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    Posts made by 12doze12

    • RE: Oil production

      @Variable:

      How about same rules as the other bases…

      Cost 15
      Takes up to 6 damage points
      1 per territory
      holds number of infantry equal to damage points remaining
      Boosts inf defense to 3
      standard base AA defense against SBR

      So basically, it has the same cost, defense, and hit points as a naval base or air base, but boosts up to 6 infantry’s defense to 3. If it’s SBRed for say, 3 damage, then it only boosts 3 infantry’s defense. Repairs are the standard 1 IPC.

      Yes it looks good but I think 10 or 12 IPC will be better

      posted in House Rules
      1
      12doze12
    • RE: Oil production

      So the rules for Oil wells are already defined but what about the bunker rules

      I’m thinking of costing 5 and for each bunker in a territory, an infantry unit defends at 3 ( limit of 5 for each territory )

      What are your thoughts ?

      posted in House Rules
      1
      12doze12
    • RE: Alternate German Roundels for A&A and other WW2 games.

      @GoSanchez6:

      Hey 12doze I am not good at posting pictures so I will let you know that they have a black bottom and are as thick as the europe 40 roundels. Knp I think did a nice job on these.

      Just take pics  with your phone and put them in your computer, then upload them in a storage site and post here

      posted in Other Axis & Allies Variants
      1
      12doze12
    • RE: USA

      @Frontovik:

      everybody is complaining US going 100% in pacific ruins the game
      well, in my games US does hardly something (let japan rot): they have hard time conquering india and containing Anzacs with very little support, and meanwhile italy is pummeled and germany stops its supply to eastern front cause allies can threaten with a whole lot of troops to conquer europe and berlin…

      I really don’t understand what do you want us to say…

      posted in Axis & Allies Global 1940
      1
      12doze12
    • RE: Alternate German Roundels for A&A and other WW2 games.

      @GoSanchez6:

      Got the roundels today. If anybody wants these I can assure you KNP did a nice job.

      Post some pics please

      posted in Other Axis & Allies Variants
      1
      12doze12
    • RE: Oil production

      I will buy HBG oil tokens or maybe I will do my own ones but that will be a project to began next week, Tuesday or Wednesday when my vacations begin

      posted in House Rules
      1
      12doze12
    • RE: Help a Broke AA fan get Anniversary

      @9thLegion:

      K if noone responds ill just use my pieces from 1942, thanx

      This is problably one of the best prices you’re going to find:  http://cgi.ebay.com/Axis-and-Allies-Anniversary-Edition-/300567071392?pt=LH_DefaultDomain_0&hash=item45fb318aa0#ht_500wt_1156

      My brother has a copy of AA Anniversary Edition but I think he dosen’t want to sell it

      posted in Axis & Allies Anniversary Edition
      1
      12doze12
    • RE: Oil production

      @Fishmoto37:

      Hey Doze, think about using your oil pump tokens to represent oil wells. Each well produces x number barrels of oil. X number barrels of oil required to do all your operations per round. It would have to vary according to the size of your military.

      I already thought of that using the HBG oil roundles but I will maybe do that in Summer vacations but for now let me just finish printing and testing the oil pump and bunker counters

      posted in House Rules
      1
      12doze12
    • RE: Oil production

      OK, I think that would do it, Thanks gamegeek.

      posted in House Rules
      1
      12doze12
    • RE: Sahara Desert and Pripet Marshes.

      @knp7765:

      Please excuse me if this has already been covered, but it came up in a game recently.
      In the Europe 1940 rulebook, page 8, the rules state “The Sahara Desert and Pripet Marshes are impassable and may not be moved into or through by any units.”

      What I want to know, does this rule apply to ground units only?  In other words, can aircraft fly over these areas, particularly the Sahara Desert?  I have noticed that there are borders that you can see through the Sahara (for example, Libya is adjacent to French Central Africa).  Could an aircraft based in Libya fly OVER the Sahara to land in or attack French Central Africa?  
      If not, then why?
      This question could also include the Himalayas area on the Pacific map.

      Aircraft units can’t pass in those locations, why? I didn’t made the game

      posted in Axis & Allies Global 1940
      1
      12doze12
    • RE: Oil production

      @knp7765:

      I don’t understand why they are destroyed after just 1 turn.  That seems pointless to me.
      You purchase 2 refineries for 20 IPCs.  You GET 1 IPC of extra income.  The 2 refineries negate 2 IPCs of convoy disruption.  Therefore, you just spent 20 IPCs for a net value of 3 IPCs in income.  So, you are LOSING 17 IPCs!  I’m sorry, but I just don’t understand why you think this makes sense.
      I think refineries should be a more stable fixture.  Perhaps make them like AA Guns so if an enemy captures the territory, then they are destroyed.  They shouldn’t be automatically done away with after each round.  OR, if you keep them at the 1 round use, then they should be MUCH cheaper, like 2-4 IPCs. 
      No one is going to spend 10 IPCs for a facility that can be used for only 1 round, protects 1 IPC of convoy disruptions and only nets them 1/2 IPC of income, which you can’t even USE a 1/2 IPC.

