 1)5@4: (5, 3, 1, 6, 1)3@2: (1, 1, 2)

      posted in Find Online Players
      9
      94Canuck
    • RE: Sgt. Wonko's & TMTM's 1940 Global Module for ABattlemap

      Other than running windows through boot camp, it probably can’t be done.

      No big deal.  Just have to download the most up to date files on my PC I guess.  Thanks for updating this so regularly.

      posted in Software
      9
      94Canuck
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