Good questions, I’m going to give them a shot.
@DoManMacgee said in Thoughts on the Scott Van Essen (Lead Developer for AAZ) Interviews:
- Did WOTC know/care/acknowledge that releasing AAZ has caused a rift in the community?
I didn’t see any acknowledgement of this in the interview. I’m speculating that they knew and didn’t care.
- Did the game actually sell well (I doubt we’ll ever get a true answer to this)?
The closest thing I can find is on Amazon dot com, where as of today 2/9/19, AAZ is rated #616 in the top selling board games category. By comparison, here are rankings for other AA games:
AA50 reissue is currently ranked #314 in the top selling board games category.
AA Europe 1940 2nd edition is #1,059.
AA 1942 2nd edition is #1,102.
So Zombies seems to be about the middle of the pack right now. It was probably selling faster when it was first released. I’m not surprised AA50 reissue is still selling more, that one’s the best.
- Did WOTC just make the Zombie theme to be trendy?
Totally yes, and to sell more copies. They seem proud of it, and I think they should be. Having a variety of options within a franchise is a good strategy to maximize market penetration and of course revenue.
Zombies are hot right now and consumers want zombie content. Also, you can attract more people into the wargame genre this way. Personally I think it was a good move. AAZ renewed my interest in the AA franchise, and after receiving and enjoying AAZ, I decided to purchase my first AAG 1940 2nd edition set. I even started spending money at HBG for the first time ever, so my money bled all the way from casual AAZ to HBG upgrades and addons. Even HBG made zombie and Atlantis fantasy expansions for Global War 1939, so the hardcore developers seem to want a piece of the pie, too.
I wouldn’t be surprised if the release of AAZ pumped up the sales of other AA sets, particularly AA50 reissue. I can’t be the only one who got sucked in.
I bet sales are up right now across the entire AA franchise thanks to AAZ. More importantly, wargaming in general seems to be alive and kicking. The hardcore wargaming crowd has more options than ever from what I can see. The internet is making niche and deep wargames more available to the hardcore consumer. Even 3D printed sets are now available that are compatible across multiple games, including AAG 1940.
- Is A&A condemned to exist only in the form gimmick-laden and/or “casual-friendly” editions forever?
Remember that AA50 reissue is the hottest selling AA game right now, and that’s hardly a gimmicky/casual version.
I doubt Avalon Hill will try to compete with the depth and complexity of Global War 1939, But after releasing AAZ they will probably revisit a more complex/traditional game in the lineup, maybe do an AA1942 3rd edition, or maybe an AAG 1940 3rd edition.
I also read somewhere that Avalon Hill wants to publish a new AA console/computer video game. I’m guessing it would be simpler than AAG 1940. Would an AA game on the Xbox/PS be embraced or rejected by the hardcore wargamer crowd? Would it be popular with the casual console gamer crowd and maybe bring some of them deeper into the wargaming scene?
- How did WOTC balance the game?
They claim to have done lots of playtesting but I think the Axis have an advantage thanks to the rule that only 1 capital needs to be captured to win.
The rules say that 1 captured capital ends the game, and Moscow is usually captured easily. I quickly implemented a house rule that says 2 capitals need to be captured to win. This gives more balance and the allies are more likely to win this way (it also gives the zombies a bigger chance to win), but it increases the game time by at least a few hours. I think Avalon Hill did the 1 capital wins rule to keep it light, short, and accessible. The AAZ rulebook invites bringing in rules from other games in the AA franchise so I think a 2 capitals wins house rule is a good way for more experienced players to go.