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    Posts made by 13th Dragoons

    • RE: Orome (Allies) vs Degrasse (Axis) forum game for fun and learning

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round :1

      Purchase Units - Russians
                  Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  6 infantry moved from Amur to Buryatia
                  2 aaGuns and 6 infantry moved from Sakha to Buryatia
                  2 infantry moved from Caucasus to Rostov
                  2 infantry moved from Eastern Poland to Western Ukraine
                  1 infantry moved from Bessarabia to Ukraine
                  3 infantry moved from Baltic States to Belarus
                  1 infantry moved from Archangel to Belarus
                  2 aaGuns, 1 artillery, 1 fighter and 6 infantry moved from Novgorod to Belarus
                  3 infantry moved from Vyborg to Novgorod
                  2 infantry moved from Karelia to Novgorod
                  1 fighter moved from Belarus to Bryansk
                  2 aaGuns, 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk
                  1 armour moved from Volgograd to Bryansk
                  1 mech_infantry moved from Volgograd to Bryansk

      Place Units - Russians
                  2 artilleries and 1 infantry placed in Ukraine
                  2 artilleries and 6 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      Territory Summary for Russians :

      Buryatia : 2 aaGuns and 18 infantry
          Belarus : 2 aaGuns, 1 artillery and 11 infantry
          Bryansk : 2 aaGuns, 2 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
          Rostov : 2 infantry
          Bessarabia : 1 infantry
          Russia : 1 airfield, 2 artilleries, 1 factory_major and 6 infantry
          Ukraine : 2 artilleries, 1 factory_minor and 5 infantry
          Western Ukraine : 1 artillery and 3 infantry
          Volgograd : 1 factory_minor
          Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
          127 Sea Zone : 1 submarine
          115 Sea Zone : 1 cruiser and 1 submarine

      Production/PUs Summary :

      Germans : 40 / 68
          Russians : 37 / 37
          Japanese : 26 / 26
          Americans : 52 / 52
          Chinese : 12 / 12
          British : 28 / 28
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 12 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 8 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: 13th Dragoons vs Captain Walker 2nd Edition Global 1940 No Bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :2

      Politics - Japanese
                  Japanese takes Political Action: Political Action Japanese To War With Allies
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                      Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Purchase Units - Japanese
                  Japanese buy 1 airfield, 1 artillery, 1 harbour and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                  3 infantry moved from Japan to 6 Sea Zone
                  2 artilleries moved from Japan to 6 Sea Zone
                  1 armour moved from Japan to 6 Sea Zone
                  1 armour, 2 artilleries, 1 cruiser, 3 infantry and 3 transports moved from 6 Sea Zone to 21 Sea Zone
                  1 armour, 2 artilleries, 1 cruiser, 3 infantry and 3 transports moved from 21 Sea Zone to 35 Sea Zone
                  1 armour moved from 35 Sea Zone to Philippines
                  2 artilleries moved from 35 Sea Zone to Philippines
                  3 infantry moved from 35 Sea Zone to Philippines
                  1 fighter moved from 33 Sea Zone to Philippines
                  1 tactical_bomber moved from 33 Sea Zone to Philippines
                  1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                  1 battleship moved from 36 Sea Zone to 35 Sea Zone
                  1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                  1 submarine moved from 36 Sea Zone to 35 Sea Zone
                  2 infantry moved from Siam to French Indo China
                        Japanese take French Indo China from French
                  1 infantry moved from Chahar to Suiyuyan
                        Japanese take Suiyuyan from Chinese
                  1 infantry moved from Chahar to Hopei
                        Japanese take Hopei from Chinese
                  1 artillery moved from Chahar to Hopei
                  3 infantry moved from Anhwe to Kweichow
                        Japanese take Kweichow from Chinese
                  1 mech_infantry moved from Anhwe to Hunan
                  1 artillery moved from Anhwe to Kweichow
                  1 artillery, 2 infantry and 1 mech_infantry moved from Hunan to Yunnan
                  3 infantry moved from Kiangsi to Kwangtung
                  2 tactical_bombers moved from Kwangsi to Kwangtung
                  2 fighters moved from Kwangsi to Kwangtung
                  2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                  1 fighter moved from 36 Sea Zone to 42 Sea Zone
                  1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
                  1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                  3 infantry moved from 37 Sea Zone to Malaya
                  1 artillery moved from 37 Sea Zone to Malaya