      I will be testing my rules and then I might change them or not

      posted in House Rules
      1
      12doze12
    • RE: Oil production

      @gamegeek:

      @12doze12:

      Here are the rules I’m going to use to my oil refineries:

      –--------------------------------------------------------------------------------------------------------------------------
      Cost: 10

      Oil refineries give the nation that possesses it an extra 0.5 IPC income,
      but they only last one turn,

      –--------------------------------------------------------------------------------------------------------------------------

      This makes them completely useless.  Why would I SPEND 10 IPC’s to GAIN 0.5 IPC’s for one turn?  I would be throwing away 9.5 IPC’s for nothing?

      Is for balance reasons if they cost like 5 or 8 everyone would buy one each turn, 0.5 IPC is also for balance reasons but I might change that to 1

      posted in House Rules
      1
      12doze12
    • RE: Oil production

      @coachofmany:

      Your counters look great!

      Thanx man

      posted in House Rules
      1
      12doze12
    • RE: Oil production

      First pictures I have taken:

      posted in House Rules
      1
      12doze12
    • RE: Oil production

      Here are the rules I’m going to use to my oil refineries:

      –--------------------------------------------------------------------------------------------------------------------------
      Cost: 10
      Move: 0
      Attack: 0
      Defense: 0 (AA ability)

      Oil refineries give the nation that possesses it an extra 1 IPC income. These refineries can be built in any land territory you control; you can only have one per territory.
      These facilities just like AA guns are destroyed when captured by a nation.

      Convoy disruption ability:

      The oil Refineries also helps you when your enemy is disrupting one of your convoys. If you have an oil refinery anywhere on the map and your enemy is disrupting one of your convoys with one ship you don’t lose any IPC. You don’t lose IPC’s from convoy disruption has long has you have the same number of oil refineries has your enemy has ships doing convoy disruption. For example Germany has 2 ships in a UK convoy, and UK has an oil refinery in South Africa, in this case UK only loses 1 IPC. This ability only works as long has you have oil refineries.

      AA ability:

      Oil refineries have AA ability just like any other facility.


      posted in House Rules
      1
      12doze12
    • RE: FMG and HBG saved us !!!

      @coachofmany:

      @12doze12:

      This topic is a bit … off-topic but what all of us would be if there was no FMG …

      1 - We would be desperate because the Italians use the same sculpts of Germany and France the same has SU … but FMG made a set of units for the Italian and is making one for France.

      2 - We would bored of the same simple dices … but FMG made a set of 3 dices for each faction.

      3 - We wouldn’t know where to put all of the Europe and Pacific 1940 content … but FMG made a box where you can put everything.

      4 - We would be suspicious if our adversary is trying to role the dices to make small numbers came out … but FMG made a dice turret.

      So what will it be to play this game without FMG ???

      And Historical War Gamming, you also made our life better.

      1 - Painted pieces for almost all important nations of ww2.

      2 - You sell each unit from any game separatly.

      3 - And you now are making a set for minor axis and marines.

      FMG and HBG, you saved us !!!

      Thank you…don’t forget the Custom Roundels and new maps too!
      The United States sculpting will start this week for the third set.

      Sorry I forgot those xD United States set ?  :-P

      posted in Other Axis & Allies Variants
      1
      12doze12
    • RE: THE CONFLICT - The Great War 1914

      It looks really interesting put still a bit primitive, the sculpts look a bit crapy but overall I think is interesting.

      posted in Other Axis & Allies Variants
      1
      12doze12
    • FMG and HBG saved us !!!

      This topic is a bit … off-topic but what all of us would be if there was no FMG …

      1 - We would be desperate because the Italians use the same sculpts of Germany and France the same has SU … but FMG made a set of units for the Italian and is making one for France.

      2 - We would bored of the same simple dices … but FMG made a set of 3 dices for each faction.

      3 - We wouldn’t know where to put all of the Europe and Pacific 1940 content … but FMG made a box where you can put everything.

      4 - We would be suspicious if our adversary is trying to role the dices to make small numbers came out … but FMG made a dice turret.

      So what will it be to play this game without FMG ???

      And Historical War Gamming, you also made our life better.

      1 - Painted pieces for almost all important nations of ww2.

      2 - You sell each unit from any game separatly.

      3 - And you now are making a set for minor axis and marines.

      FMG and HBG, you saved us !!!

      posted in Other Axis & Allies Variants
      1
      12doze12
    • RE: A&A Global ALPHA 2 - IPC (& More) Log Sheet - 11x17

      @Keredrex:

      the 11x17 IPC Log Sheet for the Global game…

      ALPHA 2 Country Turn Order

      When printing Layout should be set to Long Edge Binding

      Dude, those look really nice man !!!

      posted in Axis & Allies Global 1940
      1
      12doze12
    • RE: Oil production

      @gamegeek:

      @12doze12:

      Thanks man, FMG will be producing these in card board and sell them, I’m now actually making the rules to use them in my game

      Is FMG aware of this?

      LOL, Yes I propose them and they said that they will make those after the COMBAT UNITS

      posted in House Rules
      1
      12doze12
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