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    Posts made by 1080man

    • RE: 1080 (Axis) vs MiamiUMike - AKA Rommel (Allies + 15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Japanese
                  Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  1 artillery and 3 infantry moved from Kwangsi to Yunnan
                  2 infantry moved from Kiangsi to Hunan
                  1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                  2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                  1 fighter moved from Formosa to Hunan
                  2 bombers moved from Japan to Yunnan
                  1 artillery and 3 infantry moved from Shantung to Anhwe
                        Japanese take Anhwe from Chinese
                  1 artillery and 2 infantry moved from Jehol to Chahar
                        Japanese take Chahar from Chinese

      Combat - Japanese
                  Battle in Hunan
                      Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                      Chinese defend with 2 infantry
                          Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 :  5/7 hits
                          Chinese roll dice for 2 infantry in Hunan, round 2 :  1/2 hits
                          1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                      Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for Chinese: 2 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Yunnan
                      Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                      Chinese defend with 4 infantry
                          Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  4/8 hits
                          Chinese roll dice for 4 infantry in Yunnan, round 2 :  2/4 hits
                          2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                      Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Chinese: 4 infantry
                      Casualties for Japanese: 2 infantry

      Non Combat Move - Japanese
                  2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                  3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                  1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                  1 artillery and 3 infantry moved from Kiangsu to Kiangsi
                  1 mech_infantry moved from Manchuria to Anhwe
                  1 artillery moved from Manchuria to 19 Sea Zone
                  1 infantry moved from Okinawa to 19 Sea Zone
                  1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                  1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                  1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                  1 fighter moved from Okinawa to Kwangsi
                  1 carrier, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
                  2 tactical_bombers moved from 36 Sea Zone to Kwangsi
                  1 fighter and 1 tactical_bomber moved from Japan to Kwangsi
                  1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
                  1 fighter moved from 33 Sea Zone to Caroline Islands
                  1 artillery moved from Japan to 6 Sea Zone
                  1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                  1 infantry moved from Iwo Jima to 17 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                  1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                  1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
                  1 transport moved from 20 Sea Zone to 6 Sea Zone
                  1 armour and 1 infantry moved from Japan to 6 Sea Zone
                  1 armour and 1 infantry moved from 6 Sea Zone to Korea
                  1 fighter moved from Korea to 33 Sea Zone
                  1 aaGun and 6 infantry moved from Manchuria to Jehol
                  4 infantry moved from Korea to Manchuria

      Place Units - Japanese
                  1 factory_minor placed in Kiangsu
                  2 transports placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 30 PUs; end with 30 PUs
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs

      triplea_41116_Jap1.tsvg

      posted in Play Boardgames
      1
      1080man
    • RE: 1080 (Axis) vs MiamiUMike - AKA Rommel (Allies + 15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to 109 Sea Zone: 1 submarine
                  EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                  EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
                  EDIT: Turning off Edit Mode
                  Germans buy 1 artillery, 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Germans
                  Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  1 submarine moved from 117 Sea Zone to 106 Sea Zone
                  1 submarine moved from 118 Sea Zone to 106 Sea Zone
                  1 submarine moved from 103 Sea Zone to 91 Sea Zone
                  1 submarine moved from 108 Sea Zone to 110 Sea Zone
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  1 battleship moved from 113 Sea Zone to 111 Sea Zone
                  1 fighter moved from Norway to 111 Sea Zone
                  1 tactical_bomber moved from Western Germany to 111 Sea Zone
                  1 bomber moved from Germany to 111 Sea Zone
                  1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone
                  1 fighter moved from Holland Belgium to 110 Sea Zone
                  2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                  3 armour moved from Greater Southern Germany to France
                  1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                  3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                  1 fighter moved from Slovakia Hungary to Yugoslavia
                  1 infantry moved from Romania to Yugoslavia
                  1 tactical_bomber moved from Poland to Yugoslavia
                  1 armour moved from Slovakia Hungary to Yugoslavia
                  2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia

      Combat - Germans
                  British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
                  Battle in 111 Sea Zone
                      Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                      British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                          Germans roll dice for 1 submarine in 111 Sea Zone, round 2 :  0/1 hits
                          Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 :  4/4 hits
                      Units damaged: 1 battleship owned by the British
                          British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 :  2/4 hits
                      Units damaged: 1 battleship owned by the Germans
                          1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the British lost in 111 Sea Zone
                      1 battleship owned by the Germans retreated to 112 Sea Zone
                      British win with 1 battleship remaining. Battle score for attacker is 24
                      Casualties for Germans: 1 submarine
                      Casualties for British: 1 cruiser, 1 destroyer and 1 fighter
                  Battle in Yugoslavia
                      Germans attack with 1 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
                      Neutral_Allies defend with 5 infantry
                          Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Yugoslavia, round 2 :  3/12 hits
                          Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 :  2/5 hits
                          3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
                      2 artilleries owned by the Germans, 5 infantry owned by the Germans and 1 armour owned by the Germans retreated to Romania
                      Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 2 infantry
                      Casualties for Neutral_Allies: 3 infantry
                  Battle in 91 Sea Zone
                      Germans attack with 1 submarine
                      British defend with 1 cruiser
                          Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                          British roll dice for 1 cruiser in 91 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Germans lost in 91 Sea Zone
                      British win with 1 cruiser remaining. Battle score for attacker is -6
                      Casualties for Germans: 1 submarine
                  Battle in 110 Sea Zone
                      Germans attack with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers
                      British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                          Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                          Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 :  4/7 hits
                          British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 :  3/3 hits
                          1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British, 2 fighters owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
                      Germans win with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 18
                      Casualties for Germans: 2 fighters and 1 submarine
                      Casualties for British: 1 battleship and 1 cruiser
                      Casualties for French: 1 cruiser
                  Battle in France
                      Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                      British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                          Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 :  8/20 hits
                          French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 :  4/11 hits
                          1 aaGun owned by the French, 4 infantry owned by the Germans, 6 infantry owned by the French and 1 artillery owned by the British lost in France
                          Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in France, round 3 :  4/16 hits
                          French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 :  2/4 hits
                          2 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France
                      Germans captures 19PUs while taking French capital
                      Germans converts factory_major into different units
                      Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35
                      Casualties for Germans: 6 infantry
                      Casualties for British: 1 armour and 1 artillery
                      Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                  Battle in 106 Sea Zone
                      Germans attack with 2 submarines
                      British defend with 1 destroyer and 1 transport
                          Germans roll dice for 2 submarines in 106 Sea Zone, round 2 :  1/2 hits
                          British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                          1 transport owned by the British lost in 106 Sea Zone
                          Germans roll dice for 1 submarine in 106 Sea Zone, round 3 :  0/1 hits
                      Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
                      Casualties for Germans: 1 submarine
                      Casualties for British: 1 destroyer and 1 transport
                  Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

      Non Combat Move - Germans
                  1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
                  1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                  3 infantry moved from Norway to Finland
                        Germans take Finland from Neutral_Axis
                  2 infantry moved from Denmark to 112 Sea Zone
                  2 infantry moved from 112 Sea Zone to Norway
                  1 bomber, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
                  1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                  3 aaGuns moved from Western Germany to Holland Belgium
                  1 tactical_bomber moved from Western Germany to Holland Belgium
                  1 fighter moved from Western Germany to Holland Belgium
                  1 fighter moved from Yugoslavia to Southern Italy
                  1 tactical_bomber moved from Yugoslavia to Western Germany
                  1 armour moved from Romania to Bulgaria
                        Germans take Bulgaria from Neutral_Axis
                  1 armour moved from Bulgaria to Romania
                  2 infantry moved from Slovakia Hungary to Poland
                  3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland

      Place Units - Germans
                  1 destroyer and 1 submarine placed in 112 Sea Zone
                  1 bomber placed in Western Germany
                  1 artillery placed in Germany

      Turn Complete - Germans
                  Germans collect 37 PUs; end with 56 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

      triplea_41116_Ger1.tsvg

      posted in Play Boardgames
      1
      1080man
    • RE: 1080 (Axis) vs MiamiUMike - AKA Rommel (Allies + 15)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to 109 Sea Zone: 1 submarine
                  EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                  EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
                  EDIT: Turning off Edit Mode
                  Germans buy 1 artillery, 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Germans
                  Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  1 submarine moved from 117 Sea Zone to 106 Sea Zone
                  1 submarine moved from 118 Sea Zone to 106 Sea Zone
                  1 submarine moved from 103 Sea Zone to 91 Sea Zone
                  1 submarine moved from 108 Sea Zone to 110 Sea Zone
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  1 battleship moved from 113 Sea Zone to 111 Sea Zone
                  1 fighter moved from Norway to 111 Sea Zone
                  1 tactical_bomber moved from Western Germany to 111 Sea Zone
                  1 bomber moved from Germany to 111 Sea Zone
                  1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone
                  1 fighter moved from Holland Belgium to 110 Sea Zone
                  2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                  3 armour moved from Greater Southern Germany to France
                  1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                  3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                  1 fighter moved from Slovakia Hungary to Yugoslavia
                  1 infantry moved from Romania to Yugoslavia
                  1 tactical_bomber moved from Poland to Yugoslavia
                  1 armour moved from Slovakia Hungary to Yugoslavia
                  2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia

      Combat - Germans

      triplea_41116_Ger1.tsvg

      posted in Play Boardgames
      1
      1080man
    • RE: 1.9.0.0.3635 Possible Casualty Selection Error

      Thanks, here is the save file.

      gameforforumreview.tsvg

      posted in TripleA Support
      1
      1080man
    • 1.9.0.0.3635 Possible Casualty Selection Error

      Anyone else ever had an issue with casualty selector?  I’ll post save file, but basically what happened was defender rolled dice mid battle, got 5 hits, Japan was prompted for selecting only 1 hit, then rolling continued for next round.  It appeared as though the engine auto-selected the other casualties (this was an issue cause japan would have preferred killing planes that could not land rather than ships that were selected).  I’m not 100% I didn’t make a human error but thought I would share in case others have noticed an issue like this.

      Thanks.

      posted in TripleA Support
      1
      1080man
    • RE: 1080 (Axis) vs MiamiUMike - AKA Rommel (Allies + 15)

      no game file here!

      posted in Play Boardgames
      1
      1080man
    • RE: 1080 v Romm Test

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Bid Purchase - British

      triplea_40994_Bri1.tsvg

      posted in Play Boardgames
      1
      1080man
    • RE: 1080 v Romm Test

      yah? you sure?

      posted in Play Boardgames
      1
      1080man
    • RE: 1080 v Romm Test

      lol youve played well, its not over.  but thats the thing about this game, axis only has to win on one side of the board!

      posted in Play Boardgames
      1
      1080man
    • RE: 1080 v Romm Test

      I made a weird edit, was rushing before making food, hope you dont mind, i had 70 units against 3, hope you agree i would have got 3 hits either way ;)

      posted in Play Boardgames
      1
      1080man
    • RE: 1080 v Romm Test

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 17

      Research Technology - Germans

      Purchase Units - Germans
                  Germans repair damage of 6x factory_minor; Remaining resources: 83 PUs;
                  Germans buy 7 artilleries, 1 carrier, 6 infantry and 3 transports; Remaining resources: 0 PUs;

      Combat Move - Germans
                  3 armour, 37 artilleries and 42 infantry moved from Northwest Persia to Iraq
                  34 armour and 5 mech_infantrys moved from Caucasus to Iraq
                  1 infantry moved from Caucasus to Northwest Persia
                  1 artillery and 5 infantry moved from Kazakhstan to Caucasus
                  1 artillery and 2 infantry moved from Volgograd to Caucasus
                  3 armour, 1 artillery and 4 infantry moved from Rostov to Caucasus
                  1 armour and 1 mech_infantry moved from Bryansk to Caucasus
                  3 infantry moved from Bryansk to Rostov
                  1 submarine moved from 110 Sea Zone to 104 Sea Zone
                  1 bomber moved from Holland Belgium to United Kingdom
                  3 bombers moved from Western Germany to United Kingdom
                  2 fighters moved from Holland Belgium to United Kingdom
                  1 bomber and 3 fighters moved from Western Germany to 110 Sea Zone
                  1 bomber moved from Southern France to 104 Sea Zone
                  10 infantry moved from Western Germany to 112 Sea Zone
                  2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                  2 infantry moved from 111 Sea Zone to Scotland
                  1 fighter and 1 tactical_bomber moved from Northern Italy to 110 Sea Zone
                  1 tactical_bomber moved from Northern Italy to 110 Sea Zone
                  1 bomber moved from 110 Sea Zone to 104 Sea Zone

      Combat - Germans
                  Air Battle in United Kingdom
                      Germans attacks with 6 units heading to United Kingdom
                      Air Battle is over, the remaining bombers go on to their targets
                  Strategic bombing raid in United Kingdom
                          AA fire in United Kingdom :  1/3 hits
                      1 bomber killed by AA
                          AA fire in United Kingdom :  0/1 hits
                      Bombing raid in United Kingdom rolls: 3,5 and causes: 8 damage to unit: factory_major
                      Bombing raid in United Kingdom rolls: 6 and causes: 4 damage to unit: airfield
                      Bombing raid in United Kingdom causes 12 damage total.  Damaged units is as follows: factory_major = 8, airfield = 4
                  Battle in Scotland
                  Battle in 110 Sea Zone
                      Germans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                      British defend with 1 destroyer
                          Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                          Germans roll dice for 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 :  3/6 hits
                          British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the British lost in 110 Sea Zone
                      Germans win, taking Scotland from British with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                      Casualties for British: 1 destroyer
                  Battle in Iraq
                      Germans attack with 37 armour, 37 artilleries, 42 infantry and 5 mech_infantrys
                      British defend with 3 infantry
                          Germans roll dice for 37 armour, 37 artilleries, 42 infantry and 5 mech_infantrys in Iraq, round 2 :  45/121 hits
                          Russians roll dice for 3 infantry in Iraq, round 2 :  0/3 hits
                          3 infantry owned by the British lost in Iraq
                      Germans win, taking Iraq from Russians with 37 armour, 37 artilleries, 42 infantry and 5 mech_infantrys remaining. Battle score for attacker is 9
                      Casualties for British: 3 infantry
                  Battle in 104 Sea Zone
                      Germans attack with 2 bombers and 1 submarine
                      Americans defend with 1 destroyer
                          Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                          Germans roll dice for 2 bombers in 104 Sea Zone, round 2 :  1/2 hits
                          Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Americans lost in 104 Sea Zone
                      Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Americans: 1 destroyer
                  Cleaning up after air battles

      Non Combat Move - Germans
                  2 bombers moved from 104 Sea Zone to Western Germany
                  8 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                  2 aaGuns moved from Holland Belgium to 110 Sea Zone
                  2 aaGuns, 8 infantry and 5 transports moved from 110 Sea Zone to 111 Sea Zone
                  2 aaGuns and 8 infantry moved from 111 Sea Zone to Scotland
                  1 battleship, 2 carriers and 1 cruiser moved from 112 Sea Zone to 111 Sea Zone
                  2 fighters moved from United Kingdom to 111 Sea Zone
                  2 fighters moved from 110 Sea Zone to 111 Sea Zone
                  2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
                  1 aaGun moved from Holland Belgium to Western Germany
                  6 infantry moved from Northern Italy to Western Germany
                  4 fighters and 5 tactical_bombers moved from Northern Italy to Western Germany
                  3 bombers moved from United Kingdom to Western Germany
                  2 fighters moved from Western Germany to 112 Sea Zone
                  3 infantry moved from Southern France to Northern Italy
                  2 aaGuns moved from Northwest Persia to Iraq
                  1 aaGun moved from Northwest Persia to Caucasus
                  1 destroyer moved from 112 Sea Zone to 113 Sea Zone
                  2 fighters moved from 112 Sea Zone to 113 Sea Zone