      Combat - Japanese
                  Battle in 42 Sea Zone
                      Japanese attack with 1 fighter
                      ANZAC defend with 1 transport
                          1 transport owned by the ANZAC lost in 42 Sea Zone
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                  Battle in 41 Sea Zone
                      Japanese attack with 1 tactical_bomber
                      British defend with 1 transport
                          1 transport owned by the British lost in 41 Sea Zone
                      Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for British: 1 transport
                  Battle in Philippines
                      Japanese attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                      Americans defend with 1 airfield, 1 harbour and 2 infantry
                          Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 :  2/2 hits
                          Americans roll dice for 2 infantry in Philippines, round 1 :  1/2 hits
                          1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                      Japanese win, taking Philippines from Americans with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      Casualties for Americans: 2 infantry
                  Battle in Malaya
                      Japanese attack with 1 artillery and 3 infantry
                      ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
                          Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 1 :  1/2 hits
                          Japanese roll dice for 1 artillery and 3 infantry in Malaya, round 1 :  0/4 hits
                          UK_Pacific roll dice for 4 infantry in Malaya, round 1 :  1/4 hits
                          1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
                          Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 2 :  1/3 hits
                          UK_Pacific roll dice for 3 infantry in Malaya, round 2 :  1/3 hits
                          1 infantry owned by the British and 1 infantry owned by the Japanese lost in Malaya
                          Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 3 :  1/2 hits
                          UK_Pacific roll dice for 2 infantry in Malaya, round 3 :  1/2 hits
                          1 infantry owned by the British and 1 infantry owned by the Japanese lost in Malaya
                          Japanese roll dice for 1 artillery in Malaya, round 4 :  0/1 hits
                          UK_Pacific roll dice for 1 infantry in Malaya, round 4 :  0/1 hits
                          Japanese roll dice for 1 artillery in Malaya, round 5 :  1/1 hits
                          UK_Pacific roll dice for 1 infantry in Malaya, round 5 :  1/1 hits
                          1 infantry owned by the British and 1 artillery owned by the Japanese lost in Malaya
                      UK_Pacific win with no units remaining. Battle score for attacker is -1
                      Casualties for Japanese: 1 artillery and 3 infantry
                      Casualties for ANZAC: 1 infantry
                      Casualties for British: 3 infantry
                  Battle in Yunnan
                      Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                      Chinese defend with 5 infantry
                          Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 1 :  2/10 hits
                          Chinese roll dice for 5 infantry in Yunnan, round 1 :  2/5 hits
                          2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                          Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 :  3/8 hits
                          Chinese roll dice for 3 infantry in Yunnan, round 2 :  2/3 hits
                          3 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
                      Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                      Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
                      Casualties for Chinese: 5 infantry
                  Battle in Kwangtung
                      Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
                      British defend with 1 harbour and 2 infantry
                          Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 1 :  2/7 hits
                          UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  0/2 hits
                          2 infantry owned by the British lost in Kwangtung
                      Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                      Casualties for British: 2 infantry

      Non Combat Move - Japanese
                  2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
                  2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
                  1 fighter moved from 42 Sea Zone to 37 Sea Zone
                  1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
                  1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe
                  1 fighter moved from Philippines to 35 Sea Zone
                  1 tactical_bomber moved from Philippines to 35 Sea Zone

      Place Units - Japanese
                  1 airfield and 1 harbour placed in Kwangsi
                  1 artillery and 2 infantry placed in Kiangsu

      Turn Complete - Japanese
                  Japanese collect 39 PUs; end with 39 PUs total

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: 13th Dragoons vs Captain Walker 2nd Edition Global 1940 No Bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :2

