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    Posts made by 13th Dragoons

    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      If that stops the invasion, wouldn’t I have the option to not engage the sub? Either way I’d choose the option that allows me to make sure the troops drop.

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      Kamikaze options in the Phillipines?

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :13

      Purchase Units - ANZAC
                  ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                  3 fighters moved from Caroline Islands to 35 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery moved from Queensland to 54 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                  1 infantry moved from 35 Sea Zone to Philippines
                  1 artillery moved from 35 Sea Zone to Philippines

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :13

      Purchase Units - British
                  British repair 11 damage on 11 factory_minors; Remaining resources: 20 PUs;
                  British buy 2 fighters; Remaining resources: 0 PUs;

      Combat Move - British
                  2 artilleries moved from Persia to Eastern Persia
                  5 infantry moved from Persia to Eastern Persia
                  2 armour moved from Northwest Persia to Eastern Persia
                  1 mech_infantry moved from Northwest Persia to Eastern Persia
                  3 mech_infantrys moved from Caucasus to Kazakhstan
                  4 fighters moved from Novosibirsk to Kazakhstan
                  1 cruiser moved from 71 Sea Zone to 83 Sea Zone
                  1 cruiser moved from 71 Sea Zone to 83 Sea Zone
                  2 infantry moved from Trans-Jordan to Egypt
                  1 fighter moved from United Kingdom to 110 Sea Zone
                  1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                  1 transport moved from 101 Sea Zone to 106 Sea Zone
                  2 tactical_bombers moved from Bryansk to Kazakhstan

      Combat - British
                  Battle in 110 Sea Zone
                      British attack with 1 destroyer and 1 fighter
                      Germans defend with 1 destroyer
                          British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 1 :  1/2 hits
                          Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                          1 destroyer owned by the Germans lost in 110 Sea Zone
                      British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                      Casualties for Germans: 1 destroyer
                  Battle in Eastern Persia
                      British attack with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                      Japanese defend with 2 artilleries and 2 infantry
                          British roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Eastern Persia, round 1 :  3/10 hits
                          Japanese roll dice for 2 artilleries and 2 infantry in Eastern Persia, round 1 :  1/4 hits
                          1 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Eastern Persia
                          British roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Eastern Persia, round 2 :  2/9 hits
                          Japanese roll dice for 1 artillery in Eastern Persia, round 2 :  0/1 hits
                          1 artillery owned by the Japanese lost in Eastern Persia
                      British win, taking Eastern Persia from Japanese with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                      Casualties for Japanese: 2 artilleries and 2 infantry
                      Casualties for British: 1 infantry
                  Battle in Kazakhstan
                      British attack with 4 fighters, 3 mech_infantrys and 2 tactical_bombers
                      Japanese defend with 2 mech_infantrys
                          British roll dice for 4 fighters, 3 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 1 :  3/9 hits
                          Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 1 :  1/2 hits
                          1 mech_infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Kazakhstan
                      British win, taking Kazakhstan from Japanese with 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                      Casualties for Japanese: 2 mech_infantrys
                      Casualties for British: 1 mech_infantry

      Non Combat Move - British
                  4 fighters moved from Kazakhstan to Caucasus
                  2 tactical_bombers moved from Kazakhstan to Caucasus
                  2 infantry moved from Iraq to Persia
                  1 artillery moved from Iraq to Persia
                  1 fighter moved from 110 Sea Zone to United Kingdom

      Place Units - British
                  1 fighter placed in Persia
                  1 fighter placed in Iraq

      Turn Complete - British
                  British collect 33 PUs; end with 33 PUs total

      Turn Complete - UK_Pacific

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :13

      Purchase Units - Americans
                  Americans buy 3 artilleries, 4 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

      Combat Move - Americans
                  2 bombers moved from Hawaiian Islands to 17 Sea Zone
                  1 submarine moved from 33 Sea Zone to 17 Sea Zone
                  1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                  1 submarine moved from 36 Sea Zone to 19 Sea Zone
                  1 submarine moved from 20 Sea Zone to 19 Sea Zone
                  7 fighters moved from 33 Sea Zone to Philippines
                  1 tactical_bomber moved from 33 Sea Zone to Philippines
                  1 submarine moved from 92 Sea Zone to 94 Sea Zone
                  1 submarine moved from 92 Sea Zone to 93 Sea Zone
                  4 fighters moved from 92 Sea Zone to 94 Sea Zone
                  3 fighters moved from Gibraltar to 93 Sea Zone

      Combat - Americans
                  Battle in 93 Sea Zone
                      Americans attack with 3 fighters and 1 submarine
                      Germans defend with 1 destroyer
                          Americans roll dice for 1 submarine in 93 Sea Zone, round 1 :  0/1 hits
                          Americans roll dice for 3 fighters in 93 Sea Zone, round 1 :  2/3 hits
                          Germans roll dice for 1 destroyer in 93 Sea Zone, round 1 :  1/1 hits
                          1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 93 Sea Zone
                      Americans win with 3 fighters remaining. Battle score for attacker is 2
                      Casualties for Germans: 1 destroyer
                      Casualties for Americans: 1 submarine
                  Battle in 94 Sea Zone
                      Americans attack with 4 fighters and 1 submarine
                      Italians defend with 1 destroyer
                          Americans roll dice for 1 submarine in 94 Sea Zone, round 1 :  0/1 hits
                          Americans roll dice for 4 fighters in 94 Sea Zone, round 1 :  3/4 hits
                          Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 :  0/1 hits
                          1 destroyer owned by the Italians lost in 94 Sea Zone
                      Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Italians: 1 destroyer
                  Battle in 17 Sea Zone
                      Americans attack with 2 bombers and 1 submarine
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 17 Sea Zone, round 1 :  0/1 hits
                          Americans roll dice for 2 bombers in 17 Sea Zone, round 1 :  0/2 hits
                          Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 :  1/1 hits
                          1 submarine owned by the Americans lost in 17 Sea Zone
                          Americans roll dice for 2 bombers in 17 Sea Zone, round 2 :  1/2 hits
                          Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 17 Sea Zone
                      Americans win with 2 bombers remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 submarine
                  Battle in 18 Sea Zone
                      Americans attack with 1 destroyer
                      Japanese defend with 1 destroyer and 1 submarine
                          Japanese roll dice for 1 submarine in 18 Sea Zone, round 1 :  0/1 hits
                          Americans roll dice for 1 destroyer in 18 Sea Zone, round 1 :  0/1 hits
                          Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 :  0/1 hits
                      1 destroyer owned by the Americans retreated to 22 Sea Zone
                  Battle in 19 Sea Zone
                      Americans attack with 3 submarines
                      Japanese defend with 1 destroyer and 1 submarine
                          Japanese roll dice for 1 submarine in 19 Sea Zone, round 1 :  1/1 hits
                          1 submarine owned by the Americans lost in 19 Sea Zone
                          Americans roll dice for 2 submarines in 19 Sea Zone, round 1 :  0/2 hits
                          Japanese roll dice for 1 destroyer in 19 Sea Zone, round 1 :  0/1 hits
                          Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Americans lost in 19 Sea Zone
                          Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Japanese lost in 19 Sea Zone
                          Americans roll dice for 1 submarine in 19 Sea Zone, round 3 :  0/1 hits
                          Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 :  1/1 hits
                          1 submarine owned by the Americans lost in 19 Sea Zone
                      Japanese winJapanese win with 1 destroyer and 1 submarine remaining with 1 destroyer remaining. Battle score for attacker is -12
                      Casualties for Japanese: 1 submarine
                      Casualties for Americans: 3 submarines
                  Battle in Philippines
                      Americans attack with 7 fighters and 1 tactical_bomber
                      Japanese defend with 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
                          Americans roll dice for 7 fighters and 1 tactical_bomber in Philippines, round 1 :  3/8 hits
                          Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 1 :  2/4 hits
                          2 fighters owned by the Americans , 2 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Philippines
                          Americans roll dice for 5 fighters and 1 tactical_bomber in Philippines, round 2 :  3/6 hits
                          Japanese roll dice for 1 fighter in Philippines, round 2 :  1/1 hits
                          1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in Philippines
                      Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                      Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
                      Casualties for Americans: 3 fighters