      Place Units - Germans
                  1 carrier and 3 transports placed in 113 Sea Zone
                  2 artilleries placed in Western Germany
                  3 artilleries and 3 infantry placed in Germany
                  3 infantry placed in Caucasus
                  Germans undo move 4.
                  1 artillery and 2 infantry placed in Russia
                  1 artillery and 1 infantry placed in Volgograd
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from Iraq: 28 infantry and 5 mech_infantrys
                  EDIT: Adding units owned by Germans to Caucasus: 28 infantry and 5 mech_infantrys
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning off Edit Mode

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 5
                      Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,1,1,1,5
                      Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
                  Germans collect 63 PUs (5 lost to blockades); end with 63 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs

      triplea_40994_Ger17.tsvg

      posted in Play Boardgames
      1
      1080man
    • RE: 1080 v Romm Test

      dang, didnt even notice, hard to appreciate those things in the PBF

      posted in Play Boardgames
      1
      1080man
    • RE: 1080 v Romm Test

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 16

      Purchase Units - Italians
                  Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Italians
                  2 infantry moved from Northern Italy to Yugoslavia
                  2 infantry moved from Southern Italy to Northern Italy
                  2 artilleries moved from Southern Italy to Northern Italy

      Non Combat Move - Italians

      Place Units - Italians
                  1 artillery placed in Northern Italy
                  2 infantry placed in Northern Italy

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 10
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,5,2,6,2,5,2,1
                  Italians collect 5 PUs (10 lost to blockades); end with 5 PUs

      triplea_40994_Ita16.tsvg

      posted in Play Boardgames
      1
      1080man
    • RE: 1080 v Romm Test

      no thanks.

      posted in Play Boardgames
      1
      1080man
    • RE: 1080 v Romm Test

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 16

      Purchase Units - Japanese
                  Japanese buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  8 artilleries and 13 infantry moved from Manchuria to Jehol
                  1 infantry moved from Yakut S.S.R. to Buryatia
                  4 infantry moved from Amur to Manchuria

      Combat - Japanese
                  Battle in Jehol
                      Japanese attack with 8 artilleries and 13 infantry
                      Chinese defend with 1 infantry
                          Japanese roll dice for 8 artilleries and 13 infantry in Jehol, round 2 :  5/21 hits
                          Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                          1 infantry owned by the Chinese lost in Jehol
                      Japanese win, taking Jehol from Chinese with 8 artilleries and 13 infantry remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Japanese
                  2 bombers and 1 tactical_bomber moved from Manchuria to Japan
                  2 transports moved from 5 Sea Zone to 6 Sea Zone
                  2 artilleries moved from Japan to 6 Sea Zone
                  2 infantry moved from Japan to 6 Sea Zone
                  2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                  2 transports moved from 35 Sea Zone to 6 Sea Zone
                  2 infantry moved from Japan to 6 Sea Zone
                  1 infantry moved from Japan to 6 Sea Zone
                  1 aaGun moved from Japan to 6 Sea Zone
                  1 aaGun and 3 infantry moved from 6 Sea Zone to Korea
                  1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                  1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                  2 tactical_bombers moved from Japan to Philippines

      Place Units - Japanese
                  1 artillery, 1 fighter and 7 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 29 PUs; end with 29 PUs
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs

      triplea_40994_Jap16.tsvg

      posted in Play Boardgames
      1
      1080man
    • RE: 1080 v Romm Test

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 16

      Research Technology - Germans

      Purchase Units - Germans
                  Germans repair damage of 6x factory_minor; Remaining resources: 84 PUs;
                  Germans buy 4 artilleries, 7 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 bomber moved from Western Germany to United Kingdom
                  1 bomber moved from Southern Italy to United Kingdom
                  2 fighters moved from Western Germany to United Kingdom
                  3 armour, 37 artilleries and 42 infantry moved from Caucasus to Northwest Persia
                  1 artillery and 2 infantry moved from Turkmenistan to Eastern Persia
                  3 submarines moved from 113 Sea Zone to 109 Sea Zone
                  1 bomber moved from Southern Italy to Gibraltar

      Combat - Germans
                  Air Battle in Gibraltar
                      Germans attacks with 1 units heading to Gibraltar
                      British launches 1 interceptors out of Gibraltar
                          Attackers Fire,  :  0/1 hits
                          Defenders Fire,  :  0/1 hits
                      Air Battle is over, the remaining bombers go on to their targets
                  Air Battle in United Kingdom
                      Germans attacks with 4 units heading to United Kingdom
                      Air Battle is over, the remaining bombers go on to their targets
                  Strategic bombing raid in Gibraltar
                          AA fire in Gibraltar :  0/1 hits
                      Bombing raid in Gibraltar rolls: 4 and causes: 4 damage to unit: airfield
                      Bombing raid in Gibraltar causes 4 damage total.
                  Strategic bombing raid in United Kingdom
                          AA fire in United Kingdom :  0/2 hits
                      Bombing raid in United Kingdom rolls: 7,5 and causes: 11 damage to unit: factory_major
                      Bombing raid in United Kingdom causes 11 damage total.
                      Turning on Edit Mode
                      EDIT: Changing unit bombing damage for these British owned units to: airfield = 0
                      EDIT: Changing unit bombing damage for these British owned units to: harbour = 4
                      EDIT: Turning off Edit Mode
                  Battle in Eastern Persia
                      Germans attack with 1 artillery and 2 infantry
                      ANZAC defend with 1 infantry
                          Germans roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 :  0/3 hits
                          British roll dice for 1 infantry in Eastern Persia, round 2 :  0/1 hits
                          Germans roll dice for 1 artillery and 2 infantry in Eastern Persia, round 3 :  2/3 hits
                          British roll dice for 1 infantry in Eastern Persia, round 3 :  1/1 hits
                          1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Eastern Persia
                      Germans win, taking Eastern Persia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for ANZAC: 1 infantry
                  Battle in Northwest Persia
                      Germans attack with 3 armour, 37 artilleries and 42 infantry
                      ANZAC defend with 1 infantry
                          Germans roll dice for 3 armour, 37 artilleries and 42 infantry in Northwest Persia, round 2 :  38/82 hits
                          British roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                          1 infantry owned by the ANZAC lost in Northwest Persia
                      Germans win, taking Northwest Persia from British with 3 armour, 37 artilleries and 42 infantry remaining. Battle score for attacker is 3
                      Casualties for ANZAC: 1 infantry
                  Cleaning up after air battles

      Non Combat Move - Germans
                  34 armour and 5 mech_infantrys moved from Turkmenistan to Caucasus
                  3 infantry moved from Kazakhstan to Caucasus
                  2 artilleries and 1 infantry moved from Volgograd to Caucasus
                  3 artilleries moved from Rostov to Caucasus
                  1 artillery and 2 infantry moved from Ukraine to Rostov
                  3 infantry moved from Samara to Kazakhstan
                  1 artillery and 2 infantry moved from Novosibirsk to Kazakhstan
                  3 armour moved from Russia to Rostov
                  3 infantry moved from Belarus to Bryansk
                  1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                  1 bomber moved from United Kingdom to Western Germany
                  1 bomber moved from United Kingdom to Holland Belgium
                  2 fighters moved from United Kingdom to Holland Belgium
                  1 aaGun moved from Western Germany to Holland Belgium
                  6 infantry moved from France to Northern Italy
                  3 artilleries moved from France to Western Germany
                  2 aaGuns moved from Western Germany to Holland Belgium
                  1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                  3 bombers moved from Southern Italy to Western Germany
                  3 aaGuns moved from Caucasus to Northwest Persia
                  1 bomber moved from Gibraltar to Southern France
                  4 fighters and 7 tactical_bombers moved from Caucasus to Northern Italy