      Politics - Germans

      Purchase Units - Germans
                  Germans buy 3 armour, 4 artilleries, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Germans
                  2 mech_infantrys moved from France to Holland Belgium
                  2 mech_infantrys moved from France to Normandy Bordeaux
                  3 armour moved from France to Holland Belgium
                  3 armour moved from France to Normandy Bordeaux
                  1 infantry moved from Bulgaria to Greece

      Combat - Germans
                  Battle in Holland Belgium
                      Germans attack with 3 armour and 2 mech_infantrys
                      French defend with 1 infantry
                          Germans roll dice for 3 armour and 2 mech_infantrys in Holland Belgium, round 1 :  2/5 hits
                          French roll dice for 1 infantry in Holland Belgium, round 1 :  1/1 hits
                          1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Holland Belgium
                      Germans win, taking Holland Belgium from French with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                      Casualties for Germans: 1 mech_infantry
                      Casualties for French: 1 infantry
                  Battle in Normandy Bordeaux
                      Germans attack with 3 armour and 2 mech_infantrys
                      French defend with 1 artillery, 1 factory_minor and 1 harbour
                          Germans roll dice for 3 armour and 2 mech_infantrys in Normandy Bordeaux, round 1 :  3/5 hits
                          French roll dice for 1 artillery in Normandy Bordeaux, round 1 :  0/1 hits
                          1 artillery owned by the French lost in Normandy Bordeaux
                      Germans win, taking Normandy Bordeaux from French with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                      Casualties for French: 1 artillery

      Non Combat Move - Germans
                  2 infantry moved from Western Germany to France
                  5 infantry moved from Yugoslavia to Romania
                  1 armour moved from Yugoslavia to Romania
                  1 armour moved from Yugoslavia to Poland
                  1 armour moved from Yugoslavia to Slovakia Hungary
                  3 infantry moved from Slovakia Hungary to Poland
                  1 infantry moved from Slovakia Hungary to Romania
                  3 aaGuns moved from Germany to Slovakia Hungary
                  1 artillery moved from Slovakia Hungary to Poland
                  1 artillery moved from Slovakia Hungary to Romania
                  1 artillery moved from Yugoslavia to Slovakia Hungary
                  1 artillery moved from Yugoslavia to Slovakia Hungary
                  1 submarine moved from 110 Sea Zone to 109 Sea Zone
                  1 submarine moved from 110 Sea Zone to 119 Sea Zone
                  2 submarines moved from 111 Sea Zone to 112 Sea Zone

      Place Units - Germans
                  3 armour and 1 fighter placed in Western Germany
                  4 artilleries and 6 infantry placed in Germany
                  1 submarine placed in 112 Sea Zone

      Turn Complete - Germans
                  Germans collect 41 PUs; end with 41 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: 13th Dragoons vs Captain Walker 2nd Edition Global 1940 No Bid

      Granted I’ve only played a few times, but that attack has never gone well for me.

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: 13th Dragoons vs Captain Walker 2nd Edition Global 1940 No Bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :1

      Purchase Units - Italians
                  Italians buy 1 fighter; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 unit repaired.
                  2 infantry moved from Northern Italy to Southern France
                  2 artilleries moved from Northern Italy to Southern France
                  2 infantry moved from Albania to Greece
                  1 armour moved from Albania to Greece
                  1 transport moved from 95 Sea Zone to 97 Sea Zone
                  3 infantry moved from Southern Italy to 97 Sea Zone
                  1 armour moved from Northern Italy to 97 Sea Zone
                  3 infantry moved from 97 Sea Zone to Greece
                  1 armour moved from 97 Sea Zone to Greece
                  1 submarine moved from 95 Sea Zone to 96 Sea Zone
                  1 bomber moved from Northern Italy to 96 Sea Zone
                  1 cruiser moved from 95 Sea Zone to 93 Sea Zone
                  1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                  1 battleship moved from 97 Sea Zone to 93 Sea Zone
                  1 fighter moved from Southern Italy to 93 Sea Zone
                  1 artillery moved from Libya to Tunisia
                  1 infantry moved from Libya to Tunisia
                  1 infantry moved from Italian Somaliland to Kenya
                        Italians take Kenya from British
                  1 armour moved from Tobruk to Tunisia
                  1 mech_infantry moved from Tobruk to Tunisia

