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    Posts made by 77stranger77

    • RE: Flip(allies) vs Fleetwood Dan(axis) spring 42

      China r1
      4 inf, 3 fighters
      DiceRolls: 4@1 3@3; Total Hits: 24@1: (6, 1, 5, 5)3@3: (4, 1, 5)
      2 inf, fighter
      DiceRolls: 2@2 1@4; Total Hits: 22@2: (1, 3)1@4: (4)

      posted in Play Boardgames
      7
      77stranger77
    • RE: Flip(allies) vs Fleetwood Dan(axis) spring 42

      So much has gone wrong, I don’t know if this turn is throwing the game away or giving the Axis a chance to get back in it. It depends on the battle outcomes I guess.

      J1
      Buy with 30 -
      3 transports, 3 inf

      Combat Move -
      fighter z37 to z34

      3 inf Kwangtung to China
      inf, fighter FIC to China
      fighter z37 to China
      fighter Japan to China

      2 inf Manchuria to Bury
      inf Okinawa to Bury, tank Japan to Bury via trans z60
      bb supports
      ca z50 to z60 supports
      fighter z50 to Bury
      bomber Japan to Bury

      bb, cv z37 to z59

      posted in Play Boardgames
      7
      77stranger77
    • RE: Flip(allies) vs Fleetwood Dan(axis) spring 42

      I’ll try to give you a good match, but it looks like it’s going to be tough. You’ve got a good shot at keeping Norway from the word go.

      posted in Play Boardgames
      7
      77stranger77
    • RE: Flip(allies) vs Fleetwood Dan(axis) spring 42

      Remind me not to try that again after a successful R1 Ukraine attack.

      NCM:
      inf, art Alg to Lib
      2 inf, tank Ger to EE
      inf, art Se to Blk
      inf, tank Ger to Nwy
      tank EE to Nwy
      fighter z2 to Nwy
      2 fighters z13 to WE
      fighter Karelia to WE
      fighter Egypt to Libya
      2 subs, dd z5 to z7

      Place Units:
      inf, tank, bomber Se
      5 inf, tank Germany

      Collect Income:
      42 IPC’s

      Flip v Dan G1.AAM

      posted in Play Boardgames
      7
      77stranger77
    • RE: Flip(allies) vs Fleetwood Dan(axis) spring 42

      Disaster! Fighter retreats.

      z13
      2 fighters
      DiceRolls: 2@3; Total Hits: 12@3: (2, 4)
      ca
      DiceRolls: 1@3; Total Hits: 01@3: (4)

      posted in Play Boardgames
      7
      77stranger77
    • RE: Flip(allies) vs Fleetwood Dan(axis) spring 42

      Youch! Your battleship just hit my sub.

      z2
      fighter, bomber
      DiceRolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (6)
      bb, trn
      DiceRolls: 1@4; Total Hits: 11@4: (4)

      posted in Play Boardgames
      7
      77stranger77
    • RE: Flip(allies) vs Fleetwood Dan(axis) spring 42

      z2 Opening Fire(hits go to subs)
      G sub
      DiceRolls: 1@2; Total Hits: 01@2: (5)
      R sub
      DiceRolls: 1@1; Total Hits: 01@1: (6)

      z2
      fighter, bomber
      DiceRolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6)
      bb, trn
      DiceRolls: 1@4; Total Hits: 11@4: (2)

      posted in Play Boardgames
      7
      77stranger77
    • RE: Flip(allies) vs Fleetwood Dan(axis) spring 42

      Egypt r2
      inf, 2 tanks, fighter
      DiceRolls: 1@1 3@3; Total Hits: 21@1: (5)3@3: (5, 3, 2)
      tank, fighter
      DiceRolls: 2@3; Total Hits: 12@3: (6, 3)

      posted in Play Boardgames
      7
      77stranger77
    • RE: Flip(allies) vs Fleetwood Dan(axis) spring 42

      Whew… Barely made it.

      Egypt r1
      2 inf, 2 tanks, fighter
      DiceRolls: 2@1 3@3; Total Hits: 12@1: (3, 5)3@3: (5, 2, 6)
      inf, tank, fighter
      DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (3)1@4: (6)

      posted in Play Boardgames
      7
      77stranger77
    • RE: Flip(allies) vs Fleetwood Dan(axis) spring 42

      z15, first to hit wins(dd must hit twice)
      bb
      DiceRolls: 10@4; Total Hits: 210@4: (5, 5, 4, 5, 6, 5, 6, 5, 5, 2)
      dd
      DiceRolls: 10@2; Total Hits: 410@2: (2, 4, 6, 2, 6, 1, 6, 3, 6, 2)

      posted in Play Boardgames
      7
      77stranger77
    • RE: Flip(allies) vs Fleetwood Dan(axis) spring 42

      Karelia
      2 inf, fighter
      DiceRolls: 2@1 1@3; Total Hits: 12@1: (3, 6)1@3: (2)
      inf
      DiceRolls: 1@2; Total Hits: 01@2: (5)

      posted in Play Boardgames
      7
      77stranger77
    • RE: Flip(allies) vs Fleetwood Dan(axis) spring 42

      Ukr r1
      2 inf, tank
      DiceRolls: 2@1 1@3; Total Hits: 12@1: (6, 5)1@3: (3)
      tank
      DiceRolls: 1@3; Total Hits: 11@3: (3)

      posted in Play Boardgames
      7
      77stranger77
    • RE: Flip(allies) vs Fleetwood Dan(axis) spring 42

      I considered a more conservative start to stack Karelia, take Egypt, kill the cruiser, but leave the battleship. I’ll take my chances instead. For better or worse it might make things more interesting.

