If that stops the invasion, wouldn’t I have the option to not engage the sub? Either way I’d choose the option that allows me to make sure the troops drop.
Posts made by 13th Dragoons
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RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bidposted in Play Boardgames
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RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bidposted in Play Boardgames
Kamikaze options in the Phillipines?
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RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bidposted in Play Boardgames
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from Caroline Islands to 35 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines -
RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - British
British repair 11 damage on 11 factory_minors; Remaining resources: 20 PUs;
British buy 2 fighters; Remaining resources: 0 PUs;Combat Move - British
2 artilleries moved from Persia to Eastern Persia
5 infantry moved from Persia to Eastern Persia
2 armour moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
3 mech_infantrys moved from Caucasus to Kazakhstan
4 fighters moved from Novosibirsk to Kazakhstan
1 cruiser moved from 71 Sea Zone to 83 Sea Zone
1 cruiser moved from 71 Sea Zone to 83 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
2 tactical_bombers moved from Bryansk to KazakhstanCombat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Eastern Persia
British attack with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Eastern Persia, round 1 : 3/10 hits
Japanese roll dice for 2 artilleries and 2 infantry in Eastern Persia, round 1 : 1/4 hits
1 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Eastern Persia
British roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/9 hits
Japanese roll dice for 1 artillery in Eastern Persia, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
British attack with 4 fighters, 3 mech_infantrys and 2 tactical_bombers
Japanese defend with 2 mech_infantrys
British roll dice for 4 fighters, 3 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 1 : 3/9 hits
Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 1 : 1/2 hits
1 mech_infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 mech_infantryNon Combat Move - British
4 fighters moved from Kazakhstan to Caucasus
2 tactical_bombers moved from Kazakhstan to Caucasus
2 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - British
1 fighter placed in Persia
1 fighter placed in IraqTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
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RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 3 artilleries, 4 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers moved from Hawaiian Islands to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
7 fighters moved from 33 Sea Zone to Philippines
1 tactical_bomber moved from 33 Sea Zone to Philippines
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
4 fighters moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from Gibraltar to 93 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 fighters in 93 Sea Zone, round 1 : 2/3 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 94 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 4 fighters in 94 Sea Zone, round 1 : 3/4 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 bombers in 17 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 17 Sea Zone
Americans roll dice for 2 bombers in 17 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 18 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 18 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans retreated to 22 Sea Zone
Battle in 19 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Americans roll dice for 2 submarines in 19 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese winJapanese win with 1 destroyer and 1 submarine remaining with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Japanese: 1 submarine
Casualties for Americans: 3 submarines
Battle in Philippines
Americans attack with 7 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Americans roll dice for 7 fighters and 1 tactical_bomber in Philippines, round 1 : 3/8 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 1 : 2/4 hits
2 fighters owned by the Americans , 2 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Philippines
Americans roll dice for 5 fighters and 1 tactical_bomber in Philippines, round 2 : 3/6 hits
Japanese roll dice for 1 fighter in Philippines, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in Philippines
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Americans: 3 fightersNon Combat Move - Americans
1 tactical_bomber moved from Philippines to 35 Sea Zone
4 fighters moved from Philippines to 35 Sea Zone
2 cruisers moved from 33 Sea Zone to 35 Sea Zone
4 carriers moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 submarines moved from 33 Sea Zone to 35 Sea Zone
2 aaGuns, 3 artilleries, 6 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
2 aaGuns, 3 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 88 Sea Zone to 92 Sea Zone
2 aaGuns, 3 artilleries, 6 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
4 fighters moved from 94 Sea Zone to 92 Sea Zone
3 fighters moved from 93 Sea Zone to Gibraltar
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 17 Sea Zone to Caroline Islands
1 bomber moved from 17 Sea Zone to Caroline IslandsPlace Units - Americans
2 artilleries and 2 infantry placed in Western United States
2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 101 Sea Zone
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
2 infantry moved from Bryansk to Western Ukraine
4 fighters moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 0/7 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 1 : 0/1 hits
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/7 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 fighters moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
2 artilleries moved from Rostov to Bryansk
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to BryanskPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
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RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
3 fighters moved from Queensland to 54 Sea Zone
3 fighters moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - British
British buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Kazakhstan to Novosibirsk
2 mech_infantrys moved from Novosibirsk to Kansu
4 fighters moved from Russia to KansuCombat - British
Battle in Kansu
British attack with 4 fighters and 2 mech_infantrys
Japanese defend with 1 armour and 2 infantry
British roll dice for 4 fighters and 2 mech_infantrys in Kansu, round 1 : 2/6 hits
Japanese roll dice for 1 armour and 2 infantry in Kansu, round 1 : 0/3 hits
2 infantry owned by the Japanese lost in Kansu
British roll dice for 4 fighters and 2 mech_infantrys in Kansu, round 2 : 2/6 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Kansu
British win, taking Kansu from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 2 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
4 fighters moved from Kansu to Novosibirsk