      Combat - Italians
                  Battle in 93 Sea Zone
                      Italians attack with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                      French defend with 1 cruiser and 1 destroyer
                          Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 93 Sea Zone, round 1 :  2/4 hits
                          French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 :  1/2 hits
                      Units damaged: 1 battleship owned by the Italians
                          1 cruiser owned by the French and 1 destroyer owned by the French lost in 93 Sea Zone
                      Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
                      Casualties for French: 1 cruiser and 1 destroyer
                  Battle in 96 Sea Zone
                      Italians attack with 1 bomber and 1 submarine
                      British defend with 1 cruiser
                          Italians roll dice for 1 submarine in 96 Sea Zone, round 1 :  1/1 hits
                          1 cruiser owned by the British lost in 96 Sea Zone
                      Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
                      Casualties for British: 1 cruiser
                  Battle in Southern France
                      Italians attack with 2 artilleries and 2 infantry
                      French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                          Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 1 :  1/4 hits
                          French roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  0/2 hits
                          1 infantry owned by the French lost in Southern France
                          Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 :  3/4 hits
                          French roll dice for 1 artillery in Southern France, round 2 :  0/1 hits
                          1 artillery owned by the French lost in Southern France
                      Italians win, taking Southern France from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                      Casualties for French: 1 artillery and 1 infantry
                  Battle in Tunisia
                      Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                      French defend with 1 infantry
                          Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 :  0/4 hits
                          French roll dice for 1 infantry in Tunisia, round 1 :  0/1 hits
                          Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 :  1/4 hits
                          French roll dice for 1 infantry in Tunisia, round 2 :  1/1 hits
                          1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                      Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                      Casualties for French: 1 infantry
                      Casualties for Italians: 1 infantry
                  Battle in Greece
                      Italians attack with 2 armour and 5 infantry
                      Neutral_Allies defend with 4 infantry
                          Italians roll dice for 2 armour and 5 infantry in Greece, round 1 :  4/7 hits
                          Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  3/4 hits
                          4 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece
                      Italians win, taking Greece from Neutral_Allies with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Neutral_Allies: 4 infantry
                      Casualties for Italians: 3 infantry

      Non Combat Move - Italians
                  1 fighter moved from 93 Sea Zone to Southern Italy
                  1 bomber moved from 96 Sea Zone to Southern Italy
                  2 aaGuns moved from Northern Italy to France

      Place Units - Italians
                  1 fighter placed in Southern Italy

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
                  Italians collect 16 PUs; end with 16 PUs total
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: 13th Dragoons vs Captain Walker 2nd Edition Global 1940 No Bid

      Oh, ok, I was looking for a move summary and completely missed it. I’ll scramble all three. I feel like a newbie all over again as the Axis.

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: 13th Dragoons vs Captain Walker 2nd Edition Global 1940 No Bid

      Lol…actually I should probably ask what all is attacking the sea zone before I give scrambling orders.

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: 13th Dragoons vs Captain Walker 2nd Edition Global 1940 No Bid

      Yes please.

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: 13th Dragoons vs Captain Walker 2nd Edition Global 1940 No Bid

      Ack…I did it again. If you look on G1 turn the fighter in Yugo was removed, it was supposed to land in Southern Italy. I hate these interface mistakes, I wouldn’t do this on the table top. Can you place the fighter there?

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: 13th Dragoons vs Captain Walker 2nd Edition Global 1940 No Bid

      I had to edit again. I get a bug where it will not let me land my bombers on the Yunan attack. I’m not sure why it does that, I used the sea movement path that takes six moves to get to the battle.

