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    Posts made by 13th Dragoons

    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :11

      Purchase Units - Russians
                  Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Samara to Vologda
                        Russians take Vologda from Germans
                  1 infantry moved from Novosibirsk to Urals
                  2 fighters moved from Russia to Urals
                  1 tactical_bomber moved from Russia to Urals
                  2 infantry moved from Smolensk to Belarus
                  2 fighters moved from Russia to Belarus
                  31 infantry moved from Smolensk to Bryansk
                  8 artilleries moved from Smolensk to Bryansk

      Combat - Russians
                  Battle in Urals
                      Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                      Japanese defend with 1 infantry
                          Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Urals, round 1 :  3/4 hits
                          Japanese roll dice for 1 infantry in Urals, round 1 :  0/1 hits
                          1 infantry owned by the Japanese lost in Urals
                      Russians win, taking Urals from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Belarus
                      Russians attack with 2 fighters and 2 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 2 fighters and 2 infantry in Belarus, round 1 :  3/4 hits
                          Germans roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                          1 infantry owned by the Germans lost in Belarus
                      Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Bryansk
                      Russians attack with 8 artilleries and 31 infantry
                      Germans defend with 1 artillery and 3 infantry
                          Russians roll dice for 8 artilleries and 31 infantry in Bryansk, round 1 :  6/39 hits
                          Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 1 :  0/4 hits
                          3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
                      Russians win, taking Bryansk from Germans with 8 artilleries and 31 infantry remaining. Battle score for attacker is 13
                      Casualties for Germans: 1 artillery and 3 infantry

      Non Combat Move - Russians
                  2 fighters moved from Belarus to Russia
                  2 fighters moved from Urals to Russia
                  1 tactical_bomber moved from Urals to Russia
                  6 aaGuns moved from Smolensk to Bryansk
                  1 infantry moved from Russia to Smolensk

      Place Units - Russians
                  2 artilleries and 8 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 17 PUs; end with 17 PUs total

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :10

      Combat Move - French

      Non Combat Move - French

      Turn Complete - French

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :10

      Purchase Units - ANZAC
                  ANZAC buy 1 fighter and 1 infantry; Remaining resources: 4 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                  1 infantry moved from 44 Sea Zone to Celebes
                  1 destroyer moved from 45 Sea Zone to 54 Sea Zone
                  1 infantry moved from New South Wales to Queensland
                  2 fighters moved from New South Wales to Queensland

      Combat - ANZAC
                  Battle in Celebes

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 fighter and 1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 13 PUs; end with 17 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      I had all ready started rolling dice. I didn’t want you to think that I was messing with the dice roller, so I sucked it up and figured that if I lost two units I’d call it a lost battle and eliminate the ground troops.

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: Looking for 1941 opponent via TripleA…

      Oh, sorry about that. I suppose I should learn to read. I’m going to stick to learning one new game at a time. Lol….besides the global game the last Axis and Allies I’ve played was classic. Good luck sir.

      posted in Find Online Players
      13th Dragoons1
      13th Dragoons
    • RE: Looking for 1941 opponent via TripleA…

      I’m up for a game, I’m a bit new to the global game, but, I’ve used Triple A.

      posted in Find Online Players
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :10

      Purchase Units - British
                  British buy 2 armour and 4 mech_infantrys; Remaining resources: 4 PUs;