3 mech_infantrys moved from Northwest Persia to Caucasus
1 mech_infantry moved from Eastern Persia to Northwest Persia
2 armour moved from Eastern Persia to Northwest Persia
2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Persia
2 cruisers moved from 75 Sea Zone to 71 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
British collect 31 PUs (2 lost to blockades); end with 31 PUs totalTurn Complete - UK_Pacific
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RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
4 fighters moved from 33 Sea Zone to 18 Sea Zone
3 fighters moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Americans creates battle in territory 20 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Americans win, taking 20 Sea Zone from Japanese, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Battle in 18 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 18 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 18 Sea Zone, round 1 : 5/6 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 18 Sea Zone
Americans winJapanese win with no units remaining with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 17 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 fighters in 17 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 fighters in 92 Sea Zone, round 1 : 1/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser, 7 destroyers and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
6 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
2 aaGuns, 3 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 88 Sea Zone
4 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
3 fighters moved from 17 Sea Zone to 33 Sea Zone
2 bombers moved from 16 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to 10 Sea ZonePlace Units - Americans
1 fighter and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
3 destroyers placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bidposted in Play Boardgames
I believe you have some kamikaze options.
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RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bidposted in Play Boardgames
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
4 fighters moved from 33 Sea Zone to 18 Sea Zone
3 fighters moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone -
RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bidposted in Play Boardgames
@captain:
You don’t have to post combat moves…unless there’s a scramble or you need OOL from me.
I must have clicked it on accident. I’m kind of surprised I don’t have more interface mistakes.
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RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
3 infantry moved from Bryansk to Rostov
2 artilleries moved from Bryansk to Rostov
2 fighters moved from Russia to Rostov
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 artilleries, 2 fighters and 3 infantry
Germans defend with 1 artillery and 2 mech_infantrys
Russians roll dice for 2 artilleries, 2 fighters and 3 infantry in Rostov, round 1 : 1/7 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Rostov, round 2 : 2/6 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Rostov to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Archangel to Bryansk
1 tactical_bomber moved from Archangel to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
6 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to BryanskPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bidposted in Play Boardgames
I’m actually on the other side of the fence…I hope they do quite a bit of damage!
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RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - French
Non Combat Move - French
Turn Complete - French
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RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - British
British buy 1 airfield, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Caucasus to Kazakhstan
1 fighter moved from Russia to Kazakhstan
3 mech_infantrys moved from Caucasus to Rostov
1 armour moved from Caucasus to Rostov
3 fighters moved from Russia to Rostov
1 armour moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 tactical_bomber moved from Persia to Rostov
1 tactical_bomber moved from Persia to Rostov
1 armour moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Persia to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 2 armour and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 1 : 1/3 hits
Japanese roll dice for 1 armour in Eastern Persia, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kazakhstan
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
British attack with 1 armour, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 2 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Rostov, round 1 : 5/9 hits
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Rostov, round 1 : 2/4 hits
2 armour owned by the Germans , 2 mech_infantrys owned by the British , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour, 1 artillery and 1 mech_infantry
Casualties for British: 2 mech_infantrysNon Combat Move - British
3 fighters moved from Rostov to Russia
2 tactical_bombers moved from Rostov to Bryansk
1 fighter moved from Kazakhstan to Russia
2 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 cruisers moved from 39 Sea Zone to 78 Sea Zone
2 cruisers moved from 78 Sea Zone to 75 Sea ZonePlace Units - British
1 airfield placed in Gibraltar
1 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Persia
1 infantry placed in Iraq
2 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 30 PUs (3 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
-
RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bidposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 4 fighters and 5 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
3 fighters moved from 33 Sea Zone to 17 Sea Zone
4 fighters moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to FormosaCombat - Americans
Battle in Formosa
Battle in 18 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 4 fighters in 18 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win, taking Formosa from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 submarines
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 2 submarines in 25 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 2 bombers and 1 destroyer in 25 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 destroyer in 25 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for Americans: 2 submarines
Battle in 92 Sea Zone
Americans attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 fighters in 92 Sea Zone, round 1 : 1/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
3 fighters moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
4 fighters moved from 18 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
3 fighters moved from 17 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Eastern United States to Western United States
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea ZonePlace Units - Americans
1 artillery, 4 fighters and 5 infantry placed in Eastern United States
2 artilleries placed in Central United States
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs