Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. 1080man
    3. Topics
    1
    • Profile
    • Following 0
    • Followers 0
    • Topics 7
    • Posts 328
    • Best 0
    • Controversial 0
    • Groups 0

    Topics created by 1080man

    • 1

      1080(axis) v Zielinski (allies 17)

      Play Boardgames
      • • • 1080man
      71
      0
      Votes
      71
      Posts
      3.5k
      Views

      Z

      I’ll scramble all 3

    • 1

      1080 (axis) v sovietishcat (allies, no bid)

      Play Boardgames
      • • • 1080man
      199
      0
      Votes
      199
      Posts
      10.0k
      Views

      SovietishcatS

      Ok, np. I accept the concede :-)

      GG

    • 1

      1080 v paulc

      Play Boardgames
      • • • 1080man
      1
      0
      Votes
      1
      Posts
      158
      Views

      1

      use the code in the url above, in the engine, click on play by forum, sign up for this forum, use the credentials you sign up with and the url code above to enter the information and then just play (use help in engine if needed for each credential).  you can also do it manually by playing your turn and post a reply and attaching the save file.  You can roll for me when appropriate, but if youre unsure about casualty selection, scrambles, intercepts, etc, better to ask if youre at all unsure.  enjoy, lmk if you have any questions.
      taxisvpaulc.tsvg

    • 1

      1080 v zielinski test

      Play Boardgames
      • • • 1080man
      200
      0
      Votes
      200
      Posts
      10.5k
      Views

      Z

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 9 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
                  3 fighters and 3 tactical_bombers moved from Western Germany to 96 Sea Zone
                  1 tactical_bomber moved from Southern Italy to 92 Sea Zone
                  2 bombers moved from Western Germany to 92 Sea Zone
                  2 artilleries and 1 mech_infantry moved from France to Normandy Bordeaux

      Combat - Germans
                  Battle in 92 Sea Zone
                      Germans attack with 2 bombers and 1 tactical_bomber
                      French defend with 1 cruiser and 1 destroyer
                          Germans roll dice for 2 bombers and 1 tactical_bomber in 92 Sea Zone, round 2 :  2/3 hits
                          French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 :  0/2 hits
                          1 destroyer owned by the French and 1 cruiser owned by the French lost in 92 Sea Zone
                      Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 20
                      Casualties for French: 1 cruiser and 1 destroyer
                  Battle in 96 Sea Zone
                      Germans attack with 3 fighters and 3 tactical_bombers
                      British defend with 1 cruiser
                          Germans roll dice for 3 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 :  3/6 hits
                          British roll dice for 1 cruiser in 96 Sea Zone, round 2 :  0/1 hits
                          1 cruiser owned by the British lost in 96 Sea Zone
                      Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
                      Casualties for British: 1 cruiser
                  Battle in Normandy Bordeaux
                      Germans attack with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                      French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                          Germans roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  2/5 hits
                          French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  2/2 hits
                          2 artilleries owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                      Germans win, taking Normandy Bordeaux from French with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                      Casualties for Germans: 2 artilleries
                      Casualties for French: 1 artillery and 1 infantry

      Non Combat Move - Germans
                  1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
                  2 bombers moved from 92 Sea Zone to Southern Italy
                  1 tactical_bomber moved from 92 Sea Zone to Southern France
                  3 fighters and 3 tactical_bombers moved from 96 Sea Zone to Alexandria
                  3 armour, 2 artilleries and 9 infantry moved from Yugoslavia to Slovakia Hungary
                  3 armour moved from Slovakia Hungary to Poland
                  5 infantry moved from Bulgaria to Romania
                  7 artilleries and 2 infantry moved from Germany to Poland
                  3 aaGuns moved from Holland Belgium to Normandy Bordeaux
                  6 armour and 3 mech_infantrys moved from France to Germany
                  2 infantry moved from Norway to 113 Sea Zone
                  2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
                  2 infantry moved from 114 Sea Zone to Poland
                  1 submarine moved from 110 Sea Zone to 112 Sea Zone
                  1 cruiser moved from 113 Sea Zone to 114 Sea Zone

      Place Units - Germans
                  9 armour and 1 mech_infantry placed in Germany
                  3 mech_infantrys placed in Western Germany

      Turn Complete - Germans
                  Germans collect 41 PUs; end with 41 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

      triplea_41185_Ger2.tsvg

    • 1

      G40 Ichabod (X) v 1080man (A) w/18

      Play Boardgames
      • • • 1080man
      4
      0
      Votes
      4
      Posts
      166
      Views

      1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Purchase Units - Germans

      triplea_41167_Ger10.tsvg

    • 1

      1.9.0.0.3635 Possible Casualty Selection Error

      TripleA Support
      • • • 1080man
      6
      0
      Votes
      6
      Posts
      791
      Views

      PantherP

      Don’t forget you can always edit in and out units manually to the game using the “Edit Mode”. This way you can ‘correct’ any errors that might occur to you.

    • 1

      1080 v Romm Test

      Play Boardgames
      • • • 1080man
      162
      0
      Votes
      162
      Posts
      7.9k
      Views

      1

      good to go

      talliesvromm.tsvg

    • 1 / 1