      Combat Move - British
                  Turning on Edit Mode
                  EDIT: Adding units owned by Americans to 33 Sea Zone: 1 transport
                  EDIT: Turning off Edit Mode
                  1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                  1 armour moved from Kazakhstan to Tsinghai
                        Chinese take Tsinghai from Japanese
                  1 armour moved from Tsinghai to Shensi
                        Chinese take Shensi from Japanese
                  1 armour moved from Kazakhstan to Tsinghai
                  1 armour moved from Tsinghai to Kansu
                        Chinese take Kansu from Japanese
                  1 armour moved from Kazakhstan to Caucasus
                  3 mech_infantrys moved from Persia to Caucasus
                  3 mech_infantrys moved from Iraq to Caucasus
                  2 tactical_bombers moved from 41 Sea Zone to 39 Sea Zone
                  1 battleship moved from 41 Sea Zone to 39 Sea Zone
                  1 carrier moved from 41 Sea Zone to 39 Sea Zone
                  2 cruisers moved from 41 Sea Zone to 39 Sea Zone
                  2 destroyers moved from 41 Sea Zone to 39 Sea Zone
                  12 mech_infantrys moved from Kazakhstan to Rostov
                  2 armour moved from Kazakhstan to Rostov
                  4 fighters moved from Russia to Rostov
                  3 infantry moved from Sumatra to 41 Sea Zone
                  1 artillery moved from Sumatra to 41 Sea Zone
                  1 artillery, 3 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
                  3 infantry moved from 37 Sea Zone to Malaya
                  1 artillery moved from 37 Sea Zone to Malaya

