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    Topics created by 666

    • 6666

      PTV 25 playoff rd2 Stucifer v 666 (axis+10)

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      StuciferS

      @666 You couldn’t retreat as you got too many hits. Curse of great dice :P

      No worries, game will still be here when you are feeling better. Get well soon!

    • 6666

      PTV 26 GeneralDisarray v 666 (axis +8)

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      Game History

      Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 27 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 12 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 transport moved from 28 Sea Zone to 11 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine moved from 28 Sea Zone to 27 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from Central United States to Western United States 1 tactical_bomber moved from Hawaiian Islands to 27 Sea Zone 1 fighter moved from Hawaiian Islands to 104 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 1 destroyer moved from 55 Sea Zone to 31 Sea Zone 1 submarine moved from 42 Sea Zone to 81 Sea Zone Place Units - Americans 2 destroyers and 1 submarine placed in 104 Sea Zone 1 carrier and 1 submarine placed in 104 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 6 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Inner Mongolia, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 6 infantry in Inner Mongolia, round 3 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 6 infantry in Inner Mongolia, round 4 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai 3 infantry moved from Szechwan to Tsinghai Place Units - Chinese 5 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Egypt to Alexandria 2 artilleries and 1 infantry moved from Egypt to Alexandria 1 fighter moved from 83 Sea Zone to Alexandria 1 tactical_bomber moved from 83 Sea Zone to Alexandria 1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour and 1 mech_infantry moved from Italian Somaliland to Kenya 1 infantry moved from Ethiopia to Kenya 1 artillery and 1 infantry moved from Ethiopia to 78 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Alexandria 2 cruisers and 1 destroyer moved from 78 Sea Zone to 100 Sea Zone 1 fighter moved from United Kingdom to Iceland 1 bomber moved from Quebec to United Kingdom 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria Combat - British Battle in Alexandria British attack with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers Italians defend with 1 infantry British roll dice for 2 cruisers in Alexandria, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Kenya British attack with 1 armour, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kenya, round 2 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 transport moved from 78 Sea Zone to 74 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 2 fighters and 2 tactical_bombers moved from Alexandria to 100 Sea Zone 1 carrier and 1 destroyer moved from 83 Sea Zone to 100 Sea Zone 1 transport moved from 40 Sea Zone to 39 Sea Zone 1 infantry moved from Shan State to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 2 infantry moved from Shan State to Burma 3 aaGuns and 7 infantry moved from Burma to Eastern India 1 marine moved from Eastern India to 40 Sea Zone 1 battleship and 1 marine moved from 40 Sea Zone to 78 Sea Zone 1 marine moved from 78 Sea Zone to Ethiopia 1 infantry moved from Baluchistan to Southern Persia British take Southern Persia from Neutral_Allies Place Units - British 1 carrier, 1 destroyer and 1 submarine placed in 100 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,6,6,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2 British collect 28 PUs (3 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 21 PUs Some Units in Eastern India change ownership: 1 artillery and 4 infantry

      Combat Hit Differential Summary :

      Chinese regular : -0.17 Italians regular : -0.67 Japanese regular : 1.00 British regular : 1.00
    • 6666

      PTV 25 playoff Ghostglider vs 666 (axis +14)

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      Congratulations

    • 6666

      PTV 25 Nikola v 666 (axis +12)

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      @666 Thanks. It was a long one, but fun!

    • 6666

      L25 PtV Playoff - 2024 rd1. Adam v 666 (axis +12)

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      6666

      @Adam514 said in L25 PtV Playoff - 2024 rd1. Adam v 666 (axis +12):

      @666 Good game! Was a challenge to win this one, and I think you still had a decent chance of winning here for what it’s worth.

      Well thanks for letting me know.

    • 6666

      L24 PTV - 666 (axis +9) v Mikawagunichi

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      6666

      @mikawagunichi Thanks for the game, it was a good one.

    • 6666

      PTV24 Elche V 666 (axis +12)

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      6666

      @elche great game Harry. This was difficult and could have gone on for many more turns, it was challenging! Thanks for the game, take care.