      Place Units - Germans
                  2 submarines placed in 110 Sea Zone
                  5 transports placed in 112 Sea Zone
                  3 artilleries placed in Caucasus
                  1 artillery and 2 infantry placed in Volgograd
                  3 infantry placed in Rostov
                  2 infantry placed in Southern France
                  Germans undo move 5.
                  1 infantry placed in Southern France
                  2 infantry placed in Rostov

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                  Germans collect 62 PUs (3 lost to blockades); end with 62 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from Northern Italy: 2 fighters
                  EDIT: Adding units owned by Germans to Western Germany: 2 fighters
                  EDIT: Turning off Edit Mode

      triplea_40994_Ger16.tsvg

      posted in Play Boardgames
      1
      1080man
    • RE: 1080 v Romm Test

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 15

      Purchase Units - Italians
                  Italians buy 7 infantry; Remaining resources: 2 PUs;

      Combat Move - Italians
                  1 bomber and 1 fighter moved from Southern Italy to 95 Sea Zone

      Combat - Italians
                  Battle in 95 Sea Zone
                      Italians attack with 1 bomber and 1 fighter
                      Americans defend with 1 destroyer and 2 submarines
                      2 submarines owned by the Americans Submerged
                          Italians roll dice for 1 bomber and 1 fighter in 95 Sea Zone, round 2 :  1/2 hits
                          Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Americans lost in 95 Sea Zone
                      Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                      Casualties for Americans: 1 destroyer

      Non Combat Move - Italians
                  1 bomber and 1 fighter moved from 95 Sea Zone to Southern Italy
                  2 aaGuns, 2 artilleries and 6 infantry moved from Northern Italy to Southern Italy

      Place Units - Italians
                  3 infantry placed in Southern Italy
                  4 infantry placed in Northern Italy
                  Turning on Edit Mode
                  EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
                  EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
                  EDIT: Turning off Edit Mode

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 9
                      Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,1
                  Italians collect 8 PUs (9 lost to blockades); end with 10 PUs

      triplea_40994_Ita15.tsvg

      posted in Play Boardgames
      1
      1080man
    • RE: 1080 v Romm Test

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 15

      Purchase Units - Japanese
                  Japanese buy 2 artilleries, 1 destroyer and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  1 submarine moved from 20 Sea Zone to 35 Sea Zone
                        Japanese take 35 Sea Zone from ANZAC
                  5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                  1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                  1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                  1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                  2 infantry moved from Jehol to Chahar
                  1 infantry moved from Jehol to Shantung
                  1 bomber moved from Korea to Chahar
                  1 bomber moved from Korea to Shantung
                  1 infantry moved from Yenisey to Yakut S.S.R.
                        Japanese take Yakut S.S.R. from Russians

      Combat - Japanese
                  Battle in Philippines
                  Battle in Chahar
                      Japanese attack with 1 bomber and 2 infantry
                      Russians defend with 1 infantry
                          Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 :  1/3 hits
                          Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
                      Japanese win, taking Philippines from Americans, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Russians: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in 20 Sea Zone
                      Japanese attack with 5 fighters and 1 tactical_bomber
                      Americans defend with 1 destroyer
                          Japanese roll dice for 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 :  2/6 hits
                          Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Americans lost in 20 Sea Zone
                      Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Americans: 1 destroyer
                  Battle in Shantung
                      Japanese attack with 1 bomber and 1 infantry
                      Chinese defend with 1 infantry
                          Japanese roll dice for 1 bomber and 1 infantry in Shantung, round 2 :  1/2 hits
                          Chinese roll dice for 1 infantry in Shantung, round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                      Japanese win with 1 bomber remaining. Battle score for attacker is 0
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Japanese
                  4 infantry moved from Japan to 6 Sea Zone
                  4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                  4 infantry moved from 5 Sea Zone to Amur
                  2 artilleries and 5 infantry moved from Jehol to Manchuria
                  3 artilleries and 5 infantry moved from Korea to Manchuria
                  1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
                  1 tactical_bomber moved from 20 Sea Zone to Manchuria
                  1 bomber moved from Chahar to Manchuria
                  1 bomber moved from Shantung to Manchuria
                  5 fighters moved from 20 Sea Zone to 35 Sea Zone
                  1 fighter moved from Japan to 35 Sea Zone