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: 13th Dragoons vs Captain Walker 2nd Edition Global 1940 No Bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :1

      Purchase Units - Japanese
                  Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  2 infantry moved from Jehol to Chahar
                        Japanese take Chahar from Chinese
                  1 artillery moved from Jehol to Chahar
                  3 infantry moved from Shantung to Anhwe
                        Japanese take Anhwe from Chinese
                  1 artillery moved from Shantung to Anhwe
                  3 infantry moved from Kiangsi to Hunan
                  1 artillery moved from Kiangsi to Hunan
                  2 tactical_bombers moved from Manchuria to Hunan
                  2 fighters moved from Manchuria to Hunan
                  3 infantry moved from Kwangsi to Yunnan
                  1 artillery moved from Kwangsi to Yunnan
                  1 tactical_bomber moved from Kiangsu to Yunnan
                  1 fighter moved from Kiangsu to Yunnan
                  1 mech_infantry moved from Manchuria to Anhwe
                  1 fighter moved from Formosa to Hunan
                  2 bombers moved from Japan to 20 Sea Zone
                  2 bombers moved from 20 Sea Zone to 36 Sea Zone
                  2 bombers moved from 36 Sea Zone to Yunnan

      Combat - Japanese
                  Battle in Hunan
                      Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                      Chinese defend with 2 infantry
                          Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 1 :  3/9 hits
                          Chinese roll dice for 2 infantry in Hunan, round 1 :  1/2 hits
                          1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                      Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 2 infantry
                  Battle in Yunnan
                      Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                      Chinese defend with 4 infantry
                          Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 :  4/8 hits
                          Chinese roll dice for 4 infantry in Yunnan, round 1 :  1/4 hits
                          1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                      Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 4 infantry

      Non Combat Move - Japanese
                  2 bombers could not land in Yunnan and were removed
                  1 fighter moved from Yunnan to Kwangsi
                  1 tactical_bomber moved from Yunnan to Kwangsi
                  2 tactical_bombers moved from Hunan to Kwangsi
                  3 fighters moved from Hunan to Kwangsi
                  1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
                  1 artillery moved from Kiangsu to 19 Sea Zone
                  1 infantry moved from Okinawa to 19 Sea Zone
                  2 infantry moved from Korea to 6 Sea Zone
                  1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                  1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                  3 infantry moved from Kiangsu to Kiangsi
                  1 transport moved from 20 Sea Zone to 6 Sea Zone
                  1 cruiser moved from 20 Sea Zone to 6 Sea Zone
                  1 fighter moved from Korea to Japan
                  1 fighter moved from Okinawa to Japan
                  1 tactical_bomber moved from Japan to 20 Sea Zone
                  1 tactical_bomber moved from 20 Sea Zone to Kwangsi

      Place Units - Japanese
                  1 factory_minor placed in Kiangsu
                  2 transports placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 30 PUs; end with 30 PUs total
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
                  Turning on Edit Mode
                  EDIT: Adding units owned by Japanese to Kwangsi: 2 bombers
                  EDIT: Turning off Edit Mode

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: 13th Dragoons vs Captain Walker 2nd Edition Global 1940 No Bid

      I accidently clicked on two tac bombers to land on the carrier, so I edited the dead tac bomber back. Sorry about that.

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: 13th Dragoons vs Captain Walker 2nd Edition Global 1940 No Bid

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :1

      Purchase Units - Germans
                  Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 submarine moved from 103 Sea Zone to 110 Sea Zone
                  1 submarine moved from 108 Sea Zone to 110 Sea Zone
                  1 submarine moved from 117 Sea Zone to 106 Sea Zone
                  1 submarine moved from 118 Sea Zone to 111 Sea Zone
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  1 fighter moved from Norway to 111 Sea Zone
                  1 tactical_bomber moved from Germany to 111 Sea Zone
                  2 bombers moved from Germany to 111 Sea Zone
                  1 battleship moved from 113 Sea Zone to 110 Sea Zone
                  1 fighter moved from Holland Belgium to 110 Sea Zone
                  2 fighters moved from Western Germany to 110 Sea Zone
                  3 tactical_bombers moved from Western Germany to 110 Sea Zone
                  3 armour moved from Greater Southern Germany to France
                  1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                  3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                  2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                  1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
                  1 tactical_bomber moved from Poland to France
                  1 armour moved from Poland to Yugoslavia
                  1 armour moved from Romania to Yugoslavia