      Combat - British
                  Battle in 109 Sea Zone
                      British attack with 1 destroyer
                      Germans defend with 1 submarine
                          Germans roll dice for 1 submarine in 109 Sea Zone, round 1 :  0/1 hits
                          British roll dice for 1 destroyer in 109 Sea Zone, round 1 :  0/1 hits
                          Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                          British roll dice for 1 destroyer in 109 Sea Zone, round 2 :  0/1 hits
                          Germans roll dice for 1 submarine in 109 Sea Zone, round 3 :  0/1 hits
                          British roll dice for 1 destroyer in 109 Sea Zone, round 3 :  0/1 hits
                          Germans roll dice for 1 submarine in 109 Sea Zone, round 4 :  0/1 hits
                          British roll dice for 1 destroyer in 109 Sea Zone, round 4 :  0/1 hits
                          Germans roll dice for 1 submarine in 109 Sea Zone, round 5 :  0/1 hits
                          British roll dice for 1 destroyer in 109 Sea Zone, round 5 :  0/1 hits
                          Germans roll dice for 1 submarine in 109 Sea Zone, round 6 :  0/1 hits
                          British roll dice for 1 destroyer in 109 Sea Zone, round 6 :  0/1 hits
                          Germans roll dice for 1 submarine in 109 Sea Zone, round 7 :  0/1 hits
                          British roll dice for 1 destroyer in 109 Sea Zone, round 7 :  0/1 hits
                          Germans roll dice for 1 submarine in 109 Sea Zone, round 8 :  0/1 hits
                          British roll dice for 1 destroyer in 109 Sea Zone, round 8 :  0/1 hits
                          Germans roll dice for 1 submarine in 109 Sea Zone, round 9 :  0/1 hits
                          British roll dice for 1 destroyer in 109 Sea Zone, round 9 :  0/1 hits
                          Germans roll dice for 1 submarine in 109 Sea Zone, round 10 :  0/1 hits
                          British roll dice for 1 destroyer in 109 Sea Zone, round 10 :  0/1 hits
                          Germans roll dice for 1 submarine in 109 Sea Zone, round 11 :  0/1 hits
                          British roll dice for 1 destroyer in 109 Sea Zone, round 11 :  0/1 hits
                          Germans roll dice for 1 submarine in 109 Sea Zone, round 12 :  0/1 hits
                          British roll dice for 1 destroyer in 109 Sea Zone, round 12 :  1/1 hits
                          1 submarine owned by the Germans lost in 109 Sea Zone
                      British win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine
                  Battle in 39 Sea Zone
                      British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 tactical_bombers
                      Japanese defend with 1 carrier, 4 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
                          British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 tactical_bombers in 39 Sea Zone, round 1 :  4/7 hits
                      Units damaged: 1 carrier owned by the Japanese
                          Japanese roll dice for 1 carrier, 4 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 39 Sea Zone, round 1 :  3/7 hits
                      Units damaged: 1 battleship owned by the British
                          3 destroyers owned by the Japanese and 1 carrier owned by the British lost in 39 Sea Zone
                          British roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 tactical_bombers in 39 Sea Zone, round 2 :  3/7 hits
                          Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 39 Sea Zone, round 2 :  2/4 hits
                          1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 2 destroyers owned by the British lost in 39 Sea Zone
                          British roll dice for 1 battleship, 2 cruisers and 2 tactical_bombers in 39 Sea Zone, round 3 :  1/5 hits
                          Japanese roll dice for 1 fighter and 4 transports in 39 Sea Zone, round 3 :  1/1 hits
                          1 battleship owned by the British and 1 fighter owned by the Japanese lost in 39 Sea Zone
                          4 transports owned by the Japanese lost in 39 Sea Zone
                      British win, taking 39 Sea Zone from Japanese with 2 cruisers and 2 tactical_bombers remaining. Battle score for attacker is 45
                      Casualties for Japanese: 1 carrier, 4 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
                      Casualties for British: 1 battleship, 1 carrier and 2 destroyers
                  Battle in Malaya
                      British attack with 1 artillery and 3 infantry
                      Japanese defend with 1 harbour and 2 infantry
                          British roll dice for 1 artillery and 3 infantry in Malaya, round 1 :  1/4 hits
                          Japanese roll dice for 2 infantry in Malaya, round 1 :  1/2 hits
                          1 infantry owned by the British and 1 infantry owned by the Japanese lost in Malaya
                          British roll dice for 1 artillery and 2 infantry in Malaya, round 2 :  1/3 hits
                          Japanese roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Malaya
                      British win, taking Malaya from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 2 infantry
                      Casualties for British: 1 infantry
                  Battle in Caucasus
                      British attack with 1 armour and 6 mech_infantrys
                      Germans defend with 2 armour
                          British roll dice for 1 armour and 6 mech_infantrys in Caucasus, round 1 :  0/7 hits
                          Germans roll dice for 2 armour in Caucasus, round 1 :  0/2 hits
                          British roll dice for 1 armour and 6 mech_infantrys in Caucasus, round 2 :  3/7 hits
                          Germans roll dice for 2 armour in Caucasus, round 2 :  1/2 hits
                          2 armour owned by the Germans and 1 mech_infantry owned by the British lost in Caucasus
                      British win, taking Caucasus from Germans with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 8
                      Casualties for Germans: 2 armour
                      Casualties for British: 1 mech_infantry
                  Battle in Rostov
                      British attack with 2 armour, 4 fighters and 12 mech_infantrys
                      Germans defend with 7 artilleries and 4 infantry
                          British roll dice for 2 armour, 4 fighters and 12 mech_infantrys in Rostov, round 1 :  4/18 hits
                          Germans roll dice for 7 artilleries and 4 infantry in Rostov, round 1 :  3/11 hits
                          4 infantry owned by the Germans and 3 mech_infantrys owned by the British lost in Rostov
                          British roll dice for 2 armour, 4 fighters and 9 mech_infantrys in Rostov, round 2 :  4/15 hits
                          Germans roll dice for 7 artilleries in Rostov, round 2 :  4/7 hits
                          4 mech_infantrys owned by the British and 4 artilleries owned by the Germans lost in Rostov
                          British roll dice for 2 armour, 4 fighters and 5 mech_infantrys in Rostov, round 3 :  2/11 hits
                          Germans roll dice for 3 artilleries in Rostov, round 3 :  0/3 hits
                          2 artilleries owned by the Germans lost in Rostov
                          British roll dice for 2 armour, 4 fighters and 5 mech_infantrys in Rostov, round 4 :  2/11 hits
                          Germans roll dice for 1 artillery in Rostov, round 4 :  0/1 hits
                          1 artillery owned by the Germans lost in Rostov
                      British win, taking Rostov from Germans with 2 armour, 4 fighters and 5 mech_infantrys remaining. Battle score for attacker is 12
                      Casualties for Germans: 7 artilleries and 4 infantry
                      Casualties for British: 7 mech_infantrys