      Non Combat Move - Americans
                  1 tactical_bomber moved from Philippines to 35 Sea Zone
                  4 fighters moved from Philippines to 35 Sea Zone
                  2 cruisers moved from 33 Sea Zone to 35 Sea Zone
                  4 carriers moved from 33 Sea Zone to 35 Sea Zone
                  1 battleship moved from 33 Sea Zone to 35 Sea Zone
                  1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                  2 submarines moved from 33 Sea Zone to 35 Sea Zone
                  2 aaGuns, 3 artilleries, 6 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
                  2 aaGuns, 3 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 88 Sea Zone to 92 Sea Zone
                  2 aaGuns, 3 artilleries, 6 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
                  4 fighters moved from 94 Sea Zone to 92 Sea Zone
                  3 fighters moved from 93 Sea Zone to Gibraltar
                  1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                  2 artilleries moved from Western United States to 10 Sea Zone
                  2 infantry moved from Western United States to 10 Sea Zone
                  2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                  2 infantry moved from 26 Sea Zone to Hawaiian Islands
                  2 artilleries moved from 26 Sea Zone to Hawaiian Islands
                  1 bomber moved from 17 Sea Zone to Caroline Islands
                  1 bomber moved from 17 Sea Zone to Caroline Islands

      Place Units - Americans
                  2 artilleries and 2 infantry placed in Western United States
                  2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
                  2 destroyers and 2 submarines placed in 101 Sea Zone
                  1 artillery placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 62 PUs; end with 63 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :13

      Purchase Units - Russians
                  Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Evenkiyskiy to Yenisey
                        Russians take Yenisey from Japanese
                  2 infantry moved from Bryansk to Western Ukraine
                  4 fighters moved from Bryansk to Western Ukraine
                  1 tactical_bomber moved from Bryansk to Western Ukraine

      Combat - Russians
                  Battle in Western Ukraine
                      Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 :  0/7 hits
                          Germans roll dice for 1 mech_infantry in Western Ukraine, round 1 :  0/1 hits
                          Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  2/7 hits
                          Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 :  1/1 hits
                          1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                      Russians win, taking Western Ukraine from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  4 fighters moved from Western Ukraine to Bryansk
                  1 tactical_bomber moved from Western Ukraine to Bryansk
                  1 infantry moved from Smolensk to Bryansk
                  1 infantry moved from Archangel to Smolensk
                  2 artilleries moved from Rostov to Bryansk
                  1 infantry moved from Russia to Vologda
                  2 infantry moved from Russia to Bryansk
                  2 artilleries moved from Russia to Bryansk

      Place Units - Russians
                  1 artillery and 6 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 23 PUs; end with 23 PUs total

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :12

      Combat Move - French

      Non Combat Move - French

      Turn Complete - French

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :12

      Purchase Units - ANZAC
                  ANZAC buy 2 submarines and 1 transport; Remaining resources: 5 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 transport moved from 62 Sea Zone to 54 Sea Zone
                  1 fighter moved from New South Wales to Queensland
                  1 artillery moved from New South Wales to Queensland
                  3 fighters moved from Queensland to 54 Sea Zone
                  3 fighters moved from 54 Sea Zone to 33 Sea Zone
                  3 fighters moved from 33 Sea Zone to Caroline Islands
                  1 destroyer moved from 54 Sea Zone to 33 Sea Zone

      Place Units - ANZAC
                  2 submarines and 1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 13 PUs; end with 18 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :12

      Purchase Units - British
                  British buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  2 mech_infantrys moved from Kazakhstan to Novosibirsk
                  2 mech_infantrys moved from Novosibirsk to Kansu
                  4 fighters moved from Russia to Kansu

      Combat - British
                  Battle in Kansu
                      British attack with 4 fighters and 2 mech_infantrys
                      Japanese defend with 1 armour and 2 infantry
                          British roll dice for 4 fighters and 2 mech_infantrys in Kansu, round 1 :  2/6 hits
                          Japanese roll dice for 1 armour and 2 infantry in Kansu, round 1 :  0/3 hits
                          2 infantry owned by the Japanese lost in Kansu
                          British roll dice for 4 fighters and 2 mech_infantrys in Kansu, round 2 :  2/6 hits
                          Japanese roll dice for 1 armour in Kansu, round 2 :  1/1 hits
                          1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Kansu
                      British win, taking Kansu from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 armour and 2 infantry
                      Casualties for British: 1 mech_infantry