      Place Units - Japanese
                  1 destroyer placed in 6 Sea Zone
                  2 artilleries and 5 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 30 PUs; end with 30 PUs
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs

      triplea_40994_Jap15.tsvg

      posted in Play Boardgames
      1
      1080man
    • RE: 1080 v Romm Test

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 15

      Research Technology - Germans

      Purchase Units - Germans
                  Germans repair damage of 5x factory_minor; Remaining resources: 85 PUs;
                  Germans buy 4 armour, 3 artilleries, 1 bomber, 2 factory_minors, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  3 infantry moved from Samara to Kazakhstan
                  1 artillery and 2 infantry moved from Rostov to Caucasus
                  3 artilleries moved from Ukraine to Rostov
                  3 armour moved from Bryansk to Caucasus
                  3 armour moved from Volgograd to Turkmenistan
                        Germans take Turkmenistan from Russians
                  1 artillery and 2 infantry moved from Kazakhstan to Turkmenistan
                  31 armour and 5 mech_infantrys moved from Caucasus to Turkmenistan
                  3 infantry moved from Russia to Samara
                  1 artillery and 2 infantry moved from Timguska to Novosibirsk
                  3 infantry moved from Novgorod to Belarus
                  1 submarine moved from 113 Sea Zone to 110 Sea Zone
                  5 bombers moved from Western Germany to 110 Sea Zone
                  4 fighters and 7 tactical_bombers moved from Romania to Caucasus

      Combat - Germans
                  Battle in 110 Sea Zone
                      Germans attack with 5 bombers and 1 submarine
                      Americans defend with 1 destroyer
                          Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                          Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
                      Germans win with 5 bombers remaining. Battle score for attacker is 2
                      Casualties for Germans: 1 submarine
                      Casualties for Americans: 1 destroyer

      Non Combat Move - Germans
                  5 bombers moved from 110 Sea Zone to Western Germany
                  5 bombers moved from Western Germany to Southern Italy

      Place Units - Germans
                  1 factory_minor placed in Caucasus
                  1 factory_minor placed in Rostov
                  2 artilleries and 1 infantry placed in Volgograd
                  1 artillery and 2 infantry placed in Ukraine
                  3 armour placed in Russia
                  1 armour and 1 mech_infantry placed in Novgorod
                  1 bomber placed in Western Germany

      Turn Complete - Germans
                  Germans collect 65 PUs; end with 65 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs

      triplea_40994_Ger15.tsvg

      posted in Play Boardgames
      1
      1080man
    • RE: 1080 v Romm Test

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 14

      Purchase Units - Italians
                  Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

      Combat Move - Italians
                  1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                  1 submarine moved from 95 Sea Zone to 99 Sea Zone
                  1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                  1 bomber moved from Southern Italy to 93 Sea Zone
                  1 armour and 1 mech_infantry moved from Ukraine to Caucasus

      Combat - Italians
                  Battle in 99 Sea Zone
                      Italians attack with 1 destroyer and 1 submarine
                      Americans defend with 1 submarine
                          Italians roll dice for 1 submarine in 99 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Americans lost in 99 Sea Zone
                      Italians win, taking 99 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                      Casualties for Americans: 1 submarine
                  Battle in 93 Sea Zone
                      Italians attack with 1 bomber and 1 destroyer
                      Americans defend with 1 submarine
                          Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 2 :  2/2 hits
                          Americans roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Americans lost in 93 Sea Zone
                      Italians win, taking 93 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Americans: 1 submarine

      Non Combat Move - Italians
                  1 bomber moved from 93 Sea Zone to Southern Italy

      Place Units - Italians
                  1 destroyer placed in 95 Sea Zone
                  1 fighter and 1 infantry placed in Southern Italy

      Turn Complete - Italians
                  Italians collect 17 PUs; end with 18 PUs
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

      triplea_40994_Ita14.tsvg

      posted in Play Boardgames
      1
      1080man
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