      Combat - Germans
                  Battle in 106 Sea Zone
                      Germans attack with 1 submarine
                      British defend with 1 destroyer and 1 transport
                          Germans roll dice for 1 submarine in 106 Sea Zone, round 1 :  1/1 hits
                          British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 :  1/1 hits
                          1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                      British win with 1 transport remaining. Battle score for attacker is 2
                      Casualties for Germans: 1 submarine
                      Casualties for British: 1 destroyer
                  Battle in 110 Sea Zone
                      Germans attack with 1 battleship, 3 fighters, 2 submarines and 3 tactical_bombers
                      French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
                          Germans roll dice for 2 submarines in 110 Sea Zone, round 1 :  2/2 hits
                      Units damaged: 1 battleship owned by the British
                          1 cruiser owned by the British lost in 110 Sea Zone
                          Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 :  5/7 hits
                          British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 1 :  1/2 hits
                      Units damaged: 1 battleship owned by the Germans
                          1 cruiser owned by the French and 1 battleship owned by the British lost in 110 Sea Zone
                      Germans win with 1 battleship, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 44
                      Casualties for French: 1 cruiser
                      Casualties for British: 1 battleship and 1 cruiser
                  Battle in 111 Sea Zone
                      Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                      British defend with 1 battleship, 1 cruiser and 1 destroyer
                          Germans roll dice for 2 submarines in 111 Sea Zone, round 1 :  1/2 hits
                      Units damaged: 1 battleship owned by the British
                          Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 1 :  3/4 hits
                          British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 1 :  0/3 hits
                          1 cruiser owned by the British , 1 battleship owned by the British and 1 destroyer owned by the British lost in 111 Sea Zone
                      Germans win with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 40
                      Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                  Battle in France
                      Germans attack with 6 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
                      French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                          AA guns fire in France :  0/1 hits
                          Germans roll dice for 6 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 1 :  8/21 hits
                          French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 :  5/11 hits
                          6 infantry owned by the French , 5 infantry owned by the Germans , 1 artillery owned by the British and 1 aaGun owned by the French lost in France
                          Germans roll dice for 6 armour, 3 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 :  2/16 hits
                          French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 2 :  2/4 hits
                          1 armour owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the French lost in France
                          Germans roll dice for 6 armour, 3 artilleries, 4 mech_infantrys and 1 tactical_bomber in France, round 3 :  5/14 hits
                          French roll dice for 1 armour and 1 fighter in France, round 3 :  2/2 hits
                          1 armour owned by the French , 1 fighter owned by the French and 2 artilleries owned by the Germans lost in France
                      Germans captures 19PUs while taking French capital
                      Germans converts factory_major into different units
                      Germans win, taking France from French with 6 armour, 1 artillery, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
                      Casualties for Germans: 2 artilleries and 7 infantry
                      Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                      Casualties for British: 1 armour and 1 artillery
                  Battle in Yugoslavia
                      Germans attack with 3 armour, 2 artilleries, 1 fighter and 8 infantry
                      Neutral_Allies defend with 5 infantry
                          Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 8 infantry in Yugoslavia, round 1 :  3/14 hits
                          Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 :  2/5 hits
                          2 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Yugoslavia
                          Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 2 :  6/12 hits
                          Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 :  1/2 hits
                          1 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Yugoslavia
                      Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 6
                      Casualties for Neutral_Allies: 5 infantry
                      Casualties for Germans: 3 infantry
                  Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