      Non Combat Move - British
                  4 fighters moved from Kansu to Novosibirsk
                  3 mech_infantrys moved from Northwest Persia to Caucasus
                  1 mech_infantry moved from Eastern Persia to Northwest Persia
                  2 armour moved from Eastern Persia to Northwest Persia
                  2 infantry moved from Iraq to Trans-Jordan
                  1 infantry moved from Iraq to Persia
                  2 cruisers moved from 75 Sea Zone to 71 Sea Zone
                  1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                  1 transport moved from 91 Sea Zone to 102 Sea Zone
                  1 transport moved from 102 Sea Zone to 101 Sea Zone

      Place Units - British
                  1 artillery and 2 infantry placed in Persia
                  1 artillery and 2 infantry placed in Iraq
                  1 fighter placed in United Kingdom

      Turn Complete - British
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
                  British collect 31 PUs (2 lost to blockades); end with 31 PUs total

      Turn Complete - UK_Pacific

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :12

      Purchase Units - Americans
                  Americans buy 2 artilleries, 4 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 submarine moved from 33 Sea Zone to 36 Sea Zone
                        Americans take 35 Sea Zone from Japanese
                  1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                  1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                  1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
                  4 fighters moved from 33 Sea Zone to 18 Sea Zone
                  3 fighters moved from 33 Sea Zone to 17 Sea Zone
                  1 submarine moved from 26 Sea Zone to 17 Sea Zone
                  1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                  1 bomber moved from Hawaiian Islands to 16 Sea Zone
                  1 bomber moved from Hawaiian Islands to 16 Sea Zone
                  1 submarine moved from 26 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 30 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                  1 submarine moved from 91 Sea Zone to 92 Sea Zone
                  3 fighters moved from 91 Sea Zone to 92 Sea Zone

      Combat - Americans
                  Americans creates battle in territory 20 Sea Zone
                  Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                  Battle in 36 Sea Zone
                      Americans attack with 1 submarine
                      Japanese defend with 1 submarine and 1 transport
                      1 submarine owned by the Japanese Submerged
                          1 transport owned by the Japanese lost in 36 Sea Zone
                          Americans roll dice for 1 submarine in 36 Sea Zone, round 1 :  0/1 hits
                      Americans win, taking 20 Sea Zone from Japanese, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 19 Sea Zone
                      Americans attack with 1 submarine
                      Japanese defend with 1 submarine
                      1 submarine owned by the Americans Submerged
                      1 submarine owned by the Japanese Submerged
                  Battle in 18 Sea Zone
                      Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                      Japanese defend with 1 destroyer and 1 submarine
                          Japanese roll dice for 1 submarine in 18 Sea Zone, round 1 :  0/1 hits
                          Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 18 Sea Zone, round 1 :  5/6 hits
                          Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 :  0/1 hits
                          1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 18 Sea Zone
                      Americans winJapanese win with no units remaining with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                      Casualties for Japanese: 1 destroyer and 1 submarine
                  Battle in 17 Sea Zone
                      Americans attack with 3 fighters and 1 submarine
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 17 Sea Zone, round 1 :  0/1 hits
                          Americans roll dice for 3 fighters in 17 Sea Zone, round 1 :  1/3 hits
                          Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 :  1/1 hits
                          1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                      Americans win with 3 fighters remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 submarine
                  Battle in 16 Sea Zone
                      Americans attack with 2 bombers and 1 destroyer
                      Japanese defend with 1 destroyer
                          Americans roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 1 :  2/3 hits
                          Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  1/1 hits
                          1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                      Americans win with 2 bombers remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 destroyer
                  Battle in 92 Sea Zone
                      Americans attack with 3 fighters and 1 submarine
                      Italians defend with 1 destroyer
                          Americans roll dice for 1 submarine in 92 Sea Zone, round 1 :  0/1 hits
                          Americans roll dice for 3 fighters in 92 Sea Zone, round 1 :  1/3 hits
                          Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 :  0/1 hits
                          1 destroyer owned by the Italians lost in 92 Sea Zone
                      Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Italians: 1 destroyer

      Non Combat Move - Americans
                  1 battleship, 2 carriers, 1 cruiser, 7 destroyers and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
                  1 fighter moved from Eastern United States to Gibraltar
                  1 fighter moved from Eastern United States to 92 Sea Zone
                  2 fighters moved from Eastern United States to Gibraltar
                  6 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  2 aaGuns moved from Eastern United States to 101 Sea Zone
                  1 mech_infantry moved from Eastern United States to 101 Sea Zone
                  2 artilleries moved from Central United States to 101 Sea Zone
                  2 aaGuns, 3 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 88 Sea Zone
                  4 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
                  3 fighters moved from 17 Sea Zone to 33 Sea Zone
                  2 bombers moved from 16 Sea Zone to Hawaiian Islands
                  1 tactical_bomber moved from Western United States to 10 Sea Zone

      Place Units - Americans
                  1 fighter and 2 transports placed in 10 Sea Zone
                  2 artilleries and 2 infantry placed in Western United States
                  3 destroyers placed in 10 Sea Zone
                  1 destroyer and 2 submarines placed in 101 Sea Zone
                  1 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 63 PUs; end with 63 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      I believe you have some kamikaze options.

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :12

      Purchase Units - Americans
                  Americans buy 2 artilleries, 4 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 submarine moved from 33 Sea Zone to 36 Sea Zone
                        Americans take 35 Sea Zone from Japanese
                  1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                  1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                  1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
                  4 fighters moved from 33 Sea Zone to 18 Sea Zone
                  3 fighters moved from 33 Sea Zone to 17 Sea Zone
                  1 submarine moved from 26 Sea Zone to 17 Sea Zone
                  1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                  1 bomber moved from Hawaiian Islands to 16 Sea Zone
                  1 bomber moved from Hawaiian Islands to 16 Sea Zone
                  1 submarine moved from 26 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 30 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                  1 submarine moved from 91 Sea Zone to 92 Sea Zone
                  3 fighters moved from 91 Sea Zone to 92 Sea Zone

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      @captain:

      You don’t have to post combat moves…unless there’s a scramble or you need OOL from me.

      I must have clicked it on accident. I’m kind of surprised I don’t have more interface mistakes.

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :12

      Purchase Units - Russians
                  Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Vologda to Archangel
                  1 infantry moved from Smolensk to Archangel
                  1 fighter moved from Russia to Archangel
                  1 tactical_bomber moved from Russia to Archangel
                  2 infantry moved from Bryansk to Western Ukraine
                  1 fighter moved from Russia to Western Ukraine
                  3 infantry moved from Bryansk to Rostov
                  2 artilleries moved from Bryansk to Rostov
                  2 fighters moved from Russia to Rostov
                  1 infantry moved from Urals to Evenkiyskiy
                        Russians take Evenkiyskiy from Japanese

      Combat - Russians
                  Battle in Archangel
                      Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                          Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 1 :  1/4 hits
                          Germans roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                          1 infantry owned by the Germans lost in Archangel
                      Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Western Ukraine
                      Russians attack with 1 fighter and 2 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 1 :  0/3 hits
                          Germans roll dice for 1 infantry in Western Ukraine, round 1 :  1/1 hits
                          1 infantry owned by the Russians lost in Western Ukraine
                          Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 :  1/2 hits
                          Germans roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Western Ukraine
                      Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Rostov
                      Russians attack with 2 artilleries, 2 fighters and 3 infantry
                      Germans defend with 1 artillery and 2 mech_infantrys
                          Russians roll dice for 2 artilleries, 2 fighters and 3 infantry in Rostov, round 1 :  1/7 hits
                          Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 1 :  1/3 hits
                          1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                          Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Rostov, round 2 :  2/6 hits
                          Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 :  1/2 hits
                          1 infantry owned by the Russians , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Rostov
                      Russians win, taking Rostov from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 artillery and 2 mech_infantrys
                      Casualties for Russians: 2 infantry

      Non Combat Move - Russians
                  2 fighters moved from Rostov to Bryansk
                  1 fighter moved from Western Ukraine to Bryansk
                  1 fighter moved from Archangel to Bryansk
                  1 tactical_bomber moved from Archangel to Bryansk
                  1 infantry moved from Russia to Smolensk
                  1 infantry moved from Russia to Vologda
                  6 infantry moved from Russia to Bryansk
                  2 artilleries moved from Russia to Bryansk

      Place Units - Russians
                  2 artilleries and 3 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 22 PUs; end with 22 PUs total

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      I’m actually on the other side of the fence…I hope they do quite a bit of damage!