      Non Combat Move - British
                  4 fighters moved from Rostov to Russia
                  2 tactical_bombers moved from 39 Sea Zone to Persia
                  1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
                  1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                  1 infantry moved from 91 Sea Zone to Morocco
                  1 artillery moved from 91 Sea Zone to Morocco

      Place Units - British
                  1 armour and 2 mech_infantrys placed in Persia
                  1 armour and 2 mech_infantrys placed in Iraq

      Turn Complete - British
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
                  British collect 33 PUs; end with 37 PUs total

      Turn Complete - UK_Pacific

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      Oops…forgot to add my transport back. Doing that on the UK turn.

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :10

      Purchase Units - Americans
                  Americans buy 2 bombers, 2 destroyers, 1 infantry, 1 mech_infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 armour moved from Libya to Tobruk
                  1 mech_infantry moved from Libya to Tobruk
                  5 infantry moved from Eastern United States to 101 Sea Zone
                  2 armour moved from Eastern United States to 101 Sea Zone
                  2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                  2 armour, 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 3 fighters, 5 infantry, 2 mech_infantrys, 4 submarines and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                  5 infantry moved from 91 Sea Zone to Gibraltar
                  2 armour moved from 91 Sea Zone to Gibraltar
                  2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery moved from Queensland to 54 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                  1 artillery moved from 43 Sea Zone to Borneo
                  1 infantry moved from 43 Sea Zone to Borneo
                  1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 2 carriers, 2 destroyers, 4 fighters, 1 infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                  1 battleship, 2 carriers, 2 cruisers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
                  2 fighters moved from 33 Sea Zone to Caroline Islands

      Combat - Americans
                  Battle in Caroline Islands
                      Americans attack with 2 fighters
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                          AA guns fire in Caroline Islands :  0/2 hits
                          Americans roll dice for 2 fighters in Caroline Islands, round 1 :  1/2 hits
                          Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  0/2 hits
                          1 aaGun owned by the Japanese lost in Caroline Islands
                          Americans roll dice for 2 fighters in Caroline Islands, round 2 :  1/2 hits
                          Japanese roll dice for 2 infantry in Caroline Islands, round 2 :  0/2 hits
                          1 infantry owned by the Japanese lost in Caroline Islands
                          Americans roll dice for 2 fighters in Caroline Islands, round 3 :  0/2 hits
                          Japanese roll dice for 1 infantry in Caroline Islands, round 3 :  0/1 hits
                          Americans roll dice for 2 fighters in Caroline Islands, round 4 :  0/2 hits
                          Japanese roll dice for 1 infantry in Caroline Islands, round 4 :  0/1 hits
                          Americans roll dice for 2 fighters in Caroline Islands, round 5 :  1/2 hits
                          Japanese roll dice for 1 infantry in Caroline Islands, round 5 :  1/1 hits
                          1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Caroline Islands
                      Americans win with 1 fighter remaining. Battle score for attacker is 1
                      Casualties for Japanese: 1 aaGun and 2 infantry
                      Casualties for Americans: 1 fighter
                  Battle in Borneo
                  Battle in Tobruk
                      Americans attack with 1 armour and 1 mech_infantry
                      Italians defend with 1 infantry
                          Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 1 :  1/2 hits
                          Italians roll dice for 1 infantry in Tobruk, round 1 :  0/1 hits
                          1 infantry owned by the Italians lost in Tobruk
                      Americans win, taking Borneo from Japanese, taking Tobruk from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry
                  Battle in Gibraltar
                      Americans attack with 2 armour, 5 infantry and 2 mech_infantrys
                      Italians defend with 1 harbour and 1 infantry
                          Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 :  2/2 hits
                          Italians roll dice for 1 infantry in Gibraltar, round 1 :  0/1 hits
                          1 infantry owned by the Italians lost in Gibraltar
                      Americans win, taking Gibraltar from Italians with 2 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry

      Non Combat Move - Americans
                  1 fighter moved from Caroline Islands to 33 Sea Zone

      Place Units - Americans
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from 33 Sea Zone: 1 artillery, 1 infantry and 1 transport
                  EDIT: Changing ownership of Caroline Islands from Japanese to Americans
                  EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery
                  EDIT: Adding units owned by Americans to 33 Sea Zone: 1 fighter
                  EDIT: Turning off Edit Mode
                  2 destroyers and 4 submarines placed in 10 Sea Zone
                  1 infantry and 1 mech_infantry placed in Eastern United States
                  2 bombers placed in Western United States
                  1 tactical_bomber placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 64 PUs; end with 64 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      Dang it. I forgot to drop off my troops in the Carolines so my two fighters attacked and took the territory with one loss. I hope you don’t mind if I edit it and take the isle and lose an infantry. Sorry about that.

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      Ten hits @1 out of twenty five is insane.

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      The two bombers, the AA, then infantry.

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      No scrambling, please let me know casualties for round 1.

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      Is that all the combat moves? If so, then no scrambling. The order of loss may be a bit different also.

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :10

      Purchase Units - Russians
                  Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Samara to Novosibirsk
                        Russians take Novosibirsk from Japanese
                  1 infantry moved from Russia to Vologda
                  2 fighters moved from Russia to Vologda
                  2 infantry moved from Russia to Bryansk
                  2 fighters moved from Russia to Bryansk
                  1 tactical_bomber moved from Russia to Bryansk
                  8 artilleries and 35 infantry moved from Russia to Smolensk

      Combat - Russians
                  Battle in Vologda
                      Russians attack with 2 fighters and 1 infantry
                      Germans defend with 1 infantry
                      Russians win with 2 fighters remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Bryansk
                      Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                      Germans defend with 2 infantry
                      Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Germans: 2 infantry
                  Battle in Smolensk
                      Russians attack with 8 artilleries and 35 infantry
                      Germans defend with 1 artillery and 3 infantry
                      Russians win, taking Smolensk from Germans with 8 artilleries and 33 infantry remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 artillery and 3 infantry
                      Casualties for Russians: 2 infantry

      Non Combat Move - Russians
                  6 aaGuns moved from Russia to Smolensk
                  1 infantry moved from Volgograd to Samara
                  2 fighters moved from Bryansk to Russia
                  1 tactical_bomber moved from Bryansk to Russia
                  2 fighters moved from Vologda to Russia

      Turn Complete - Russians
                  Russians collect 13 PUs; end with 13 PUs total

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :9

      Combat Move - French

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :9

      Purchase Units - ANZAC
                  ANZAC buy 2 fighters and 1 infantry; Remaining resources: 2 PUs;

      Combat Move - ANZAC
                  1 destroyer moved from 62 Sea Zone to 45 Sea Zone

      Combat - ANZAC
                  Battle in 45 Sea Zone
                      ANZAC attack with 1 destroyer
                      Japanese defend with 1 submarine
                          Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                          ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 :  0/1 hits
                          Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                          ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                          Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 :  0/1 hits
                          ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 :  0/1 hits
                          Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 :  0/1 hits
                          ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 :  0/1 hits
                          Japanese roll dice for 1 submarine in 45 Sea Zone, round 5 :  0/1 hits
                          ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 5 :  0/1 hits
                          Japanese roll dice for 1 submarine in 45 Sea Zone, round 6 :  0/1 hits
                          ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 6 :  1/1 hits
                          1 submarine owned by the Japanese lost in 45 Sea Zone
                      ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine

      Non Combat Move - ANZAC
                  1 transport moved from 62 Sea Zone to 54 Sea Zone
                  1 infantry moved from New South Wales to Queensland
                  1 artillery moved from New South Wales to Queensland
                  3 fighters moved from Java to India

      Place Units - ANZAC
                  2 fighters and 1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 12 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :9

      Purchase Units - British
                  British buy 1 destroyer, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