      G1
      Buy with 40 -
      6 inf, 2 tanks, bomber

      Combat Move -
      2 inf, tank Blk to Ukr

      2 inf Belo to Kar
      fighter EE to Kar

      fighter WE to z13
      fighter Ger to z13

      sub z8 to z2
      fighter Nwy to z2
      bomber Ger to z2

      bb, trn(inf, tank SE) to z15, unload on Egypt if successful)

      inf, tank Libya to Egypt
      fighter Blk to Egypt

      posted in Play Boardgames
      7
      77stranger77
    • RE: A&A Spreadsheet

      Wow, that seems like a lot of work. One little correction: Brazil is worth 3, not 1.

      posted in Axis & Allies Spring 1942 Edition
      7
      77stranger77
    • RE: Balancing and Bidding

      If the Axis starts with 6-9 IPC’s worth of additional units(placed before R1), the game is balanced. I’ve played with two basic versions of the bid. Players can bid high to low for the Axis. Example: I bid 9. You bid 8. I bid 7. You don’t think the Axis has a fair shot with only 6, so you let me have the Axis. You don’t necessarily need to bid down one at a time. The other variation involves players writing down their bids, revealing them at the same time, and the lower bidder gets the Axis.

      Balancing by tech or NA could be fun, but I haven’t tried this. Obviously, you’d have to be careful about which NA or tech you give. LRA or HB’s for either country would be too powerful, Super Subs would be too weak. German Rockets could be interesting.

      posted in Axis & Allies Revised Edition
      7
      77stranger77
    • RE: Newly Joined, looking for strategy advice. Germany.

      My purchase and exact unit allocation will depend on Russia’s move and how it went. I prefer to build only land units on G1. If I’m able to stack Karelia or Ukraine, I’ll build 2-3 tanks. No matter what, here’s what I attack in no particular order:

      1. Gibraltar Battleship: sub, 3-4 fighters
      2. Karelia: minimal force or full stack, depending on counterattack
      3. Egypt: 2 inf, 2 tanks, maybe a fighter, bomber
      4. East Med Destroyer: battleship, loaded transport, fighter

      If Russia attacked Ukraine or Belorussia, I will always counterattack. An attack on Ukraine changes where I play my fighters. Attacking West Russia on G1 is a risky play that I’ll only consider if Russia had really lousy dice.

      posted in Axis & Allies Revised Edition
      7
      77stranger77
    • RE: IPC's and liberater territory question

      I think you’ve got it. Just to clarify, for America to collect income for a Russian territory, America must liberate the territory from an Axis power. If Russia retains control of a territory and Moscow is Axis-held, nobody collects for it until an Axis power takes that territory.

      posted in Axis & Allies Revised Edition
      7
      77stranger77
    • RE: Help me find a USA strategy

      I don’t recommend the IC in Sinkiang unless you’ve already built an Indian factory and Russia is able to support this effort against Japan. Even then, it might end up as a distraction from Germany and a pair of free factories for Japan.

      Having an Atlantic fleet and transporting troops is a more reliable strategy. Attacking Germany from the Mediterranean isn’t a bad idea. It isn’t as threatening to Germany as if the US were working directly with the UK. The upside is a better hold on Africa if Japan is meddling. The US may need to build a carrier if Germany is threatening both sets of transports or just builds a lot planes. One set will be in zone 12 transporting troops from Canada to Algeria. The other will be operating in zones 13-16.

      A more common approach to the Allies is for the US and UK to land Algeria together in the early rounds and then to move up to Norway on round 3, pumping units into Northern Europe from here on out. This doubles the threat to Germany and Eastern Europe. The Allies are able to stack in Karelia sooner. Unless Germany builds a lot of planes, the Allies won’t need to build any carriers.

      A good rule to set up the US that I saw someone else post was 2-1-1-1. Round 1: 2 transports + infantry. Rounds 2-4: 1 transport + infantry. It’s a pattern of builds that will set up the US transport chain to deliver 8 units each round and units will move from West US to Western Canada to Eastern Canada.

      posted in Axis & Allies Revised Edition
      7
      77stranger77
    • RE: Research

      The nation with war bonds will roll a six sided die in the Collect Income Phase. Then add that number of IPC’s to their treasury.

      posted in Axis & Allies Spring 1942 Edition
      7
      77stranger77
    • RE: Is Revised better than 1942

      I’m on the fence with Revised vs. Spring 42. Try playing both. Spring 42 opens up some bomber options for every power, especially the Axis powers because of the Allies need for extra naval protection. On the other hand, you might enjoy the game less because the Allied players hands are so tied in the Atlantic that you won’t see the US in the med or other strategies. It’s worth mentioning that Spring 42 is balanced(from my experience and from what I’ve heard) but in Revised, the Axis needed 5-9 in preplaced bid units to balance the game.

      posted in Axis & Allies Revised Edition
      7
      77stranger77
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