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :11

      Combat Move - French

      Non Combat Move - French

      Turn Complete - French

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :11

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 6 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 infantry moved from New South Wales to Queensland
                  1 fighter moved from New South Wales to Queensland

      Place Units - ANZAC
                  1 artillery and 1 fighter placed in New South Wales
                  1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 13 PUs; end with 19 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :11

      Purchase Units - British
                  British buy 1 airfield, 1 artillery and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  2 mech_infantrys moved from Caucasus to Kazakhstan
                  1 fighter moved from Russia to Kazakhstan
                  3 mech_infantrys moved from Caucasus to Rostov
                  1 armour moved from Caucasus to Rostov
                  3 fighters moved from Russia to Rostov
                  1 armour moved from Kansu to Suiyuyan
                        Chinese take Suiyuyan from Japanese
                  1 armour moved from Suiyuyan to Chahar
                        Chinese take Chahar from Japanese
                  1 tactical_bomber moved from Persia to Rostov
                  1 tactical_bomber moved from Persia to Rostov
                  1 armour moved from Persia to Eastern Persia
                  1 armour moved from Iraq to Eastern Persia
                  1 mech_infantry moved from Persia to Eastern Persia

      Combat - British
                  Battle in Eastern Persia
                      British attack with 2 armour and 1 mech_infantry
                      Japanese defend with 1 armour
                          British roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 1 :  1/3 hits
                          Japanese roll dice for 1 armour in Eastern Persia, round 1 :  0/1 hits
                          1 armour owned by the Japanese lost in Eastern Persia
                      British win, taking Eastern Persia from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 armour
                  Battle in Kazakhstan
                      British attack with 1 fighter and 2 mech_infantrys
                      Japanese defend with 1 infantry
                          British roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 1 :  1/3 hits
                          Japanese roll dice for 1 infantry in Kazakhstan, round 1 :  0/1 hits
                          1 infantry owned by the Japanese lost in Kazakhstan
                      British win, taking Kazakhstan from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Rostov
                      British attack with 1 armour, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
                      Germans defend with 2 armour, 1 artillery and 1 mech_infantry
                          British roll dice for 1 armour, 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Rostov, round 1 :  5/9 hits
                          Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Rostov, round 1 :  2/4 hits
                          2 armour owned by the Germans , 2 mech_infantrys owned by the British , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Rostov
                      British win, taking Rostov from Germans with 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                      Casualties for Germans: 2 armour, 1 artillery and 1 mech_infantry
                      Casualties for British: 2 mech_infantrys

      Non Combat Move - British
                  3 fighters moved from Rostov to Russia
                  2 tactical_bombers moved from Rostov to Bryansk
                  1 fighter moved from Kazakhstan to Russia
                  2 mech_infantrys moved from Iraq to Northwest Persia
                  1 mech_infantry moved from Persia to Northwest Persia
                  1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                  2 cruisers moved from 39 Sea Zone to 78 Sea Zone
                  2 cruisers moved from 78 Sea Zone to 75 Sea Zone

      Place Units - British
                  1 airfield placed in Gibraltar
                  1 infantry placed in United Kingdom
                  1 artillery and 2 infantry placed in Persia
                  1 infantry placed in Iraq
                  2 infantry placed in Iraq

      Turn Complete - British
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
                  British collect 30 PUs (3 lost to blockades); end with 30 PUs total

      Turn Complete - UK_Pacific

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :11

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  2 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 1 PU; end with 1 PU total

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :11

      Purchase Units - Americans
                  Americans buy 3 artilleries, 1 carrier, 4 fighters and 5 infantry; Remaining resources: 1 PUs;

      Combat Move - Americans
                  1 submarine moved from 91 Sea Zone to 92 Sea Zone
                  3 fighters moved from 91 Sea Zone to 92 Sea Zone
                  1 submarine moved from 33 Sea Zone to 18 Sea Zone
                        Americans take 22 Sea Zone from Japanese
                  1 submarine moved from 33 Sea Zone to 17 Sea Zone
                  1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
                  3 fighters moved from 33 Sea Zone to 17 Sea Zone
                  4 fighters moved from 33 Sea Zone to 18 Sea Zone
                  1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                  2 bombers moved from Western United States to 25 Sea Zone
                  1 submarine moved from 10 Sea Zone to 25 Sea Zone
                  1 submarine moved from 10 Sea Zone to 25 Sea Zone
                  1 destroyer moved from 42 Sea Zone to 54 Sea Zone
                  1 artillery moved from Caroline Islands to 33 Sea Zone
                  1 artillery and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                  1 artillery moved from 20 Sea Zone to Formosa

      Combat - Americans
                  Battle in Formosa
                  Battle in 18 Sea Zone
                      Americans attack with 4 fighters and 1 submarine
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 18 Sea Zone, round 1 :  0/1 hits
                          Americans roll dice for 4 fighters in 18 Sea Zone, round 1 :  2/4 hits
                          Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 18 Sea Zone
                      Americans win, taking Formosa from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in 17 Sea Zone
                      Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 17 Sea Zone, round 1 :  0/1 hits
                          Americans roll dice for 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 1 :  2/4 hits
                          Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 :  1/1 hits
                          1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                      Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 submarine
                  Battle in 25 Sea Zone
                      Americans attack with 2 bombers, 1 destroyer and 2 submarines
                      Japanese defend with 1 destroyer and 2 submarines
                          Americans roll dice for 2 submarines in 25 Sea Zone, round 1 :  1/2 hits
                          Japanese roll dice for 2 submarines in 25 Sea Zone, round 1 :  1/2 hits
                          Americans roll dice for 2 bombers and 1 destroyer in 25 Sea Zone, round 1 :  1/3 hits
                          Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                          1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 25 Sea Zone
                          Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 2 bombers and 1 destroyer in 25 Sea Zone, round 2 :  0/3 hits
                          Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 submarine in 25 Sea Zone, round 3 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 :  1/1 hits
                          1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                      Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer and 2 submarines
                      Casualties for Americans: 2 submarines
                  Battle in 92 Sea Zone
                      Americans attack with 3 fighters and 1 submarine
                      Italians defend with 1 destroyer
                          Americans roll dice for 1 submarine in 92 Sea Zone, round 1 :  0/1 hits
                          Americans roll dice for 3 fighters in 92 Sea Zone, round 1 :  1/3 hits
                          Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 :  0/1 hits
                          1 destroyer owned by the Italians lost in 92 Sea Zone
                      Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Italians: 1 destroyer

      Non Combat Move - Americans
                  3 fighters moved from 92 Sea Zone to 91 Sea Zone
                  1 bomber moved from 25 Sea Zone to Hawaiian Islands
                  1 bomber moved from 25 Sea Zone to 26 Sea Zone
                  1 bomber moved from 26 Sea Zone to Hawaiian Islands
                  1 destroyer moved from 33 Sea Zone to 23 Sea Zone
                  1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                  4 fighters moved from 18 Sea Zone to 33 Sea Zone
                  1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
                  3 fighters moved from 17 Sea Zone to 33 Sea Zone
                  1 tactical_bomber moved from Eastern United States to Western United States
                  6 transports moved from 91 Sea Zone to 101 Sea Zone
                  1 destroyer moved from 22 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 23 Sea Zone to 33 Sea Zone
                  1 submarine moved from 33 Sea Zone to 19 Sea Zone
                  1 submarine moved from 33 Sea Zone to 20 Sea Zone
                  2 submarines moved from 10 Sea Zone to 26 Sea Zone
                  1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 30 Sea Zone

      Place Units - Americans
                  1 artillery, 4 fighters and 5 infantry placed in Eastern United States
                  2 artilleries placed in Central United States
                  1 carrier placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 64 PUs; end with 65 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
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