      Combat Move - British
                  1 transport moved from 79 Sea Zone to 39 Sea Zone
                  1 artillery moved from India to 39 Sea Zone
                  1 infantry moved from India to 39 Sea Zone
                  1 transport moved from 79 Sea Zone to 39 Sea Zone
                  1 infantry moved from India to 39 Sea Zone
                  1 infantry moved from India to 39 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                  2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                  3 infantry moved from 41 Sea Zone to Sumatra
                  1 artillery moved from 41 Sea Zone to Sumatra
                  1 battleship moved from 79 Sea Zone to 41 Sea Zone
                        UK_Pacific take 41 Sea Zone from Japanese
                  1 carrier moved from 79 Sea Zone to 41 Sea Zone
                  2 cruisers moved from 79 Sea Zone to 41 Sea Zone
                  2 armour moved from Caucasus to Kazakhstan
                  4 mech_infantrys moved from Caucasus to Kazakhstan
                  3 armour and 10 mech_infantrys moved from Rostov to Kazakhstan
                  1 fighter moved from United Kingdom to 110 Sea Zone

      Combat - British
                  Battle in 110 Sea Zone
                      British attack with 1 fighter
                      Germans defend with 1 destroyer
                          British roll dice for 1 fighter in 110 Sea Zone, round 1 :  0/1 hits
                          Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                          British roll dice for 1 fighter in 110 Sea Zone, round 2 :  0/1 hits
                          Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                          1 fighter owned by the British lost in 110 Sea Zone
                      Germans win with 1 destroyer remaining. Battle score for attacker is -10
                      Casualties for British: 1 fighter
                  Battle in Sumatra
                      British attack with 1 artillery and 3 infantry
                      Japanese defend with 1 artillery
                          British roll dice for 1 battleship and 2 cruisers in Sumatra, round 1 :  1/3 hits
                          Japanese roll dice for 1 artillery in Sumatra, round 1 :  0/1 hits
                          1 artillery owned by the Japanese lost in Sumatra
                      British win, taking Sumatra from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery
                  Battle in Kazakhstan
                      British attack with 5 armour and 14 mech_infantrys
                      Japanese defend with 1 infantry and 1 mech_infantry
                          British roll dice for 5 armour and 14 mech_infantrys in Kazakhstan, round 1 :  5/19 hits
                          Japanese roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 1 :  2/2 hits
                          1 infantry owned by the Japanese , 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                      British win, taking Kazakhstan from Japanese with 5 armour and 12 mech_infantrys remaining. Battle score for attacker is -1
                      Casualties for Japanese: 1 infantry and 1 mech_infantry
                      Casualties for British: 2 mech_infantrys

      Non Combat Move - British
                  1 armour moved from Persia to Caucasus
                  2 mech_infantrys moved from Persia to Caucasus
                  2 mech_infantrys moved from Iraq to Caucasus
                  1 armour moved from Iraq to Caucasus
                  2 destroyers moved from 79 Sea Zone to 41 Sea Zone
                  1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                  2 tactical_bombers moved from India to 41 Sea Zone

      Place Units - British
                  3 mech_infantrys placed in Iraq
                  3 mech_infantrys placed in Persia
                  1 infantry placed in United Kingdom
                  1 destroyer placed in 106 Sea Zone

      Turn Complete - British
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
                  British collect 32 PUs (1 lost to blockades); end with 32 PUs total

      Place Units - UK_Pacific
                  1 artillery placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 9 PUs; end with 10 PUs total
                  Some Units in India change ownership: 1 artillery

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :9

      Purchase Units - Americans
                  Americans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;

      Combat Move - Americans
                  1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                  1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                  3 fighters moved from 54 Sea Zone to 42 Sea Zone
                  2 bombers moved from Queensland to 42 Sea Zone
                  1 armour moved from Tunisia to Libya
                  2 mech_infantrys moved from Algeria to Libya

      Combat - Americans
                  Battle in 42 Sea Zone
                      Americans attack with 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber
                      Japanese defend with 3 submarines
                          Japanese roll dice for 3 submarines in 42 Sea Zone, round 1 :  0/3 hits
                          Americans roll dice for 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 1 :  2/7 hits
                          2 submarines owned by the Japanese lost in 42 Sea Zone
                          Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  2/7 hits
                          1 submarine owned by the Japanese lost in 42 Sea Zone
                      Americans win, taking 42 Sea Zone from Japanese with 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
                      Casualties for Japanese: 3 submarines
                  Battle in Libya
                      Americans attack with 1 armour and 2 mech_infantrys
                      Italians defend with 1 infantry
                          Americans roll dice for 1 armour and 2 mech_infantrys in Libya, round 1 :  0/3 hits
                          Italians roll dice for 1 infantry in Libya, round 1 :  0/1 hits
                          Americans roll dice for 1 armour and 2 mech_infantrys in Libya, round 2 :  1/3 hits
                          Italians roll dice for 1 infantry in Libya, round 2 :  1/1 hits
                          1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
                      Americans win, taking Libya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                      Casualties for Italians: 1 infantry
                      Casualties for Americans: 1 mech_infantry

      Non Combat Move - Americans
                  3 infantry moved from Algeria to Morocco
                  2 aaGuns moved from Algeria to Morocco
                  2 carriers moved from 10 Sea Zone to 26 Sea Zone
                  4 fighters moved from 10 Sea Zone to 26 Sea Zone
                  2 submarines moved from 10 Sea Zone to 26 Sea Zone
                  2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery moved from Western United States to 10 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery moved from 26 Sea Zone to Hawaiian Islands
                  1 carrier moved from 89 Sea Zone to 101 Sea Zone
                  2 fighters moved from 89 Sea Zone to 101 Sea Zone
                  2 bombers moved from 42 Sea Zone to India
                  1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                  3 fighters moved from 42 Sea Zone to 54 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                  1 infantry moved from 54 Sea Zone to Queensland
                  1 artillery moved from 54 Sea Zone to Queensland

      Place Units - Americans
                  2 armour, 5 infantry and 2 mech_infantrys placed in Eastern United States
                  1 carrier, 2 destroyers and 1 fighter placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 60 PUs; end with 62 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :9

      Purchase Units - Russians
                  Russians buy 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 infantry moved from Russia to Smolensk
                  2 infantry moved from Russia to Bryansk
                  3 fighters moved from Russia to Bryansk
                  1 fighter moved from Russia to Smolensk
                  1 tactical_bomber moved from Russia to Smolensk

      Combat - Russians
                  Battle in Bryansk
                      Russians attack with 3 fighters and 2 infantry
                      Germans defend with 1 artillery and 1 infantry
                          Russians roll dice for 3 fighters and 2 infantry in Bryansk, round 1 :  1/5 hits
                          Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 1 :  0/2 hits
                          1 infantry owned by the Germans lost in Bryansk
                          Russians roll dice for 3 fighters and 2 infantry in Bryansk, round 2 :  1/5 hits
                          Germans roll dice for 1 artillery in Bryansk, round 2 :  1/1 hits
                          1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                      Russians win, taking Bryansk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 artillery and 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Smolensk
                      Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                      Germans defend with 2 infantry
                          Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 1 :  1/4 hits
                          Germans roll dice for 2 infantry in Smolensk, round 1 :  0/2 hits
                          1 infantry owned by the Germans lost in Smolensk
                          Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 :  2/4 hits
                          Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Smolensk
                      Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Germans: 2 infantry

      Non Combat Move - Russians
                  10 infantry moved from Vologda to Russia
                  1 infantry moved from Novosibirsk to Samara
                  1 infantry moved from Kazakhstan to Volgograd
                  1 fighter moved from Smolensk to Russia
                  1 tactical_bomber moved from Smolensk to Russia
                  3 fighters moved from Bryansk to Russia

      Place Units - Russians
                  6 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 19 PUs; end with 19 PUs total

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
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