      Non Combat Move - Germans
                  1 fighter could not land in Yugoslavia and was removed
                  2 infantry moved from Romania to Bulgaria
                        Germans take Bulgaria from Neutral_Axis
                  3 infantry moved from Norway to Finland
                        Germans take Finland from Neutral_Axis
                  1 fighter moved from 110 Sea Zone to Western Germany
                  3 tactical_bombers moved from 110 Sea Zone to Western Germany
                  1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
                  1 fighter moved from 110 Sea Zone to 112 Sea Zone
                  1 fighter moved from 110 Sea Zone to Western Germany
                  1 fighter moved from 111 Sea Zone to Western Germany
                  2 bombers moved from 111 Sea Zone to Western Germany
                  1 transport moved from 114 Sea Zone to 113 Sea Zone
                  1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                  1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                  1 transport moved from 113 Sea Zone to 112 Sea Zone
                  2 infantry moved from Denmark to Western Germany
                  1 tactical_bomber moved from Western Germany to 112 Sea Zone
                  1 tactical_bomber moved from France to Western Germany
                  3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
                  3 aaGuns moved from Western Germany to Germany

      Place Units - Germans
                  1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
                  1 tactical_bomber could not land in 112 Sea Zone and was removed

      Turn Complete - Germans
                  Germans collect 39 PUs; end with 58 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                  Turning on Edit Mode
                  EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
                  EDIT: Turning off Edit Mode

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: 13th Dragoons vs Captain Walker 2nd Edition Global 1940 No Bid

      Scramble orders needed.

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: 13th Dragoons vs Captain Walker 2nd Edition Global 1940 No Bid

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :1

      Purchase Units - Germans
                  Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 submarine moved from 103 Sea Zone to 110 Sea Zone
                  1 submarine moved from 108 Sea Zone to 110 Sea Zone
                  1 submarine moved from 117 Sea Zone to 106 Sea Zone
                  1 submarine moved from 118 Sea Zone to 111 Sea Zone
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  1 fighter moved from Norway to 111 Sea Zone
                  1 tactical_bomber moved from Germany to 111 Sea Zone
                  2 bombers moved from Germany to 111 Sea Zone
                  1 battleship moved from 113 Sea Zone to 110 Sea Zone
                  1 fighter moved from Holland Belgium to 110 Sea Zone
                  2 fighters moved from Western Germany to 110 Sea Zone
                  3 tactical_bombers moved from Western Germany to 110 Sea Zone
                  3 armour moved from Greater Southern Germany to France
                  1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                  3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                  2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                  1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
                  1 tactical_bomber moved from Poland to France
                  1 armour moved from Poland to Yugoslavia
                  1 armour moved from Romania to Yugoslavia

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: 13th Dragoons vs Captain Walker 2nd Edition Global 1940 No Bid

      Test summary from TripleA, engine version: 1.6.1.4, time: 15:27:13

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • 13th Dragoons vs Captain Walker 2nd Edition Global 1940 No Bid

      First Post

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      It’s no big deal. I’ve been learning the 2nd edition rules and for the most part the global 40 game by trial and error, so I figured I’d take some losses while learning a new game. I got crushed in my first game as the Axis, so this one going a few turns is an improvement. We can switch sides, I’m up for a second try as the Axis. I’ll likely need some help starting up the game.

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      I’ve read thru the FAQ thread and while it didn’t address this specific question it did provide many examples of transports not being allowed to unload if there are enemy subs in the sea zone, so it looks like you’re correct. My understanding is that:

      1. I move into the zone with the destroyer, air units and transport.
      2. Combat begins and your kamikazes sink my destroyer so no other units can hit your sub.
      3. One round of combat would be initated because we occupy the same sea zone (I believe one round of combat must always be fought), so your sub would get a shot @1 at my transport then I would be allowed to retreat.

      The kamikazes did in fact hit, so at this point I will concede. I based that attack of the older rules which just said I had to have a friendly unit in the sea zone and now the entire US pacific fleet is in a really bad spot.

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
    • RE: G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

      My rulebook is from the original edition, not second, so I assume this is a rule change for subs. Mine just says you’d get a free shot against a sub transport that does not have any additional friendly warships in the sea zone.

      posted in Play Boardgames
      13th Dragoons1
      13th Dragoons
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