Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. 77stranger77
    3. Posts
    0% for April
    7
    • Profile
    • Following 0
    • Followers 0
    • Topics 6
    • Posts 264
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by 77stranger77

    • RE: Need some help with US strategy

      But a bomber in persia?

      I guess you could put it there if it was safe. I meant to say the Caucuses because it reaches most of the important Atlantic seazones, it can reach the med, India, Western Europe, Southern Europe, and Berlin. Usually the route my UK bomber takes to the Caucuses on the first turn is through zone 5 so that it can participate in the attack on the Baltic fleet.

      The US bomber to Yakut is a move relatively new to me. The most common thing I see done with it is sending it to London which isn’t bad either.

      Glad I could help though.

      posted in Axis & Allies Revised Edition
      7
      77stranger77
    • RE: Need some help with US strategy

      start throwing transports filled with infantry and tanks at France

      I usually only threaten France unless it is an easy capture and then work into northern Europe from Norway. Maybe I’m wrong but that’s my playing style. Are you relentlessly pounding the beaches and dying within a cycle or two? Do your opponents typically have a true Atlantic wall keeping the Allies out of France or do they trade it? As someone who doesn’t usually suicide into France, how effective is this for those of you who use that maneuver?

      After my eventual resignation, my opponent (appropriately smug) told me that the US has to grab islands in the pacific.

      When I play the US, I typically disregard that player’s advice. Unless Japan had a disastrous first turn, losing stuff to the British ships, and either got hammered by or didn’t attack the Hawaiian ships, I don’t go after Japan’s islands. The USA has the advantage to see how the other nation’s first turns went and decide from there which theater to pursue. If all else fails, go be a pain in Germany’s side.

      I like throwing around battleships in the pacific like anybody else

      I prefer loaded CV’s in the Pacific early on but if you’re trying to kill the IJN, 12 subs will overcome 4 BB’s any day.

      Whose responsibility is Japan, anyhow?  I like surprising Japan with a few Russian tricks, but obviously Russia can’t afford those for very long.

      Keep surprising Japan with Russia. The Japanese are spread thin at the beginning. I have a friend that played Russia and saved cash when his income wasn’t a multiple of 3 for another infantry. I was allowed to park my Axis troops on the gates of Moscow without threat of counterattack. My Japanese soldiers didn’t even bother to consolidate at Kazakh or Novo, they were spread out and covered all of Russia’s eastern borders.

      If you pull the US troops out of Sinkiang and fly your bomber to Yakut first turn(EUS, WCAN, ECAN, 63, 62, Buryatia, Yakut), you can sometimes trade Sinkiang with Japan.

      Likely you already know this, but the UK can do a number of things with their Indian and Aussie forces on the very first turn.
      Example: Take Borneo and New Guinea, kill the lone transport and Solomon sub, consolidate in Persia with their bomber in range to trade India, and land their fighter either on Hawaii, on the carrier, or Buryatia.

      If you held off on Borneo and the counterattack on Egypt, you could attempt to take French Indochina. The odds are somewhat favorable but not guaranteed.

      If you held off on New Guinea and moved your transport to 30, you can either reinforce India, or liberate Egypt.

      The Allies have a lot of options of things to do against Japan in the early rounds. I usually just play it by ear.

      posted in Axis & Allies Revised Edition
      7
      77stranger77
    • RE: When to stop ignoring Japan?

      Wow, Moscow on G3. In a game like that, Japan is the least of you problems right?

      I’m certainly not a pro, but what did you do as the Soviets? I can’t imagine losing Moscow so soon.

      Oh and for the USA, I recommend not building a Pacific fleet at all in a KGF game until your cycle of transports in the Atlantic are useless, meaning Berlin, France, and Italy have fallen. After the USA has laid the foundation with enough transports, they can buy ground troops and the occasional fighter until the Allies own Europe.

      posted in Axis & Allies Revised Edition
      7
      77stranger77
    • RE: A question about the rules.

      I don’t think capitol swap rules have changed between out of the box and LHTR 2.0 but I could be wrong. Based on my understanding of the rules:

      1. No. A country needs its own capitol to build anything or collect income. Russia and Germany would not collect any income until capitols are liberated.
      2. No.
      3. No. To collect income, Japan must liberate the gray territory from the Allies, if it is German owned, and Berlin has fallen, it’s a no man’s land until the Allies take it. Japan can’t claim it unless they do.
      4. Yes.

      In games with capitol swaps, the allies could deny Japan income by leaving gray territories like West Russia, Belorussia, and Ukraine alone until they are holdable. I agree with how you tried to rationalize #3 being true but I think that’s just how the rules work.

      posted in Axis & Allies Revised Edition
      7
      77stranger77
    • 1 / 1