    • 6666

      L22 PTV Finals GeneralDisarray (allies) vs 666 (axis +11)

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      @666 Well played GG thank you for the game.

    • 6666

      PTV GeneralDisarray v 666 (X+12)

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      6666

      @generaldisarray said in PTV GeneralDisarray v 666 (X+12):

      @666 GG thanks for the competitive play.

      That wasn’t competitive…Unsure what I did there that caused such a collapse, really in both theatres. I will need to review at some point. GG, well done.

    • 6666

      PTV 23 666 +12 axis v ArtofWar

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      ArtofWar1947A

      @666

      Clearly missed something. It seems improbable that the Allies can recover. Good game on your part.

    • 6666

      22 PtV playoff Max v 666 (axis +12)

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      6666

      @max334 said in 22 PtV playoff Max v 666 (axis +12):

      @666 Thank you for the game Jim. Just takes too much time for me to even be able to give you a semi good game. And good luck to you as you proceed.

      Thanks, I’m happy to play you anytime. If you ever want a game just let me know.

    • 6666

      PtV Simon v 666 (axis +12)

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      6666

      @simon33 thank you, always a good game against you Simon. see you next year I hope!

    • 6666

      PtV AEV v 666 (axis +7)

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      6666

      @aequitas-et-veritas said in PtV AEV v 666 (axis +7):

      Congratulations Jim, I concede.
      This was the most tense PtV Game I had so far. Ups and downs along the way.
      You managed to overcame huge hurdels. RESPECT!

      Win is posted.

      This was the longest, toughest game I’ve played in PTV. You had me on the ropes for most of it. I think I got lucky. Thank you for the game.

    • 6666

      PtV Trulpen v 666 (axis +6)

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      trulpenT

      Thanks for the game!

    • 6666

      PtV GeneralDisarray v 666 (axis +5)

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      @666 Well played I enjoyed the challenge.

    • 6666

      PtV AAGamerz13 v 666 (axis +11)

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      aagamerz13A

      @666 yes, thx also. Hadn’t seen that exact med strat before tbh. Something else to look out for, lol

    • 6666

      PtV - flying badger v 666 (axis +7)

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      FlyingBadgerF

      @666 Thanks, happy new year and a great 2022 to you too!

    • 6666

      PtV Regular Kid Allies v 666 (axis +5)

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      6666

      @regularkid said in PtV Regular Kid Allies v 666 (axis +5):

      @666 hey hey 666. Sorry i’ve been a little distracted by other things recently.

      no worries, i understand completely

    • 6666

      PtV 666 (axis +6) v Pejon

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      6666

      @pejon_88 said in PtV 666 (axis +6) v Pejon:

      @666 Your decision to go for Norway you mean? Yeah maybe, since it allowed Soviet to go more on the offensive I suppose.

      No, I thought the dice were bad again, but looking back that wasn’t the case…It is important to pick some fights as the allies. it is just when to decide to do it. you choose well.

    • 6666

      PtV Nikola v 666 (axis +11) II

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      6666

      @nikola1975 said in PtV Nikola v 666 (axis +11) II:

      @666 Bah. Even the last attempt did not go through because I can’t count the seazones. Well, it would have probably been 10% battle even in that case, or you would have defended stronger.

      Anyway, congratulations, well played! I need to learn to focus, that is lesson number one. And second is - how to survive with Japanese fleet while slowly taking Australia. Hm, I think if I would have tried that, it would never work. US fleet in Atlantic was also never really a threat, it seemed like you are earning much more then you did.

      Well, for me, Russians did well, this was the best game I played with Russians for a long time, maybe I should have been even more aggressive with them, I don’t know.

      What do you think, what were the key moments (i.e. my mistakes)? Where can I do better in the future?

      IMO, your fleet make-up, what you are building, needs to change. you have far too many DD, imo. CV’s & Fgt’s are king. Aircraft are effective on both land and sea.

      And yes, I agree, Russia should have been more aggressive, that huge R stack should have tried to take and hold Poland, just my thought…

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